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On September 27 2012 06:15 Slayer91 wrote: you can dive carries with supports well. People dont expect flash ult q power chord from sona or taric stun w ult, especially if these are 1400 elo guys who aren't that aware of possible threads. It's all situational, teamfighting is something most people seem to be terrible at and you just need to figure it out yourself because of the massive amounts of variables there.
A lot of teamfighting is about being in the right position. The other big thing is knowing when to initiate a teamfight. I have the easiest time teamfighting as Shyvana and Anivia because I know where I need to be in teamfights. I get in your face as Shyvana and try to apply frozen mallet effects to as many people as possible while concentrating on their carries. As Anivia I stay just within Ult Range at all times. I have a much harder time when playing an AD carry as I am not sure how close I need to get in order to focus their squishies because of the range variance on each AD carry. I'm slowly learning how to position Diana in teamfights, but knowing when to go all in as her is quite tricky.
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[QUOTE]On September 27 2012 06:20 WhiteDog wrote: [QUOTE]On September 27 2012 06:15 Slayer91 wrote:
Also I feel sad for you Hankafrog ![/QUOTE]
Well that made me feel pathetic.
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fyi slayer91 lost 200 elo and is decaying now, dont take advice from him! + Show Spoiler +
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soon as get back on dat pc u guys gonna be breaking your necks trying to see my elo bros only lost elo because I played like shit, only supports the arguments im making. when I played well I got elo, u mad?
also geez outlaw how are you still not over 2200 at least then you could shittalk like a real man
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That new soraka walking animation makes her look like a fucking stick. That's it. Just a stick. It's like she doesn't even move her legs.
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Soraka is such a hot little night elf now
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wtf. yommuus doesn't give extended buff if you have ranged attacks? i really have to start reading tooltips closer and more often... 3k+ games and i don't know these things lol.
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well it's the kind of thing you know and then forget about it because ghostblade is like trinity forces ugly inbred cousin. It really hits you hard when your 4 gp10 wits end into ghostblade janna support doesn't pay off though.
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On September 27 2012 06:20 WhiteDog wrote:Show nested quote +On September 27 2012 06:15 Slayer91 wrote:
Also I feel sad for you Hankafrog ! Well that made me feel pathetic. I'm in the same situation, was at 1509 before the announce of the end of the season but insisted on playing AD carry (which I completly suck at) and ended up at 1300, and since the announce of the end of s2 i tried to get back to my elo but I am stuck at 1430.
So let's be pathetic together buddy.
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Managed to get a "quick" game in, played Syndra, did quite well against Veigar (his hitbox seems disjointed too btw) and I was lucky that he wasn't the kind that hits every stun. I harassed better than him. I felt 0K in skirmishes but in teamfights I simply didn't manage much. Part of it came from the teamcomps (Veigar would DFG+ult me and put me sub-200 HP, they had Udyr/Diana/Veigar/Leona/Ashe to easily cc us once the teamfight was engaged, and our comp with Lee Sin and Xin needed us to dive to win fights), but the other, more frustrating part came from her range.
Her ult has already been addressed, but her Q too is so short that it's pretty hard to even poke with it. Veigar's stun, Udyr's bear flash, Leona's E were all in range to get me everytime I tried to even feint a poke. Even with careful positioning, I really didn't feel like I could do much. I was basically a bait for Veigar to get in our range (he didn't understand he didn't need to focus me) and a stun bot if I managed to ult-E before dying.
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On September 27 2012 06:26 NEOtheONE wrote:Show nested quote +On September 27 2012 06:15 Slayer91 wrote: you can dive carries with supports well. People dont expect flash ult q power chord from sona or taric stun w ult, especially if these are 1400 elo guys who aren't that aware of possible threads. It's all situational, teamfighting is something most people seem to be terrible at and you just need to figure it out yourself because of the massive amounts of variables there. A lot of teamfighting is about being in the right position. The other big thing is knowing when to initiate a teamfight. I have the easiest time teamfighting as Shyvana and Anivia because I know where I need to be in teamfights. I get in your face as Shyvana and try to apply frozen mallet effects to as many people as possible while concentrating on their carries. As Anivia I stay just within Ult Range at all times. I have a much harder time when playing an AD carry as I am not sure how close I need to get in order to focus their squishies because of the range variance on each AD carry. I'm slowly learning how to position Diana in teamfights, but knowing when to go all in as her is quite tricky. You don't focus squishies if you're adc, you will most likely be attacking the tank, then the bruiser, then the support, then the AP and ADC. Just because you're not focusing the damage dealers doesn't mean you're not doing your job.
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On September 27 2012 07:10 IMoperator wrote:Show nested quote +On September 27 2012 06:26 NEOtheONE wrote:On September 27 2012 06:15 Slayer91 wrote: you can dive carries with supports well. People dont expect flash ult q power chord from sona or taric stun w ult, especially if these are 1400 elo guys who aren't that aware of possible threads. It's all situational, teamfighting is something most people seem to be terrible at and you just need to figure it out yourself because of the massive amounts of variables there. A lot of teamfighting is about being in the right position. The other big thing is knowing when to initiate a teamfight. I have the easiest time teamfighting as Shyvana and Anivia because I know where I need to be in teamfights. I get in your face as Shyvana and try to apply frozen mallet effects to as many people as possible while concentrating on their carries. As Anivia I stay just within Ult Range at all times. I have a much harder time when playing an AD carry as I am not sure how close I need to get in order to focus their squishies because of the range variance on each AD carry. I'm slowly learning how to position Diana in teamfights, but knowing when to go all in as her is quite tricky. You don't focus squishies if you're adc, you will most likely be attacking the tank, then the bruiser, then the support, then the AP and ADC. Just because you're not focusing the damage dealers doesn't mean you're not doing your job. Were you the one who made that post on reddit?
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On September 27 2012 05:46 Abenson wrote: What are your thoughts on the rengar khazix lv16 quest? I think its pretty unique personally, i like it.
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I have a feeling that raising your elo is also dependent on your champion. For some reason, whenever I play Nunu support, it's almost like an automatic win. He can do so much without any help, it can be amazing. Same thing sort of goes for Sona, but how frail she is can really hurt some games. If only Alistar wasn't banned all the time, then it would be almost impossible to lose
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On September 27 2012 07:10 IMoperator wrote:Show nested quote +On September 27 2012 06:26 NEOtheONE wrote:On September 27 2012 06:15 Slayer91 wrote: you can dive carries with supports well. People dont expect flash ult q power chord from sona or taric stun w ult, especially if these are 1400 elo guys who aren't that aware of possible threads. It's all situational, teamfighting is something most people seem to be terrible at and you just need to figure it out yourself because of the massive amounts of variables there. A lot of teamfighting is about being in the right position. The other big thing is knowing when to initiate a teamfight. I have the easiest time teamfighting as Shyvana and Anivia because I know where I need to be in teamfights. I get in your face as Shyvana and try to apply frozen mallet effects to as many people as possible while concentrating on their carries. As Anivia I stay just within Ult Range at all times. I have a much harder time when playing an AD carry as I am not sure how close I need to get in order to focus their squishies because of the range variance on each AD carry. I'm slowly learning how to position Diana in teamfights, but knowing when to go all in as her is quite tricky. You don't focus squishies if you're adc, you will most likely be attacking the tank, then the bruiser, then the support, then the AP and ADC. Just because you're not focusing the damage dealers doesn't mean you're not doing your job.
i've been hearing this strange circlejerk on reddit about how ad carries should be hitting the tanks lately...... idk what they've been smoking but if you're fighting bruisers as an ad carry your team is gonna lose because you're just gonna get shit on and the rest of your team is gonna have no damage. You don't do shit damage to tanks, and if you're attacking them you might as well not exist.
I mean sure, when you have 6 items including a GA and last whisper it doesn't fucking matter who you hit because they all die in like 2 hits and you're invincible with lifesteal, but 90% of games don't even make it that far. As AD carry you stay the fuck away from things that can kill you, attacking a bruiser is just suicide, if you stay far away they'll just die trying to get to you and you'll be able to hit more valuable targets. Just wait for whatever AP mid they have to use his combo, then go in and shit on whatever is in your way ( which should not be a fuckin irelia/olaf/jax/darius/amumu/anybruisertank ). If the enemy team has a karthus, please don't get occupied with the enemy jungler because you had bad positioning, just kill karthus with your team so he doesn't walk around with defile and do 10 trillion damage. And then go for what you can kill, no rather what you can actually do damage too. If a tank runs at you, you run away, unless they are like 10 hp you do not ever land an auto on them. I guarantee good players on bruisers will not walk through an entire team just to get to you (unless you sold boots for another pd and don't ave ga/qss)
Furthermore, on a majority of AD carries, your damage doesn't even primarily come from auto attacks until after getting phantom dancer. When you're playing graves or corki, comboing someone with over 2.5k hp isn't gonna do shit, so just move around and get damage in that counts. If you're playing op shit like ezreal you can pretty much shit on a squishy and then press e and get away with it, you don't even need skill.
Lastly, idk even know why I'm talking about this because there is never ever an "ideal" teamfight situation. People don't rush to dragon and all of a sudden both charge in and start fighting. 90% of "teamfights" the person you focus is the retard that got caught by a stray morgana binding and has to have his team go down with him. I honestly can't even remember the last time where I've played AD carry and a legit 5v5 from the start, with everyone full health, outside tower range, outside a bush, without anyone going around walls has happened.
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On September 27 2012 06:25 Dandel Ion wrote: If I had a dollah for everytime I lost a teamfight because the tank/bruiser chases the low-hp support around half the map instead of peeling or being otherwise useful, I'd be a rich man indeed. Riot needs to do a PSA on peeling, seriously. Greed is feed. Peeling and pick order > calling.
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On September 27 2012 07:36 Gahlo wrote:Show nested quote +On September 27 2012 06:25 Dandel Ion wrote: If I had a dollah for everytime I lost a teamfight because the tank/bruiser chases the low-hp support around half the map instead of peeling or being otherwise useful, I'd be a rich man indeed. Riot needs to do a PSA on peeling, seriously. Greed is feed. Peeling and pick order > calling. It's in the summoner code that you respect what your team is doing and pick for your team. That's not grounds to ban someone for not playing support though. Riot would never go down that slippery road.
It's not even refusal to communicate if you say "I'm going roam heimer"
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Attacking a tank while staying safe, behind your frontline, with peel, seems a hell of a lot better than getting out of position to attack a carry that might be mobile enough/have enough cc to kite you. I've always thought that the AD is supposed to do damage safely in a good position, and then pick the highest priority target that he can hit within that parameter. If the other team positions well and only tanks fit that description, you just attack the tanks. If your team is well positioned also, the other team is gonna do the same thing. You're much more valuable doing sustained damage over an entire fight than you are maybe taking out an AP carry and then dying right away.
Of course, if a carry is out of position and you can attack him, go for it. But, if you're risking safety to hit a damage dealer, that's generally a losing proposition. I'm not that good, but this is a constant in every high-level game I watch where everyone is playing well.
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There's no order of operations of who you focus as an AD. If the enemy carry or AP is over-extended you hit them. If the enemy team is pushing and you can safely throw out autos on a jungler or top bruiser you do that. Unless someone has randuins or can flash cc you then you should pretty much just auto whatever is in range.
Teamfights are so damn situational that you basically have to play every single one by ear. The notion of always or never attacking a role as carry is silly.
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