[Patch 1.0.0.152: Preseason 3] General Discussion - Page 43
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Perplex
United States1693 Posts
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Scip
Czech Republic11293 Posts
On December 06 2012 04:41 Roffles wrote: What do you guys feel about the Sightstone/Oracles situation? Seems to me as if there's too many wards out on the map and there's so much vision from both teams with no one willing to buy a 5 minute oracles to clear them out unless perhaps Dragon/Baron's being contested. Any thoughts on how to remedy this situation? Not sure what you mean. Buying Oracles would remedy that? Or maybe buying pink wards. Don't really see any other way with dealing an enemy team that wards a lot, lol. | ||
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obesechicken13
United States10467 Posts
On December 06 2012 04:10 PrinceXizor wrote: all armor except 1 item... guess which? :D I'll give you a hint, it also features 4 different defensive stats that all benefit eachother. Aggis of teh leggion? I don't think sunfire was nerfed either but most armor has been. | ||
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TheYango
United States47024 Posts
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PrinceXizor
United States17713 Posts
On December 06 2012 04:45 obesechicken13 wrote: Aggis of teh leggion? I don't think sunfire was nerfed either but most armor has been. Locket. :D 425 hp 35 armor 10 Hp/5 Shield 10% cdr 2000 gold. | ||
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Roffles
Pitcairn19291 Posts
On December 06 2012 04:45 Scip wrote: Not sure what you mean. Buying Oracles would remedy that? Or maybe buying pink wards. Don't really see any other way with dealing an enemy team that wards a lot, lol. Was asking if there was a solution to this situation. (Too many wards, Oracles not worth it at its cost and duration). | ||
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NEOtheONE
United States2233 Posts
I'm really liking Iceborn Gauntlet on her. Makes her far less dependent on using her E in teamfights and frees the E up to cancel channels when needed. Out of the spirit stone items, I am favoring the golem over wraiths because it allows her to build Sorceror's boots without losing out on Tenacity. And with the change in Pen, it's great to have more HP. I could see the wraiths spirit stone upgrade being really good on Fiddlesticks jungle though. | ||
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PrinceXizor
United States17713 Posts
On December 06 2012 04:47 Roffles wrote: Was asking if there was a solution to this situation. (Too many wards, Oracles not worth it at its cost and duration). play all ward dodging characters. Anyones LoL client crashing on startup of a game. close to 100% of the time? takes me 3-5 tries to get into a game. | ||
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kainzero
United States5211 Posts
On December 06 2012 04:44 TheYango wrote: Bottle+Faerie+2Pot -> Chalice seems like the smoothest start for mana-using mids. bottle? do you start quelling blade and 5 pots on your junglers too? | ||
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Alaric
France45622 Posts
On December 06 2012 04:44 TheYango wrote: Bottle+Faerie+2Pot -> Chalice seems like the smoothest start for mana-using mids. Ya but it doesn't account for the mids relying on a big pool rather than a big regen (Anivia, Swain, Ryze most notably). Well those can still start tear I guess, off of Faerie, but Swain doesn't like it either because he can't charge it for the life of him. | ||
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koreasilver
9109 Posts
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TheYango
United States47024 Posts
This leads to the possibility for very stagnant gameplay if de-warding isn't worth the cost. A possible approach to handling this is to disjoin the vision aspect of pink wards from the detection aspect a la DotA--where you can buy a pink ward that ONLY detects, but doesn't grant vision on its own for 75 gold. This somewhat addresses the issue of disincentivizing de-warding low-value wards because you're not paying for the vision aspect of the pink ward when you don't need it. | ||
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Gahlo
United States35167 Posts
On December 06 2012 04:53 koreasilver wrote: So what's the deal with jungle leashing now? Particularly, if I'm playing mid should I be doing anything differently? They attack closest person. If the closest person changes it counts as a "leash" and will switch targets. At 10 switches the camp resets. At the very least still throw the damage onto the camp. | ||
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TheYango
United States47024 Posts
On December 06 2012 04:58 Gahlo wrote: They attack closest person. If the closest person changes it counts as a "leash" and will switch targets. At 10 switches the camp resets. At the very least still throw the damage onto the camp. It actually means mids can (and probably should) stay to do more damage than before because giving more than 1 spell+1 auto doesn't cause the camp to un-leash. | ||
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Diamond
United States10796 Posts
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Requizen
United States33802 Posts
On December 06 2012 04:58 Gahlo wrote: They attack closest person. If the closest person changes it counts as a "leash" and will switch targets. At 10 switches the camp resets. At the very least still throw the damage onto the camp. You should stick around until Blue or Red is around half. I know, it makes you miss out on farm, but there are plenty of junglers that can really benefit from not losing 2/3rds of their health to the first buff monster. | ||
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Sufficiency
Canada23833 Posts
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nosliw
United States2716 Posts
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Scip
Czech Republic11293 Posts
On December 06 2012 04:47 Roffles wrote: Was asking if there was a solution to this situation. (Too many wards, Oracles not worth it at its cost and duration). Probably it's just that the game changed and it's probably going to become standard to place more wards on the map. If it is as good as you say, then you can just mimic that strategy and then things should be even again. From my personal experience+theorycraft I would say that placing more wards IS going to become standard. | ||
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TheSinisterRed
United States1546 Posts
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