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[Patch 1.0.0.150: Shadow Isles] General Discussion - Page…

Forum Index > LoL General
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Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
November 04 2012 22:51 GMT
#4021
that vayne hurts now
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
Alaric
Profile Joined November 2009
France45622 Posts
November 05 2012 01:29 GMT
#4022
So apparently I'm a honorable opponent now... haven't received any notification, nor did I get honor for that at my last game I believe. Uh. ôo
Cant take LMS hipsters serious.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
November 05 2012 01:35 GMT
#4023
On November 05 2012 10:29 Alaric wrote:
So apparently I'm a honorable opponent now... haven't received any notification, nor did I get honor for that at my last game I believe. Uh. ôo


You get the notification after logging in. Also, you only get +honor notifications when you leave the end game screen, if someone is on the endgame screen longer than you and honors you after you left, you won't be notified until the next time you leave an endgame screen or after logging in again.
Jumbled
Profile Joined September 2010
1543 Posts
Last Edited: 2012-11-05 01:52:50
November 05 2012 01:46 GMT
#4024
On November 05 2012 03:15 sylverfyre wrote:
Show nested quote +
On November 05 2012 03:00 MooMooMugi wrote:
Flat mana regen is better for levels 1-9 I believe then the per level mana regen seals start beating them

They break even at level 7.

Seal 0.065 / level vs. 0.41 (Level 6.3 breakeven point. Less at 6, more at 7.)
Glyph 0.055 / level vs. 0.31 (level 5.6 breakeven point.)

Thing is, mana regen is one of the few things where this is worthwhile tradeoff to go per level. Most characters aren't going to burn through all their mana pre-6, and if you're trying to avoid buying a mana item through your runes, the per levels are going to be more effective. Either glyphs or seals can work well for this.

Remember that level 7 is only the break-even point in terms of your mana-regen rate. You won't break even on total mana regained until well after hitting level 7.

And one other interesting thing:
Per lvl mana regen glyphs are 85% as effective as seals, but flat mana regen glyphs are only 76% as effective as the seals.
thenexusp
Profile Joined May 2009
United States3721 Posts
November 05 2012 01:49 GMT
#4025
+ Show Spoiler [mlg] +
2xlift x locodoco porno countdown: 4/5
JokerSan
Profile Joined April 2005
United States306 Posts
November 05 2012 01:58 GMT
#4026
FINALLY made it to 1850. As soon as I hit the threshold, all motivation disappeared. Basically doing nothing but trolling and picking new champs in ranked now.
LoL: Soles | forever 1600
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
November 05 2012 02:14 GMT
#4027
So happy the Season 3 Path to Pro might turn around the importance of solo q to ranked 5s.
Hey! How you doin'?
Alaric
Profile Joined November 2009
France45622 Posts
November 05 2012 02:30 GMT
#4028
On November 05 2012 10:58 JokerSan wrote:
FINALLY made it to 1850. As soon as I hit the threshold, all motivation disappeared. Basically doing nothing but trolling and picking new champs in ranked now.

Just pulled back over 1400. Does it end "on November 6th" with thursday included or not? If it is, well maybe if I can get lucky as hell I'll beat 1500. I don't have the level anyway, won the last one with good teamwork but I didn't carry in any sense of the term (meh Viktor lategame, especially when the enemy AD is smart and stays in the back shredding your frontline while Irelia dives yours).
Cant take LMS hipsters serious.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
November 05 2012 02:32 GMT
#4029
Anyone else here think Karthus should be reworked or removed from the game?

I'ts has nothing to do with whether or not he's overpowered or underpowered, I'll leave that up to pro players, but his kit is completely awful from a game design standpoint. He's put together in such a way that there is no counterplay to him, If you ignore him he does massive damage to everyone on the team, if you focus him he does basically the exact same amount of damage. As long as he stays with the team there is nothing you can do to mitigate him at all, especially after zhonyas. His ult which is supposed to have this long channel, he's given it for free after he dies. So by killing him early you are actually increasing his upfront damage, not to mention that his wall will do its thing regardless of his status.

He's just terribly designed.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
XenOmega
Profile Blog Joined December 2010
Canada2822 Posts
November 05 2012 02:33 GMT
#4030
missing 1 for a small scrim. Anyone interested? (being decent is nice ^^ Being great is better ^^)
JokerSan
Profile Joined April 2005
United States306 Posts
November 05 2012 02:36 GMT
#4031
Ok I'll play. My game name is Soles.
LoL: Soles | forever 1600
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-11-05 02:37:56
November 05 2012 02:37 GMT
#4032
On November 05 2012 11:32 sob3k wrote:
Anyone else here think Karthus should be reworked or removed from the game?

I'ts has nothing to do with whether or not he's overpowered or underpowered, I'll leave that up to pro players, but his kit is completely awful from a game design standpoint. He's put together in such a way that there is no counterplay to him, If you ignore him he does massive damage to everyone on the team, if you focus him he does basically the exact same amount of damage. As long as he stays with the team there is nothing you can do to mitigate him at all, especially after zhonyas. His ult which is supposed to have this long channel, he's given it for free after he dies. So by killing him early you are actually increasing his upfront damage, not to mention that his wall will do its thing regardless of his status.

He's just terribly designed.


Some people argue that he is the most unique character in a moba game due to the way his passive works.

Also he can't move once he dies. You just walk around him.
https://twitter.com/SufficientStats
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
November 05 2012 02:39 GMT
#4033
On November 05 2012 11:32 sob3k wrote:
Anyone else here think Karthus should be reworked or removed from the game?

I'ts has nothing to do with whether or not he's overpowered or underpowered, I'll leave that up to pro players, but his kit is completely awful from a game design standpoint. He's put together in such a way that there is no counterplay to him, If you ignore him he does massive damage to everyone on the team, if you focus him he does basically the exact same amount of damage. As long as he stays with the team there is nothing you can do to mitigate him at all, especially after zhonyas. His ult which is supposed to have this long channel, he's given it for free after he dies. So by killing him early you are actually increasing his upfront damage, not to mention that his wall will do its thing regardless of his status.

He's just terribly designed.


Yeah, I too think he is a horrible champ. I mean, in Dota you head zeus and his global ulti was annoying as well. But the fact that karthus can cast after he is dead is just stupid, as you said. Focus him or not, it doesnt make a big difference in team fights.
I usually ban him, i hate these kind of heros. Panth/tf/shen ultis are ok, but Karthus is just r -> win. woho. On lane you spam q. Woho. Woho.

Woho fuck this, banned
"jk CLG best mindgames using the baron to counterthrow" - boesthius
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-11-05 02:42:33
November 05 2012 02:40 GMT
#4034
On November 05 2012 11:32 sob3k wrote:
Anyone else here think Karthus should be reworked or removed from the game?

I'ts has nothing to do with whether or not he's overpowered or underpowered, I'll leave that up to pro players, but his kit is completely awful from a game design standpoint. He's put together in such a way that there is no counterplay to him, If you ignore him he does massive damage to everyone on the team, if you focus him he does basically the exact same amount of damage. As long as he stays with the team there is nothing you can do to mitigate him at all, especially after zhonyas. His ult which is supposed to have this long channel, he's given it for free after he dies. So by killing him early you are actually increasing his upfront damage, not to mention that his wall will do its thing regardless of his status.

He's just terribly designed.

Wait, so because the decision of whether or not you should kill him in a give fight is unclear, highly situational, and depends a lot on a player's situational awareness and game knowledge, he has "no counterplay" and should be removed? Decision-making should be easy, binary, no-brainers at all levels of the game?

You've gotta be fucking shitting me...

90% of situations where the "no counterplay" argument is used involve scenarios where players demonstrate poor foresight, game sense, and situational awareness, rather than situations that are actually "no counterplay".
Moderator
jadoth
Profile Joined December 2011
694 Posts
November 05 2012 02:41 GMT
#4035
On November 05 2012 11:32 sob3k wrote:
Anyone else here think Karthus should be reworked or removed from the game?

I'ts has nothing to do with whether or not he's overpowered or underpowered, I'll leave that up to pro players, but his kit is completely awful from a game design standpoint. He's put together in such a way that there is no counterplay to him, If you ignore him he does massive damage to everyone on the team, if you focus him he does basically the exact same amount of damage. As long as he stays with the team there is nothing you can do to mitigate him at all, especially after zhonyas. His ult which is supposed to have this long channel, he's given it for free after he dies. So by killing him early you are actually increasing his upfront damage, not to mention that his wall will do its thing regardless of his status.

He's just terribly designed.


Displacement, exhaust, longish range burst them disengage and shutting him down in lane is enough counter play I think.
Simberto
Profile Blog Joined July 2010
Germany11920 Posts
November 05 2012 02:45 GMT
#4036
On November 05 2012 11:41 jadoth wrote:
Show nested quote +
On November 05 2012 11:32 sob3k wrote:
Anyone else here think Karthus should be reworked or removed from the game?

I'ts has nothing to do with whether or not he's overpowered or underpowered, I'll leave that up to pro players, but his kit is completely awful from a game design standpoint. He's put together in such a way that there is no counterplay to him, If you ignore him he does massive damage to everyone on the team, if you focus him he does basically the exact same amount of damage. As long as he stays with the team there is nothing you can do to mitigate him at all, especially after zhonyas. His ult which is supposed to have this long channel, he's given it for free after he dies. So by killing him early you are actually increasing his upfront damage, not to mention that his wall will do its thing regardless of his status.

He's just terribly designed.


Displacement, exhaust, longish range burst them disengage and shutting him down in lane is enough counter play I think.


Lies. There is nothing you can do, once Karthus is picked, his side wins. It is known.
XenOmega
Profile Blog Joined December 2010
Canada2822 Posts
November 05 2012 02:48 GMT
#4037
On November 05 2012 11:36 JokerSan wrote:
Ok I'll play. My game name is Soles.


you refused invite
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
November 05 2012 02:48 GMT
#4038
On November 05 2012 11:45 Simberto wrote:
Show nested quote +
On November 05 2012 11:41 jadoth wrote:
On November 05 2012 11:32 sob3k wrote:
Anyone else here think Karthus should be reworked or removed from the game?

I'ts has nothing to do with whether or not he's overpowered or underpowered, I'll leave that up to pro players, but his kit is completely awful from a game design standpoint. He's put together in such a way that there is no counterplay to him, If you ignore him he does massive damage to everyone on the team, if you focus him he does basically the exact same amount of damage. As long as he stays with the team there is nothing you can do to mitigate him at all, especially after zhonyas. His ult which is supposed to have this long channel, he's given it for free after he dies. So by killing him early you are actually increasing his upfront damage, not to mention that his wall will do its thing regardless of his status.

He's just terribly designed.


Displacement, exhaust, longish range burst them disengage and shutting him down in lane is enough counter play I think.


Lies. There is nothing you can do, once Karthus is picked, his side wins. It is known.


sob3k has spoken.

We now know who Cloud9157's high elo friend is.
Hey! How you doin'?
thenexusp
Profile Joined May 2009
United States3721 Posts
November 05 2012 03:02 GMT
#4039
What about kat? Her daggers do magic damage. that makes no sense at all.
Simberto
Profile Blog Joined July 2010
Germany11920 Posts
November 05 2012 03:06 GMT
#4040
They are magic daggers, duh.
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