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[Patch 1.0.0.152: Preseason 3] General Discussion - Page 42

Forum Index > LoL General
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Gorsameth
Profile Joined April 2010
Netherlands22157 Posts
December 05 2012 18:56 GMT
#821
Yeah i played 2 games and while i havnt played in about a week before it all felt... wrong. Could be a combination from the new interface (which i hate, why cant i increase chat size further or move/resize individual pieces) and lack of practice but it felt unresponsive.
It ignores such insignificant forces as time, entropy, and death
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
December 05 2012 18:58 GMT
#822
On December 06 2012 02:20 xDaunt wrote:
Show nested quote +
On December 06 2012 02:18 AsnSensation wrote:
haha just played an AP Teemo game

Liandri's runans Hurricane hourglass and deathcap. Tooons of dmg. Run through shroom? np 1/3 life gone.

Yeah, I'm thinking about requesting Teemo bans in all my games now. His damage output is fucking retarded, in addition to the fact that he rapes a lot of top lanes.



It's just as bad if they aren't AP.

BotRK/Phage/Hurricane is obscene, Teemo for life
shaGuar :: elemeNt :: XeqtR :: naikon :: method
billy5000
Profile Blog Joined December 2010
United States865 Posts
December 05 2012 19:04 GMT
#823
How cost effective is it to build armor in this new patch as opposed to the old one? Is building armor less efficient or more efficient than before?
Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand. Vonnegut
Irave
Profile Joined October 2010
United States9965 Posts
December 05 2012 19:07 GMT
#824
Haha, the new sword of the divine is magic on Xin with his Q.
Gahlo
Profile Joined February 2010
United States35172 Posts
December 05 2012 19:08 GMT
#825
On December 06 2012 04:04 billy5000 wrote:
How cost effective is it to build armor in this new patch as opposed to the old one? Is building armor less efficient or more efficient than before?

All armor is either more expensive or nerfed. In some cases, it's both.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2012-12-05 19:11:59
December 05 2012 19:10 GMT
#826
On December 06 2012 04:08 Gahlo wrote:
Show nested quote +
On December 06 2012 04:04 billy5000 wrote:
How cost effective is it to build armor in this new patch as opposed to the old one? Is building armor less efficient or more efficient than before?

All armor is either more expensive or nerfed. In some cases, it's both.

all armor except 1 item... guess which? :D
I'll give you a hint, it also features 4 different defensive stats that all benefit eachother.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
December 05 2012 19:14 GMT
#827
wow both on hit botrk+hurricane+frozenmallet and Ap teemo are so stupid right now xD

pretty sure teemo and Kogmaw are the best hurricane users because their skills aren't actually affected by the 50% attack dmg on the 2 secondary targets since it's magic damage. So good.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 05 2012 19:18 GMT
#828
Does anybody else feel like the new jungle hasn't really changed much of anything?

The impression I'm getting is that the first clear is tough, but after that it's basically the same as the old jungle. I still feel like ganks are coming out just as frequently and at the same timings as they were before.

I thought the concept of the new jungle was to let some junglers NOT gank and just farm the jungle till late game, but I don't see that happening.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
December 05 2012 19:19 GMT
#829
Has anyone tried Hydra Darius? Hydra Shyv was great, wondering about the 'ol Dunkmeister.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2012-12-05 19:23:43
December 05 2012 19:20 GMT
#830
On December 06 2012 04:18 Ketara wrote:
Does anybody else feel like the new jungle hasn't really changed much of anything?

The impression I'm getting is that the first clear is tough, but after that it's basically the same as the old jungle. I still feel like ganks are coming out just as frequently and at the same timings as they were before.

I thought the concept of the new jungle was to let some junglers NOT gank and just farm the jungle till late game, but I don't see that happening.

when you gank with a machete start your ganks are weaker than with a boots start in old jungle. however the advantage from boots is now much less. so you don't lose out on nearly as much. and 0/9/21 masteries and ms quints give you more movespeed than boots do anyway.

Also i've noticed that alacrity upgrade doesn't give 15 movespeed, it seems to give 9-12 instead.
thenexusp
Profile Joined May 2009
United States3721 Posts
December 05 2012 19:26 GMT
#831
On December 06 2012 04:20 PrinceXizor wrote:
Also i've noticed that alacrity upgrade doesn't give 15 movespeed, it seems to give 9-12 instead.

That's likely due to diminishing returns on movespeed. Raw move speed past 415 only counts 80% and raw movespeed past 495 only counts 50%
http://leagueoflegends.wikia.com/wiki/Movement_speed
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2012-12-05 19:41:20
December 05 2012 19:31 GMT
#832
A part of the delay visibly came from my computer (which kindly reminded me that it's still waiting for me to fix it by shutting down in the middle of the second game).
Had to go mid on my second attempt so I picked Swain. The whole "boots" thing is kinda annoying with him because sapphire+2 is pretty awkward (esp. with his passive), ruby alone is out of the question and I don't want to get drings either. Maybe I should just buy flask+one or two ward so I can play aggressive early on. Xin spent a lot of time around mid, so even if he couldn't gank me everytime it was impossible to go aggro on Karthus (he never looked low on health either, looks like his passive could be enough sustain, but I can't check his runes).

9-0-21 masteries did feel kinda good, esp. with the summoner's spells cdr (if we traded them in a fight, I knew I'd have them available ~15-20 seconds before Karthus if I wanted to aggro him), with the big drawback that to get that setup without giving up on cdr, I couldn't take ignite mastery (no big deal), but no butcher either. Ugh, that feeling when you have to cs as Swain without that help. And those siege minions you miss by a sliver of health. Maybe I should just look at AD runes since MPen was nerfed anyway.
Couldn't try the new items as between the harder cs-ing (and pressure from Xin), slowed fps (when you're used to 60, dropping to 30-35 is actually huge Oo) and comp overheating I couldn't buy much after RoA+boots2.

Despite a good MS (21 in utility + MS quints meant I showed up with +25 MS without boots anyway) when Xin would charge me my Q slow wouldn't be enough to escape him before he got his 3rd Q up. That was always a problem for some champs because of TTS range (I remember with Morgana, binding him as soon as he charges in and it's still get to hit thrice before I could walk out of range), but yeah, having boots or not seems like a bigger deal than what most people said—well, junglers may be able to get away with no boots but buying them early gonna still be true for the solo laners unless they got good escapes.
Cant take LMS hipsters serious.
xDaunt
Profile Joined March 2010
United States17988 Posts
December 05 2012 19:32 GMT
#833
On December 06 2012 04:18 Ketara wrote:
Does anybody else feel like the new jungle hasn't really changed much of anything?

The impression I'm getting is that the first clear is tough, but after that it's basically the same as the old jungle. I still feel like ganks are coming out just as frequently and at the same timings as they were before.

I thought the concept of the new jungle was to let some junglers NOT gank and just farm the jungle till late game, but I don't see that happening.

I don't feel like it is that different. If anything, it may be easier for some champs with some of the new items and progressions. The spirit stone in particular makes sustainable, safe jungling easy. I still see and do a lot of ganks, including level 2 ganks.

emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
December 05 2012 19:38 GMT
#834
On December 06 2012 04:18 Ketara wrote:
Does anybody else feel like the new jungle hasn't really changed much of anything?

The impression I'm getting is that the first clear is tough, but after that it's basically the same as the old jungle. I still feel like ganks are coming out just as frequently and at the same timings as they were before.

I thought the concept of the new jungle was to let some junglers NOT gank and just farm the jungle till late game, but I don't see that happening.


Only jungler I've played in Mundo so far. Didn't feel different at all, except you can't clear monsters with like 0 health (died to wolves LOL).
TRUEESPORTS || your days as a respected member of team liquid are over
thenexusp
Profile Joined May 2009
United States3721 Posts
December 05 2012 19:39 GMT
#835
flask is basically +300 health +120 mana for the low low price of 225g. With the caveat that it doesn't protect you from getting 100-0'd. Flask+wards sounds pretty good on a lot of champs ...

Also, boots+3 might be nerfed but I wouldn't count it out as a valid opener.
Alaric
Profile Joined November 2009
France45622 Posts
December 05 2012 19:40 GMT
#836
Would E first Mundo be stronger? Still got his AoE to kill the little monsters (who have less HP anyway), and is better against beefier single targets (big monsters/buffs).
Cant take LMS hipsters serious.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 05 2012 19:41 GMT
#837
On December 06 2012 04:39 thenexusp wrote:
flask is basically +300 health +120 mana for the low low price of 225g. With the caveat that it doesn't protect you from getting 100-0'd. Flask+wards sounds pretty good on a lot of champs ...

Also, boots+3 might be nerfed but I wouldn't count it out as a valid opener.

For swain i'd probably think faerie charm + flask would be best.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
December 05 2012 19:41 GMT
#838
What do you guys feel about the Sightstone/Oracles situation? Seems to me as if there's too many wards out on the map and there's so much vision from both teams with no one willing to buy a 5 minute oracles to clear them out unless perhaps Dragon/Baron's being contested. Any thoughts on how to remedy this situation?
God Bless
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2012-12-05 19:45:59
December 05 2012 19:44 GMT
#839
On December 06 2012 04:41 Roffles wrote:
What do you guys feel about the Sightstone/Oracles situation? Seems to me as if there's too many wards out on the map and there's so much vision from both teams with no one willing to buy a 5 minute oracles to clear them out unless perhaps Dragon/Baron's being contested. Any thoughts on how to remedy this situation?

2-3 wards on map limit would solve it. as well as opening up the map. increasing xp rewards for kills would allow junglers to consider flashing over a wall pre-gank to avoid wards. alternately, play eve jungle shen support tf mid rengar top twitch adc.
TheYango
Profile Joined September 2008
United States47024 Posts
December 05 2012 19:44 GMT
#840
Bottle+Faerie+2Pot -> Chalice seems like the smoothest start for mana-using mids.
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