Why would I want to get this item instead of PD? It's like saying "Gee, instead of having ~30% chance of crit, I want to guarantee 3 crits in a bit more than one second to ensure a kill; if I fail to kill my target, I am absolutely boned". I can see some edge cases which this item may be useful, but I don't see how it can be superior to a PD in general.
[Patch 1.0.0.152: Preseason 3] General Discussion - Page 63
| Forum Index > LoL General |
|
Sufficiency
Canada23833 Posts
Why would I want to get this item instead of PD? It's like saying "Gee, instead of having ~30% chance of crit, I want to guarantee 3 crits in a bit more than one second to ensure a kill; if I fail to kill my target, I am absolutely boned". I can see some edge cases which this item may be useful, but I don't see how it can be superior to a PD in general. | ||
|
Kaneh
Canada737 Posts
On December 06 2012 17:32 Sufficiency wrote: I am staying away from SotD. It seems way too hard to utilize. Why would I want to get this item instead of PD? It's like saying "Gee, instead of having ~30% chance of crit, I want to guarantee 3 crits in a bit more than one second to ensure a kill; if I fail to kill my target, I am absolutely boned". I can see some edge cases which this item may be useful, but I don't see how it can be superior to a PD in general. it's not better on the vast majority of AD carries. You can try to force more kills in lane, but the item is basically dead weight against bruisers or in general in teamfights. You're basically paying the premium of 1200 on top of a recurve to try and force kills to happen in lane. on champs like xin tho, who is going to be a man and dive carries anyways, it works great to add extra burst. | ||
|
SnK-Arcbound
United States4423 Posts
On December 06 2012 17:32 Sufficiency wrote: I am staying away from SotD. It seems way too hard to utilize. Why would I want to get this item instead of PD? It's like saying "Gee, instead of having ~30% chance of crit, I want to guarantee 3 crits in a bit more than one second to ensure a kill; if I fail to kill my target, I am absolutely boned". I can see some edge cases which this item may be useful, but I don't see how it can be superior to a PD in general. That doesn't matter if you push someone out of a fight. you're more useful than someone who is blue pilling. I just had a game with vayne, bb on her and she would almost instantly kill anything. Sotd is going to be a great final item once your damage isn't tankable anymore. You won't use it to kill the tank, you'll use it to clean up with a penta. It actually gives you more items then you have slots for now. boots, pd, lw, ie, qss, bt, sotd is 7. And there are still some great AS items for a champion like vayne or kog. We already have a bunch of "core" items. They need niche items. | ||
|
chalice
United States1945 Posts
![]() | ||
|
Koenig99
Canada904 Posts
| ||
|
ihasaKAROT
Netherlands4730 Posts
On December 06 2012 18:26 Koenig99 wrote: fixed that one for you. | ||
|
Sufficiency
Canada23833 Posts
| ||
|
cLutZ
United States19574 Posts
| ||
|
TheYango
United States47024 Posts
On December 06 2012 17:32 Sufficiency wrote: I am staying away from SotD. It seems way too hard to utilize. Why would I want to get this item instead of PD? It's like saying "Gee, instead of having ~30% chance of crit, I want to guarantee 3 crits in a bit more than one second to ensure a kill; if I fail to kill my target, I am absolutely boned". I can see some edge cases which this item may be useful, but I don't see how it can be superior to a PD in general. Then you better use it when you know it will kill your target. Honestly, the real question is this: is 100% crit for 3 hits better than 30% crit all the time? In a game where you're ahead/the enemy team doesn't have a lot of survivability/your team has a lot of up-front burst, the 100% crit is potentially better because fights shouldn't go long enough that you can attack 10 times before the fight's decided. In a game where you need more sustained damage-dealing ability, the PD is better. Of course, the biggest loss is finding a way to make up the lost movespeed from PD. | ||
|
SnK-Arcbound
United States4423 Posts
| ||
|
wei2coolman
United States60033 Posts
On December 06 2012 18:35 TheYango wrote: Then you better use it when you know it will kill your target. Honestly, the real question is this: is 100% crit for 3 hits better than 30% crit all the time? In a game where you're ahead/the enemy team doesn't have a lot of survivability/your team has a lot of up-front burst, the 100% crit is potentially better because fights shouldn't go long enough that you can attack 10 times before the fight's decided. In a game where you need more sustained damage-dealing ability, the PD is better. Of course, the biggest loss is finding a way to make up the lost movespeed from PD. Now that I'm working through the number, I don't think SotD is that great, though again, I think the only champ it's really viable on is twitch, just due to the nature of twitch's ulti, and his scaling. Well technically we're talking about opportunity costs~, and generally PD or SotD comes after IE or BT. IE already comes with 25% crit chance. So the change from PD to SotD's active, is actually 55% critchance vs 100% crit chance, and +50% AS for 3 shots. Assuming you're talking mostly about total damage output in the first 3 shots So assuming fictionally around 200 AD. with IE+SotD it's 1500dmg (in 3 shots) with IE+PD it's 1095dmg (on average, in 3 shots, with each shot averaging out to 365 per shot) So with in the first 3 shots, we're talking about a difference of around 400 damage (not to mention SotD active will deliver this damage faster) PD could make up for damage difference in a matter of 2-3 shots (considering the lack of passive AS from SotD after the active). Though SotD vs PD after BT tells a different story though Assuming base 200 AD again. It's 1200dmg (in 3shots) BT+PD it's 780dmg( average in 3shots) this is a much bigger difference in dmg output for first 3 shots, with each shot doing around 260 each. needs around 3-4 shots to catch up to SotD active dmg. | ||
|
Tobberoth
Sweden6375 Posts
| ||
|
Sareth
Germany1008 Posts
In S2 the main-aspect was to gank/countergank, but due to the sightstone and esp. the big nerf to the oracle i don't see a lot of successfull ganks happen in S3. But if you pick jungler with a fast clear like Shyv, Amumu or Mundo and just farm/counterjungle/hold lanes when your laners go buy you're gonna have still quite a few items even without any kills/assists. So as a jungler its now just farming for the lategame? Boring... I really hate the nerf to oracle... | ||
|
ihasaKAROT
Netherlands4730 Posts
the letter 't' is very odd compared to the rest, not sure why they changed it to that font. | ||
|
Sareth
Germany1008 Posts
On December 06 2012 19:22 Tobberoth wrote: Does SotD "stack" with Hurricane so that the crit is delivered on the extra shots? Because if so, one could imagine it being better in synergy. The extra shots can't crit, so there is no real synergy between the two items. | ||
|
Norada
China482 Posts
| ||
|
TheYango
United States47024 Posts
On December 06 2012 19:22 Sareth wrote: Is it just me or is the role of a jungler different from before? In S2 the main-aspect was to gank/countergank, but due to the sightstone and esp. the big nerf to the oracle i don't see a lot of successfull ganks happen in S3. But if you pick jungler with a fast clear like Shyv, Amumu or Mundo and just farm/counterjungle/hold lanes when your laners go buy you're gonna have still quite a few items even without any kills/assists. So as a jungler its now just farming for the lategame? Boring... I really hate the nerf to oracle... The Oracle's nerf, Sightstone, and CV buff all contribute to providing low-cost, undeniable vision, which could have a very detrimental impact on gameplay at high levels once people fully utilize their potential. Something has to give. The potential for lategame stalemate is very high if everyone's playing a game of complete information, because nobody has to commit to fights they can't win with perfect vision. | ||
|
zer0das
United States8519 Posts
| ||
|
Lmui
Canada6221 Posts
| ||
|
TheYango
United States47024 Posts
Biscuit+Mastery Ward+Bottle+Pot+Pink Ward+Green Ward, or Biscuit+Mastery Ward++Bottle+2xGreen Ward+HP Pot+Mana Pot | ||
| ||
