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On December 19 2012 03:13 Seuss wrote:Edit: Mordek beat me to the linking, but for those people who are lazy and hate clicking links: Runes: Spell Vamp Quints, AD Marks, Armor Seals, Flat AP Glyphs Masteries: 23/7/0 (Optional Bladed Armor) The AD passive is activated thanks to Marks and Brute Force. The AP passive will activate at level 2 due to the Flat AP Glyphs and all the AP masteries. The fastest route to level 6 is to go Wolves -> Blue -> Wraiths -> Golems -> Red -> Wraiths -> Wolves and then just cycle until level 6. You can back before level 6 if need be and still reach it by 7:00 if your execution is crisp. Don't bother ganking before level 6 unless your opponents are derping hard and/or your lanes are heavy on crowd control. One you're level 6 just roam around murdering everybody and everything. Only clear the jungle to heal between ganks and let your charges reset. Rush that Gunblade, it makes your already ridiculous ganks even more broken. The only champions to watch out for are other strong duelists. Lee Sin and Kha'zix stand out as difficult to deal with.
I don't have vamp quints yet, how well would this work with flat HP/or AD/AP/MS quints? Could you at least jungle ok-ish?
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Hey, happy birthday Wave. Pretty close to your lil' dood.
On December 19 2012 01:54 zer0das wrote: Anyone feel like Pantheon is a hell of a lot harder to beat in top lane these days? I can usually beat him or go even, but Black Cleaver makes that a lot more precarious than it used to be with a balanced rune page. I feel like I probably just need to build a full armor page so the early levels aren't such a pain in the ass. Panth's actually weaker in early trades, strictly speaking, because masteries give less ArPen and AD during the first few levels, ArPen runes got nerfed and bruta was too.  In lane he also rely on harass and aggressive zoning rather than extended trades, so an early BC doesn't really benefit him (it's more of a teamfight item for him, in 1v1 you'd want to stack your BC before you HSS while in teamfights you HSS to stack BC and burst people diving your team). On the other hand, a BFS is cheaper so you should be warier of a Panth managing to farm up his BFS leading to BT than of a Panth trying to rush a BC. The power spike is huge, especially as he starts leveling E.
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I'll be trying out this modification of the presented builds -
http://leaguecraft.com/masteries/10120403010231003110123010000000000000000000000000000000
Marks - 7x flat AD, 2 Hybrid Pen, OR 9x Flat AD. (I'll be trying it with 9 flat AD. I'm not sure if mixedpen is 'better enough') Seals - 9x Armor Glyphs - 9x Flat AP Quints - 3x Spell Vamp (I'm in the awkward spot of only affording 2 of these.)
I do like the idea of having your smite being a self-heal rivaling Nunu's Consume.
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On December 19 2012 03:36 Arekan wrote: With regards to the pronunciation of Vi, it is definitely not Vee, as the champion always pronounces it as Vye/Vai in her in-game lines. In the initial announcement they said it was pronounce Vye not Vee. I'm not even sure why it's a discussion...that was like a week and a half ago.
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United States23745 Posts
On December 19 2012 02:50 NeoIllusions wrote: Oh, and it's probably coming out next patch. It's not official but it feels too late already (a week into current patch). Also, Vi was stated to me the last champion for 2012. I feel like there's been a couple times recently where the new champ has come out interdependently of a new patch, like a few days after.
Edit: Rengar came out exactly a week after the prior patch according to the LoL wiki
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On December 19 2012 04:02 sylverfyre wrote:Show nested quote +On December 19 2012 02:59 mordek wrote:He just posted linkies a couple pages ago  I literally just updated my guide today, published a video, and posted about it on my blog. A few important pointers: - Wriggle's is terrible on Akali.
- Maxing E first is worthless the moment you leave the jungle.
- Full AD is utter nonsense.
- Spell Vamp Quints are bliss. Get them if you can (otherwise Diamond's Runes are fine, just not as safe).
Also, when your team has 2+ tanky champions there's no need to build tanky. Just go Gunblade -> DFG -> Lich Bane, be a little patient about how you enter fights, and shock yourself giddy when the enemy carries disappear in a puff of smoke. There's some factual errors, however, made in the guide though... + Show Spoiler [Spoilered for length.] +Errors: You claim that scaling AP glyphs allow you to reach the AP you need at level 2 for bonus magic damage. (you need 19.5 AP to activate the autoattack magic damage passive on akali, not 9.5) Math time! 0.17 * 9 * 2 (level 2) is 3.06 AP. 1AP/level (mastery) is 2 AP. 6 flat AP from mastery. I'm only counting 11.06 AP, +5% is 11.613. You aren't activating this passive until level 6 with scaling AP glyphs.
If you use flat AP glyphs, you're looking at 17.8 * 1.05 AP at level 1, 18.8*1.05 at level 2 - attaining the passive at level 2. 18.8*1.0375 (3 out of 4 points in archmage) lets you reach it at level 2. Barely. Without Archmage, you can have it at level 3.
It's worth noting that contrary to what you wrote, Ignite CAN be used on jungle monsters, just not lane minions (At least according to the patch that modified ignite like this. I've ignited baron since then, but not normal or buff camps) - so it CAN speed up your jungle if you're willing to blow it.
If you ignite a mob at level 1, that's 5 free AP, granting you early access to the autoattack magic damage buff. (but it does neuter your ability to duel/gank someone with summoners up, and requires you to run ignite-smite, which can make it hard to survive later in the game)
My opinions: 1 - I may be too worried about getting Discipline of Force (the AP passive) early. Level 6 might be OK - it's worth like 8-9 damage then (depending on if you're hitting a person or a machete-10%applicable monster)
2- I don't like Archmage that much on Akali - you're not really stacking THAT much AP (no deathcap in sight, for example), 5% AP isn't doing a whole lot for you, especially in the early/midgame where you're busy building a gunblade / have ONLY a gunblade, and I think you do want to be activating the AP passive earlier than you are. Maybe I'm overvaluing it, though - it's worth ~6 autoattack damage at those early levels.
3 - What do you think about running 7 AD marks (all you need for the passive) and 2 hybrid pen marks? It's a really minor optimization though, and probably doesn't even help your clear speed, only your damage on champions. Furthermore in the penetration front, how do you feel about an early-ish Haunting Guise (Let's say... after the revolver?) Is the Gunblade too important to stall for some efficient earlygame stats?
4 - I feel like you may undervalue the utility Zhonya's and GA on assassins - (You recommend Zhonya only against AD heavy teams? Just cause it has a chainmail doesn't mean it's not good against AP!) Either form of invulnerability can allow you to stall for cooldowns - which, when you have all that spell vamp, can allow you to fight your way through intense situations.
Edit: wow, I took so long to write this that I got mega-ninja'd. Still, I want to try out Akali jungle, and I've been looking for an excuse to pick up vamp quints!
One more thing - I get the feeling 2% damage from havoc is better overall output than 3% CDR (going from 1/4 CDR to 4% CDR)
Thanks for the catches, the AP error is an artifact of the recent updates. It should have read "Flat AP Glyphs", not "AP/Level Glyphs", but I somehow overlooked that (probably because I was working hastily over my lunch break).
The moment I or someone else confirms that you're right about Ignite I'll fix it and be extremely excited (I love running Ignite on Jungle Akali, it works with her Spell Vamp).
Points #1-#2: Archmage was what allowed the AP passive to activate at level 2. You're right to want the passive ASAP because it makes a significant difference in the jungle, especially early on. With Ignite, however, it's not necessary, so you could pick up both Havoc and Sorcery if that's your preference.
#3: Why stop at 7? With Ignite you can get away with 2, or even 1 if you invest in the Deadliness mastery. Heck, you could go all MPen or Hybrid Marks and run 2 AD Seals for true shenanigans (In fact, I think I'll do just that if Ignite works as you say).
#4: My experience with Akali post-Season 3 has been that building for survival is a circular feedback loop. You build survivability because you can't insta-kill the enemy carries, and you can't insta-kill the enemy carries because you built survivability. So far the only non-tanks that have outright survived my burst with Gunblade + DFG + Lich Bane have been BC stacking bruisers and Ryze, the former of which no longer exist. It's not bad to build some of these tankier items eventually, but first and foremost your objective is the quick elimination of the enemy carries.
Finally, I like the CDR because it puts you at 39% with DFG and blue buff. Akali with 2.4 second Qs is craaaazy.
Edit: The patch notes from v151 claim it is only usable on Champions, so unless it's outright wrong my reverie regarding Ignite may be for naught.
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Leigh Smith @RiotDeman I am delighted to announce I have joined Riot Games full time as a commentator, looking forward to Season 3 and beyond! pic.twitter.com/Obxk0lDP
Damn good move by Riot. Big congrats Deman!
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Hurray. I love Deman's casting.
@Monteseussgomery - If nobody else has tested it, I'll try igniting golem when I get home.
O, the v151 patch isn't the patch I was thinking of that limited ignite to non-minions. Maybe they did fully restrict it. Darn.
v1.0.0.151 - 2012-11-12 Ignite is now only castable on enemy champions
v1.0.0.142 - 2012-07-06 Ignite No longer useable on minions (still useable on jungle monsters)
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I hope you at least like my idea of running with 3/4 Archmage instead of 4/4 though - you still activate the passive at level 2, but you can pick up the smite mastery. You should be smiting pretty often anyway early/mid game anyway, since it's a strong selfheal right?
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Still, wouldn't that require you to burn ignite as soon as it's off cooldown until you get some AD of your own (long sword or pickaxe here, long sword makes it accessible though thanks to the new vamp scepter)?
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Ignite only affects champions afaik, so I don't think you can do cheesy AD stuff with it.
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Haha, jungle Akali is hilarious.
1/5 hp after a gank? np, just gonna heal up while farming.
Ty for reminding me of her existence.
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Does item active grant assists? I used shard of true ice on an ally and got 0 assist even though he got 3 kills thanks to it?
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On December 19 2012 04:39 sylverfyre wrote:Hurray. I love Deman's casting. @Monteseussgomery - If nobody else has tested it, I'll try igniting golem when I get home. O, the v151 patch isn't the patch I was thinking of that limited ignite to non-minions. Maybe they did fully restrict it. Darn. v1.0.0.151 - 2012-11-12 Ignite is now only castable on enemy champions v1.0.0.142 - 2012-07-06 Ignite No longer useable on minions (still useable on jungle monsters)  I hope you at least like my idea of running with 3/4 Archmage instead of 4/4 though - you still activate the passive at level 2, but you can pick up the smite mastery. You should be smiting pretty often anyway early/mid game anyway, since it's a strong selfheal right?
It's only 1.4 gp10 if used on cooldown. Not bad for one point I suppose, but I'd rather put that point elsewhere.
On December 19 2012 04:46 Alaric wrote: Still, wouldn't that require you to burn ignite as soon as it's off cooldown until you get some AD of your own (long sword or pickaxe here, long sword makes it accessible though thanks to the new vamp scepter)?
It would have, but when I used to do those sorts of shenanigans in Season 2 to start Boots it didn't feel all that restrictive. I'd just gank whenever Ignite was coming off cooldown. But the point is moot.
Though, I think I'll make a habit of trying to find enemy champios so I can Ignite them before minions spawn as I'm just going to be farming to level 6 anyway. :3
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On December 19 2012 04:51 HeroHenry wrote: Does item active grant assists? I used shard of true ice on an ally and got 0 assist even though he got 3 kills thanks to it? Might be a bug(?) that attributes the slowing field to the champ the active is on, instead of to you.
Shit happens.
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Wait wait diamondprox jungled Akali? Where was this? :O
I don't want to waste 6k IP on spellvamp quints when I'm not sure if I'd even like her jungling, so I'll try to 9/9/12 setup you suggested for now. I don't have flat AP blues but scaling blues + flat quints should be ok I think, since with 15 AP + 1.53 AP/lv the passive triggers at level 3. Not having deep offense masteries sucks, but at least I'd have more utility and room for error.
EDIT: or 7 scaling blues and 2 flat, which gives 4.76 AP at level 2, and with the 15 from quints gives passive at level 2. That probably works better.
By the way Montgomery I legitimately thought you were trolling when you picked jungle Akali in our game. I know she *can* clear but didn't realize how fast she hits 6.
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On December 19 2012 04:51 HeroHenry wrote: Does item active grant assists? I used shard of true ice on an ally and got 0 assist even though he got 3 kills thanks to it? This is probably a bug. They should.
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On December 19 2012 04:49 Phrost wrote:http://i.imgur.com/1AaqV.jpgWho should I buy? I want to play this champion in ranked, I don't like Nautilus, and I don't like to support Draven if you can handle the micro. Syndra if you can deal with the heavy setup and "need to land a lot of shit" requirements. Cass or Hecarim otherwise.
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On December 19 2012 04:57 Alaric wrote:Draven if you can handle the micro. Syndra if you can deal with the heavy setup and "need to land a lot of shit" requirements. Cass or Hecarim otherwise.
I bought draven, out of the 4 of those he was my most likely purchase. I think I'll still play Ezreal in Ranked, I like his flow better.
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On December 19 2012 04:54 Sandster wrote: Wait wait diamondprox jungled Akali? Where was this? :O
I don't want to waste 6k IP on spellvamp quints when I'm not sure if I'd even like her jungling, so I'll try to 9/9/12 setup you suggested for now. I don't have flat AP blues but scaling blues + flat quints should be ok I think, since with 15 AP + 1.53 AP/lv the passive triggers at level 3. Not having deep offense masteries sucks, but at least I'd have more utility and room for error.
EDIT: or 7 scaling blues and 2 flat, which gives 4.76 AP at level 2, and with the 15 from quints gives passive at level 2. That probably works better.
By the way Montgomery I legitimately thought you were trolling when you picked jungle Akali in our game. I know she *can* clear but didn't realize how fast she hits 6. Diamond on TL. I also am looking forward to trying this but without buying spell vamp quints first.
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