LOL uh...ok, Syndra op now
[Patch 1.0.0.147: Syndra] General Discussion - Page 203
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jcarlsoniv
United States27922 Posts
LOL uh...ok, Syndra op now | ||
wussleeQ
United States3130 Posts
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Mondieu
Romania803 Posts
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Diamond
United States10796 Posts
Edit: Oh I'm a moron, that was a repeat. | ||
jcarlsoniv
United States27922 Posts
On September 27 2012 07:50 wussleeQ wrote: Wow. increasing the throw range? that was something they really shouldn't have done. If by "something they shouldn't have done" you mean "something that makes her even more hilarious to use" then yes, I agree. I really don't think they should have buffed her so early/so drastically. They keep doing these kneejerk changes (Rengar, Syndra) that are making champs pretty over the top. Maybe it's because none of these champs are in S2 championships, but still. | ||
WhiteDog
France8650 Posts
On September 27 2012 07:48 jcarlsoniv wrote: http://na.leagueoflegends.com/news/late-september-patch-notes LOL uh...ok, Syndra op now Syndra's damage where okay I feel, her biggest problem was that, as slow as she was, she was easily gankable considering she no or almost no easy control to land (especially the stun on E can be good on team fight and poke fight but overall it doesn't fit her kit because either you can't stun because the guy is too close for it or you sacrifice an orb to do so which lower your dps). So the patch is off in my opinion. | ||
jcarlsoniv
United States27922 Posts
On September 27 2012 07:55 WhiteDog wrote: Syndra's damage where okay I feel, her biggest problem was that, as slow as she was, she was easily gankable considering she no or almost no easy control to land (especially the stun on E can be good on team fight and poke fight but overall it doesn't fit her kit because either you can't stun because the guy is too close for it or you sacrifice an orb to do so which lower your dps). So the patch is off in my opinion. What's interesting is it now gives a bit more choice in maxing Q or W or E, imo. We shall see. I'll probably try to play a bunch of ranked games tomorrow with her seeing as I don't have class. | ||
IMoperator
4476 Posts
On September 27 2012 07:43 overt wrote: There's no order of operations of who you focus as an AD. If the enemy carry or AP is over-extended you hit them. If the enemy team is pushing and you can safely throw out autos on a jungler or top bruiser you do that. Unless someone has randuins or can flash cc you then you should pretty much just auto whatever is in range. Teamfights are so damn situational that you basically have to play every single one by ear. The notion of always or never attacking a role as carry is silly. If you were talking about my post, I wasn't saying that you want to focus tanks and shit, I just said that you're most likely going to be hitting tanks for most of the battle. An AD carry has to hit whatever the fuck he can hit safely, and when bruisers and tanks are in the front lines those are who you're going to hit. | ||
wussleeQ
United States3130 Posts
On September 27 2012 07:57 jcarlsoniv wrote: What's interesting is it now gives a bit more choice in maxing Q or W or E, imo. We shall see. I'll probably try to play a bunch of ranked games tomorrow with her seeing as I don't have class. I still say W imo. We're talking about 950 range (longer than release orianna now by 50). Such freeeeee harrass Maybe we'll meet each other in those games soniv :D I'm planning on mass gaming support gragas soon if I do well in a couple more normals. | ||
Dandel Ion
Austria17960 Posts
I think I talked about this already, but w/e here goes: Proper positioning and footwork/kiting needs a LOT of time to be learned. And teamfights take up about ~10% of the total gametime in LoL (or any other "moba" for that matter), so you play your games, soloQ, scrims, doesn't matter. You do a ton of laning, so people are getting really good at laning right now. But real teamfights almost never happen until ~20 minutes if no team is ahead (and if one team is ahead and pushes their advantage earlier, you won't learn to play out an even teamfight either, meaning you might even do the normally correct things, but it doesn't matter because the enemy is too far ahead) So you don't teamfight a lot in LoL, but games that go late will almost always be decided by teamfights (unless there is a backdoor that is) Also, I think positioning and footwork are aspects of the game almost nobody makes a conscious effort to improve on. Sure, you might watch a replay and think to yourself "Huh, I was the AP and I stood in front of my team got caught and died. I probably shouldn't do that." But nobody takes it that little step further and really thinks the fight through. Where should you have been instead? When do you use your skills, when do you stutterstep back or forward, when do you tank damage, where do you flash over a wall to get away from their bruiser but will still be able to do mad dps? The only role where people even AKNOWLEDGE the fact that positioning is super-important on is AD carries. The rest is in this "just run in and see what happens" mode, which is just a retarded mentality problem that infests LoL. Practically, when learing positioning, soloQ hits a ceiling pretty fast, since you play with random people. And there is always the uncertainity of not knowing exactly what they will do. Which is the next step to learning your positioning: Learning where the other guys should/will postition themselves and then fitting yourself into that team formation. But I'm getting ahead of myself, LoL in general is not even close to that yet. I'd say in about 2 years, we can talk about this again. tl;dr: LoL dudes suck at teamfighting, and it's the game's fault. | ||
Redox
Germany24794 Posts
http://www.majorleaguegaming.com/prizefights | ||
Flakes
United States3125 Posts
You may now spectate any game being spectated by a player on your friends list The spy network begins | ||
Dandel Ion
Austria17960 Posts
It will never end The spectator congoline will reach the stars. | ||
zulu_nation8
China26351 Posts
On September 27 2012 07:33 tobi9999 wrote: i've been hearing this strange circlejerk on reddit about how ad carries should be hitting the tanks lately...... idk what they've been smoking but if you're fighting bruisers as an ad carry your team is gonna lose because you're just gonna get shit on and the rest of your team is gonna have no damage. You don't do shit damage to tanks, and if you're attacking them you might as well not exist. I mean sure, when you have 6 items including a GA and last whisper it doesn't fucking matter who you hit because they all die in like 2 hits and you're invincible with lifesteal, but 90% of games don't even make it that far. As AD carry you stay the fuck away from things that can kill you, attacking a bruiser is just suicide, if you stay far away they'll just die trying to get to you and you'll be able to hit more valuable targets. Just wait for whatever AP mid they have to use his combo, then go in and shit on whatever is in your way ( which should not be a fuckin irelia/olaf/jax/darius/amumu/anybruisertank ). If the enemy team has a karthus, please don't get occupied with the enemy jungler because you had bad positioning, just kill karthus with your team so he doesn't walk around with defile and do 10 trillion damage. And then go for what you can kill, no rather what you can actually do damage too. If a tank runs at you, you run away, unless they are like 10 hp you do not ever land an auto on them. I guarantee good players on bruisers will not walk through an entire team just to get to you (unless you sold boots for another pd and don't ave ga/qss) Furthermore, on a majority of AD carries, your damage doesn't even primarily come from auto attacks until after getting phantom dancer. When you're playing graves or corki, comboing someone with over 2.5k hp isn't gonna do shit, so just move around and get damage in that counts. If you're playing op shit like ezreal you can pretty much shit on a squishy and then press e and get away with it, you don't even need skill. Lastly, idk even know why I'm talking about this because there is never ever an "ideal" teamfight situation. People don't rush to dragon and all of a sudden both charge in and start fighting. 90% of "teamfights" the person you focus is the retard that got caught by a stray morgana binding and has to have his team go down with him. I honestly can't even remember the last time where I've played AD carry and a legit 5v5 from the start, with everyone full health, outside tower range, outside a bush, without anyone going around walls has happened. if a bruiser is killing you you can't just ignore him unless hes alistar | ||
Seuss
United States10536 Posts
On September 27 2012 07:48 jcarlsoniv wrote: http://na.leagueoflegends.com/news/late-september-patch-notes LOL uh...ok, Syndra op now I feel like the live balance team is underestimating how potent quality of life changes can be. It happened with Rengar (resulting in his nerfs), and it's happening again with Syndra. The extent of these buffs only makes sense if you dramatically undervalue the changes that don't directly affect damage numbers. | ||
Dandel Ion
Austria17960 Posts
I've been getting the hang of her lately, so I'mma ride her OP for as long as I can. #1 Syndra EUNE incoming. | ||
Craton
United States17235 Posts
On September 27 2012 07:50 wussleeQ wrote: Wow. increasing the throw range? that was something they really shouldn't have done. Riot is extremely good at finding champs that need changes and then changing the completely wrong things. | ||
nojitosunrise
United States6188 Posts
http://www.reddit.com/r/leagueoflegends/comments/10j7gz/im_redbeard_and_im_here_to_answer_your_questions/ | ||
UniversalSnip
9871 Posts
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Requizen
United States33802 Posts
Didn't even need to read the other changes. | ||
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