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[Patch 1.0.0.150: Shadow Isles] General Discussion - Page…

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Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 10 2012 02:39 GMT
#5561
I really, really, really, really, really hate ranked queue dodge timers.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-11-10 02:40:59
November 10 2012 02:40 GMT
#5562
hypehypehype all this talk is hype. Was it like this at the end of season 1?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 10 2012 02:41 GMT
#5563
nope.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Alaric
Profile Joined November 2009
France45622 Posts
November 10 2012 02:41 GMT
#5564
How does it make sense that when you skip cs and the other laner does not, your wave still pushes from an equal position? ôo Had it happen several times.
Cant take LMS hipsters serious.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
November 10 2012 02:42 GMT
#5565
On November 10 2012 11:40 obesechicken13 wrote:
hypehypehype all this talk is hype. Was it like this at the end of season 1?

Only really big thing going into season 2 was the jungle remake.
Cackle™
overt
Profile Blog Joined June 2010
United States9006 Posts
November 10 2012 02:42 GMT
#5566
On November 10 2012 11:40 obesechicken13 wrote:
hypehypehype all this talk is hype. Was it like this at the end of season 1?


S1 had some hype for the jungle change but most of the changes were just jungle and mastery changes.
Irave
Profile Joined October 2010
United States9965 Posts
November 10 2012 02:44 GMT
#5567
Is there a website that keeps track of all of the suggested changes?
iCanada
Profile Joined August 2010
Canada10660 Posts
November 10 2012 02:48 GMT
#5568
On November 10 2012 11:44 Irave wrote:
Is there a website that keeps track of all of the suggested changes?


Check Reddit, prolly a thread.
Alaric
Profile Joined November 2009
France45622 Posts
November 10 2012 03:11 GMT
#5569
On November 10 2012 11:42 overt wrote:
Show nested quote +
On November 10 2012 11:40 obesechicken13 wrote:
hypehypehype all this talk is hype. Was it like this at the end of season 1?


S1 had some hype for the jungle change but most of the changes were just jungle and mastery changes.

For a "just", it was still quite a big change.
Cant take LMS hipsters serious.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
November 10 2012 03:13 GMT
#5570
I remember the jungle and mastery changes actually. I wasn't aware that was the time of the new season though.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
thenexusp
Profile Joined May 2009
United States3721 Posts
November 10 2012 03:30 GMT
#5571
On November 10 2012 11:41 Alaric wrote:
How does it make sense that when you skip cs and the other laner does not, your wave still pushes from an equal position? ôo Had it happen several times.

You can physically block the friendly cannon minion so it gets to the wave slightly late, which will cause the lane to start pushing your way. Also if you autoattack the enemy laner and draw minion aggro, that will also usually start your lane pushing. A player with good last-hit skills can take lots of cs while barely pushing the lane at all.
ProV1
Profile Blog Joined September 2010
United States980 Posts
November 10 2012 03:32 GMT
#5572
Locodoco loves his pokemon cards.
Sermokala
Profile Blog Joined November 2010
United States14211 Posts
Last Edited: 2012-11-10 03:35:03
November 10 2012 03:34 GMT
#5573
So listing more reasons why ryze is really trash teir and is never picked ever.

1. a really "meh" and auto zoned lane. his whole combo while being pretty strong for brawling has a very short range and has no stand off capability ie he can't project anything past running his full combo on someone. Gragas can throw barrels at him cassio can pop q's on him karthus can defile poke him. ori just wildly shuts him down. all these people can project power and damage onto ryze where ryze can't do anything to stop these people or make them afraid at all. this creates a situation where ryze while being able to stand up fight anyone is constantly playing from being when he can get a trade on.

2. His build. When your building ryze starting early game you want to get cdr and mana. other then a glacial shroud (which is pointless because it builds armor when you tend to go against magic users in mid lane) a kindel gem (which doesn't build into anything good for ryze) or cdr boots (who really wants to skip merc when hes gimped enough when he has linear dps and doesn't want to be cced for any longer then he needs to) means you are stuck building ap and mana. So you get a tear first so you can get that charging up. This only compounds all of your problems from point one and is seriously nerfed from his remake. so you get a cata first and get a quick tear to start getting that charged. now your about 3.3k into your gold build (with merc treads) and you've gotten yourself into a mid game where you don't feel that tanky you don't feel that much dps with little utility to help anyone else in a team fight other then a snare. Then once your in this mid game you don't really know what to get next. do you go down a roa aa fh path? you don't have any mr and you can't get an athenes because your hitting your cdr cap and you don't need the mana regen. You won't really need a qss because of the reasons presenting below. Abyssal scepter? Seems like a good item until you realize you've spent on the good side of 3k gold for an item that gives 70 ability power and a small mr defbuff for a team that will probably be predominantly attack damage based. You won't really need a qss because of the reasons presenting below.

3. Team fight (continuing basically from the point before) Not to mention this and an fh are both going to be getting pretty moot when you don't have a hope in hell to be doing anything but trying to dps down the tanks coming down on you because you have no way to move yourself in a team fight or really stop anyone for any sizable time. You have no poke again gimping you in sieges and the only way you can become relevant in these mid late tower standoffs are to make yourself vulnerable to any number of gap closer and other precarious things. He can't wave clear that well because his range again is very poor and unless he wants to pop his ult his e is the only multi target spell. all of this doesn't matter because if he ever use's anything other then his q his whole combo turns to shit because he can't hit q after q like his kit is designed to . So now he can't wave clear and he can't be trusted to be anywhere near the front line he has no cc other then a small snare which is nice but if that person is a tank and wants to be damaged and doesn't really care where he is as long as hes generating threat. if that person has ranged spells or has tenacity somehow they can just walk away from you without really any reason for you to keep chasing them unless you want to get out of position because your whole kit takes the longest out of anyone to really get its full effect. I don't even want to consider you getting a rylias due the variety of build problems you have as it is.

So to recap.
1. horrible laneing compared to any other mid due to his really short punching range and anything other then damage and a short snare that still allows the other mid to cast spells and what not really not playing anything beneficial to you.
2. horrible build prospects. Crippling lack of any reasonable mr past mercs. All offensive items find a way to make him worse in lane and defensive itemization prospects don't really make up for this.
3. Horrible team fight kit compared to other mids. No range means no poke. No utility means no benefit to anyone else on your team. Even after all this his damage is dps based and takes a while for it to come into its own.

He seems like hes really built for the old meta of sending an ap and a support bot instead of trying to survive the ruthless prospects of mid lane. the deathkneel to him really came when wota was basically nerfed to hell, his remake only compounded his problems. I really liked learning mid lane by playing ryze but I don't see or feel any way how hes competitive now.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 10 2012 03:39 GMT
#5574
On November 10 2012 11:26 Sufficiency wrote:
Show nested quote +
On November 10 2012 11:23 Seuss wrote:
Monte's Ante (3141g)
-200 Armor
-200 Magic Resistance
-99% Health
Unique Active: Take control of any enemy champion visible on the map. The effect ends if your champion is killed.


Hard countered by Karthus.


Not a lot Karthus can do about this when he's Mind Controlled.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 10 2012 03:43 GMT
#5575
On November 10 2012 12:39 Seuss wrote:
Show nested quote +
On November 10 2012 11:26 Sufficiency wrote:
On November 10 2012 11:23 Seuss wrote:
Monte's Ante (3141g)
-200 Armor
-200 Magic Resistance
-99% Health
Unique Active: Take control of any enemy champion visible on the map. The effect ends if your champion is killed.


Hard countered by Karthus.


Not a lot Karthus can do about this when he's Mind Controlled.


he just has to hit six before you get 3k and then never show himself.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 10 2012 03:44 GMT
#5576
On November 10 2012 12:43 UniversalSnip wrote:
Show nested quote +
On November 10 2012 12:39 Seuss wrote:
On November 10 2012 11:26 Sufficiency wrote:
On November 10 2012 11:23 Seuss wrote:
Monte's Ante (3141g)
-200 Armor
-200 Magic Resistance
-99% Health
Unique Active: Take control of any enemy champion visible on the map. The effect ends if your champion is killed.


Hard countered by Karthus.


Not a lot Karthus can do about this when he's Mind Controlled.


he just has to hit six before you get 3k and then never show himself.

Or be JUNGLE KARTHUS
It's your boy Guzma!
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
November 10 2012 03:46 GMT
#5577
On November 10 2012 12:34 Sermokala wrote:
now your about 3.3k into your gold build (with merc treads) and you've gotten yourself into a mid game where you don't feel that tanky you don't feel that much dps with little utility to help anyone else in a team fight other then a snare.

At lvl 13 his base mana pool gives him basically ~100 AP looking at the mana % damage conversion and comparing that to the AP ratios on similarly spammable abilities
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-11-10 03:52:17
November 10 2012 03:51 GMT
#5578
On November 10 2012 12:43 UniversalSnip wrote:
Show nested quote +
On November 10 2012 12:39 Seuss wrote:
On November 10 2012 11:26 Sufficiency wrote:
On November 10 2012 11:23 Seuss wrote:
Monte's Ante (3141g)
-200 Armor
-200 Magic Resistance
-99% Health
Unique Active: Take control of any enemy champion visible on the map. The effect ends if your champion is killed.


Hard countered by Karthus.


Not a lot Karthus can do about this when he's Mind Controlled.


he just has to hit six before you get 3k and then never show himself.


And I can just buy the item after I spot him with CV. :3
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-11-10 04:05:04
November 10 2012 03:54 GMT
#5579
On November 10 2012 12:51 Seuss wrote:
Show nested quote +
On November 10 2012 12:43 UniversalSnip wrote:
On November 10 2012 12:39 Seuss wrote:
On November 10 2012 11:26 Sufficiency wrote:
On November 10 2012 11:23 Seuss wrote:
Monte's Ante (3141g)
-200 Armor
-200 Magic Resistance
-99% Health
Unique Active: Take control of any enemy champion visible on the map. The effect ends if your champion is killed.


Hard countered by Karthus.


Not a lot Karthus can do about this when he's Mind Controlled.


he just has to hit six before you get 3k and then never show himself.


And I can just buy the item after I spot him with CV. :3

Too risky. Just play TF instead.

On November 10 2012 12:46 xes wrote:
Show nested quote +
On November 10 2012 12:34 Sermokala wrote:
now your about 3.3k into your gold build (with merc treads) and you've gotten yourself into a mid game where you don't feel that tanky you don't feel that much dps with little utility to help anyone else in a team fight other then a snare.

At lvl 13 his base mana pool gives him basically ~100 AP looking at the mana % damage conversion and comparing that to the AP ratios on similarly spammable abilities

I actually never considered the base mana giving damage. I think it's offset by his low Q base damage but then again Q has a relatively short cd.

Ryze has an abysmal showing in tournaments with very low win rates there. I never felt he was strong when I played him but most people swear by ryze being really tanky and damaging. Whether ryze is strong or nor, I think a major problem with this reasoning is that tankiness comes at a cost. No item just gives pure mana so when ryze builds frozen heart, he's spending part of his gold on tankiness. He'd get more damage from archangels or RoA than other AP's but saying frozen heart just gives him damage is a lie.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 10 2012 03:55 GMT
#5580
On November 10 2012 12:54 obesechicken13 wrote:
Show nested quote +
On November 10 2012 12:51 Seuss wrote:
On November 10 2012 12:43 UniversalSnip wrote:
On November 10 2012 12:39 Seuss wrote:
On November 10 2012 11:26 Sufficiency wrote:
On November 10 2012 11:23 Seuss wrote:
Monte's Ante (3141g)
-200 Armor
-200 Magic Resistance
-99% Health
Unique Active: Take control of any enemy champion visible on the map. The effect ends if your champion is killed.


Hard countered by Karthus.


Not a lot Karthus can do about this when he's Mind Controlled.


he just has to hit six before you get 3k and then never show himself.


And I can just buy the item after I spot him with CV. :3

Too risky. Just play TF instead.


I was assuming he'd be banned, but he's certainly the best choice.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
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