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[Patch 1.0.0.147: Syndra] General Discussion - Page 86

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NotSorry
Profile Blog Joined October 2002
United States6722 Posts
September 18 2012 03:31 GMT
#1701
Still no fix for this loldrop bullshit, so annoying
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
September 18 2012 03:35 GMT
#1702
apparently she has like 35% winrate in ranked
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
HazMat
Profile Blog Joined October 2009
United States17077 Posts
September 18 2012 03:37 GMT
#1703
On September 18 2012 12:35 OutlaW- wrote:
apparently she has like 35% winrate in ranked

It's closer to 28% lol.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
onlywonderboy
Profile Joined August 2012
United States23745 Posts
September 18 2012 03:41 GMT
#1704
On September 18 2012 11:51 Haasts wrote:
Meat Playground beat iG 2-0; great Morgana play by Pobelter - clutch Black Shields on Altec's Graves stopped Skarner/Morde/Shen turning situations into 4v6s. The Malphite/Morgana combo was making iG's melee-range-heavy team fairly sad, too.

I only watched the first game, so was Meat Playground just looking that good, or was iG playing poorly? iG beat CLG pretty handily, but I can't imagine Meat Playground giving CLG too much trouble.
RIP Ryan Davis / TL or Die / @onlywonderboy
Jumbled
Profile Joined September 2010
1543 Posts
September 18 2012 03:50 GMT
#1705
On September 18 2012 12:25 Dark_Chill wrote:
What the hell is with Syndra! I haven't seen a single one yet! I've been hoping to see one in action, but it's like a champion who looks that awesome is just pushing people away.

She's tough to play effectively. I've been trying her out in normals and racking up a bunch of losses. Even when I dominate lane, it can be quite tough to turn that advantage into general ownage.

Hard to say what the best build is with her too. She needs a fair bit of CDR and mana as well as AP, and I'm thinking about going rather tanky as well, just because she needs to survive for a while to get her extremely slow combos off.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 18 2012 03:57 GMT
#1706
On September 18 2012 12:50 Jumbled wrote:
Show nested quote +
On September 18 2012 12:25 Dark_Chill wrote:
What the hell is with Syndra! I haven't seen a single one yet! I've been hoping to see one in action, but it's like a champion who looks that awesome is just pushing people away.

She's tough to play effectively. I've been trying her out in normals and racking up a bunch of losses. Even when I dominate lane, it can be quite tough to turn that advantage into general ownage.

Hard to say what the best build is with her too. She needs a fair bit of CDR and mana as well as AP, and I'm thinking about going rather tanky as well, just because she needs to survive for a while to get her extremely slow combos off.


I have been going Grail -> DCAP -> Rylai -> Void Staff. It's serving me well.

I feel that she needs a bit of help. Her mechanics greatly rely on her orbs, but her orbs feel too expensive to spawn. She will probably be more playable with her Q's cost lowered by 10 for all ranks.

Just my own opinion.
https://twitter.com/SufficientStats
Bwaaaa
Profile Joined September 2011
Australia969 Posts
September 18 2012 03:58 GMT
#1707
Syndra is an interesting design but I dont see her being played very much at all. She has no mobility and no massive cc, utility or initiation so all she has to bring is damage. In this department she has to compete with cassio, karthus and other sustain damage mages because bust mages with little utility have gone out of style. However compared to karthus/cassio she is quite lackluster for how hard she is to play.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
September 18 2012 03:58 GMT
#1708
On September 18 2012 12:57 Sufficiency wrote:
Show nested quote +
On September 18 2012 12:50 Jumbled wrote:
On September 18 2012 12:25 Dark_Chill wrote:
What the hell is with Syndra! I haven't seen a single one yet! I've been hoping to see one in action, but it's like a champion who looks that awesome is just pushing people away.

She's tough to play effectively. I've been trying her out in normals and racking up a bunch of losses. Even when I dominate lane, it can be quite tough to turn that advantage into general ownage.

Hard to say what the best build is with her too. She needs a fair bit of CDR and mana as well as AP, and I'm thinking about going rather tanky as well, just because she needs to survive for a while to get her extremely slow combos off.


I have been going Grail -> DCAP -> Rylai -> Void Staff. It's serving me well.

I feel that she needs a bit of help. Her mechanics greatly rely on her orbs, but her orbs feel too expensive to spawn. She will probably be more playable with her Q's cost lowered by 10 for all ranks.

Just my own opinion.

She is actually quite a beast with Archangels, she maxes it faster than any other champ I have ever played, including Kog. Her setups within a setup makes her bring it to max REALLY fast.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 18 2012 04:04 GMT
#1709
On September 18 2012 12:58 GhandiEAGLE wrote:
Show nested quote +
On September 18 2012 12:57 Sufficiency wrote:
On September 18 2012 12:50 Jumbled wrote:
On September 18 2012 12:25 Dark_Chill wrote:
What the hell is with Syndra! I haven't seen a single one yet! I've been hoping to see one in action, but it's like a champion who looks that awesome is just pushing people away.

She's tough to play effectively. I've been trying her out in normals and racking up a bunch of losses. Even when I dominate lane, it can be quite tough to turn that advantage into general ownage.

Hard to say what the best build is with her too. She needs a fair bit of CDR and mana as well as AP, and I'm thinking about going rather tanky as well, just because she needs to survive for a while to get her extremely slow combos off.


I have been going Grail -> DCAP -> Rylai -> Void Staff. It's serving me well.

I feel that she needs a bit of help. Her mechanics greatly rely on her orbs, but her orbs feel too expensive to spawn. She will probably be more playable with her Q's cost lowered by 10 for all ranks.

Just my own opinion.

She is actually quite a beast with Archangels, she maxes it faster than any other champ I have ever played, including Kog. Her setups within a setup makes her bring it to max REALLY fast.


Maxing Tear is way too expensive. Her orb costs 90 mana per cast at rank 5.....

I admit I always have a soft spot for Tear. I often build it on Cassiopeia when I am really ahead, but Syndra building tear is really, REALLY costly.
https://twitter.com/SufficientStats
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
September 18 2012 04:06 GMT
#1710
On September 18 2012 12:37 HazMat wrote:
Show nested quote +
On September 18 2012 12:35 OutlaW- wrote:
apparently she has like 35% winrate in ranked

It's closer to 28% lol.


like Rengar in the beginning. I dont understand how somebody can take the winrate from a champion in his/her firstweek and argue that he/she needs buff
WriterFollow me @TL_Chexx
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
September 18 2012 04:12 GMT
#1711
On September 18 2012 13:06 Chexx wrote:
Show nested quote +
On September 18 2012 12:37 HazMat wrote:
On September 18 2012 12:35 OutlaW- wrote:
apparently she has like 35% winrate in ranked

It's closer to 28% lol.


like Rengar in the beginning. I dont understand how somebody can take the winrate from a champion in his/her firstweek and argue that he/she needs buff


I think a low winrate shouldn't be examined too closely, but a high winrate can usually spell problems. If they've mastered the champ immediately, unless they absolutely have no depth it will only get worse.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
HazMat
Profile Blog Joined October 2009
United States17077 Posts
Last Edited: 2012-09-18 04:34:33
September 18 2012 04:24 GMT
#1712
On September 18 2012 13:06 Chexx wrote:
Show nested quote +
On September 18 2012 12:37 HazMat wrote:
On September 18 2012 12:35 OutlaW- wrote:
apparently she has like 35% winrate in ranked

It's closer to 28% lol.


like Rengar in the beginning. I dont understand how somebody can take the winrate from a champion in his/her firstweek and argue that he/she needs buff

Well isn't it sort of agreed that AD Rengar is trash? Once people started abusing AP Rengar he obviously started winning more but I doubt AD Rengar w/l has improved too much.

Maybe the secret to Syndra is building her AD.

edit: Actually I shouldn't say trash because I've seen some Rengar's so well and apparently Diamonprox has been crushing with it? Maybe he should be tested more, dunno. I do think that the reason for Rengar's increased wins is the AP aspect.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-09-18 04:35:23
September 18 2012 04:34 GMT
#1713
On September 18 2012 13:24 HazMat wrote:
Show nested quote +
On September 18 2012 13:06 Chexx wrote:
On September 18 2012 12:37 HazMat wrote:
On September 18 2012 12:35 OutlaW- wrote:
apparently she has like 35% winrate in ranked

It's closer to 28% lol.


like Rengar in the beginning. I dont understand how somebody can take the winrate from a champion in his/her firstweek and argue that he/she needs buff

Well isn't it sort of agreed that AD Rengar is trash? Once people started abusing AP Rengar he obviously started winning more but I doubt AD Rengar w/l has improved too much.

Maybe the secret to Syndra is building her AD.


You mean support. Support Syndra. I mean, she DOES have a line stun that lasts 1.5 seconds and 11 seconds CD at rank 5 E. And it knocks back. And you have another slow with W.
https://twitter.com/SufficientStats
King K. Rool
Profile Blog Joined May 2009
Canada4408 Posts
Last Edited: 2012-09-18 04:38:34
September 18 2012 04:35 GMT
#1714
who should win lane, taric/vayne or graves/blitz?

I was Vayne, and we lost lane because we didn't want to get caught out and bursted down, so by the end of laning phase we had each died once (more due to stupidity and blitz landing retarded hooks - he was like 2/20 hooks) and I was ~40 cs behind.

We won the game, but graves got mad cuz he lost and started giving lip about how taric/vayne should win lane and how he destroyed us. I know I'm not the best laner in the world, but we did outplay them in team fights which caused us to win the game.

IMO graves/blitz should win. Taric can stun, sure, and I can get off a condemn if we get a good positioning going, but who are we gonna kill? Graves can dash further out so blitz can then run interference (graves is never near a wall anyways). Blitz is tanky as shit with his shield, and has longer range than taric. I could possibly outplay graves if it was 1v1 with really good q's and trades, but the blitz threat is always there and makes me play cautious since graves is such a strong laner and vayne isn't. Most real case I can think of is that we chain stun blitz, have exhaust on graves and manage to kill blitz before he knocks one of us up and w's out.

All blitz/graves needs to do is land 1 grab and one of us is likely fucked, the burst is way higher than vayne/taric. I guess it's feasible that we can slowly whittle them down, but taric only has so much heal. One wrong move and we lose, whereas I feel like they play a super safe lane.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 18 2012 04:36 GMT
#1715
On September 18 2012 13:35 King K. Rool wrote:
who should win lane, taric/vayne or graves/blitz?

I was Vayne, and we lost lane because we didn't want to get caught out and bursted down, so by the end of laning phase we had each died once (more due to stupidity and blitz landing retarded hooks - he was like 2/20 hooks) and I was ~40 cs behind.

We won the game, but graves got mad cuz he lost and started giving lip about how taric/vayne should win lane and how he destroyed us. I know I'm not the best laner in the world, but we did outplay them in team fights which caused us to win the game.

IMO graves/blitz should win. Taric can stun, sure, and I can get off a condemn if we get a good positioning going, but who are we gonna kill? Graves can dash further out so blitz can then run interference (graves is never near a wall anyways). Blitz is tanky as shit with his shield, and has longer range than taric. I could possibly outplay graves if it was 1v1 with really good q's and trades, but the blitz threat is always there and makes me play cautious since graves is such a strong laner and vayne isn't. Most real case I can think of is that we chain stun blitz, have exhaust on graves and manage to kill blitz before he knocks one of us up and w's out.


I am pretty sure you are supposed to lose the lane because there is Vayne in it.
https://twitter.com/SufficientStats
koreasilver
Profile Blog Joined June 2008
9109 Posts
September 18 2012 04:39 GMT
#1716
On September 18 2012 13:24 HazMat wrote:
Show nested quote +
On September 18 2012 13:06 Chexx wrote:
On September 18 2012 12:37 HazMat wrote:
On September 18 2012 12:35 OutlaW- wrote:
apparently she has like 35% winrate in ranked

It's closer to 28% lol.


like Rengar in the beginning. I dont understand how somebody can take the winrate from a champion in his/her firstweek and argue that he/she needs buff

Well isn't it sort of agreed that AD Rengar is trash? Once people started abusing AP Rengar he obviously started winning more but I doubt AD Rengar w/l has improved too much.

Maybe the secret to Syndra is building her AD.

edit: Actually I shouldn't say trash because I've seen some Rengar's so well and apparently Diamonprox has been crushing with it? Maybe he should be tested more, dunno. I do think that the reason for Rengar's increased wins is the AP aspect.

I saw diamondprox destroy a game with jungle Rengar like 2 days ago or something (ad). Now I can't really tell if he was doing well because M5 were just way better than the other team or because jungle Rengar is actually legit strong but idk. I would try it out more but IP is hard to come across now when I'm back to school
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
Last Edited: 2012-09-18 04:41:04
September 18 2012 04:40 GMT
#1717
On September 18 2012 08:55 wei2coolman wrote:
Show nested quote +
On September 18 2012 08:41 Craton wrote:
AD carries were core in teams long before lifesteal nerfs. The lifesteal nerfs were largely directed at AD in the first place.

Well yeah, AD carries were always core, what I meant was that we've been seeing higher kill counts on AD's, where it's not uncommon to see a legendary AD Carry in midgame, and completely carry the team before the 35min count, in tourney play. Before it use to be AD carries were chosen for their late game presence, now they're chosen for strong midgame presence.

Though you're probably right on the fact that the trend was happening, and life steal nerfs hit, and trend continued.

Show nested quote +
On September 18 2012 08:50 Sponkz wrote:
On September 18 2012 07:46 wei2coolman wrote:
On September 18 2012 07:34 Shiv. wrote:
On September 18 2012 07:17 wei2coolman wrote:
I think the big problem with trist is that her steroid doesn't refresh

On September 18 2012 07:17 wei2coolman wrote:
Biggest problem with Trist is how unresponsive her jump is.

On September 18 2012 07:17 wei2coolman wrote:
The jump is completely counter-intuitive on Trist, it forces bad plays to be made from players because people think it does more damage than it actually does.


And now, you're just backpaddling. You explicitly said how you felt about her problems, changed your mind 3 posts later and then randomly threw in stuff about her jump, the two biggest arguments being that it's not responsive (while the actual problem is that it's technically a dash) and that people think it does more damage than it does, hence forcing people to make bad plays. Now, all of a sudden, her problem is the lack of steroid presence mid game, which is also wrong because her steroid gets maxed out mid game, it's not stronger or weaker than at level 18, what she lacks is the items to fully utilize it. I'm sorry dude, it's just that if you don't have anything to contribute, don't just post for the sake of posting. Nothing terrible about being wrong, it's only human, but you literally had three different opinions in three posts now and that's just silly.

Steroid Maxing out in mid game O.o? I was under impression R>W>Q>E? Mid game starts around lvl 6~ends about lvl13, where dragons and barons become more apparent objectives. (at least that's my definition of mid game).

In context in my quote it was specific to talking in reference to the holy trinity (corki/ez/graves) as to why she doesn't match up to them.

then the unresponsive jump was when the conversation shifted to tristana-centric problems, not in reference to holy trinity of AD's

Counter intuitiveness of her jump just makes bad players make bad decisions, not that this is a problem, but this is just a side issue.

It's only real value as a damage dealer is during lane phase, where you're allowed a lot more leniency in going balls deep just for the needed burst dps in 2v2 engagements, or the occasional 3v3/3v2 engagement. The change in meta to a more midcentric teamfighting games, where 5v5's happen way earlier and often in midgame has shifted how Tristana mechanics should be functioning. So people who maxed jump first, for the strong early game in lane, all of sudden find themselves completely fucking useless in midgame because they can't jump in on someone without getting blown up. Look at Ez, graves and corki, they can all do front loaded damage from a safe zone, so their midgame is preserved with strong burst/damage. Tristana lacks in this department, ability to do burst in a safe zone in midgame.



Imo the real weakness of trist is when W hits rank 5 and then untill she gets PD+IE and Q rank 4-5 she has a very drastic power-curve change. The transition from AP burst in lane to auto-attacking and lol stomping seems so hard to reach when you compare her to ezreal/corki.

Yeah, that's what I was going for in terms of mentioning how her skill leveling works.


That's just due to the metagame shift to emphasis or early and mid game. Sustain got nerfed across every role so bursty and dueling champs became stronger. Junglers buy early oracles to clear wards and lanes began to favor taking tower ASAP and grouping for map control. The days of farming in lane for 30+ minutes are over. Now it's all about snowballing as soon as you get the slightest advantage.
神は乗り越えられる試練しか与えない
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
September 18 2012 04:43 GMT
#1718
On September 18 2012 13:35 King K. Rool wrote:
who should win lane, taric/vayne or graves/blitz?

I was Vayne, and we lost lane because we didn't want to get caught out and bursted down, so by the end of laning phase we had each died once (more due to stupidity and blitz landing retarded hooks - he was like 2/20 hooks) and I was ~40 cs behind.

We won the game, but graves got mad cuz he lost and started giving lip about how taric/vayne should win lane and how he destroyed us. I know I'm not the best laner in the world, but we did outplay them in team fights which caused us to win the game.

IMO graves/blitz should win. Taric can stun, sure, and I can get off a condemn if we get a good positioning going, but who are we gonna kill? Graves can dash further out so blitz can then run interference (graves is never near a wall anyways). Blitz is tanky as shit with his shield, and has longer range than taric. I could possibly outplay graves if it was 1v1 with really good q's and trades, but the blitz threat is always there and makes me play cautious since graves is such a strong laner and vayne isn't. Most real case I can think of is that we chain stun blitz, have exhaust on graves and manage to kill blitz before he knocks one of us up and w's out.

All blitz/graves needs to do is land 1 grab and one of us is likely fucked, the burst is way higher than vayne/taric. I guess it's feasible that we can slowly whittle them down, but taric only has so much heal. One wrong move and we lose, whereas I feel like they play a super safe lane.


Always have gotten the impression that vayne is pretty weak in the lane phase, while graves is pretty solid. Just some guys ego blinding him so he can run off talking about how elo hell is screwing him.
Never Knows Best.
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2012-09-18 04:44:38
September 18 2012 04:44 GMT
#1719
On September 18 2012 13:35 King K. Rool wrote:
who should win lane, taric/vayne or graves/blitz?

Them, easily.

If you want to play Vayne, ban Blitz + Alistar and hope they can't Leona.

Alternatively camp the fuck out of them until you're so ahead it doesn't matter.
twitch.tv/cratonz
Navi
Profile Joined November 2009
5286 Posts
September 18 2012 04:45 GMT
#1720
I COULD CROWN A NEW KING
MANDATORYCLOUD #1
HOW DOES IT SOUND?
Hey! Listen!
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