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[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 105

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zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2012-12-21 04:54:21
December 21 2012 04:43 GMT
#2081
On December 21 2012 11:52 onlywonderboy wrote:
In addition they half-reverted the Diana ult range, it's up to 825 now. Also more Annie buffs, they really want people to play Annie haha.


The buffs are so miniscule they're almost inconsequential. Annie's range is trash compared to the average mage and aside from stun bear, she has no utility (how often does Annie live to get off two stuns in a teamfight? almost never). For all the whining about Diana nerfs, Diana's q was basically a longer range Annie incinerate before it got nerfed.

Let's do a comparison:

Pre-nerf Diana:
Crescent strike: 70/110/150/190/230 damage, 70% AP ratio, 830 range

Annie:
Incinerate: 80/130/180/230/280 damage, 75% AP, 625 range

And Annie's incinerate costs 10 more mana at all levels on top of that. The modus operandi of using Annie as a baseline means "give them an Annie level AOE spell and about 200 more range and call it good."

Recent champions that fit the model: Ziggs, Ahri, Xerath, Zyra, Viktor, Elise, Syndra. That's pretty much every recent AP champion not named Fizz.
Gahlo
Profile Joined February 2010
United States35174 Posts
December 21 2012 04:45 GMT
#2082
EG revival is warming up
http://www.twitch.tv/DanDinh
HazMat
Profile Blog Joined October 2009
United States17077 Posts
December 21 2012 04:49 GMT
#2083
Xj9 called me a good player in a non-sarcastic way.

I'm so happy right now omg.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 21 2012 04:51 GMT
#2084
On December 21 2012 13:43 zer0das wrote:
Show nested quote +
On December 21 2012 11:52 onlywonderboy wrote:
In addition they half-reverted the Diana ult range, it's up to 825 now. Also more Annie buffs, they really want people to play Annie haha.


The buffs are so miniscule they're almost inconsequential. Annie's range is trash compared to the average mage and aside from stun bear, she has no utility (how often does Annie live to get off two stuns in a teamfight? almost never). For all the whining about Diana nerfs, Diana's q was basically a longer range Annie incinerate before it got nerfed.

Let's do a comparison:

Pre-nerf Diana:
Crescent strike: 70/110/150/190/230 damage, 70% AP ratio, 830 range

Annie:
Incinerate: 80/130 /180/230/280 damage, 75% AP, 625 range

And Annie's incinerate costs 10 more mana at all levels on top of that. The modus operandi of using Annie as a baseline means "give them an Annie level AOE spell and about 200 more range and call it good."

Recent champions that fit the model: Ziggs, Ahri, Xerath, Zyra, Viktor, Elise, Syndra. That's pretty much every recent AP champion not named Fizz.

Power creep at its finest. I think there are too many champs stronger than Annie to bring them down to Annie's level, they just need to reevaluate her as the baseline mage.
RIP Ryan Davis / TL or Die / @onlywonderboy
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
December 21 2012 04:51 GMT
#2085
On December 21 2012 13:42 Sufficiency wrote:
Pretty sure J4's W was just a reword, like most abilities from this PBE patch.

BTW, Prince of Persia too hard. Back to LoL for me.


First one? Damn that game. So good.
Forever Young
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2012-12-21 05:11:15
December 21 2012 04:54 GMT
#2086
While I'm whining about design choices, the more I play, the more I feel like the season 3 changes were an overreaction to certain champions that became nearly impossible to kill with enough items.

Chiefly, Amumu, Mundo, Warwick, Malphite, Cho'gath, Shen.

So they make armor and magic resist harder to stack. But then they swing too far the other way and make it so assassins are dealing truckloads of damage to everyone that isn't stacking resists by making flat penetration too desirable. Assassins can snowball and wreck entire teams.

The thing that I really don't understand is this: if you have a coordinated team, none of this matters as much, because you just CC the offender and blow them up. If you don't? Then it's like the definition of anti-fun, because one assassin is blowing up your entire team, and you have no real recourse (aside from coordinating better) because building resists is so ineffective.

So why did they make the changes? The average league player is not that good, and unless they're the one person blowing everyone up, they're probably going to get turned off by how easy it is to die at some point.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-12-21 04:54:51
December 21 2012 04:54 GMT
#2087
On December 21 2012 13:51 sung_moon wrote:
Show nested quote +
On December 21 2012 13:42 Sufficiency wrote:
Pretty sure J4's W was just a reword, like most abilities from this PBE patch.

BTW, Prince of Persia too hard. Back to LoL for me.


First one? Damn that game. So good.


I am playing the 2008 one made by Ubiosft. It was on sale on Steam for 2.50 so I bought it. Super awkward control.... ughhhhh

I played the super-old 1980s version before. I couldn't even go through the first level. But that was a very, very long time ago.
https://twitter.com/SufficientStats
onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 21 2012 04:54 GMT
#2088
I don't want those Alistar buffs, I don't like playing against him and I can't play him. Miss dat combo all day ;_;
RIP Ryan Davis / TL or Die / @onlywonderboy
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 21 2012 04:55 GMT
#2089
On December 21 2012 13:54 onlywonderboy wrote:
I don't want those Alistar buffs, I don't like playing against him and I can't play him. Miss dat combo all day ;_;


Well just ban him every game like always.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 21 2012 04:58 GMT
#2090
On December 21 2012 13:54 zer0das wrote:
Show nested quote +
On December 21 2012 13:43 zer0das wrote:
On December 21 2012 11:52 onlywonderboy wrote:
In addition they half-reverted the Diana ult range, it's up to 825 now. Also more Annie buffs, they really want people to play Annie haha.


The buffs are so miniscule they're almost inconsequential. Annie's range is trash compared to the average mage and aside from stun bear, she has no utility (how often does Annie live to get off two stuns in a teamfight? almost never). For all the whining about Diana nerfs, Diana's q was basically a longer range Annie incinerate before it got nerfed.

Let's do a comparison:

Pre-nerf Diana:
Crescent strike: 70/110/150/190/230 damage, 70% AP ratio, 830 range

Annie:
Incinerate: 80/130/180/230/280 damage, 75% AP, 625 range

And Annie's incinerate costs 10 more mana at all levels on top of that. The modus operandi of using Annie as a baseline means "give them an Annie level AOE spell and about 200 more range and call it good."

Recent champions that fit the model: Ziggs, Ahri, Xerath, Zyra, Viktor, Elise, Syndra. That's pretty much every recent AP champion not named Fizz.




TIL Annie's W is even shorter than Morde's E.
https://twitter.com/SufficientStats
Alaric
Profile Joined November 2009
France45622 Posts
December 21 2012 05:10 GMT
#2091
Morde's E's actually pretty long, you get surprised by that stuff sometimes.
Cant take LMS hipsters serious.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
December 21 2012 05:18 GMT
#2092
On December 21 2012 14:10 Alaric wrote:
Morde's E's actually pretty long, you get surprised by that stuff sometimes.


#girlsdatingbigeloproblems
"Your full potential does not matter if you do not use all 100% of it."
overt
Profile Blog Joined June 2010
United States9006 Posts
December 21 2012 05:19 GMT
#2093
On December 21 2012 13:58 Sufficiency wrote:
Show nested quote +
On December 21 2012 13:54 zer0das wrote:
On December 21 2012 13:43 zer0das wrote:
On December 21 2012 11:52 onlywonderboy wrote:
In addition they half-reverted the Diana ult range, it's up to 825 now. Also more Annie buffs, they really want people to play Annie haha.


The buffs are so miniscule they're almost inconsequential. Annie's range is trash compared to the average mage and aside from stun bear, she has no utility (how often does Annie live to get off two stuns in a teamfight? almost never). For all the whining about Diana nerfs, Diana's q was basically a longer range Annie incinerate before it got nerfed.

Let's do a comparison:

Pre-nerf Diana:
Crescent strike: 70/110/150/190/230 damage, 70% AP ratio, 830 range

Annie:
Incinerate: 80/130/180/230/280 damage, 75% AP, 625 range

And Annie's incinerate costs 10 more mana at all levels on top of that. The modus operandi of using Annie as a baseline means "give them an Annie level AOE spell and about 200 more range and call it good."

Recent champions that fit the model: Ziggs, Ahri, Xerath, Zyra, Viktor, Elise, Syndra. That's pretty much every recent AP champion not named Fizz.




TIL Annie's W is even shorter than Morde's E.


Q/W are 625 so Caitlyn can actually auto Annie from outside of Annie's spell range. But Tibbers can hit enemies within like 700ish range of Annie if you place it properly.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
December 21 2012 05:20 GMT
#2094
On December 21 2012 13:58 Sufficiency wrote:
Show nested quote +
On December 21 2012 13:54 zer0das wrote:
On December 21 2012 13:43 zer0das wrote:
On December 21 2012 11:52 onlywonderboy wrote:
In addition they half-reverted the Diana ult range, it's up to 825 now. Also more Annie buffs, they really want people to play Annie haha.


The buffs are so miniscule they're almost inconsequential. Annie's range is trash compared to the average mage and aside from stun bear, she has no utility (how often does Annie live to get off two stuns in a teamfight? almost never). For all the whining about Diana nerfs, Diana's q was basically a longer range Annie incinerate before it got nerfed.

Let's do a comparison:

Pre-nerf Diana:
Crescent strike: 70/110/150/190/230 damage, 70% AP ratio, 830 range

Annie:
Incinerate: 80/130/180/230/280 damage, 75% AP, 625 range

And Annie's incinerate costs 10 more mana at all levels on top of that. The modus operandi of using Annie as a baseline means "give them an Annie level AOE spell and about 200 more range and call it good."

Recent champions that fit the model: Ziggs, Ahri, Xerath, Zyra, Viktor, Elise, Syndra. That's pretty much every recent AP champion not named Fizz.




TIL Annie's W is even shorter than Morde's E.

well really it seems like mordes E can go out like halfway through the lane sometimes
shits so weird
Artillery spawned from the forges of Hell
onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 21 2012 05:26 GMT
#2095
On December 21 2012 13:55 Sufficiency wrote:
Show nested quote +
On December 21 2012 13:54 onlywonderboy wrote:
I don't want those Alistar buffs, I don't like playing against him and I can't play him. Miss dat combo all day ;_;


Well just ban him every game like always.

Oh I plan to, but I don't see him banned nearly as often by other people. We shall see, or maybe I should just learn to hit the combo and abuse the fact people don't ban him lol.
RIP Ryan Davis / TL or Die / @onlywonderboy
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
December 21 2012 05:34 GMT
#2096
On December 21 2012 14:26 onlywonderboy wrote:
Show nested quote +
On December 21 2012 13:55 Sufficiency wrote:
On December 21 2012 13:54 onlywonderboy wrote:
I don't want those Alistar buffs, I don't like playing against him and I can't play him. Miss dat combo all day ;_;


Well just ban him every game like always.

Oh I plan to, but I don't see him banned nearly as often by other people. We shall see, or maybe I should just learn to hit the combo and abuse the fact people don't ban him lol.

It's difficult to abuse a bad champion.

This isn't season 2 where people don't know how to deal with lvl 2 ganks or what being camped is.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 21 2012 05:38 GMT
#2097
On December 21 2012 14:34 SnK-Arcbound wrote:
Show nested quote +
On December 21 2012 14:26 onlywonderboy wrote:
On December 21 2012 13:55 Sufficiency wrote:
On December 21 2012 13:54 onlywonderboy wrote:
I don't want those Alistar buffs, I don't like playing against him and I can't play him. Miss dat combo all day ;_;


Well just ban him every game like always.

Oh I plan to, but I don't see him banned nearly as often by other people. We shall see, or maybe I should just learn to hit the combo and abuse the fact people don't ban him lol.

It's difficult to abuse a bad champion.

This isn't season 2 where people don't know how to deal with lvl 2 ganks or what being camped is.

I was gonna play him as a support lol
RIP Ryan Davis / TL or Die / @onlywonderboy
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-21 05:50:09
December 21 2012 05:40 GMT
#2098
You guys all underrate Annie. She's actually quite good, especially given a few significant indirect buffs from S3 (such as Mastermind being moved down to tier 2 Utility).

I will say that one point that everyone neglects as a balance point is that all 4 of Annie's spells cast instantaneously, as opposed to most other APs that have several spells with noticeable pre-cast animations. This actually matters a LOT toward balancing the strength of her spells, but very few people pay attention to this fact.
Moderator
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
Last Edited: 2012-12-21 05:47:02
December 21 2012 05:43 GMT
#2099
I don't ban Alistar because lolking says he sucks and to be honest that's been my recent experience with/against him too. I'd rather use that ban on someone truly game breaking like Evelynn, maybe Lee Sin, and some days I wish I could afford a ban on Shaco. (If we assume the 4 main bans at my Elo ~1550 are still Blitzcrank, Malphite, Shen and Amumu)

http://www.lolking.net/champions/alistar

The thing about Annie is that she's kind of vulnerable to ganks when she doesn't have her stun up. Consider some other popular mids: Lux, Morgana, Ahri, Evelynn, Zyra, Ryze, TF. All of them have some way to stop the jungler from getting to them, Annie has to have her stun available, and the jungler can just wait until after she burns it. She has no particular dynamic in teamfights either, she basically just blows her combo and that's about it. (Of course that's all you expected from AP carries when she was meta, but these days you kind of expect something a bit more dynamic like the snares Lux/Morgana/Zyra/Ryze can spit out constantly.)
3.
Vanka
Profile Blog Joined April 2010
China1336 Posts
December 21 2012 05:46 GMT
#2100
On December 21 2012 14:40 TheYango wrote:
You guys all underrate Annie. She's actually quite good, especially given a few significant indirect buffs from S3 (such as Mastermind being moved down to tier 2 Utility).

I will say that one point that everyone neglects as a balance point is that all 4 of Annie's spells cast instantaneously, as opposed to most other APs that have several spells with noticeable pre-cast animations. This actually matters a LOT toward balancing the strength of her spells, but very few people pay attention to this fact.


I find annie strong to play, but her teamfight seems really difficult to pull off properly, especially in the late game. It takes quite a bit of finesse to handle, in the timing and positioning of things (smartcasting is preferable to executing her burst, but getting that perfect bear and w off need some aim), saving or not saving the stun, when to cast the bear and so on. I don't know that most players would bother wanting to master her when she's not popular.
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