• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:49
CEST 08:49
KST 15:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure4Code S RO8 Preview: Classic, Reynor, Maru, GuMiho2Code S RO8 Preview: ByuN, Rogue, herO, Cure5[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12
Community News
Code S Season 1 - RO8 Group B Results (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET6herO & Cure GSL RO8 Interviews: "I also think that all the practice I put in when Protoss wasn’t doing as well is paying off"0Code S Season 1 - herO & Cure advance to RO4 (2025)0Dark to begin military service on May 13th (2025)21
StarCraft 2
General
Code S RO8 Preview: ByuN, Rogue, herO, Cure Is there a place to provide feedback for maps? Code S Season 1 - RO8 Group B Results (2025) 2024/25 Off-Season Roster Moves Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure
Tourneys
[GSL 2025] Code S Season 1 - RO4 and Grand Finals [GSL 2025] Code S:Season 1 - RO8 - Group B SOOP Starcraft Global #20 RSL: Revival, a new crowdfunded tournament series SEL Code A [MMR-capped] (SC: Evo)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
BW General Discussion ASL 19 Tickets for foreigners BGH auto balance -> http://bghmmr.eu/ Recent recommended BW games Battlenet Game Lobby Simulator
Tourneys
[ASL19] Semifinal B [ASL19] Semifinal A [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET [ASL19] Ro8 Day 4
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Grand Theft Auto VI Nintendo Switch Thread What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Elon Musk's lies, propaganda, etc. Ask and answer stupid questions here!
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
NHL Playoffs 2024 2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
ASL S19 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10411 users

[Patch 1.0.0.147: Syndra] General Discussion - Page 201

Forum Index > LoL General
Post a Reply
Prev 1 199 200 201 202 203 206 Next
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2012-09-26 20:17:19
September 26 2012 20:15 GMT
#4001
The best way to improve your elo according to my own experience (so it's not much) is not thinking about elo but playing a ton to get better. Your elo will go up and down, eventually wayyyyyy down, but you will get better and with that it can only go up.
At least that's how I grinded ladder in wc3 and sc2 (it's easier when you have an account where the stats don't matter :D), but it's still more difficult to be consitent in lol considering one game last for a fucking hour.

The simple idea that you need that +10-14 elo because you want to reach that fucking 1500 tonight is like the worst possible idea you can possibly have. Also releaving yourself from the stress of winning / losing is a good way to play your best.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Slayer91
Profile Joined February 2006
Ireland23335 Posts
September 26 2012 20:15 GMT
#4002
Yeah but the thing is you guys doing really well AND your teammate leaving/afking etc happens really rarely but you probably don't do that well most of the games that when you are doing well you "expect" to win. Similar to getting pocket aces and poker and losing to some clown with J/10 or something it happens really rarely but if you aren't winning the majority of your hands with more normal hands than when you get "your big break" it's seems really unfair when you don't win.

The high elo guys or elo boosters almost always have a few losses when they carried ridiculously hard. However they won every other game and the guy at a stable elo is only winning 50/50 of those games and gets super pissed when he loses that one game where he carries and loses anyway.
Celial
Profile Blog Joined June 2006
2602 Posts
September 26 2012 20:19 GMT
#4003
Is there some good League to watch?
Do not regret. Always forward, never back.
barbsq
Profile Joined November 2009
United States5348 Posts
September 26 2012 20:19 GMT
#4004
On September 27 2012 05:15 WhiteDog wrote:
The best way to improve your elo according to my own experience (so it's not much) is not thinking about elo but playing a ton to get better. Your elo will go up and down, eventually wayyyyyy down, but you will get better and with that it can only go up.
At least that's how I grinded ladder in wc3 and sc2 (it's easier when you have an account where the stats don't matter :D), but it's still more difficult to be consitent in lol considering one game last for a fucking hour.

The simple idea that you need that +10-14 elo because you want to reach that fucking 1500 tonight is like the worst possible idea you can possibly have. Also releaving yourself from the stress of winning / losing is a good way to play your best.

your games last for an hour? Mine typically last 20-40 mins
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2012-09-26 20:22:56
September 26 2012 20:19 GMT
#4005
On September 27 2012 05:19 barbsq wrote:
Show nested quote +
On September 27 2012 05:15 WhiteDog wrote:
The best way to improve your elo according to my own experience (so it's not much) is not thinking about elo but playing a ton to get better. Your elo will go up and down, eventually wayyyyyy down, but you will get better and with that it can only go up.
At least that's how I grinded ladder in wc3 and sc2 (it's easier when you have an account where the stats don't matter :D), but it's still more difficult to be consitent in lol considering one game last for a fucking hour.

The simple idea that you need that +10-14 elo because you want to reach that fucking 1500 tonight is like the worst possible idea you can possibly have. Also releaving yourself from the stress of winning / losing is a good way to play your best.

your games last for an hour? Mine typically last 20-40 mins

Considering the queue, the picks, yeah like one hour, at least for the games that matter. The 20 min games (which mean easy surrending) are good for elo but doesn't give much for your own improvement.

What I was meaning is that it's hard to get better at something because you can't do it a lot in a short amount of time. Like in SC2 if you have problem versus a specific all in, you just do 10 games in a row and you eventually get the feeling to pass through. In LOL if your problem is that you need to train mid laning against a specific champion, well good luck just having the right spot, then the right opponent, and then the laning phase is like only half of the game so...
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2012-09-26 20:22:13
September 26 2012 20:21 GMT
#4006
On September 27 2012 04:53 Glaceau wrote:
Show nested quote +
On September 27 2012 04:48 barbsq wrote:
On September 27 2012 04:35 Requizen wrote:
On September 27 2012 03:44 BreakfastBurrito wrote:
On September 27 2012 03:39 Slayer91 wrote:
Yeah like every sport is a team game so what's the point of trying to get better at those?


He isn't saying that nobody should try to get better, he is saying that your ELO is a lot more dependent on what your team does in conjunction with you, not just you..

ELO was designed for 2 player games, not 5v5

This is pretty much on the nose. Solo queue is like poker, except you can't trade your cards out or bluff your way to a victory. Winning is, more often than not, decided not by who has the better players, but who has the least bad players. If both teams' respective best players are around the same skill level (which, if matchmaking works correctly, they should be), then the game is dictated by which one can get ahead the most, which generally equates to getting fed the most. And that is accomplished by playing against someone worse than you.

In short, even if you're the best player on your team, if the worst players on your team are worse than theirs, the enemy team will get fed and will likely win the game. Which is why solo queue, and to an extent duo queue, is a complete crapshoot as far as wins are concerned, you rarely, if ever, have any say in whether you win the match.

Solo queue is not about winning and getting ahead of the enemy, it's about not being the worst player and not letting the enemy get ahead. If everyone on your team had this mentality, your chances of victory would increase tenfold. However, they generally do not.

/streamofconciousness

i kinda understand your frustration, but i really don't think that's the right way to approach it. If your mentality is to not be the worst player then what ends up happening is you stop playing to get better and instead play to not get worse, which results in stagnation. I try to go into every game with the mentality that I am playing to try to be the best player in the game (and no, this doesn't necessarily mean the one with the highest kda) and to make improvements to further this goal.


solo queue is not like poker until you get to your true elo, you are forgetting that part. It has been proved countless times that it is really easy to climb up low elo if you're any good, I have already gotten 3 friends war hero janna on their accounts and went 10-0 on every one. If you are way better than everyone in the game its easy to 1v5. It isn't luck until you've hit your baseline.

A better analogy would be Mahjong though. In Mahjong you can't fold, and bluffing is close to impossible as well. You will get bad hands, and you expect to get bad hands. The better player is the one who can push the good hands to success and win a solid amount of the mediocre hands.
Same for LoL, the better players don't throw games with good allies, and push somewhat even games to victory. You HAVE influence on the game, and the distibution of baddies is totally random.

Also even pros lose to baddies in Mahjong at times.
If you have a good reason to disagree with the above, please tell me. Thank you.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
September 26 2012 20:22 GMT
#4007
You can use the picks and ban phase and loading screen to analysis teamcomps and game strats/team plan. You can use the queue after game to go through all your deaths and key points of the last game in your head. You don't have to waste any time if you don't want to. It takes longer per game but that's true for everyone, so in terms of improving it doesn't make a difference.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
September 26 2012 20:23 GMT
#4008
On September 27 2012 05:22 Slayer91 wrote:
You can use the picks and ban phase and loading screen to analysis teamcomps and game strats/team plan. You can use the queue after game to go through all your deaths and key points of the last game in your head. You don't have to waste any time if you don't want to. It takes longer per game but that's true for everyone, so in terms of improving it doesn't make a difference.

That's true I never thought of that, I'm not the type that really think a lot during bans and picks.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
cLutZ
Profile Joined November 2010
United States19573 Posts
September 26 2012 20:29 GMT
#4009
People were complaining earlier during the "Pro" ARAM Tourney yesterday that they were all feeders. This really just means that the level of aggression they were using is not appropriate for that form of LoL. In SoloQ, the same applies. "ELOHell" is where bad players are over aggressive, and feed players who are slightly better. Above that is players that learned caution, then really good players are ones who re-learned aggression, but smart aggression instead of Herp-Derp 900 ELO Aggro.
Freeeeeeedom
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2012-09-26 20:30:44
September 26 2012 20:30 GMT
#4010
On September 27 2012 05:06 Glaceau wrote:
Show nested quote +
On September 27 2012 05:03 Requizen wrote:
On September 27 2012 04:53 Glaceau wrote:
On September 27 2012 04:48 barbsq wrote:
On September 27 2012 04:35 Requizen wrote:
On September 27 2012 03:44 BreakfastBurrito wrote:
On September 27 2012 03:39 Slayer91 wrote:
Yeah like every sport is a team game so what's the point of trying to get better at those?


He isn't saying that nobody should try to get better, he is saying that your ELO is a lot more dependent on what your team does in conjunction with you, not just you..

ELO was designed for 2 player games, not 5v5

This is pretty much on the nose. Solo queue is like poker, except you can't trade your cards out or bluff your way to a victory. Winning is, more often than not, decided not by who has the better players, but who has the least bad players. If both teams' respective best players are around the same skill level (which, if matchmaking works correctly, they should be), then the game is dictated by which one can get ahead the most, which generally equates to getting fed the most. And that is accomplished by playing against someone worse than you.

In short, even if you're the best player on your team, if the worst players on your team are worse than theirs, the enemy team will get fed and will likely win the game. Which is why solo queue, and to an extent duo queue, is a complete crapshoot as far as wins are concerned, you rarely, if ever, have any say in whether you win the match.

Solo queue is not about winning and getting ahead of the enemy, it's about not being the worst player and not letting the enemy get ahead. If everyone on your team had this mentality, your chances of victory would increase tenfold. However, they generally do not.

/streamofconciousness

i kinda understand your frustration, but i really don't think that's the right way to approach it. If your mentality is to not be the worst player then what ends up happening is you stop playing to get better and instead play to not get worse, which results in stagnation. I try to go into every game with the mentality that I am playing to try to be the best player in the game (and no, this doesn't necessarily mean the one with the highest kda) and to make improvements to further this goal.


solo queue is not like poker until you get to your true elo, you are forgetting that part. It has been proved countless times that it is really easy to climb up low elo if you're any good, I have already gotten 3 friends war hero janna on their accounts and went 10-0 on every one. If you are way better than everyone in the game its easy to 1v5. It isn't luck until you've hit your baseline.

That logic does not always hold up, though, and I'll always blatantly refuse to believe it. Take for example a game I had about a week back (stood out for some reason). Playing jungle Hecarim, I hit level 2, decide that farming the jungle is for pansies, and start ganking like mad. We're 6-0 in the next 4 minutes or so, and I'm 2-0-4. It's obvious that these people don't know how to ward or play safe against an aggressive jungler, they're always overextended and what not. However, that doesn't matter, because Fizz ends up dumping on our Ryze to the tune of 3 kills despite me swinging in for a gank every time I pass by. The enemy Graves gets ~5 kills on bot lane because our support Shen (also might have something to do with it) never joined a fight and never taunted more than one target at a time (usually Leona).

So while I'm outjungling the enemy Olaf, getting kills every time I show up, and am able to 1v1 anyone for the first ~10 minutes of the game, it didn't matter because Graves had a PD and BT and Fizz had a DC before I could finish anything worthwhile (had Sheen, Reverie, Boots, and parts of GA), and could nuke me instantly without my team being able to follow up on me ulting the entire team. I could outplay all of them, but fed players are still fed, even if you're a better mechanical player.

You're telling me you've never had a game where you can tell you're better than one of your enemies, but it doesn't matter because they're fed to hell and back again? I doubt that very, very much.


30 is a typical amount of participants you might find in an experiment and thats how many games I played.

http://www.lolking.net/search?name=mundosolomid
http://www.lolking.net/search?name=insomniacchicken

when you are 1v5ing you dont need a team, played pretty much every role too so I dont think that matters either

People need to look at this. He's not even exclusively playing hypercarries to win these games (he's got games as taric and sona in there). (Out of curiosity who is the third friend? You only gave two links)
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
September 26 2012 20:36 GMT
#4011
Finally hit silver! 1153 Elo :D
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
September 26 2012 20:46 GMT
#4012
What are your thoughts on the rengar khazix lv16 quest?
Slayer91
Profile Joined February 2006
Ireland23335 Posts
September 26 2012 20:47 GMT
#4013
On September 27 2012 05:30 thenexusp wrote:
Show nested quote +
On September 27 2012 05:06 Glaceau wrote:
On September 27 2012 05:03 Requizen wrote:
On September 27 2012 04:53 Glaceau wrote:
On September 27 2012 04:48 barbsq wrote:
On September 27 2012 04:35 Requizen wrote:
On September 27 2012 03:44 BreakfastBurrito wrote:
On September 27 2012 03:39 Slayer91 wrote:
Yeah like every sport is a team game so what's the point of trying to get better at those?


He isn't saying that nobody should try to get better, he is saying that your ELO is a lot more dependent on what your team does in conjunction with you, not just you..

ELO was designed for 2 player games, not 5v5

This is pretty much on the nose. Solo queue is like poker, except you can't trade your cards out or bluff your way to a victory. Winning is, more often than not, decided not by who has the better players, but who has the least bad players. If both teams' respective best players are around the same skill level (which, if matchmaking works correctly, they should be), then the game is dictated by which one can get ahead the most, which generally equates to getting fed the most. And that is accomplished by playing against someone worse than you.

In short, even if you're the best player on your team, if the worst players on your team are worse than theirs, the enemy team will get fed and will likely win the game. Which is why solo queue, and to an extent duo queue, is a complete crapshoot as far as wins are concerned, you rarely, if ever, have any say in whether you win the match.

Solo queue is not about winning and getting ahead of the enemy, it's about not being the worst player and not letting the enemy get ahead. If everyone on your team had this mentality, your chances of victory would increase tenfold. However, they generally do not.

/streamofconciousness

i kinda understand your frustration, but i really don't think that's the right way to approach it. If your mentality is to not be the worst player then what ends up happening is you stop playing to get better and instead play to not get worse, which results in stagnation. I try to go into every game with the mentality that I am playing to try to be the best player in the game (and no, this doesn't necessarily mean the one with the highest kda) and to make improvements to further this goal.


solo queue is not like poker until you get to your true elo, you are forgetting that part. It has been proved countless times that it is really easy to climb up low elo if you're any good, I have already gotten 3 friends war hero janna on their accounts and went 10-0 on every one. If you are way better than everyone in the game its easy to 1v5. It isn't luck until you've hit your baseline.

That logic does not always hold up, though, and I'll always blatantly refuse to believe it. Take for example a game I had about a week back (stood out for some reason). Playing jungle Hecarim, I hit level 2, decide that farming the jungle is for pansies, and start ganking like mad. We're 6-0 in the next 4 minutes or so, and I'm 2-0-4. It's obvious that these people don't know how to ward or play safe against an aggressive jungler, they're always overextended and what not. However, that doesn't matter, because Fizz ends up dumping on our Ryze to the tune of 3 kills despite me swinging in for a gank every time I pass by. The enemy Graves gets ~5 kills on bot lane because our support Shen (also might have something to do with it) never joined a fight and never taunted more than one target at a time (usually Leona).

So while I'm outjungling the enemy Olaf, getting kills every time I show up, and am able to 1v1 anyone for the first ~10 minutes of the game, it didn't matter because Graves had a PD and BT and Fizz had a DC before I could finish anything worthwhile (had Sheen, Reverie, Boots, and parts of GA), and could nuke me instantly without my team being able to follow up on me ulting the entire team. I could outplay all of them, but fed players are still fed, even if you're a better mechanical player.

You're telling me you've never had a game where you can tell you're better than one of your enemies, but it doesn't matter because they're fed to hell and back again? I doubt that very, very much.


30 is a typical amount of participants you might find in an experiment and thats how many games I played.

http://www.lolking.net/search?name=mundosolomid
http://www.lolking.net/search?name=insomniacchicken

when you are 1v5ing you dont need a team, played pretty much every role too so I dont think that matters either

People need to look at this. He's not even exclusively playing hypercarries to win these games (he's got games as taric and sona in there). (Out of curiosity who is the third friend? You only gave two links)


Why would you? You don't need to 1v5 to carry a game. Trying to 1v5 loses games. You just need to win 5v5. If you perform your role to a level than outforms the counterpart and stifles their other roles, it's very easy to win a game. Supports do a lot more to win a lane than an AD does and taric and sona can carry their AD and crush the opposing bot lane. Tanks can stifle the enemy ap and ad carry if you played well and got farmed up to that point and if their damage isn't being effective it's very hard to lose a teamfight.

A "hypercarry" can't exactly do much against fed assassiny guys anyway, "hypercarries" rely on people "ignoring them" or in other words being distracted by your team enough that can you start picking guys off one by one. If you can be that distraction and in a bruiser//tank case you can even get kills if you're farmed as well as be unkillable you can the same work.

Heck even supports do so much work if you are well farmed.
Hakanfrog
Profile Joined October 2011
Sweden690 Posts
September 26 2012 20:58 GMT
#4014
I certainly don´t believe in ELO hell but I´m not so sure playing and not caring about ELO works for me.

I tried really hard for the Janna skin and managed to peak at 1460 ELO. I went up and down around 1430 for a while then got a massive losing streak. I started playing just for fun without caring about ELO while still trying to win, now I´m at 1280 ELO. Honestly it might just be an extended loss streak due to some bad luck but that seems unlikely. Playing with a real goal (even just an imaginiary number) can make people play better.

I´m pretty much done with ranked for this season though partly because there is no chance of getting the Janna skin at this point and if I see another "omg noob why no ban morgana gg" I´m gonna bury my fist in my monitor.
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2012-09-26 21:13:06
September 26 2012 21:12 GMT
#4015
obviously no one can straight up 1v5 the enemy team by themselves unless the enemy team runs into you one at a time or something. you can still carry the game really hard by doing whatever your job is really well

if you have to support then you peel for your AD as much as possible
if you AP then you kill their squishies and gank a lot early/mid game
top + jungle dive + kill their ad and you probably win the fight
Slayer91
Profile Joined February 2006
Ireland23335 Posts
September 26 2012 21:15 GMT
#4016
you can dive carries with supports well. People dont expect flash ult q power chord from sona or taric stun w ult, especially if these are 1400 elo guys who aren't that aware of possible threads. It's all situational, teamfighting is something most people seem to be terrible at and you just need to figure it out yourself because of the massive amounts of variables there.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2012-09-26 21:22:09
September 26 2012 21:20 GMT
#4017
On September 27 2012 06:15 Slayer91 wrote:
you can dive carries with supports well. People dont expect flash ult q power chord from sona or taric stun w ult, especially if these are 1400 elo guys who aren't that aware of possible threads. It's all situational, teamfighting is something most people seem to be terrible at and you just need to figure it out yourself because of the massive amounts of variables there.

Feel like positionning is half of the job in team fights still, especially when you play carry, and positionning is almost all about vision (warding) and initiate. That's a thing I have a lot of problem to figure out, do I follow a mate in what I see as a bad initiate ? Do I just leave them be ?

Also I feel sad for you Hankafrog !
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 26 2012 21:22 GMT
#4018
On September 27 2012 06:20 WhiteDog wrote:
Show nested quote +
On September 27 2012 06:15 Slayer91 wrote:
you can dive carries with supports well. People dont expect flash ult q power chord from sona or taric stun w ult, especially if these are 1400 elo guys who aren't that aware of possible threads. It's all situational, teamfighting is something most people seem to be terrible at and you just need to figure it out yourself because of the massive amounts of variables there.

Feel like positionning is half of the job in team fights still, especially when you play carry, and positionning is almost all about vision (warding) and initiate. That's a thing I have a lot of problem to figure out, do I follow a mate in what I see as a bad initiate ? Do I just leave them be ?

Leave. If it's a really bad initiate, following in someone who is going to die is going to just give the enemy team a second kill. If you know for sure it's bad, just tell your buddy to fall back and go away yourself.
It's your boy Guzma!
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-09-26 21:25:19
September 26 2012 21:24 GMT
#4019
Always do the best thing in the situation. If it's a bad initiate it will show very clearly meaning if you didn't commit hard to it you'll be able to get away alive, and if they made mistakes you can still win the teamfight. If they initiate hard just don't use your skills to follow, just use your poke or ranged to hit their tanks or something and then leave him to die when he insta dies.

Positioning isn't really about where you stand but when you choose to go on and what targets you choose. Shooting a tank as a carry can be both really risky as in risk dying or also be too conservative when you should be going for other targets, it all depends on the skills their team has used and what your team is doing. You have to judge it situation by situation yourself.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
September 26 2012 21:25 GMT
#4020
If I had a dollah for everytime I lost a teamfight because the tank/bruiser chases the low-hp support around half the map instead of peeling or being otherwise useful, I'd be a rich man indeed.
A backwards poet writes inverse.
Prev 1 199 200 201 202 203 206 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 18445
Leta 663
Terrorterran 23
Dota 2
monkeys_forever699
League of Legends
JimRising 710
Counter-Strike
Stewie2K1000
Super Smash Bros
Mew2King161
Heroes of the Storm
Khaldor215
Other Games
summit1g9771
WinterStarcraft583
C9.Mang0168
PartinGtheBigBoy150
Liquid`Ken21
Trikslyr19
Organizations
Other Games
gamesdonequick1047
StarCraft 2
ESL.tv141
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH285
• practicex 54
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt539
Upcoming Events
RSL Revival
3h 12m
SOOP Global
8h 12m
Spirit vs SKillous
YoungYakov vs ShowTime
Anonymous
9h 12m
SOOP
10h 42m
HeRoMaRinE vs Astrea
BSL Season 20
11h 12m
UltrA vs Radley
spx vs RaNgeD
Online Event
21h 12m
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
1d 3h
WardiTV Invitational
1d 4h
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
BSL Season 20
1d 8h
TerrOr vs HBO
Tarson vs Spine
RSL Revival
1d 10h
[ Show More ]
BSL Season 20
1d 11h
MadiNho vs dxtr13
Gypsy vs Dark
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
Replay Cast
5 days
Road to EWC
6 days
Liquipedia Results

Completed

Proleague 2025-05-14
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.