[Patch 1.0.0.152: Preseason 3] General Discussion - Page 128
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Craton
United States17250 Posts
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kainzero
United States5211 Posts
On December 09 2012 11:14 ZERG_RUSSIAN wrote: I don't really care if he's nerfed or strong he's just not fun to play against, they need to fucking remove him. Blinds are stupid and so are fucking invisible % health mushrooms that slow you. it's fun when you're support and you go back to base and then back out to fight then you hit a mushroom half health gone time to go back to base | ||
Sufficiency
Canada23833 Posts
On December 09 2012 12:05 Cloud9157 wrote: Except for the fact that Diana is better at engaging than any of those except Gragas. Dive in>pull everyone towards you>team follows up. Akali doesn't engage, Kassadin could engage, but I'd take a group pull over aoe slow any day. Gragas beats her because everyone goes flying across the map. IMO she can do that precisely because she is tanky and has a shield. If Kassadin had that kind of health and armor, he would be initiating with E every single fight, and still have enough health to R out. | ||
NEOtheONE
United States2233 Posts
She should have to build mana items like most mids do. | ||
sob3k
United States7572 Posts
On December 09 2012 12:12 Sufficiency wrote: IMO she can do that precisely because she is tanky and has a shield. If Kassadin had that kind of health and armor, he would be initiating with E every single fight, and still have enough health to R out. Well its also her CC that allows her to do that, the pull disables people for the half second or so until her team can jump in and prevents them from just instanuking her. | ||
Cloud9157
United States2968 Posts
On December 09 2012 12:12 Sufficiency wrote: IMO she can do that precisely because she is tanky and has a shield. If Kassadin had that kind of health and armor, he would be initiating with E every single fight, and still have enough health to R out. Kassadin engaging with force pulse without flashing in doesn't sound appealing in terms of engaging. | ||
Sufficiency
Canada23833 Posts
On December 09 2012 12:22 Cloud9157 wrote: Kassadin engaging with force pulse without flashing in doesn't sound appealing in terms of engaging. AOE slow + single target silence isn't too bad. | ||
Ketara
United States15065 Posts
Diana dives in and sets up a perfect AoE chain for the rest of your team to capitalize on. By the time you're done being CC'd half your team is dead. I got her and tried her in blind pick games and the single target damage is huge but it seemed hard to organize the sort of teamfight schenanigans that you see in professional games. | ||
Cloud9157
United States2968 Posts
On December 09 2012 12:24 Sufficiency wrote: AOE slow + single target silence isn't too bad. And who are you going to hit with his combo without ulting in? The Warwick/Udyr/Riven/insert bruiser here? Unless their team left them waaaay behind, that isn't going to achieve anything, in which case, Diana does the exact same thing there. | ||
UniversalSnip
9871 Posts
Also people seem to have finally stopped trying to build him on-hit/ad and just switched over to AP which has been the good build for quite a while. | ||
Alaric
France45622 Posts
![]() He's in love with the new warmogs coming from the jungle it seems. | ||
101toss
3232 Posts
liandry is biggest noob trap this patch, it's literally ap mbr that scales off current health edit: if u have problems with teemo/nid/diana, nunu counters them all | ||
Sufficiency
Canada23833 Posts
On December 09 2012 12:32 Cloud9157 wrote: And who are you going to hit with his combo without ulting in? The Warwick/Udyr/Riven/insert bruiser here? Unless their team left them waaaay behind, that isn't going to achieve anything, in which case, Diana does the exact same thing there. No, what I was arguing was whether or not Kassadin can R in, Q + E, and still survive the teamfight. I don't think he can, but Diana can definitely do it. Thus my complaint that Diana is too tanky. | ||
Gahlo
United States35154 Posts
On December 09 2012 12:49 101toss wrote: lol @ noobs buyin liandry on teemo liandry is biggest noob trap this patch, it's literally ap mbr that scales off current health edit: if u have problems with teemo/nid/diana, nunu counters them all Except APs have the magic penetration to force more fo the % health through, while people that bought MBR didn't. Not to mention that people bought Guise because it, by itself, was good. I guess upgrading a good item to a better one is a noob trap now. | ||
Inschato
Canada1349 Posts
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Sermokala
United States13957 Posts
On December 09 2012 12:49 101toss wrote: lol @ noobs buyin liandry on teemo liandry is biggest noob trap this patch, it's literally ap mbr that scales off current health edit: if u have problems with teemo/nid/diana, nunu counters them all ug It burns 3.3% repeating damage every second for 5 and a half seconds on shroomes on top of 600 damage on top of a 50% slow on top of a 0.8 ap ratio on top of all of the above being from an aoe spell. Yeah it must be a noob trap. If you've honestly never seen supports/carries getting a good majority of their health getting taken out by this single item you haven't been playing s3. For those that might be confused on my math there its a 5% damage over 3 seconds. this effects duration is halved when its an aoe spell so you'll only get 1.5 seconds of the damage after the dot ends. This damage is also doubled if the person is cc'ed for any reason. If they take out that last part I think it'll be a fine item. | ||
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TheYango
United States47024 Posts
On December 09 2012 12:55 Gahlo wrote: Except APs have the magic penetration to force more fo the % health through, while people that bought MBR didn't. Not to mention that people bought Guise because it, by itself, was good. I guess upgrading a good item to a better one is a noob trap now. This is key. Liandry's has arguably the best build-up of any item in the game (the only thing that competes is the new Black Cleaver, which can only be considered a "worse" build-up because of a higher recipe cost). Both items could ditch their passives and only be providing cost-efficient combat stats, and still be worth buying because they give no-nonsense, cost-efficient, easy-buildup combat stats. EDIT for clarification: Liandry's has slightly more of its cost/gold value invested into the active than BC does, so obviously straight stripping off the passive would hurt the item a lot, but the passive does more than its 500 gold price tag. | ||
Craton
United States17250 Posts
On December 09 2012 12:49 Sufficiency wrote: No, what I was arguing was whether or not Kassadin can R in, Q + E, and still survive the teamfight. I don't think he can, but Diana can definitely do it. Thus my complaint that Diana is too tanky. A huge part of it is just that the displace lasts for years. It was HEAVILY abused at IPL where Diana would ult in, E, then just walk back out and let her team go in before she would re-enter the fight. She was simply never in danger despite jumping into melee because of how long she had to walk away while they were stuck in a CC that could not be mitigated. | ||
PrinceXizor
United States17713 Posts
On December 09 2012 13:07 TheYango wrote: This is key. Liandry's has arguably the best build-up of any item in the game (the only thing that competes is the new Black Cleaver, which can only be considered a "worse" build-up because of a higher recipe cost). Both items could ditch their passives and only be providing cost-efficient combat stats, and still be worth buying because they give no-nonsense, cost-efficient, easy-buildup combat stats. Mercurial scim has a pretty damn good build-up too. | ||
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TheYango
United States47024 Posts
On December 09 2012 12:49 Sufficiency wrote: No, what I was arguing was whether or not Kassadin can R in, Q + E, and still survive the teamfight. I don't think he can, but Diana can definitely do it. Thus my complaint that Diana is too tanky. You're not respecting how good of a setup spell a displacement skill is. A slow or even a stun doesn't widen the effective AoE of small/medium AoE CCs the way a pull like Diana's does. On December 09 2012 13:14 PrinceXizor wrote: Mercurial scim has a pretty damn good build-up too. Not really. It builds from a BF Sword, and a lopsided MR-only item that builds from Negatron+850 gold. Those are comparatively expensive parts, while the only part of Liandry's and BC that cost more than 600 gold is the final recipe. It's a powerful item, but it also has a poor buildup. That's why QSS/Mercurial is most often a lategame item. The comparison I'd give you is BKB vs. Janggo. Obviously BKB gives you an immensely powerful item effect and the item is extremely powerful based on that. But you could hardly say the item has a smooth buildup, given you have to build moderately-priced parts that don't give well-rounded smooth stats. | ||
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