Get ahead top lane, buy this, other guy can do absolutely NOTHING. You move faster than them, can permaslow them, AND to prep for allin you just pop in and then go if it's safe.
[Patch 1.0.0.150: Shadow Isles] General Discussion - Page…
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Amui
Canada10567 Posts
Get ahead top lane, buy this, other guy can do absolutely NOTHING. You move faster than them, can permaslow them, AND to prep for allin you just pop in and then go if it's safe. | ||
Requizen
United States33802 Posts
On November 10 2012 11:00 Simberto wrote: Is this one real? It sounds horribly overpowered, especially considering the pricepoint. Yeah, builds into Imba Swordchucks (200g + 2 Omnicient Daggers) +70 AD +50% MS Unique Passive - You slow nearby enemy's Movement Speed by 20% Unique Passive - Reveal: There is no fog of war | ||
SnK-Arcbound
United States4423 Posts
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onlywonderboy
United States23745 Posts
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Simberto
Germany11330 Posts
If "free ward" item goes through similar to this, i'd assume that there will be a better way of antiwarding then the risky oracles, as if that is not the case, you basically condemn the jungler to farming and trying to contest objectives, and maybe ganking very early before wards are out, because after you got 2-3 of those on your team pretty much all of the map will be warded. I don't really think the game needs to be more passive. | ||
Slayer91
Ireland23335 Posts
On November 10 2012 11:03 Requizen wrote: Yeah, builds into Imba Swordchucks (200g + 2 Omnicient Daggers) +70 AD +50% MS Unique Passive - You slow nearby enemy's Movement Speed by 20% Unique Passive - Reveal: There is no fog of war confirmed on saintvicious' stream | ||
sob3k
United States7572 Posts
On November 10 2012 11:06 SnK-Arcbound wrote: My best guess is they really want early aggression and not having the jungler ruin all the fun. Montok's Lance (2200 Gold) +40 Attack Damage +20% Cooldown Reduction +40 Tenacity Unique Active - Slows target champion movement speed by 50% for 3 seconds and reveals them for 3 minutes (900 range). 120 second cooldown. Unique Active - Instantly returns your champion to the nearest friendly turret. 40 second cooldown. | ||
Chiharu Harukaze
12112 Posts
On November 10 2012 11:20 sob3k wrote: Montok's Lance (2200 Gold) +40 Attack Damage +20% Cooldown Reduction +40 Tenacity Unique Active - Slows target champion movement speed by 50% for 3 seconds and reveals them for 3 minutes (900 range). 120 second cooldown. Unique Active - Instantly returns your champion to the nearest friendly turret. 40 second cooldown. Now you're not even trying. 3 min reveal on 2 min CD. Really...? | ||
Craton
United States17233 Posts
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Seuss
United States10536 Posts
-200 Armor -200 Magic Resistance -99% Health Unique Active: Take control of any enemy champion visible on the map. The effect ends if your champion is killed. | ||
Alaric
France45622 Posts
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Sufficiency
Canada23833 Posts
On November 10 2012 11:23 Seuss wrote: Monte's Ante (3141g) -200 Armor -200 Magic Resistance -99% Health Unique Active: Take control of any enemy champion visible on the map. The effect ends if your champion is killed. Hard countered by Karthus. | ||
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TheYango
United States47024 Posts
On November 10 2012 10:46 UniversalSnip wrote: Simple math on spirit stone, it's about 300 gold under cost - in other words, you pay as much for the gold generation as with the gp/10s - and treating wards as 75 gold each it generates about 60% more value. So... yeah. On the other hand, generating wards definitely isn't as good as generating an equivalent value of gold, simply because you can spend the gold on wards or anything else you like. The thing is, it's practically speaking more than 60% more value because of Oracles through wards getting de-warded. So it's more than 2 wards every 3 minutes. | ||
Alaric
France45622 Posts
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overt
United States9006 Posts
I fully plan on doing Tiamat rush on numerous champions with the new Tiamat. I'll probably build other random bullshit too because why not. | ||
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TheYango
United States47024 Posts
On November 10 2012 11:32 overt wrote: Whenever the item changes/jungle changes patch hits I'm gonna predict that games will be completely hilarious with people just buying random shit. Basically what happens whenever a new DotA patch hits. | ||
1ntrigue
Australia948 Posts
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UniversalSnip
9871 Posts
On November 10 2012 11:30 TheYango wrote: The thing is, it's practically speaking more than 60% more value because of Oracles through wards getting de-warded. So it's more than 2 wards every 3 minutes. good point. I'm actually curious if oracles is still going to be around. | ||
Craton
United States17233 Posts
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overt
United States9006 Posts
On November 10 2012 11:33 TheYango wrote: Basically what happens whenever a new DotA patch hits. To me that sounds very exciting though. I kind of wish Riot would patch less and do big changes more often. Game gets stale when I never have to alter my build on lots of champions for literally years. Also, from the jungle changes and this sightsone thing I think Riot wants the jungler to be a farm machine and rarely gank lanes to encourage more aggression during lane phase. Which is good news for aggressive laners and bad news for pussy assholes like Karthus. | ||
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