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On December 24 2012 11:12 Vingle wrote:Show nested quote +On December 24 2012 09:30 obesechicken13 wrote: I think the new doran's blade are much better than the old ones. You need like 166 damage and 0 armor opponents for the old ones to equal the new ones. Of course with how little they sell for, you can also just buy health pots instead and be about the same late game. Riot was just trying to discourage doran's stacking. How commonly bought are they in S3, anyway?
Compared to S2? They are rare. It's mostly just the stragglers who haven't adapted yet who are still buying them.
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United States47024 Posts
I'd say all the Doran's are reasonable as one-ofs. They're weaker later on, but I think they're all designed to be geared specifically at early game.
The one thing I wish is that Riot brought up the sell-back cost. There's no need for the items to be 40% sell-back when flat HP on attack, mana on last-hit, and damage block are inherently early game-focused stats to begin with.
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are dorans really that bad? What should i be getting as an hp buffer then?
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Seeing Chaox play Cass makes me wonder about Muramana on her. She uses her mana faster than a Ryze though.
And doran items are better early game than they were s2, but stacking them starts being less efficient earlier, and they're weaker by midgame in general. I'm a bit annoyed because with an augment/deathcap core on Viktor I don't have much to spend little sums on.
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I was under the impression that new dblades just as good as old ones. Am I totally out to lunch? I thought heal was stronger for early game. I thought it was buff, personally.
I have no idea about the rings/Shields though.
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On December 24 2012 11:41 barbsq wrote: are dorans really that bad? What should i be getting as an hp buffer then?
Mid ap? Guise. Top lane/ ad bruiser? Phage/Cleaver/Aegis/Mogs etc. Jungler? Sightstone/Aegis/Ruby cystal items etc. AD? Isn't a good choice really for hp buffer, just rush your BT for sustain.
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On December 24 2012 11:35 TheYango wrote: I'd say all the Doran's are reasonable as one-ofs. They're weaker later on, but I think they're all designed to be geared specifically at early game.
The one thing I wish is that Riot brought up the sell-back cost. There's no need for the items to be 40% sell-back when flat HP on attack, mana on last-hit, and damage block are inherently early game-focused stats to begin with. I dunno. I really like the new Dblades when jungling. Though maybe I should be getting wriggles for jungling.
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From Chauster AMA thread; the greatest thread on the internet.
could you tell me what things Dyrus excell at? -apologizing
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out of interest, I've seen people still stacking d-items a fair bit, I thought they made the passives on them unique, but it's not listed as such. Do they stack?
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So what's the opinion of WW in s3 jungle? Just played a game with him. Clear times were fine imo, came out of first 2 runs without backing with full health; so seemed fairly reasonable. His pre-6 is still atrocious as ever, but that's partially for me to blame since I wasn't running MS quints. Felt fairly strong, but it's so hard to gap close after using ulti; just get kited all day....
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On December 24 2012 12:08 Thereisnosaurus wrote: out of interest, I've seen people still stacking d-items a fair bit, I thought they made the passives on them unique, but it's not listed as such. Do they stack?
Dblades 5hit passive stacks.
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On December 24 2012 12:08 wei2coolman wrote: So what's the opinion of WW in s3 jungle? Just played a game with him. Clear times were fine imo, came out of first 2 runs without backing with full health; so seemed fairly reasonable. His pre-6 is still atrocious as ever, but that's partially for me to blame since I wasn't running MS quints. Felt fairly strong, but it's so hard to gap close after using ulti; just get kited all day....
He's still the same as in S2. Clear times slower than alot of champions, sustain still godlike. Easily kited and no ganking potential without ult, unless lanes have lots of CC. He's good lategame, but getting there without coming from behind is going to be a challenge compared to alot of junglers.
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Man the new dshield is absolutely amazing for some matchups in top lane.
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On December 24 2012 12:15 Zooper31 wrote:Show nested quote +On December 24 2012 12:08 wei2coolman wrote: So what's the opinion of WW in s3 jungle? Just played a game with him. Clear times were fine imo, came out of first 2 runs without backing with full health; so seemed fairly reasonable. His pre-6 is still atrocious as ever, but that's partially for me to blame since I wasn't running MS quints. Felt fairly strong, but it's so hard to gap close after using ulti; just get kited all day.... He's still the same as in S2. Clear times slower than alot of champions, sustain still godlike. Easily kited and no ganking potential without ult, unless lanes have lots of CC. He's good lategame, but getting there without coming from behind is going to be a challenge compared to alot of junglers. His clear time didn't seem that far off, in comparison to how bad it was in S2. But, yeah a lot of the other stuff still seemed to apply.
On December 24 2012 12:15 koreasilver wrote: Man the new dshield is absolutely amazing for some matchups in top lane. Was thinking adc with dshield start would be pretty lulzies to watch; would be pretty cheezy.
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United States47024 Posts
On December 24 2012 12:08 Thereisnosaurus wrote: out of interest, I've seen people still stacking d-items a fair bit, I thought they made the passives on them unique, but it's not listed as such. Do they stack? DBlade and DRing stack. DShield doesn't because the strength of stacked damage block early game is much higher than stacked life-on-hit and mana return on last-hits.
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The best part of WW is still the same though. You can open almost any item you want and clear the entire jungle with 80%+ health.
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United States47024 Posts
On December 24 2012 12:18 overt wrote: The best part of WW is still the same though. You can open almost any item you want and clear the entire jungle with 80%+ health. The practical problem with WW and with other high-sustain junglers is that you're still forced to start Machete because a non-Machete jungler is too much slower than a Machete jungler.
10% damage and 10 true damage proc outperforms any other potential item start by far too much.
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Man Eve is so broken at the moment.
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Doran's are by no means bad, but i wouldn't get more than 1 if you can avoid it. I typically am satisfied with dorans / vamp --> core. But 1 dorans is still real important, need that hp buffer and its sustain is good.
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On December 24 2012 12:12 Zooper31 wrote:Show nested quote +On December 24 2012 12:08 Thereisnosaurus wrote: out of interest, I've seen people still stacking d-items a fair bit, I thought they made the passives on them unique, but it's not listed as such. Do they stack? Dblades 5hit passive stacks. someone call?
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