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[Patch 1.0.0.147: Syndra] General Discussion - Page 199

Forum Index > LoL General
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Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
Last Edited: 2012-09-26 18:47:45
September 26 2012 18:46 GMT
#3961
On September 27 2012 03:34 Praetorial wrote:
Show nested quote +
On September 27 2012 01:29 Requizen wrote:
Thing I learned from Reddit: You know how you can tell a decoy clone (Wukong, Shaco, LB) from the real one, because the real one has buffs and items, right? Did you know the ping "targeting reticle" also sticks with the right target? So if you ping Shaco with no buffs, and he Ults, they look exactly the same - except the real one will still have the ping icon over their head.

Did not know that.


That's amazing.

I will now furiously ping all the Shacos all the time.

Holy fuck! Mind=blow.

Also, Anivia may look simple when other people play her, but shes quite difficult to master.
Terran
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-09-26 18:52:53
September 26 2012 18:52 GMT
#3962
On September 27 2012 03:44 BreakfastBurrito wrote:
Show nested quote +
On September 27 2012 03:39 Slayer91 wrote:
Yeah like every sport is a team game so what's the point of trying to get better at those?


He isn't saying that nobody should try to get better, he is saying that your ELO is a lot more dependent on what your team does in conjunction with you, not just you..

ELO was designed for 2 player games, not 5v5


Once all 10 players have stable elo rankings the only difference is higher variance. It would be the same as saying you can never win any money at poker because you're unlucky.

Also that shaco trick where have you been all my life when assholes played him all the time.
TheYango
Profile Joined September 2008
United States47024 Posts
September 26 2012 18:54 GMT
#3963
On September 27 2012 03:52 Slayer91 wrote:
Also that shaco trick where have you been all my life when assholes played him all the time.

Hasn't that been there since the game let you ping specific players?

I'm pretty sure I remember that from like a year ago...
Moderator
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-09-26 18:56:47
September 26 2012 18:56 GMT
#3964
I knew people pinged "the real shaco" but I thought that was when they knew something I didn't. I didn't think that they ping them earlier and it says when they split.

I wouldn't do it vs a wukong top tho because jungler would get mad thinking you asking for a gank like a dick. Unless you did it when he was ganking.
Gahlo
Profile Joined February 2010
United States35172 Posts
September 26 2012 18:58 GMT
#3965
On September 27 2012 03:05 wei2coolman wrote:
How do you play anivia poorly?

Cast E, then R right after, chunk people's health down to nothing.
Must be hard to be an anivia player.

The only difficult combo is to toss the Q, then the wall, to default them into the Q, then activate Q for stun, then E, R combo.

Its like Riven free week for me. Incoming Fratmas every game. -.-
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 26 2012 18:59 GMT
#3966
On September 27 2012 03:32 IMoperator wrote:
Why do people take solo queue ELO so seriously when it's a team game?


There aren't enough teams for people to take anything else seriously, and there aren't enough teams because the vast majority of players do not have:
  • A social vector for building a team.
  • The logistical or leadership skills to manage a team.
  • The patience and critical thinking skills required to improve a team.

I'm pretty sure you could ask 100 players and 90+ of them would tell you they'd rather play with a stable team than solo queue, but finding those people to play with, keeping it all together, and actually getting anywhere is pretty difficult.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2012-09-26 19:09:02
September 26 2012 19:00 GMT
#3967
On September 27 2012 00:10 wei2coolman wrote:
Well Doublelift also mentioned that Draven could work in a strong aoe stun comp along with a morgana. Essentially blackshield on draven, would make him a mobile damage dealing machine. He'd be pretty much a short range version of kogmaw, that requires much more mechanical skill, OR you could play kogmaw.


Draven does WAY more damage than Kog Maw as long as you're catching axes. Previous to Draven the highest damage adc was Vayne, but Draven actually outdamages Vayne ulti if he has 2 axes spinning. So I'm not sure why you're comparing Draven to Kog when realistically he's a lot more like Vayne.

On September 27 2012 03:54 TheYango wrote:
Show nested quote +
On September 27 2012 03:52 Slayer91 wrote:
Also that shaco trick where have you been all my life when assholes played him all the time.

Hasn't that been there since the game let you ping specific players?

I'm pretty sure I remember that from like a year ago...


I'm pretty sure that trick has been in the game since I started playing (though most people didn't know it before season 1).

On September 27 2012 03:59 Seuss wrote:
Show nested quote +
On September 27 2012 03:32 IMoperator wrote:
Why do people take solo queue ELO so seriously when it's a team game?


There aren't enough teams for people to take anything else seriously, and there aren't enough teams because the vast majority of players do not have:
  • A social vector for building a team.
  • The logistical or leadership skills to manage a team.
  • The patience and critical thinking skills required to improve a team.

I'm pretty sure you could ask 100 players and 90+ of them would tell you they'd rather play with a stable team than solo queue, but finding those people to play with, keeping it all together, and actually getting anywhere is pretty difficult.


Getting 5 people who only know each other from the internet to play together is difficult, not to mention possible personality conflicts, differing goals (tryhard or trolling), lack of immediate rewards (you're probably never going to win a prize as an average player).
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
September 26 2012 19:03 GMT
#3968
Yeah, that ping thing has been around for ages.
It's just that you could always just click a Shaco and see which one is real (items). Which was pretty easy, so nobody bothered with the alternative.
A backwards poet writes inverse.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 26 2012 19:04 GMT
#3969
On September 27 2012 03:59 Seuss wrote:
Show nested quote +
On September 27 2012 03:32 IMoperator wrote:
Why do people take solo queue ELO so seriously when it's a team game?


There aren't enough teams for people to take anything else seriously, and there aren't enough teams because the vast majority of players do not have:
  • A social vector for building a team.
  • The logistical or leadership skills to manage a team.
  • The patience and critical thinking skills required to improve a team.

I'm pretty sure you could ask 100 players and 90+ of them would tell you they'd rather play with a stable team than solo queue, but finding those people to play with, keeping it all together, and actually getting anywhere is pretty difficult.


I think the bigger problem is I think people just don't try. Can't really get a team if no one ever tries.
Lmui
Profile Joined November 2010
Canada6223 Posts
Last Edited: 2012-09-26 19:12:42
September 26 2012 19:05 GMT
#3970
On September 27 2012 03:56 Slayer91 wrote:
I knew people pinged "the real shaco" but I thought that was when they knew something I didn't. I didn't think that they ping them earlier and it says when they split.

I wouldn't do it vs a wukong top tho because jungler would get mad thinking you asking for a gank like a dick. Unless you did it when he was ganking.


Just ping him from level 1. It'll stay on until he dies which is fine IMO.

On the topic of anivia though, if you think anivia is an easy champion gtfo. She's easy in theory but she's one of the highest skillcap mids. The E->R trick is easy enough to pull off but putting your ultimate in a good spot, hitting Q's and putting your wall in the best spot within a teamfight is absurdly hard.

Draven brings some scary damage but keeping him alive and able to deal that damage is so unbelievably hard. I mathcrafted it a while back. The real damage comes from catching axes and refreshing his W. Not in the bonus damage from his Q, however large that is. The attackspeed steroid is the real kicker as far as damage goes since catching enough axes to refresh once means you've made it to the second cast of Q. Catching the first axe you throw out is the most paramount thing to maximizing dps. (throw spinning axe, W, catch axe, wait til w runs out and recast it, catch second axe if possible but it's not too important since you get a Q cast about 1s after that).

Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
September 26 2012 19:08 GMT
#3971
Froggen is raping face on Hotshot stream with his Jarvan going with double PD, BT and a LW...dat damage O_O.
Terran
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
September 26 2012 19:12 GMT
#3972
It's like the DotA vs. LoL debate:
Sure, one is marginally harder to execute than the other, compared directly.
But if you look at it as a whole, every option is pretty easy compared to "hard" games.

There are a billion jump'n'runs that are harder to execute than playing league. (or dota for that matter)
But that doesn't mean it's wrong to say "Anivia is the hardest champ". She is, imo. But it doesn't really matter, because the difference is too small.
A backwards poet writes inverse.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 26 2012 19:26 GMT
#3973
On September 27 2012 04:04 Numy wrote:
Show nested quote +
On September 27 2012 03:59 Seuss wrote:
On September 27 2012 03:32 IMoperator wrote:
Why do people take solo queue ELO so seriously when it's a team game?


There aren't enough teams for people to take anything else seriously, and there aren't enough teams because the vast majority of players do not have:
  • A social vector for building a team.
  • The logistical or leadership skills to manage a team.
  • The patience and critical thinking skills required to improve a team.

I'm pretty sure you could ask 100 players and 90+ of them would tell you they'd rather play with a stable team than solo queue, but finding those people to play with, keeping it all together, and actually getting anywhere is pretty difficult.


I think the bigger problem is I think people just don't try. Can't really get a team if no one ever tries.


If you were to try, how would you do it? That's the crux of the first bullet. Trying to form a team without a social vector for recruitment is like trying to ride bicycle without wheels. Almost everyone recognizes instinctively that recruiting strangers from the general forums or middling Elos is a crapshoot, so anyone who doesn't have somewhere else to look won't bother.

Incentives would cause more people to try, but that's treating the symptom rather than the disease. If we want 5s to really get off the ground a means of finding and recruiting like-minded players needs to be established.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-09-26 19:34:59
September 26 2012 19:27 GMT
#3974
On September 27 2012 03:38 TheYango wrote:
Show nested quote +
On September 27 2012 03:29 wei2coolman wrote:
On September 27 2012 03:06 Mogwai wrote:
On September 27 2012 03:05 wei2coolman wrote:
How do you play anivia poorly?

Cast E, then R right after, chunk people's health down to nothing.
Must be hard to be an anivia player.

The only difficult combo is to toss the Q, then the wall, to default them into the Q, then activate Q for stun, then E, R combo.

anivia is easily one of the most difficult casters to play in the game, wtf are you talking about.

I don't understand this sentiment that any champions in this game are "hard to play", they're all fairly mechanically easy to play. The most nuances of champions usually revolve around some comboing of abilities, and maybe positioning, but other than that I don't understand the whole, "this champion is hard to play" (and maybe playstyle). The only time a champion is hard to play, is when you've got a bad matchup, and anivia doesn't really have many bad matchups for the most part.

...And Anivia is a squishy caster with no escape skills that has one of the most positioning-dependent skills in the game.

Sure you have egg, but baiting properly with egg is a difficult skill in and of itself because it requires you to have a very good understanding of both how much damage the enemy champions can do to you, and how well your teammates can counter-engage while you are egged.


This. Back when I first started playing Anivia, most people forgot about the egg and baiting was easy. Now that there's an icon on Anivia telling you she has egg people play very differently vs her. Another huge factor when baiting with egg is can the enemy hit you with spells without drawing turret aggro. I've had dozens of cases of being mere pixels away from where I should be and that is the difference between giving up a kill and getting a kill on the enemy.

If you are safely underneath your turret, then even 3 man ganks can fail against you if another teammate is able to show up in a reasonable amount of time.

Anivia should almost never use flash offensively unless you know the enemy jungler is elsewhere and you have started your combo successfully. I have had dozens of cases of using flash offensively come back and bite me when the enemy jungler flashes into mid or ghosts in because I had just burned my flash.

EDIT: Also, a large portion of my deaths as Anivia are due to my teammates forgetting I have egg up >_>. Love getting into 3v3 or 2v2 situations only to have my teammate bug out cause I got low HP. But oh well, guess I have to let them know beforehand egg is up.
Abstracts, the too long didn't read of the educated world.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
Last Edited: 2012-09-26 19:37:24
September 26 2012 19:30 GMT
#3975
On September 27 2012 03:45 Chill wrote:
Show nested quote +
On September 27 2012 03:34 Praetorial wrote:
On September 27 2012 01:29 Requizen wrote:
Thing I learned from Reddit: You know how you can tell a decoy clone (Wukong, Shaco, LB) from the real one, because the real one has buffs and items, right? Did you know the ping "targeting reticle" also sticks with the right target? So if you ping Shaco with no buffs, and he Ults, they look exactly the same - except the real one will still have the ping icon over their head.

Did not know that.


That's amazing.

I will now furiously ping all the Shacos all the time.

wtf thats incredible. so if youre top vs wukong just leave your ping on him? awesome to know.


wukong will probably not fight along with his clone as he rather wants to use it to disengage or initiate a combo on you.

edit: for the team discussion...

I've actually tried it a couple times in dota and lol. the main problem allways was that most people have limited time to play and finding the time with your team is often hard. Also the lower the skill level of a team the harder it is to maintain it, because poeple start to lose trust when fucking up if they are not allready friends of eachother.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2012-09-26 19:36:22
September 26 2012 19:35 GMT
#3976
On September 27 2012 03:44 BreakfastBurrito wrote:
Show nested quote +
On September 27 2012 03:39 Slayer91 wrote:
Yeah like every sport is a team game so what's the point of trying to get better at those?


He isn't saying that nobody should try to get better, he is saying that your ELO is a lot more dependent on what your team does in conjunction with you, not just you..

ELO was designed for 2 player games, not 5v5

This is pretty much on the nose. Solo queue is like poker, except you can't trade your cards out or bluff your way to a victory. Winning is, more often than not, decided not by who has the better players, but who has the least bad players. If both teams' respective best players are around the same skill level (which, if matchmaking works correctly, they should be), then the game is dictated by which one can get ahead the most, which generally equates to getting fed the most. And that is accomplished by playing against someone worse than you.

In short, even if you're the best player on your team, if the worst players on your team are worse than theirs, the enemy team will get fed and will likely win the game. Which is why solo queue, and to an extent duo queue, is a complete crapshoot as far as wins are concerned, you rarely, if ever, have any say in whether you win the match.

Solo queue is not about winning and getting ahead of the enemy, it's about not being the worst player and not letting the enemy get ahead. If everyone on your team had this mentality, your chances of victory would increase tenfold. However, they generally do not.

/streamofconciousness


On September 27 2012 04:30 clickrush wrote:
Show nested quote +
On September 27 2012 03:45 Chill wrote:
On September 27 2012 03:34 Praetorial wrote:
On September 27 2012 01:29 Requizen wrote:
Thing I learned from Reddit: You know how you can tell a decoy clone (Wukong, Shaco, LB) from the real one, because the real one has buffs and items, right? Did you know the ping "targeting reticle" also sticks with the right target? So if you ping Shaco with no buffs, and he Ults, they look exactly the same - except the real one will still have the ping icon over their head.

Did not know that.


That's amazing.

I will now furiously ping all the Shacos all the time.

wtf thats incredible. so if youre top vs wukong just leave your ping on him? awesome to know.


wukong will probably not fight along with his clone as he rather wants to use it to disengage or initiate a combo on you.

The point is, you can tell if he actually stealthed or just hit S to stop, because if he stealths, the clone will not have the indicator. So you won't run past Wu, thinking it's a clone, you'll know for sure whether or not it's the real deal.
It's your boy Guzma!
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-09-26 19:39:05
September 26 2012 19:36 GMT
#3977
On September 27 2012 04:30 clickrush wrote:
Show nested quote +
On September 27 2012 03:45 Chill wrote:
On September 27 2012 03:34 Praetorial wrote:
On September 27 2012 01:29 Requizen wrote:
Thing I learned from Reddit: You know how you can tell a decoy clone (Wukong, Shaco, LB) from the real one, because the real one has buffs and items, right? Did you know the ping "targeting reticle" also sticks with the right target? So if you ping Shaco with no buffs, and he Ults, they look exactly the same - except the real one will still have the ping icon over their head.

Did not know that.


That's amazing.

I will now furiously ping all the Shacos all the time.

wtf thats incredible. so if youre top vs wukong just leave your ping on him? awesome to know.


wukong will probably not fight along with his clone as he rather wants to use it to disengage or initiate a combo on you.

That's the point,if it works on wukong as well than once he uses decoy,if you pinged him,the icon should vanish.
Meaning you can tell if he's trying to juke you by just staying still or actually using the ability.
Cackle™
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
September 26 2012 19:39 GMT
#3978
On September 27 2012 04:36 TheKefka wrote:
Show nested quote +
On September 27 2012 04:30 clickrush wrote:
On September 27 2012 03:45 Chill wrote:
On September 27 2012 03:34 Praetorial wrote:
On September 27 2012 01:29 Requizen wrote:
Thing I learned from Reddit: You know how you can tell a decoy clone (Wukong, Shaco, LB) from the real one, because the real one has buffs and items, right? Did you know the ping "targeting reticle" also sticks with the right target? So if you ping Shaco with no buffs, and he Ults, they look exactly the same - except the real one will still have the ping icon over their head.

Did not know that.


That's amazing.

I will now furiously ping all the Shacos all the time.

wtf thats incredible. so if youre top vs wukong just leave your ping on him? awesome to know.


wukong will probably not fight along with his clone as he rather wants to use it to disengage or initiate a combo on you.

That's the point,if it works on wukong as well than once he uses decoy,if you pinged him the icon should vanish.
Meaning you can tell if he's trying to juke you by just staying still or actually using the ability.


oh I'am dumb thx.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-09-26 19:43:19
September 26 2012 19:41 GMT
#3979
On September 27 2012 03:30 sylverfyre wrote:
Anivia's E is awfully short range compared to other casters, you can't "just cast it on them" (Similar range to Ryze, but Anivia isn't building like ryze, nor does she have a point-and-click guaranteed CC like Ryze/Annie) especially because....
She's got no mobility (300 base move speed, no movement skills), which means poor positioning is very punishable and people can "play scared" extremely effectively against you. Being aggressive with Anivia ends up relying very heavily on her two harder-to-use skills (Q and W) and can backfire VERY easily if you put these skills on cooldown to no effect.

Her hard CC can be difficult to hit because of how slow it is - to the point of relying on "enemy didn't dodge" more than "I aim well" unless you're casting from a blind spot or restricting their dodge paths with wall.

Her wall, when placed poorly, will be harmful for the Anivia player
When placed mediocre it will achieve very little. Most skills if you use them at least passably correctly, influence things only positively. Not so with Anivia's wall (even trundle's pillar is MUCH simpler to use, because it slows only enemies.)


Anivia's wall when placed poorly can and will result in your own team getting aced. When placed correctly it can result in the enemy team getting aced. Anivia's wall is one of the biggest teamfight changing skills in the entire game.

EDIT: Also you absolutely cannot use her wall if you are currently dealing with lag spikes as it will at best result in you wasting mana and at worst cost your entire team the game.
Abstracts, the too long didn't read of the educated world.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 26 2012 19:41 GMT
#3980
You should tell your allies that you are going to spam pings on that Wukong/Shaco all game long though.
Or else you know what kind of rage will ensue.
If you have a good reason to disagree with the above, please tell me. Thank you.
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