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On January 06 2013 14:01 Eppa! wrote: If their AD Annie is dealing more damage than you i think that is a problem. It's great for poking thats it; it sucks in fights and in lane until you finish it. You're right, constantly shitting out aoe slows would do nothing for teamfights, engages, or disengages. You're a genius.
edit: Just try watching the last two Ezreal vids that Chaox uploaded on solomid.net (excluding the recent Ezreal game he played for the A-Z marathon thing). Copy how he develops the build depending on how the game is going (his item transitions are different in the two games because the game unfolds differently) and just try it out a few times in some games. I was super skeptical about the lack of AS and crit too, but I was converted after actually playing with it for a half a dozen games.
edit: also, the biggest problem with the build Cop suggests is that it doesn't have LW. BC just isn't enough armor pen, and he's getting PD/IE so fucking late that it isn't even feasible. Just having iceborn without bruta sucks because you won't have enough cdr to shoot out Q fast enough, so if you have boots, bruta, bt, iceborn, at that point of the game you're usually going to need LW. Or lets say that they haven't been building any armor for whatever reason so you finish BC first, after that you're still going to want LW or want to get GA or QSS as a safe option. There's no timely place to put in crit, so it's best to just completely forgo it starting from your masteries.
On January 06 2013 14:02 wei2coolman wrote: If Doublelift was playing Ez, I'd advise against IBG, just because he's so good at kiting, and CLG is great at peeling for DL, that he doesn't need it. But not every ADC is at his caliber, nor is there always a teamcomp that peels for you that ideally. Yeah, I was watching doublelift's stream lately and he's just been continuing the classic BT-Trinity build on Ezreal with the early phage and all that stuff.
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United States47024 Posts
On January 06 2013 13:58 wei2coolman wrote: The aura is trash. Same reason soul shroud was trash. maybe worth 10 gold at most. You'd pay more than 10 gold for 6 mana regen on yourself, even if it wasn't an aura.
People bought/still buy Philo Stone, remember? Either gp10 is worth way more than the 250 gold I priced it at, or 6 mana regen is worth a lot more than you value it at. Take your pick, either way the gold value I priced Shard active at isn't far off.
And Soul Shroud was not trash.
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On January 06 2013 14:08 TheYango wrote:Show nested quote +On January 06 2013 13:58 wei2coolman wrote: The aura is trash. Same reason soul shroud was trash. maybe worth 10 gold at most. You'd pay more than 10 gold for 6 mana regen on yourself, even if it wasn't an aura. People bought/still buy Philo Stone, remember? Either gp10 is worth way more than the 250 gold I priced it at, or 6 mana regen is worth a lot more than you value it at. Take your pick, either way the gold value I priced Shard active at isn't far off. And Soul Shroud was not trash. Didnt it give a 10% cdr aura or something? That was the best part about it imo.
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Is something unintended going on when you consume a flask in fountain? saw dan dinh do it on stream and it looked like he had 5 stacks after consuming in fountain...
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On January 06 2013 14:17 SoulSever wrote: Is something unintended going on when you consume a flask in fountain? saw dan dinh do it on stream and it looked like he had 5 stacks after consuming in fountain... get slightly faster regen, it still caps at 3 tho
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On January 06 2013 14:20 arb wrote:Show nested quote +On January 06 2013 14:17 SoulSever wrote: Is something unintended going on when you consume a flask in fountain? saw dan dinh do it on stream and it looked like he had 5 stacks after consuming in fountain... get slightly faster regen, it still caps at 3 tho
really? I swear that on the buffs bar, he had a stack of 2 flask charges and another of 3
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On January 06 2013 14:23 SoulSever wrote:Show nested quote +On January 06 2013 14:20 arb wrote:On January 06 2013 14:17 SoulSever wrote: Is something unintended going on when you consume a flask in fountain? saw dan dinh do it on stream and it looked like he had 5 stacks after consuming in fountain... get slightly faster regen, it still caps at 3 tho really? I swear that on the buffs bar, he had a stack of 2 flask charges and another of 3 well the flask charges you can consume will be at 3(like when you walk out of the fountain) but you can have 3 active at one time.
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On January 06 2013 14:27 arb wrote:Show nested quote +On January 06 2013 14:23 SoulSever wrote:On January 06 2013 14:20 arb wrote:On January 06 2013 14:17 SoulSever wrote: Is something unintended going on when you consume a flask in fountain? saw dan dinh do it on stream and it looked like he had 5 stacks after consuming in fountain... get slightly faster regen, it still caps at 3 tho really? I swear that on the buffs bar, he had a stack of 2 flask charges and another of 3 well the flask charges you can consume will be at 3(like when you walk out of the fountain) but you can have 3 active at one time. I'll take your word for it since I doubt something like this would go unnoticed for several weeks
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When playing assassins, how do you guys manage to dive your target in teamfights, specifically vs a team with good peels? Been practicing my Akali, I do great up until endgame where I usually get spam CC'd as I dive onto the carry and usually die, resulting in my team dying (since I'm usually the fed one).
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On January 06 2013 14:28 SoulSever wrote:Show nested quote +On January 06 2013 14:27 arb wrote:On January 06 2013 14:23 SoulSever wrote:On January 06 2013 14:20 arb wrote:On January 06 2013 14:17 SoulSever wrote: Is something unintended going on when you consume a flask in fountain? saw dan dinh do it on stream and it looked like he had 5 stacks after consuming in fountain... get slightly faster regen, it still caps at 3 tho really? I swear that on the buffs bar, he had a stack of 2 flask charges and another of 3 well the flask charges you can consume will be at 3(like when you walk out of the fountain) but you can have 3 active at one time. I'll take your word for it since I doubt something like this would go unnoticed for several weeks It was showing the 3 stacks of active flasks (like how if you drink multiple health/mana potions numbers appear telling you how many are stacked) and the number of available charges.
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On January 06 2013 14:30 Mondeezy wrote: When playing assassins, how do you guys manage to dive your target in teamfights, specifically vs a team with good peels? Been practicing my Akali, I do great up until endgame where I usually get spam CC'd as I dive onto the carry and usually die, resulting in my team dying (since I'm usually the fed one).
You can't be initiating. Try to come in from another angle as well, coming from the front doesn't really work that well unless your team is strong enough to straight up engage and win(sometimes, but it's not good)
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I wasn't serious about the Annie comment but people seem to thing that IBG+Bruta+BF item is some ungodly great item choice compared to variation of Triforce+BT. It good for engage and disengages which is good to have with a poke comp.
I have tried IBG a ton and i am just not impressed with it.
Edit: When i say poke comp i mean something in line of Lux, Ez and Sustain champ or pretty much anything that out pokes your opponents.
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On January 06 2013 14:09 arb wrote:Show nested quote +On January 06 2013 14:08 TheYango wrote:On January 06 2013 13:58 wei2coolman wrote: The aura is trash. Same reason soul shroud was trash. maybe worth 10 gold at most. You'd pay more than 10 gold for 6 mana regen on yourself, even if it wasn't an aura. People bought/still buy Philo Stone, remember? Either gp10 is worth way more than the 250 gold I priced it at, or 6 mana regen is worth a lot more than you value it at. Take your pick, either way the gold value I priced Shard active at isn't far off. And Soul Shroud was not trash. Didnt it give a 10% cdr aura or something? That was the best part about it imo.
Yes. It was a little awkward since it only worked on an ally's skill when they cast it while within the aura range. But it was much better than the 12 mana/5.
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On January 06 2013 14:31 ChaoSbringer wrote:Show nested quote +On January 06 2013 14:28 SoulSever wrote:On January 06 2013 14:27 arb wrote:On January 06 2013 14:23 SoulSever wrote:On January 06 2013 14:20 arb wrote:On January 06 2013 14:17 SoulSever wrote: Is something unintended going on when you consume a flask in fountain? saw dan dinh do it on stream and it looked like he had 5 stacks after consuming in fountain... get slightly faster regen, it still caps at 3 tho really? I swear that on the buffs bar, he had a stack of 2 flask charges and another of 3 well the flask charges you can consume will be at 3(like when you walk out of the fountain) but you can have 3 active at one time. I'll take your word for it since I doubt something like this would go unnoticed for several weeks It was showing the 3 stacks of active flasks (like how if you drink multiple health/mana potions numbers appear telling you how many are stacked) and the number of available charges.
Personally I've noticed if you use flask charges, then recall, then use more, you can stack it past 3 charges, and it lasts a really long time. Not that useful though.
Also, how do you avoid 10 min que times when leveling a second account due to like 66% winrate? (as lvl 12 being put with 9 other people lvl 20+ is really really annoying due to runes)
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On January 06 2013 14:30 Mondeezy wrote: When playing assassins, how do you guys manage to dive your target in teamfights, specifically vs a team with good peels? Been practicing my Akali, I do great up until endgame where I usually get spam CC'd as I dive onto the carry and usually die, resulting in my team dying (since I'm usually the fed one).
best is to flank after someone else engaged the enemy team. Or have someone CC them and then use a dash/jump, but flanking is much better.
when you pay attention, you can see this quite often in tournaments. Its especially well demonstrated by eve since she cant jump trough the frontline and also has an easy time to flank.
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On January 06 2013 14:37 dae wrote:Show nested quote +On January 06 2013 14:31 ChaoSbringer wrote:On January 06 2013 14:28 SoulSever wrote:On January 06 2013 14:27 arb wrote:On January 06 2013 14:23 SoulSever wrote:On January 06 2013 14:20 arb wrote:On January 06 2013 14:17 SoulSever wrote: Is something unintended going on when you consume a flask in fountain? saw dan dinh do it on stream and it looked like he had 5 stacks after consuming in fountain... get slightly faster regen, it still caps at 3 tho really? I swear that on the buffs bar, he had a stack of 2 flask charges and another of 3 well the flask charges you can consume will be at 3(like when you walk out of the fountain) but you can have 3 active at one time. I'll take your word for it since I doubt something like this would go unnoticed for several weeks It was showing the 3 stacks of active flasks (like how if you drink multiple health/mana potions numbers appear telling you how many are stacked) and the number of available charges. Personally I've noticed if you use flask charges, then recall, then use more, you can stack it past 3 charges, and it lasts a really long time. Not that useful though. Also, how do you avoid 10 min que times when leveling a second account due to like 66% winrate? (as lvl 12 being put with 9 other people lvl 20+ is really really annoying due to runes) dont win so hard
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On January 06 2013 14:23 SoulSever wrote:Show nested quote +On January 06 2013 14:20 arb wrote:On January 06 2013 14:17 SoulSever wrote: Is something unintended going on when you consume a flask in fountain? saw dan dinh do it on stream and it looked like he had 5 stacks after consuming in fountain... get slightly faster regen, it still caps at 3 tho really? I swear that on the buffs bar, he had a stack of 2 flask charges and another of 3
I know what you mean, it's just a bug. It usually fixes itself after 1 flask wears off and ticks down to 2 from 5. You can spam flask in fountain while you are missing mana/hp and get 3 flasks rolling on you and regen slightly faster in the fountain. They also last all the way you get back to lane until they wear off, something to think about if you know you are going to be fighting before then.
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Has anyone tried the new manamune item on Ezreal?
I was thinking it might be good to get as a third item.
Something like, getting tear early on, getting BT, Iceborn, and then either before or after LW you build tear into Manamune (when tear is fully stacked) Since his Q will apply the damage from the manamune.
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On January 06 2013 14:40 arb wrote:Show nested quote +On January 06 2013 14:37 dae wrote:On January 06 2013 14:31 ChaoSbringer wrote:On January 06 2013 14:28 SoulSever wrote:On January 06 2013 14:27 arb wrote:On January 06 2013 14:23 SoulSever wrote:On January 06 2013 14:20 arb wrote:On January 06 2013 14:17 SoulSever wrote: Is something unintended going on when you consume a flask in fountain? saw dan dinh do it on stream and it looked like he had 5 stacks after consuming in fountain... get slightly faster regen, it still caps at 3 tho really? I swear that on the buffs bar, he had a stack of 2 flask charges and another of 3 well the flask charges you can consume will be at 3(like when you walk out of the fountain) but you can have 3 active at one time. I'll take your word for it since I doubt something like this would go unnoticed for several weeks It was showing the 3 stacks of active flasks (like how if you drink multiple health/mana potions numbers appear telling you how many are stacked) and the number of available charges. Personally I've noticed if you use flask charges, then recall, then use more, you can stack it past 3 charges, and it lasts a really long time. Not that useful though. Also, how do you avoid 10 min que times when leveling a second account due to like 66% winrate? (as lvl 12 being put with 9 other people lvl 20+ is really really annoying due to runes) dont win so hard
Get a friend to level 1 smurf duo with you
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Just saw an Elise tank the foutain for around 6 seconds. Turns out the fountain focuses the spiderlings first, giving her more time to do her stuff.
On January 06 2013 15:05 smOOthMayDie wrote: Has anyone tried the new manamune item on Ezreal?
I was thinking it might be good to get as a third item.
Something like, getting tear early on, getting BT, Iceborn, and then either before or after LW you build tear into Manamune (when tear is fully stacked) Since his Q will apply the damage from the manamune. Same thing: good for poking, not that good for dueling (because of all the gold you dumped into it and the fact that it doesn't scal with crit and ArPen/ArReduc, it's not as cost-effective as the classic build as you get more items). Also people build Gauntlet+Shiv to get even bigger poke for Ezreal. But it's more or less the same stuff: if you put in boots, BC, Shiv, Gauntlet for your poke, then add in LW to still do damage later, then BT because otherwise you've got 0 AD, then sure your poke is godlike but you don't have much when it comes to actual teamfights, so you need your team comp to account for that, and the enemy comp too (if they get somewhat ahead and you have to defend during sieges, you better pray they aren't good at diving because you won't be firing a lot of Qs before they get on your ass).
On January 06 2013 14:30 Mondeezy wrote: When playing assassins, how do you guys manage to dive your target in teamfights, specifically vs a team with good peels? Been practicing my Akali, I do great up until endgame where I usually get spam CC'd as I dive onto the carry and usually die, resulting in my team dying (since I'm usually the fed one). My favorite part of playing an assassin champ. <3 Positioning and timing: you flank them (so you appear later on their screen, avoid the incidental AoE, and don't have something like an Alistar to go through that'll mess your dash with a good ol' pulv) and you bide your time. It's so rewarding when you do it right! It gets way harder as the game drags on though, because you have to wait for the cc to be used, and unless they blow it all right at the start the damage your target outputs while you're waiting should only get higher and higher (think about leaving a Tristana unattended for 5 seconds in the midgame, then later as a 5 items AD carry).
On January 06 2013 14:28 SoulSever wrote:Show nested quote +On January 06 2013 14:27 arb wrote:On January 06 2013 14:23 SoulSever wrote:On January 06 2013 14:20 arb wrote:On January 06 2013 14:17 SoulSever wrote: Is something unintended going on when you consume a flask in fountain? saw dan dinh do it on stream and it looked like he had 5 stacks after consuming in fountain... get slightly faster regen, it still caps at 3 tho really? I swear that on the buffs bar, he had a stack of 2 flask charges and another of 3 well the flask charges you can consume will be at 3(like when you walk out of the fountain) but you can have 3 active at one time. I'll take your word for it since I doubt something like this would go unnoticed for several weeks Works like that. Not really useful, you just get 300 HP and 120 mana out of it so you can leave the fountain earlier without missing anything as you arrive to lane.
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