[Patch 1.0.0.150: Shadow Isles] General Discussion - Page…
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Artok
Netherlands2219 Posts
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Alaric
France45622 Posts
It's quite infuriating because I don't want to support FeaR when they do such bullshit, and they rob us of a potential good/beautiful game with it. Lose-lose. | ||
OutlaW-
Czech Republic5053 Posts
just shows how hard the others carry him | ||
Artok
Netherlands2219 Posts
On November 08 2012 14:38 Alaric wrote: I dunno. I mean, what's annoying with those games is that I can't even say "CLG.na played good", it's just "FeaR had it and they decided that CLG.na shouldn't need to try and make a comeback, and gave it to them freely". Can't find it beautiful when it's so twisted by the mediocrity of one team's plays. often these silly mistakes are forced by enemy team and to be fair, all of the na teams look quite mediocre, but i believe that clg.na has been improving a lot lately and in a month or two could become really strong ^^. | ||
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onlywonderboy
United States23745 Posts
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OutlaW-
Czech Republic5053 Posts
On November 08 2012 14:41 onlywonderboy wrote: Man, Fear looks so strong at times, but when they are on a negative tilt they tilt hard. i feel like thats because they have no super strong personality that brings them together and stops them from doing stupid shit individually, they are all good players, so they usually do well unless the game drags out like this | ||
VirgilSC2
United States6151 Posts
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Koenig99
Canada904 Posts
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Nabes
Canada1800 Posts
On November 08 2012 14:43 Koenig99 wrote: Crs got 2-0ed by CLGBlack. w.t.f. Looks like they gotta invite another washed up pro NA player | ||
BlackPaladin
United States9316 Posts
On November 08 2012 14:47 Nabes wrote: Looks like they gotta invite another washed up pro NA player Better bench Loco. Crs Locodoco here we come. | ||
TheSinisterRed
United States1546 Posts
On November 08 2012 14:22 obesechicken13 wrote: That's actually pretty funny ![]() I have nothing against the math itself but monkey king's ult has too good of a max scaling to use as a baseline of all bruisers. I haven't checked the math though. Last time I talked about GA, a few days later there was an announcement of it getting nerfed. It probably wasn't me that caused it but now I'm paranoid about sharing. Also you mention 16 damage on dorans blade. Is dblade getting a nerf? I understand the point he is making, and it is a good point, Riot doesn't seem to have a full grasp of what this might do, but nothing is set in stone yet so hopefully things will change. The only problem I have with that scenario is that I don't see anything after Wukong's ult hitting Singed. You just pop ult, flip them, and huehuehue away. ![]() | ||
Shivaz
Canada1783 Posts
On November 08 2012 14:47 Nabes wrote: Looks like they gotta invite another washed up pro NA player clg black with 2 players that are not even on the team at that, al yoda and brunch u, lol...... | ||
Tooplark
United States3977 Posts
On November 08 2012 14:20 gtrsrs wrote: + Show Spoiler [math party] + actually to snowball on what i was saying i don't really think xypherous really understands the changes too well based on this post: question asker Quote: How to win as wukong? Just rune and mastery for as much flat armor penetration as you possibly can, and get Black cleaver after picking up an armor pen item. 140 armor bruiser giving your team problems? NOPE. SUFFER ALL TEH DAMAGES xypherous Well - Yeah. But then you run up into a 3k HP Mundo/Singed with 80~ armor and massive regeneration and you're like 'Wait a second, you didn't build any armor! ABORT. ABORT. I REGRET EVERYTHING.' bruiser champions already have *insane* values on their skills AND usually extra benefit on them. wukong Q and ult scale incredibly and his ult especially does unbelievably high amounts of base damage (after level 6... at 16 for example, 800 + 4.8 AD). riven's skills all have huge scaling *and* high base values. garen's E? 360 + 3.3 AD. xypherous, be real with me. you think that a wukong doing true damage to a singed with 3k HP and "massive regeneration" is going to abort mission running into a singed that he can probably kill with 1 round of abilities? let's find out just bullshitting some numbers, let's call wukong level 16 with 111.2 base AD from levels/masteries, 45 AD from BC, and 16 AD from 2 d-blades. this is assuming he makes it to level 16 with virtually no farm, and only 1 item. his build is gonna cost about 4200g with boots1. 41 arpen from runes, masteries, and BC. 10% arpen from items and up to 30% ArmRed from BC for a total of 37% reduction(? part reduction, part penetration, should not bring singed to -armor) at the peak. singed at 16 is gonna have 1717 base health, 233 bonus health from passive, 74 base armor (so he's got only 6 additional armor based on xyph's example, let's say from masteries, no armor runes whatsoever). we can deduce that this singed probably has warmog's maxed out at 1270 HP, to give him 3220 flat HP and 40hp5 (on top of his base 16hp5 for a total of 56hp5). and i guess no other items? boots, deathcap maybe? 3000 for warmog's and 3600 for deathcap and 350 for boots 1 for about 7000g. he's reasonably more farmed than wukong. SO wukong will W to get close to singed without letting him get away, and start his combo with 1 auto attack for 172.2 base damage which will apply 131.5 damage with singed's armor having 49 reduced on hit 1 (and reduce his armor another 5% for BC) he'll immediately apply his Q over the course of 0.1 seconds. his Q will do 150 (+189.4 bonus) or 339.42 base damage, and apply 30% reduction on the same hit (as well as 5% reduction from BC). singed's armor is already at only 4.36 so the Q deals 325.2 damage he'll now immediatly hit his R and for the sake of calculations we're just going to call singed's armor 0 for the rest of the calculation because it's essentially 0 until the last second of the combo where it bounces back up slightly. wukong gets 800 damage (+826.46 from bonus AD) flat damage from ult. he does 1626.46 damage over his ult (4s). he tosses his ignite onto singed for 370 damage during the ult. over this time, singed's "massive regeneration" has healed him 28 + 28(0.5) or 42hp if the ignite was thrown on after 2s. wukong throws another auto attack (157.5 damage, singed's armor is back up to 9 after Q wears off) and then his E for 240 (+ 89 from bonus AD) or a total of 329 and one last auto for another 157.5. his Q's cooldown is actually up by now, but i said 1 round of spells. total damage dealt by wukong is 131.5 + 325.2 + 1626.46 + 157.5 + 329 + 157.5 + 370 - 42 = 3055.16 damage singed had 3220 HP, so after a 5.5s combo (one round of spells and 3 auto attacks, with another spell queued up and ready to go) singed is left with 164.84 HP wukong's next Q will kill singed OR wukong's next auto attack will leave singed with 9 hp. wukong's clone will kill singed a minion will kill singed lol it's clear that RIOT just doesn't understand the scope of the changes. building HP to counter their armor pen? you kidding me xyph? bruisers have insane base damages and all their skills can apply %armor reduction now (and cc, bonus AS boosts, position changes, shields, etc etc etc). "massive regeneration" when every champ since season 1 ended has had gigantic burst damage? name a champ that has come out since skarner that doesn't do 90% of their damage in the first 3s of their combo. (jk don't cause i don't want to invalidate my point with something so small) "massive regeneration" hasn't been a real thing outside of laning since like 3 warmog nerfs ago. these changes are really going to change the game. again, for bad or for good i'm not sure. i'm excited to see an "everything is OP" version of LoL rather than "nerf everything" version that we have now but i am not convinced that this is the way to do it inb4someoneprovesmymathcompletelywrongh4h4h4 Maybe we'll see health items getting return buffs now. Remember back in beta when everything gave like 2x as much health as it does now and all the MR items except BVeil sucked, so you'd actually see people running around with like three giant's belts and/or sunfires and a neg cloak? | ||
Irave
United States9965 Posts
On November 08 2012 14:48 BlackPaladin wrote: Better bench Loco. Crs Locodoco here we come. No way, Loco should bench himself and ad for EG. | ||
cLutZ
United States19573 Posts
On November 08 2012 14:49 TheSinisterRed wrote: I understand the point he is making, and it is a good point, Riot doesn't seem to have a full grasp of what this might do, but nothing is set in stone yet so hopefully things will change. The only problem I have with that scenario is that I don't see anything after Wukong's ult hitting Singed. You just pop ult, flip them, and huehuehue away. ![]() Well a smart monkey would mix in a phage, imo. | ||
arb
Noobville17920 Posts
On November 08 2012 14:51 Tooplark wrote: Maybe we'll see health items getting return buffs now. Remember back in beta when everything gave like 2x as much health as it does now and all the MR items except BVeil sucked, so you'd actually see people running around with like three giant's belts and/or sunfires and a neg cloak? Remember when you'd see people walking around with boots 2 and 5 sunfire capes. me too good times | ||
Chrispy
Canada5878 Posts
Game just wont be the same without them. | ||
MooMooMugi
United States10531 Posts
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spellsy
United States418 Posts
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Owned Noob
United States731 Posts
On November 08 2012 15:44 spellsy wrote: clg.na is looking surprisingly good - that or most of the NA teams are in slump (fear, orb, crs, etc. ) clg, even at their worst (the mlg with hotshotgg jungle and hazzard), is better than every single na team besides arguably tsm and dig. even then, they destroyed dig in losers bracket and went 3-3 with tsm in finals. they really are just a step above na competition for some reason. | ||
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