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[Patch 1.0.0.150: Shadow Isles] General Discussion - Page…

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ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
November 05 2012 03:53 GMT
#4061
that would be hard-- bruiser items (as we saw in new TT) are really, really strong.
(╯°□°)╯︵ ┻━┻
iCanada
Profile Joined August 2010
Canada10660 Posts
November 05 2012 03:55 GMT
#4062
On November 05 2012 12:09 Alaric wrote:
Looking at Zed, I find his kit kinda awkward, because his "burst" is, assuming ult+W setup so all spells hit the target thrice:
AD (ult) + 460 + 2.0 bonus AD (Q + 50% damage Q twice) + 180 + 0.9 bonus AD (E) = 640 + 2.9 bonus AD + total AD.
When factoring in his ult it does (assuming level 16) 1.5 AD + 4.35 bonus AD + 960 damage.
It's a bit more if you manage to proc his passive with that burst (which may very well be possible during the early/mid game, but won't once his targets have some HP/armor seeing how we consider the case where he procs it before the mark explodes), with up to 12% of the target's max health, closer to 6-8% lategame as it is mostly magic damage and he won't build any MPen.

For some comparison, the burst from other AD burst casters (I'm not really going to count Rengar in, since he's often built tanky now, and he automatically wins with his 450 + 5 total AD if you manage your ferocity for a double Empowered Q on his ult, even before factoring W/E in; Kha'Zix wins automatically on an isolated target, otherwise he does a bit less burst, which is what interests us here, and a bit to a lot more over a few seconds with his ult for passive resets):

Talon: 1020 + 4.5 bonus AD + AD, can possibly add 1 AD ratio if he does aa->Q. Doesn't take the amplification from his passive and E into account, and a lot of it is in a respectable AoE.

Pantheon: 545 + 5.0 bonus AD (+ 650 + 1.5 AP magic) + AD, adding one auto if he goes W->auto->E->Q (or Q->E), with a big chunk of the physical damage in AoE, and considering that he'll miss most of the magic damage (500) if he queues up another spell during his fall (from what I've noticed, his ult does no damage nor does it slow if you queue up a spell as Pantheon doesn't play the landing animation).

I'm not saying that Zed's damage is too low, of course, but it feels, when you look at his numbers, kinda low because his ultimate plays such a huge part in it, as gap closer, tool for enhancing his burst, and main part of said burst.
If you take away the ultimate (and thus damage equivalent to 1 AD + 50% of his Q damage from the basic burst), he feels pretty underwhelming, kinda like Xerath.
Of course he still has harassment tools like his Q, which Rengar lacks, and escape tools, which Talon and Pantheon lack outside of their ults (they can use their jumps, but it's awkward as they need to jump to an hostile target, which must be a champ in Panth's case), but it leaves me wondering about the way he's going to be played when his ult is on cooldown.

Also the lack of sustain or defensive steroids, while good (see Rengar and Kha'Zix, or even Diana... ), make him seem frail in the jungle. From what I've seen so far he can't really jungle off of dblades the way Nocturne, Riven, Lee Sin can, and a wriggles doesn't go too well with his kit I feel.

I'm stil curious because his kit seems fun and interesting, but the numbers making his ult so essential and the way his kit goes with jungling leave me wondering.


That was my impression as well... I played him in a bots game and he just felt... underwhelming. Not to say he is bad, its possible I just dont get him as a champion, but it took me 20 minutes to go legendary in a 1v2 lane as an assassin in a bots game.

As an assassin I felt like I had very minimal kill potential unless my ult was up, and even then it was only an assassinate one target thing... which as an assassin having twice as much gold as my god aweful automated opponents just isn't that good.

It also felt rather difficult to properly set up double damage skills with shadows. I dunno, his kit is theoretically really cool, but it just seems lacking to me. No CC, mediocre damage. I dont see draw to play him over Talon, Akali, Diana, Kass, or even Pantheon aside from "wtf sick jukes!" in which case might as well play LB or Shaco,
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-11-05 03:58:15
November 05 2012 03:57 GMT
#4063
On November 05 2012 12:53 ticklishmusic wrote:
that would be hard-- bruiser items (as we saw in new TT) are really, really strong.


I doubt it's as unrealistic as it seems. We think of a lot more things as being embedded in the design of the game than actually are.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
November 05 2012 04:00 GMT
#4064
On November 05 2012 12:34 Djin)ftw( wrote:
Show nested quote +
On November 05 2012 12:22 Zdrastochye wrote:
On November 05 2012 12:10 sob3k wrote:
On November 05 2012 11:40 TheYango wrote:
On November 05 2012 11:32 sob3k wrote:
Anyone else here think Karthus should be reworked or removed from the game?

I'ts has nothing to do with whether or not he's overpowered or underpowered, I'll leave that up to pro players, but his kit is completely awful from a game design standpoint. He's put together in such a way that there is no counterplay to him, If you ignore him he does massive damage to everyone on the team, if you focus him he does basically the exact same amount of damage. As long as he stays with the team there is nothing you can do to mitigate him at all, especially after zhonyas. His ult which is supposed to have this long channel, he's given it for free after he dies. So by killing him early you are actually increasing his upfront damage, not to mention that his wall will do its thing regardless of his status.

He's just terribly designed.

Wait, so because the decision of whether or not you should kill him in a give fight is unclear, highly situational, and depends a lot on a player's situational awareness and game knowledge, he has "no counterplay" and should be removed? Decision-making should be easy, binary, no-brainers at all levels of the game?

You've gotta be fucking shitting me...

90% of situations where the "no counter-play" argument is used involve scenarios where players demonstrate poor foresight, game sense, and situational awareness, rather than situations that are actually "no counterplay".


No, its only unclear because it doesn't matter which option you choose.

Some of you obviously have poor reading comprehension, I specifically said I don't judge him OP or UP. He's not a free win. Obviously the best way to beat him is to shut him down early game, so his damage although unmitigateable is weak. But from a game design perspective this is a really a touchy balancing mechanic. Power curves are fine to an extent but I think most of us would be against adding superweapons or other such units to SC or other games whose only counterplay is to prevent them being made, because regardless of whether or not they have a huge effect on balance due to their difficulty to acquire or overcosting, they actually are pretty boring and frustrating to play with. This is because they are actually a really simple and boringly binary mechanic compared to well designed unit relationships with more options available to the player.

I wish the option to engage on him, kill him and then disengage was more viable, as that would be interesting and result in complex play to prevent or perform. But right now unless you have a xerath who is fed enough to one shot him with ult, his wall will totally shutdown your disengage which makes it a terrible option unless he is awful.


What an ignorant statement given the state of ZvP in SC2.


or ZvT xD


the mlg infection. balance complaints in LoL GD XD
Remember, no matter where you go, there you are.
TheYango
Profile Joined September 2008
United States47024 Posts
November 05 2012 04:01 GMT
#4065
On November 05 2012 12:50 UniversalSnip wrote:
It seems like it would be better to alleviate that by making glass cannon builds less attractive through itemization changes than addressing a systemic issue on a champion by champion basis, but the point is well taken. Karthus certainly isn't solving the problem you describe by being the way he is, though, just exploiting it.

It's more or less both a champion design issue and an itemization issue, insofar as you don't want to to totally phase out the glass cannon DPS items also. If you want them to remain viable when the circumstances allow for them, then you have to address the issue on the gameplay end as well.

The role of ranged AP and AD isn't going to change--maximize physical/magical damage dealt while making use of range and positioning to minimize the need for damage mitigation. The thing is that the quality of peeling/CC, coupled with the huge number of escape skills available to ranged damage dealers currently means that aside from a few wide range CCs or initiation spells, the threat to a ranged damage dealer can be minimized and contained through the use of single defensive items (e.g. GA, Zhonya, QSS). It creates the ranged/melee damage disparity discussed, while also making a lot of these mixed offense/defense items like RoA or Rylai's fairly niche buys as far as ranged champs are concerned.

While you could address this on the itemization end to make these options more enticing, I don't think this is the best option--so long as there is no NEED for ranged to itemize more defense than they do now, increasing the appeal of these semi- or full-defensive items for them isn't going to make them buy them unless you overbuff their cost-effectiveness to the point of obsoleting current DPS or survivability item options, which is problematic in its own way. Instead, token threats like Karthus ultimate that force some defensive itemization, but also do not crush the ranged DPS roles on the whole can encourage such defensive itemization.
Moderator
Craton
Profile Blog Joined December 2009
United States17294 Posts
November 05 2012 04:01 GMT
#4066
Ori being so picked right now has a lot to do with the added tether range to E and the ability to combo e+ult on an initiator. She also happens to be a generally safe pick for a solo lane. Karthus still has an extraordinarily high pick rate across recent tournaments, despite it.
twitch.tv/cratonz
TheYango
Profile Joined September 2008
United States47024 Posts
November 05 2012 04:05 GMT
#4067
It's also somewhat amusing that Karthus is also one of the APs that makes the most use of those mixed offense/defense items like RoA that are eschewed by other APs.
Moderator
thenexusp
Profile Joined May 2009
United States3721 Posts
November 05 2012 04:08 GMT
#4068
once a karthus got really fed in some casual 5v5 game but he was the only person on their team who had any skill at all, so our entire team built a zhonya's

it was fun
Tal
Profile Blog Joined May 2004
United Kingdom1018 Posts
November 05 2012 04:08 GMT
#4069
I think Karthus is basically balanced, but I just don't enjoy playing against him, particularly at my low level, because he nearly always gets fed enough to be a nightmare in the endgame. I wish his ult did less damage when cast after death.
It is what you read when you don't have to that determines what you will be when you can't help it.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2012-11-05 04:24:55
November 05 2012 04:09 GMT
#4070
On November 05 2012 12:55 iCanada wrote:
That was my impression as well... I played him in a bots game and he just felt... underwhelming. Not to say he is bad, its possible I just dont get him as a champion, but it took me 20 minutes to go legendary in a 1v2 lane as an assassin in a bots game.

As an assassin I felt like I had very minimal kill potential unless my ult was up, and even then it was only an assassinate one target thing... which as an assassin having twice as much gold as my god aweful automated opponents just isn't that good.

It also felt rather difficult to properly set up double damage skills with shadows. I dunno, his kit is theoretically really cool, but it just seems lacking to me. No CC, mediocre damage. I dont see draw to play him over Talon, Akali, Diana, Kass, or even Pantheon aside from "wtf sick jukes!" in which case might as well play LB or Shaco,

A thing that may play into it is the way his ult functions: it's basically an execution move, but with a built-in delay. So when you use it you tell your opponent that you're going all-in, and amongst the pros is the fact that once you know you've done enough that the mark will kill your target, you can withdraw (which on top of being badass is supposed to be kinda safe for experimented players, but the duration is still only 3 seconds in the end).
But it if happens then you also have to account for the opposing team to have shields or heals of some kind, hence I've seen a lot of people use it as a standard gap closer to unleash a combo with easy multiple Qs/E slow and finish off an opponent that was already far below the threshold for a kill.

I see the design behind it and how it can be cool and safe and a change from a lot of stuff (also "don't flash, the mark will finish you off anyway") but it's rather counter-intuitive atm. He feels like a champ that grants a lot of room to improve with, because of how many variables you have to take into account. But like release Syndra, it's underwhelming because it's a huge setup for an average-to-low reward.

Also his energy consumption is fairly high.
Cant take LMS hipsters serious.
Craton
Profile Blog Joined December 2009
United States17294 Posts
November 05 2012 04:24 GMT
#4071
It's not an execution move, though. You can (and everyone does) ult preemptively before pushing down a tower or inhib or even dragon/baron, though it's usually used for the former.

That it happens to have a delay and make you think it should be saved for executions is just a misnomer.
twitch.tv/cratonz
Alaric
Profile Joined November 2009
France45622 Posts
November 05 2012 04:29 GMT
#4072
We are talking about Zed at the same time as you talk about Karthus, sorry if the quote wasn't clear enough, I didn't want to have my wall of text embedded.

I do agree that Karthus' ult isn't a finisher and I'd like to see it used more often simply to move people off a tower or prevent them from attacking a baron attempt, a la "you're all at 80% HP, do you really want to fight us now?". Doesn't work as well against champs with heals and shields of course, but...
Cant take LMS hipsters serious.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 05 2012 04:53 GMT
#4073
On November 05 2012 13:24 Craton wrote:
It's not an execution move, though. You can (and everyone does) ult preemptively before pushing down a tower or inhib or even dragon/baron, though it's usually used for the former.

That it happens to have a delay and make you think it should be saved for executions is just a misnomer.


It's definitely an execution move in soloQ :D
https://twitter.com/SufficientStats
onlywonderboy
Profile Joined August 2012
United States23745 Posts
November 05 2012 04:57 GMT
#4074
On November 05 2012 13:53 Sufficiency wrote:
Show nested quote +
On November 05 2012 13:24 Craton wrote:
It's not an execution move, though. You can (and everyone does) ult preemptively before pushing down a tower or inhib or even dragon/baron, though it's usually used for the former.

That it happens to have a delay and make you think it should be saved for executions is just a misnomer.


It's definitely an execution move in soloQ :D

Or early game during the laning phase.
RIP Ryan Davis / TL or Die / @onlywonderboy
HeroHenry
Profile Joined November 2010
United States1723 Posts
November 05 2012 05:04 GMT
#4075
Does anyone know if season 2 is ending Monday night or Tuesday night?
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
November 05 2012 05:06 GMT
#4076
On November 05 2012 12:57 UniversalSnip wrote:
Show nested quote +
On November 05 2012 12:53 ticklishmusic wrote:
that would be hard-- bruiser items (as we saw in new TT) are really, really strong.


I doubt it's as unrealistic as it seems. We think of a lot more things as being embedded in the design of the game than actually are.


not to be a dota2 kiddie (b/c i've never even played the game) but introducing some sort of melee carry (or making it a viable role) would go great lengths far as the op bruiser item meta. having items that give stats in survivability and damage is hard to balance in the current meta of glass cannon, tank, etc. :/
(╯°□°)╯︵ ┻━┻
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2012-11-05 05:06:38
November 05 2012 05:06 GMT
#4077
On November 05 2012 14:04 HeroHenry wrote:
Does anyone know if season 2 is ending Monday night or Tuesday night?

I believe it ends whenever they get the next patch out, and patches usually happen late monday / early tuesday

but if anything happens to delay the patch release season 2 end is delayed as well
gtrsrs
Profile Joined June 2010
United States9109 Posts
November 05 2012 05:14 GMT
#4078
patches have all been slightly delayed recently anyway, expect it wed night imo
i play ... hearthstone =\^.^/= Winterfox
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 05 2012 05:15 GMT
#4079
On November 05 2012 13:57 onlywonderboy wrote:
Show nested quote +
On November 05 2012 13:53 Sufficiency wrote:
On November 05 2012 13:24 Craton wrote:
It's not an execution move, though. You can (and everyone does) ult preemptively before pushing down a tower or inhib or even dragon/baron, though it's usually used for the former.

That it happens to have a delay and make you think it should be saved for executions is just a misnomer.


It's definitely an execution move in soloQ :D

Or early game during the laning phase.


Well in competitive play the players can usually coordinate well enough so Karthus can pre-emptively use it to minimize risks of retaliation.
https://twitter.com/SufficientStats
onlywonderboy
Profile Joined August 2012
United States23745 Posts
November 05 2012 05:36 GMT
#4080
On November 05 2012 14:15 Sufficiency wrote:
Show nested quote +
On November 05 2012 13:57 onlywonderboy wrote:
On November 05 2012 13:53 Sufficiency wrote:
On November 05 2012 13:24 Craton wrote:
It's not an execution move, though. You can (and everyone does) ult preemptively before pushing down a tower or inhib or even dragon/baron, though it's usually used for the former.

That it happens to have a delay and make you think it should be saved for executions is just a misnomer.


It's definitely an execution move in soloQ :D

Or early game during the laning phase.


Well in competitive play the players can usually coordinate well enough so Karthus can pre-emptively use it to minimize risks of retaliation.

There was at least once in Dallas where a Karthus picked up a kill after an ADC/support had barley survived a trade bot lane. All in all his ult is quite versatile.
RIP Ryan Davis / TL or Die / @onlywonderboy
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