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[Patch 1.0.0.152: Preseason 3] General Discussion - Page 64

Forum Index > LoL General
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Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
December 06 2012 11:45 GMT
#1261
On December 06 2012 19:48 zer0das wrote:
I hope they just remove sight stone. Really stupid wards are so cheap. Or make oracles 200 gold and last 10 minutes, but that's probably equally as dumb.


keep sightstone, remove normal wards, limit sightstone to two per team and increase cost of both oracles and vision wards.

I never thought unlimited number of wards was a good idea, and making wards cheaper was even worse.
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
TheYango
Profile Joined September 2008
United States47024 Posts
December 06 2012 12:00 GMT
#1262
On December 06 2012 20:45 Badboyrune wrote:
Show nested quote +
On December 06 2012 19:48 zer0das wrote:
I hope they just remove sight stone. Really stupid wards are so cheap. Or make oracles 200 gold and last 10 minutes, but that's probably equally as dumb.


keep sightstone, remove normal wards, limit sightstone to two per team and increase cost of both oracles and vision wards.

I never thought unlimited number of wards was a good idea, and making wards cheaper was even worse.

I don't like this because it means you can't start the game with wards. Level 1s can get very coin-flippy if nobody can start the game warding anything.
Moderator
seRapH
Profile Blog Joined April 2009
United States9808 Posts
December 06 2012 12:14 GMT
#1263
On December 06 2012 20:07 TheYango wrote:
It actually sounds really funny to start with a full inventory as a support.
Biscuit+Mastery Ward+Bottle+Pot+Pink Ward+Green Ward, or Biscuit+Mastery Ward++Bottle+2xGreen Ward+HP Pot+Mana Pot

I prefer biscuit+mastery ward +faerie+reju+ward+pot if you want 6 items
boomer hands
TheYango
Profile Joined September 2008
United States47024 Posts
December 06 2012 12:17 GMT
#1264
Faerie+Reju seems weak to me. Philo rush doesn't feel convincing when Bottle covers your regen needs, Sightstone generates almost gold value almost twice as quickly, and Shurelya's is a lot worse than before.
Moderator
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
December 06 2012 12:20 GMT
#1265
I just want to say that I still think Shurelya's is a good item, just not one you should rush. Probably build it as 3rd or 2nd item depending on how your and enemies team engages and disengages. The active is still super strong, it just doesn't give you enough stats for it to be your first item.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
TheYango
Profile Joined September 2008
United States47024 Posts
December 06 2012 12:22 GMT
#1266
On December 06 2012 21:20 Scip wrote:
I just want to say that I still think Shurelya's is a good item, just not one you should rush. Probably build it as 3rd or 2nd item depending on how your and enemies team engages and disengages. The active is still super strong, it just doesn't give you enough stats for it to be your first item.

Yeah, I agree. It's still an active your team needs lategame, but the reduced stats/gold makes it really awkward to buy first because of how it hurts your overall combat effectiveness.
Moderator
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
December 06 2012 12:39 GMT
#1267
On December 06 2012 21:00 TheYango wrote:
Show nested quote +
On December 06 2012 20:45 Badboyrune wrote:
On December 06 2012 19:48 zer0das wrote:
I hope they just remove sight stone. Really stupid wards are so cheap. Or make oracles 200 gold and last 10 minutes, but that's probably equally as dumb.


keep sightstone, remove normal wards, limit sightstone to two per team and increase cost of both oracles and vision wards.

I never thought unlimited number of wards was a good idea, and making wards cheaper was even worse.

I don't like this because it means you can't start the game with wards. Level 1s can get very coin-flippy if nobody can start the game warding anything.


Well there would still be the mastery wards and vision wards. If it really turned out to be a problem you could add a limited supply of normal wards at the start that doesnt replenish.
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
December 06 2012 12:47 GMT
#1268
I don't know why we are discussing what should change anyways.
The patch is out for what, 3 days? And it changed majority of game aspects in quite a significant way. I think passing judgment over that is kind of premature. No one is playing even close to optimal right now and it's really hard to tell what playstyles are going to become standard. I'd say giving it time to figure things out is more constructive (and in my opinion more satisfying) than instantly jumping the gun on aspects you don't immediately start to like.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
December 06 2012 12:57 GMT
#1269
On December 06 2012 21:47 Scip wrote:
I don't know why we are discussing what should change anyways.
The patch is out for what, 3 days? And it changed majority of game aspects in quite a significant way. I think passing judgment over that is kind of premature. No one is playing even close to optimal right now and it's really hard to tell what playstyles are going to become standard. I'd say giving it time to figure things out is more constructive (and in my opinion more satisfying) than instantly jumping the gun on aspects you don't immediately start to like.


1. i agree with you completely, however
2. welcome to the interwebs


People love judging first and checking facts later

Its gonna be like this after every patch, this one is just a little bigger.
KCCO!
Celial
Profile Blog Joined June 2006
2602 Posts
December 06 2012 13:25 GMT
#1270
On December 06 2012 21:47 Scip wrote:
I don't know why we are discussing what should change anyways.
The patch is out for what, 3 days? And it changed majority of game aspects in quite a significant way. I think passing judgment over that is kind of premature. No one is playing even close to optimal right now and it's really hard to tell what playstyles are going to become standard. I'd say giving it time to figure things out is more constructive (and in my opinion more satisfying) than instantly jumping the gun on aspects you don't immediately start to like.


BUT WARDING IS BAD AND YOU SHOULD NOT BE ALLOWED TO DO THAT
Do not regret. Always forward, never back.
seRapH
Profile Blog Joined April 2009
United States9808 Posts
December 06 2012 13:42 GMT
#1271
Philo isn't the only thing that builds out of faerie. Chalice does too now. And chalice buillds into crucible, which is absolutely incredible.
boomer hands
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
December 06 2012 13:44 GMT
#1272
how does evelynn's Q work? I am on smartcast and can i aim the direction i want?
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
December 06 2012 13:47 GMT
#1273
I really, like how they changed the support role and warding, because now you have to counterward smartly with pinks instead (like it should be) instead of just running around with oracles.

smart ward placement and counterwarding is a skillset where supports can now compete. As opposed to pre s3 where supports only did that in the first few minutes until the first oracles appreared.

Inventory management will be a bit difficult though. With possible (iam hopeful) shift from oracles to pinks, you have 1 less slot. With the addition of flask you have 1 slot which you want to keep for quite some time.

This is where the new miracle can come in handy when you have at least heal or cv (both of which have improved for supports).

Oracles probably still will be bought regularly but much later in the game, where sticking 4-5 people together is mandatory. The earlyish roam-oracle will be a risk-reward decision and not a no-brainer. This is when the pink ward slot can free up to grab some stats or something. But hell early on A support inventory will be stuffed!
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2012-12-06 13:55:31
December 06 2012 13:54 GMT
#1274
On December 06 2012 15:51 ShaLLoW[baY] wrote:
Show nested quote +
On December 06 2012 15:21 chalice wrote:
On December 06 2012 14:35 NeoIllusions wrote:
Twin Shadows Taric sup?

Always stun, never not stun.

just stun? twin shadows nautilus is where it's at, never miss a hook, ult people in bushes, use your own slow once the active wears off, then root them with your auto attacks just because you can.


i've been running twin shadows naut and loving it, building spirit stone golem + mobo boots with homeguard/captain into shadows and bulwak

naut feels so powerful in the jungle now, i looooooooooooove it

How fast does he clear? Are the 20 more HP on his shield really enough that he can do his thing reliably? When the shield's broken his slow as fuck and the big monster having more HP and damage means they're more likely to survive the shield and then take ages to kill.


Also Evelynn's Q fires in the direction of the nearest "priority" target, ie champions > whatever you're attacking > minions (switch the first two maybe, I don't remember well but the wiki does).
Cant take LMS hipsters serious.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
December 06 2012 14:13 GMT
#1275
On December 06 2012 22:42 seRapH wrote:
Philo isn't the only thing that builds out of faerie. Chalice does too now. And chalice buillds into crucible, which is absolutely incredible.


I tried a Faerie/Flask start on Zyra mid yesterday. Was kinda lulzy (I think flask is a stupid item), and I got a nice early chalice and then guise.

Still not sure how I feel about all the changes. It's weird going 9/0/21 as a mid...
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
December 06 2012 14:29 GMT
#1276
On December 06 2012 19:43 TheYango wrote:
Show nested quote +
On December 06 2012 19:22 Sareth wrote:
Is it just me or is the role of a jungler different from before?

In S2 the main-aspect was to gank/countergank, but due to the sightstone and esp. the big nerf to the oracle i don't see a lot of successfull ganks happen in S3.
But if you pick jungler with a fast clear like Shyv, Amumu or Mundo and just farm/counterjungle/hold lanes when your laners go buy you're gonna have still quite a few items even without any kills/assists.
So as a jungler its now just farming for the lategame? Boring...
I really hate the nerf to oracle...

The Oracle's nerf, Sightstone, and CV buff all contribute to providing low-cost, undeniable vision, which could have a very detrimental impact on gameplay at high levels once people fully utilize their potential.

Something has to give. The potential for lategame stalemate is very high if everyone's playing a game of complete information, because nobody has to commit to fights they can't win with perfect vision.

In DotA wards last longer, give more vision, and are cheaper. And the games are way more action packed. Vision is not the problem.
The legend of Darien lives on
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2012-12-06 14:34:51
December 06 2012 14:34 GMT
#1277
On December 06 2012 23:29 mr_tolkien wrote:
Show nested quote +
On December 06 2012 19:43 TheYango wrote:
On December 06 2012 19:22 Sareth wrote:
Is it just me or is the role of a jungler different from before?

In S2 the main-aspect was to gank/countergank, but due to the sightstone and esp. the big nerf to the oracle i don't see a lot of successfull ganks happen in S3.
But if you pick jungler with a fast clear like Shyv, Amumu or Mundo and just farm/counterjungle/hold lanes when your laners go buy you're gonna have still quite a few items even without any kills/assists.
So as a jungler its now just farming for the lategame? Boring...
I really hate the nerf to oracle...

The Oracle's nerf, Sightstone, and CV buff all contribute to providing low-cost, undeniable vision, which could have a very detrimental impact on gameplay at high levels once people fully utilize their potential.

Something has to give. The potential for lategame stalemate is very high if everyone's playing a game of complete information, because nobody has to commit to fights they can't win with perfect vision.

In DotA wards last longer, give more vision, and are cheaper. And the games are way more action packed. Vision is not the problem.

yeah but the map is huge and you can carve a path through trees in some scenarios
(or blink around them)
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
December 06 2012 14:48 GMT
#1278
On December 06 2012 23:29 mr_tolkien wrote:
Show nested quote +
On December 06 2012 19:43 TheYango wrote:
On December 06 2012 19:22 Sareth wrote:
Is it just me or is the role of a jungler different from before?

In S2 the main-aspect was to gank/countergank, but due to the sightstone and esp. the big nerf to the oracle i don't see a lot of successfull ganks happen in S3.
But if you pick jungler with a fast clear like Shyv, Amumu or Mundo and just farm/counterjungle/hold lanes when your laners go buy you're gonna have still quite a few items even without any kills/assists.
So as a jungler its now just farming for the lategame? Boring...
I really hate the nerf to oracle...

The Oracle's nerf, Sightstone, and CV buff all contribute to providing low-cost, undeniable vision, which could have a very detrimental impact on gameplay at high levels once people fully utilize their potential.

Something has to give. The potential for lategame stalemate is very high if everyone's playing a game of complete information, because nobody has to commit to fights they can't win with perfect vision.

In DotA wards last longer, give more vision, and are cheaper. And the games are way more action packed. Vision is not the problem.

Yeah, and there's also a ward cap, and the map is huge. I don't see your point.
God Bless
nosliw
Profile Blog Joined December 2008
United States2716 Posts
December 06 2012 14:52 GMT
#1279
On December 06 2012 22:44 justiceknight wrote:
how does evelynn's Q work? I am on smartcast and can i aim the direction i want?

I think it auto targets the last target you focused, or the one with lowest health.
Alaric
Profile Joined November 2009
France45622 Posts
December 06 2012 14:52 GMT
#1280
On December 06 2012 23:13 jcarlsoniv wrote:
Show nested quote +
On December 06 2012 22:42 seRapH wrote:
Philo isn't the only thing that builds out of faerie. Chalice does too now. And chalice buillds into crucible, which is absolutely incredible.


I tried a Faerie/Flask start on Zyra mid yesterday. Was kinda lulzy (I think flask is a stupid item), and I got a nice early chalice and then guise.

Still not sure how I feel about all the changes. It's weird going 9/0/21 as a mid...

Weren't you there in s1?
Cant take LMS hipsters serious.
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