• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:27
CEST 11:27
KST 18:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview25Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates7GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Magnus Carlsen and Fabi review Clem's chess game. BGE Stara Zagora 2025: Info & Preview Jim claims he and Firefly were involved in match-fixing GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
Bellum Gens Elite: Stara Zagora 2025 $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 Cheeseadelphia 2025 - Open Bracket LAN! $25,000+ WardiTV 2025 Series
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
BW General Discussion Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ I made an ASL quiz [BSL20] ProLeague: Bracket Stage & Dates
Tourneys
[ASL19] Grand Finals [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2 [BSL20] ProLeague Bracket Stage - Day 1
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile What do you want from future RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 21908 users

[Patch 1.0.0.152: Preseason 3] General Discussion - Page 2

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 210 211 212 Next
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-12-04 07:33:40
December 04 2012 07:30 GMT
#21
On December 04 2012 15:55 Pinith wrote:
The forum link has much better formatting.

I'm worried about the 'increased' jungle rewards. They boosted giant wolf base gold from 40 to 44, big golem base gold from 40 to 45; and lowered the gold on every other minor camp. This is really small, especially factoring in the removal of the banking system.

The increases in gold/minute seem decent, but still not that big. Every 10 minutes, the big wolf rewards ~2 more gold and the big golem rewards ~4 more gold. Maybe with the change to lane minion gold it will even out, but so far I think the jungler will still end up just above the support in earned gold.


The Wolves camp gained 2 gold overall, and the Golems gained 5. However, the Wraiths lost 11g, so all in all you're actually down 4g at the start compared to before. That's made up for by the passive gp10 boost somewhat.

Still, you're not really looking at huge revenues as a jungler. Even with the increased scaling and base gp10, you're only looking at roughly a ~140g difference* after chain farming for 10 straight minutes (which is essentially impossible). In addition, banking is gone, so unless your ganks are successful and/or you lane tax heavily it's going to hurt a lot more to gank.

*Rough Equation: 10g * time + 0.878g * (time * (time - 1) / 2) = gold difference between S2 and S3 jungle
Time = minutes spent jungling starting from 1:40


On December 04 2012 16:05 seRapH wrote:
machete seems useless on nunu
oh well, he's annoying enough already


He's one of the few junglers who can start Boots safely anyway.

However, he quickly runs into damage problems in the jungle. Consume isn't enough when the Giant Wolf starts with as much health as Rank 5 Consume can handle, and only scales from there. You're going to need some sort of strategy for dealing with this, because otherwise you end up spending a lot of time clearing.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 04 2012 07:36 GMT
#22
On December 04 2012 16:10 Implenia wrote:
Did they really implement the bottle from dota? Might reinstall to see whats new but not sure if I want to grind again to unluck the latest heroes >_>


Most of the latest champions suck
https://twitter.com/SufficientStats
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-12-04 07:38:17
December 04 2012 07:37 GMT
#23
On December 04 2012 16:19 Vanka wrote:
From chauster ama:
+ Show Spoiler +
Instead of trusting old names to grow their potential(i.e. loco's upport), do you think there are publicly unknown players who could be better? If yes, would you be willing to hold auditions or some other way to recruit them into the team?
-yes. while googling for my own name i came across someones opinion in teamliquid (iirc) which said that NAs #1 problem is that they recycle old talent instead of looking for new talent. this goes with my same ideology that players have talent and that this talent is already apparent within their first year of play (but its unable to change). i was always a good player and i will always be a good player, old players who i never deemed great (xpecial, elementz, locodoco for example) never became great and never will be with my mentality (since i dont believe players improve). thats why you have smart players that are new like link115 who have already surpassed the old greats simply because their talent is apparent and its just because they are smart. if people were really improving the koreans would easily be better than me individually, but they arent


I remember the post, but don't remember who it was.


It was already pointed out that people have mentioned this numerous times but add in the fact that he isn't positive TL was the site he read it on and the fact that Googling his name doesn't bring up any TL pages for the first like ~10 pages and Googling Chauster+TeamLiquid brings up nothing with any amount of relevance to that conversation...

It could've been anyone. And honestly, as long as the old talent is pretty good I don't think recycling old talent is necessarily a bad thing. It's a lot less risky to bring someone on your team that you know is good in the competitive scene than to bring someone who's a solo queue super star and hope that they have what it takes to make it in the competitive scene. Look at CLG.Black, Link115 was probably the only person good enough to cut it in the pro scene. Gosu Zuna is on FeaR, maybe he's good enough to cut it too?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 04 2012 07:41 GMT
#24
On December 04 2012 16:16 Craton wrote:
Someone figure out all the OP shit by tomorrow night so I can abuse it.

+ Show Spoiler +
we all know servers are going to be down for a week


Sword of the Divine on Vayne/Twitch. Muramana on Ryze/Cass/Teemo. Shard of True Ice on any support, so long as your team has someone who dives into the enemy team. DFG for any double AP abduction comp. Aegis/Runic Bulwark (always). Xerath + Full MPen Runes + Sorcs + Guise + Void Staff. Black Cleaver on Wukong/Pantheon. Penetration runes on everyone really.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-12-04 07:56:45
December 04 2012 07:47 GMT
#25
On December 04 2012 16:30 Seuss wrote:
Show nested quote +
On December 04 2012 15:55 Pinith wrote:
The forum link has much better formatting.

I'm worried about the 'increased' jungle rewards. They boosted giant wolf base gold from 40 to 44, big golem base gold from 40 to 45; and lowered the gold on every other minor camp. This is really small, especially factoring in the removal of the banking system.

The increases in gold/minute seem decent, but still not that big. Every 10 minutes, the big wolf rewards ~2 more gold and the big golem rewards ~4 more gold. Maybe with the change to lane minion gold it will even out, but so far I think the jungler will still end up just above the support in earned gold.


The Wolves camp gained 2 gold overall, and the Golems gained 5. However, the Wraiths lost 11g, so all in all you're actually down 4g at the start compared to before. That's made up for by the passive gp10 boost somewhat.

Still, you're not really looking at huge revenues as a jungler. Even with the increased scaling and base gp10, you're only looking at roughly a ~140g difference* after chain farming for 10 straight minutes (which is essentially impossible). In addition, banking is gone, so unless your ganks are successful and/or you lane tax heavily it's going to hurt a lot more to gank.

*Rough Equation: 10g * time + 0.878g * (time * (time - 1) / 2) = gold difference between S2 and S3 jungle
Time = minutes spent jungling starting from 1:40


Show nested quote +
On December 04 2012 16:05 seRapH wrote:
machete seems useless on nunu
oh well, he's annoying enough already


He's one of the few junglers who can start Boots safely anyway.

However, he quickly runs into damage problems in the jungle. Consume isn't enough when the Giant Wolf starts with as much health as Rank 5 Consume can handle, and only scales from there. You're going to need some sort of strategy for dealing with this, because otherwise you end up spending a lot of time clearing.


Except he can buy like 4 wards and counter jungle the fuck out of everyone.

Mundo is still probably going to be top tier jungle. Skarner's jungle got buffed thanks to the machete as did Nocturne's.

Abstracts, the too long didn't read of the educated world.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 04 2012 07:53 GMT
#26
On December 04 2012 16:47 NEOtheONE wrote:
Show nested quote +
On December 04 2012 16:30 Seuss wrote:
On December 04 2012 15:55 Pinith wrote:
The forum link has much better formatting.

I'm worried about the 'increased' jungle rewards. They boosted giant wolf base gold from 40 to 44, big golem base gold from 40 to 45; and lowered the gold on every other minor camp. This is really small, especially factoring in the removal of the banking system.

The increases in gold/minute seem decent, but still not that big. Every 10 minutes, the big wolf rewards ~2 more gold and the big golem rewards ~4 more gold. Maybe with the change to lane minion gold it will even out, but so far I think the jungler will still end up just above the support in earned gold.


The Wolves camp gained 2 gold overall, and the Golems gained 5. However, the Wraiths lost 11g, so all in all you're actually down 4g at the start compared to before. That's made up for by the passive gp10 boost somewhat.

Still, you're not really looking at huge revenues as a jungler. Even with the increased scaling and base gp10, you're only looking at roughly a ~140g difference* after chain farming for 10 straight minutes (which is essentially impossible). In addition, banking is gone, so unless your ganks are successful and/or you lane tax heavily it's going to hurt a lot more to gank.

*Rough Equation: 10g * time + 0.878g * (time * (time - 1) / 2) = gold difference between S2 and S3 jungle
Time = minutes spent jungling starting from 1:40


On December 04 2012 16:05 seRapH wrote:
machete seems useless on nunu
oh well, he's annoying enough already


He's one of the few junglers who can start Boots safely anyway.

However, he quickly runs into damage problems in the jungle. Consume isn't enough when the Giant Wolf starts with as much health as Rank 5 Consume can handle, and only scales from there. You're going to need some sort of strategy for dealing with this, because otherwise you end up spending a lot of time clearing.


Except he can buy like 4 wards and counter jungle the fuck out of everyone.

Mundo is still probably going to be top tier jungle. Skarner's jungle got buffed thanks to the machete as did Nocturne's.


Also, Sword of the Divine didn't make the list for the patch. Refer to item page of the Preseason page.

http://competitive.na.leagueoflegends.com/preseason/items


That would be filed under "some sort of strategy".

Sword of the Divine is listed in the patch notes under New Items, in addition to being in the preseason page under Adjusted Items. It's inconsistent, but it's there in both cases.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
December 04 2012 07:55 GMT
#27
sword of the divine shows up under more in the adjusted items section, are u sure its not in the new patch tommarow? its one of items im most excited for.. lol
rEAdY tO bE iNfEcTeD?
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-12-04 07:59:23
December 04 2012 07:55 GMT
#28
On December 04 2012 16:53 Seuss wrote:
Show nested quote +
On December 04 2012 16:47 NEOtheONE wrote:
On December 04 2012 16:30 Seuss wrote:
On December 04 2012 15:55 Pinith wrote:
The forum link has much better formatting.

I'm worried about the 'increased' jungle rewards. They boosted giant wolf base gold from 40 to 44, big golem base gold from 40 to 45; and lowered the gold on every other minor camp. This is really small, especially factoring in the removal of the banking system.

The increases in gold/minute seem decent, but still not that big. Every 10 minutes, the big wolf rewards ~2 more gold and the big golem rewards ~4 more gold. Maybe with the change to lane minion gold it will even out, but so far I think the jungler will still end up just above the support in earned gold.


The Wolves camp gained 2 gold overall, and the Golems gained 5. However, the Wraiths lost 11g, so all in all you're actually down 4g at the start compared to before. That's made up for by the passive gp10 boost somewhat.

Still, you're not really looking at huge revenues as a jungler. Even with the increased scaling and base gp10, you're only looking at roughly a ~140g difference* after chain farming for 10 straight minutes (which is essentially impossible). In addition, banking is gone, so unless your ganks are successful and/or you lane tax heavily it's going to hurt a lot more to gank.

*Rough Equation: 10g * time + 0.878g * (time * (time - 1) / 2) = gold difference between S2 and S3 jungle
Time = minutes spent jungling starting from 1:40


On December 04 2012 16:05 seRapH wrote:
machete seems useless on nunu
oh well, he's annoying enough already


He's one of the few junglers who can start Boots safely anyway.

However, he quickly runs into damage problems in the jungle. Consume isn't enough when the Giant Wolf starts with as much health as Rank 5 Consume can handle, and only scales from there. You're going to need some sort of strategy for dealing with this, because otherwise you end up spending a lot of time clearing.


Except he can buy like 4 wards and counter jungle the fuck out of everyone.

Mundo is still probably going to be top tier jungle. Skarner's jungle got buffed thanks to the machete as did Nocturne's.


Also, Sword of the Divine didn't make the list for the patch. Refer to item page of the Preseason page.

http://competitive.na.leagueoflegends.com/preseason/items


That would be filed under "some sort of strategy".

Sword of the Divine is listed in the patch notes under New Items, in addition to being in the preseason page under Adjusted Items. It's inconsistent, but it's there in both cases.


On December 04 2012 16:55 Sid(TB) wrote:
sword of the divine shows up under more in the adjusted items section, are u sure its not in the new patch tommarow? its one of items im most excited for.. lol



Ah, okay my bad. I was getting confused with the fact that Spirit Visage changes have yet to go through. Totally spaced for a bit.
Abstracts, the too long didn't read of the educated world.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
December 04 2012 08:00 GMT
#29
On December 04 2012 16:37 overt wrote:
Show nested quote +
On December 04 2012 16:19 Vanka wrote:
From chauster ama:
+ Show Spoiler +
Instead of trusting old names to grow their potential(i.e. loco's upport), do you think there are publicly unknown players who could be better? If yes, would you be willing to hold auditions or some other way to recruit them into the team?
-yes. while googling for my own name i came across someones opinion in teamliquid (iirc) which said that NAs #1 problem is that they recycle old talent instead of looking for new talent. this goes with my same ideology that players have talent and that this talent is already apparent within their first year of play (but its unable to change). i was always a good player and i will always be a good player, old players who i never deemed great (xpecial, elementz, locodoco for example) never became great and never will be with my mentality (since i dont believe players improve). thats why you have smart players that are new like link115 who have already surpassed the old greats simply because their talent is apparent and its just because they are smart. if people were really improving the koreans would easily be better than me individually, but they arent


I remember the post, but don't remember who it was.


It was already pointed out that people have mentioned this numerous times but add in the fact that he isn't positive TL was the site he read it on and the fact that Googling his name doesn't bring up any TL pages for the first like ~10 pages and Googling Chauster+TeamLiquid brings up nothing with any amount of relevance to that conversation...

It could've been anyone. And honestly, as long as the old talent is pretty good I don't think recycling old talent is necessarily a bad thing. It's a lot less risky to bring someone on your team that you know is good in the competitive scene than to bring someone who's a solo queue super star and hope that they have what it takes to make it in the competitive scene. Look at CLG.Black, Link115 was probably the only person good enough to cut it in the pro scene. Gosu Zuna is on FeaR, maybe he's good enough to cut it too?

I understand where Chauster is coming from, though there are players who have proven that they can become great with practice. Pobelter and Lightsludge come to mind.

Though I find it funny he straight out calls Loco "not great" in that post l0l. Gotta love the Chauster bluntness.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
TheYango
Profile Joined September 2008
United States47024 Posts
December 04 2012 08:00 GMT
#30
On December 04 2012 16:47 NEOtheONE wrote:
Except he can buy like 4 wards and counter jungle the fuck out of everyone.

The thing is, if Consume doesn't insta-kill the big creep at Wolves/Wraiths, his counterjungling is way weaker.

What's he gonna, do, Consume the big Wraith and then spend 10 seconds AAing it down?
Moderator
chalice
Profile Joined September 2010
United States1945 Posts
December 04 2012 08:02 GMT
#31
i don't see how anyone's jungle got buffed, camps straight up take longer to clear for the same gold and you start at a -300g disadvantage having to open with machete instead of boots, by the time the increased gold scaling comes into play you'll be lucky to get half the camps that spawn.

and to top it all off the changes have made early ganks more difficult so you'll have less gold from that avenue as well. oh and they also shifted a decent amount of gold from wraiths to double golems which is both out of the way travel time wise and a pain in the ass to clear for the majority of junglers.
Perplex
Profile Joined March 2011
United States1693 Posts
December 04 2012 08:03 GMT
#32
On December 04 2012 16:41 Seuss wrote:
Show nested quote +
On December 04 2012 16:16 Craton wrote:
Someone figure out all the OP shit by tomorrow night so I can abuse it.

+ Show Spoiler +
we all know servers are going to be down for a week


Sword of the Divine on Vayne/Twitch. Muramana on Ryze/Cass/Teemo. Shard of True Ice on any support, so long as your team has someone who dives into the enemy team. DFG for any double AP abduction comp. Aegis/Runic Bulwark (always). Xerath + Full MPen Runes + Sorcs + Guise + Void Staff. Black Cleaver on Wukong/Pantheon. Penetration runes on everyone really.


This. and bruisers in general just feel a lot stronger when the game goes late. Jax is literally god with 6 items
http://www.lolking.net/summoner/na/24238059
1ntrigue
Profile Joined May 2012
Australia948 Posts
December 04 2012 08:10 GMT
#33
On December 04 2012 17:02 chalice wrote:
i don't see how anyone's jungle got buffed, camps straight up take longer to clear for the same gold and you start at a -300g disadvantage having to open with machete instead of boots, by the time the increased gold scaling comes into play you'll be lucky to get half the camps that spawn.

and to top it all off the changes have made early ganks more difficult so you'll have less gold from that avenue as well. oh and they also shifted a decent amount of gold from wraiths to double golems which is both out of the way travel time wise and a pain in the ass to clear for the majority of junglers.


Maybe we'll see more 2-1-2 and 3-1-1 lanes now. I want to see more roaming offensive supports/utility bruiser play actually

In any case, the jungle can be more of a 2nd source of farm for carries in the mid/late-game or the jungler, e.g. Lee Sin, can transition in after their first couple levels. Perhaps, denying a solo laner exp and farm for the first couple minutes might be worth more than slow farming the jungle at that time anyway.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-12-04 08:15:26
December 04 2012 08:13 GMT
#34
D blade buff is going to make AS champs very interesting. I think we will see a resurgence of Triple Dorans Blade.

5 hp per hit x3 blades x AS and you'll be looking at over 15 hp/s pretty quickly.
Abstracts, the too long didn't read of the educated world.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
December 04 2012 08:15 GMT
#35
Fixed a bug that causes projectile-based skillshots to not appear when fired out of the fog of war (ex: Nidalee spear)



best change. This was broken for way too long.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
December 04 2012 08:16 GMT
#36
couple things I want to give a whirl are

- support and a melee carry (eg fiora)
- ghost/flash roaming/support ali with distortion boots
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Node
Profile Blog Joined October 2009
United States2159 Posts
December 04 2012 08:17 GMT
#37
On December 04 2012 16:41 Seuss wrote:
Show nested quote +
On December 04 2012 16:16 Craton wrote:
Someone figure out all the OP shit by tomorrow night so I can abuse it.

+ Show Spoiler +
we all know servers are going to be down for a week


Sword of the Divine on Vayne/Twitch. Muramana on Ryze/Cass/Teemo. Shard of True Ice on any support, so long as your team has someone who dives into the enemy team. DFG for any double AP abduction comp. Aegis/Runic Bulwark (always). Xerath + Full MPen Runes + Sorcs + Guise + Void Staff. Black Cleaver on Wukong/Pantheon. Penetration runes on everyone really.


Do the changes make it worthwhile to start running penetration marks / quints on your AD carries? I'd imagine that they become that much better once you actually get a % penetration item, but your last hitting is also that much worse. Is it worth the tradeoff now?
whole lies with a half smile
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-12-04 08:17:42
December 04 2012 08:17 GMT
#38
On December 04 2012 17:13 NEOtheONE wrote:
D blade buff is going to make AS champs very interesting. I think we will see a resurgence of Triple Dorans Blade.

5 hp per hit x3 blades x AS and you'll be looking at over 15 hp/s pretty quickly.


maybe, but since they're reducing the value of big items using a slot is going to be a more significant cost than before, and I heard they reduced the sell price on dorans.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-12-04 08:30:15
December 04 2012 08:19 GMT
#39
On December 04 2012 17:02 chalice wrote:
i don't see how anyone's jungle got buffed, camps straight up take longer to clear for the same gold and you start at a -300g disadvantage having to open with machete instead of boots, by the time the increased gold scaling comes into play you'll be lucky to get half the camps that spawn.

and to top it all off the changes have made early ganks more difficult so you'll have less gold from that avenue as well. oh and they also shifted a decent amount of gold from wraiths to double golems which is both out of the way travel time wise and a pain in the ass to clear for the majority of junglers.


I don't think it's going to be as bad as you say, but then I'm a fairly experienced jungler and a fairly adaptable person. It wouldn't surprise me, however, if a majority of players have a negative jungle experience and Riot boosts the base gold/exp again (that is, Season 2 Jungle 2: Electric Boogaloo).

On December 04 2012 17:17 Node wrote:
Show nested quote +
On December 04 2012 16:41 Seuss wrote:
On December 04 2012 16:16 Craton wrote:
Someone figure out all the OP shit by tomorrow night so I can abuse it.

+ Show Spoiler +
we all know servers are going to be down for a week


Sword of the Divine on Vayne/Twitch. Muramana on Ryze/Cass/Teemo. Shard of True Ice on any support, so long as your team has someone who dives into the enemy team. DFG for any double AP abduction comp. Aegis/Runic Bulwark (always). Xerath + Full MPen Runes + Sorcs + Guise + Void Staff. Black Cleaver on Wukong/Pantheon. Penetration runes on everyone really.


Do the changes make it worthwhile to start running penetration marks / quints on your AD carries? I'd imagine that they become that much better once you actually get a % penetration item, but your last hitting is also that much worse. Is it worth the tradeoff now?


Starting boots is actually, in my experience, a mixed bag. With 25 movespeed baked into everyone's base, boots don't make nearly as much of a difference as they used to. Starting Long Sword + 2 pots is entirely viable because there's no longer a 50 movespeed difference, and Long Sword now builds into many useful items for both bruisers and AD carries.

But yes, penetration runes are definitely strong due to the mechanics change. Unless you're going to deal a lot of mixed damage early, they'll be a good choice. Some people may prefer AD Quints for easier last hitting, and that's fine, but stacking Flat Penetration with % is extremely strong seeing as how Armor/MR are more expensive for less effect.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
December 04 2012 08:32 GMT
#40
Did they fix Viktors lazer aswell? That thing still bugs after the champ has been released so long ago...
KCCO!
Prev 1 2 3 4 5 210 211 212 Next
Please log in or register to reply.
Live Events Refresh
Next event in 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EnDerr 42
StarCraft: Brood War
Calm 8343
Sea 2533
Bisu 576
Jaedong 338
Hyuk 332
EffOrt 202
Zeus 199
BeSt 178
PianO 145
Leta 115
[ Show more ]
sorry 86
Mind 75
Sacsri 18
GoRush 14
ivOry 8
Noble 6
Dota 2
XcaliburYe613
Counter-Strike
Stewie2K1066
Heroes of the Storm
Khaldor198
Other Games
singsing1011
Mew2King193
XaKoH 157
Organizations
Dota 2
PGL Dota 2 - Main Stream4404
Other Games
gamesdonequick750
StarCraft: Brood War
UltimateBattle 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 53
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt400
Upcoming Events
CranKy Ducklings
33m
Bellum Gens Elite
33m
Reynor vs ShoWTimE
Serral vs Lambo
Clem vs Zoun
SC Evo League
2h 33m
Fire Grow Cup
5h 33m
CSO Contender
7h 33m
BSL: ProLeague
8h 33m
StRyKeR vs MadiNho
Cross vs UltrA
TT1 vs JDConan
Bonyth vs Sziky
Replay Cast
14h 33m
SOOP Global
17h 33m
Creator vs Rogue
Cure vs Classic
SOOP
23h 33m
Classic vs GuMiho
Sparkling Tuna Cup
1d
[ Show More ]
AllThingsProtoss
1d 1h
Fire Grow Cup
1d 5h
BSL: ProLeague
1d 8h
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
1d 14h
Replay Cast
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
WardiTV Invitational
3 days
GSL Code S
4 days
Rogue vs GuMiho
Maru vs Solar
Replay Cast
4 days
GSL Code S
5 days
herO vs TBD
Classic vs TBD
The PondCast
5 days
Replay Cast
5 days
GSL Code S
6 days
WardiTV Invitational
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 1
DreamHack Dallas 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BGE Stara Zagora 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.