[Patch 1.0.0.147: Syndra] General Discussion - Page 135
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HazMat
United States17077 Posts
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laLAlA[uC]
Canada963 Posts
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NEOtheONE
United States2233 Posts
On September 21 2012 09:51 Craton wrote: They have never had a single true damage ability that has been remotely balanced, especially true damage that scales. You cannot itemize against it. Um, I'm pretty sure buying a warmogs is the answer to true damage. You know cause more HP is the counter to damage that cannot be decreased. | ||
Craton
United States17246 Posts
With armor and MR you can buy small things that eventually grow to good, useful items on things not named tank like QSS or GA. You buy a Ruby Crystal and do what? Buy a HOG? A Banshee Veil that's probably useless? Rylai's is about the closest thing to a serious non gimping HP item, but 1.1k is hard to save up without falling behind in other areas. Look at the true damage sources that have come out and how badshit overpowered they've been. There's a reason everything should be magic or physical that isn't a summoner. Also look how god awful balance has been champs who do a huge amount of damage from two schools. They nerfed Irelia for exactly that reason, then promptly make Jayce who has the EXACT SAME THING, is broken, and getting nerfed because of it (PBE). Then look at giant free sustain champs that got nerfed one after the other because "sustain is toxic" and then they give Rengar a free low CD heal (and ofc, Yorick still exists). There's so many toxic elements that Riot has even come out and addressed and/or nerfed champs explicitly for having but that they continue to keep implementing and then immediately having to address significant balance problems. It's like they don't communicate internally. Anyway, long story short: fuck true damage. Physical and magic damage are so much more balanced and more enjoyable to play against. | ||
NEOtheONE
United States2233 Posts
On September 21 2012 12:02 Craton wrote: And then you realize there are four more people in the game that can't buy warmogs without being massively gimped. And in the case of Vayne, you take even more damage for having more HP. Well it's the tank's job to initiate and deal with the person with true damage right? So focus the true damage user, then the carry, problem solved. Because you made this statement, I'm going to build warmogs on my solo top shyv any time I see someone with true damage to drive my point home. | ||
thenexusp
United States3721 Posts
On September 21 2012 11:41 Dusty wrote: Perhaps reduce base damages, and lower the CD to something like 15-20 seconds? I think that would be cool, but her early game ult would probably have to be weaker. I think that sounds cool, just shooting off a bunch of pot-shots like a sniper would. Or would not, I don't actually know how snipers do things in the real world. Or it could be aggressively scaling CDs, like lux's ultimate. | ||
Craton
United States17246 Posts
On September 21 2012 12:04 NEOtheONE wrote: Well it's the tank's job to initiate and deal with the person with true damage right? So focus the true damage user, then the carry, problem solved. The tank tries to prevent it from being used on everyone else, but unless you're bad you're not wasting your giant true damage nuke on the tank unless you're already in a very advantageous or very disadvantageous situation. With Vayne it just makes her demolish tanks that much faster while nearly instagibbing anything lower than 200 armor. Her true damage can even be higher damage than her auto attacks, effectively doubling her damage just for right clicking. | ||
UniversalSnip
9871 Posts
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Requizen
United States33802 Posts
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sylverfyre
United States8298 Posts
On September 21 2012 12:11 Craton wrote: The tank tries to prevent it from being used on everyone else, but unless you're bad you're not wasting your giant true damage nuke on the tank unless you're already in a very advantageous or very disadvantageous situation. With Vayne it just makes her demolish tanks that much faster while nearly instagibbing anything lower than 200 armor. Her true damage can even be higher damage than her auto attacks, effectively doubling her damage just for right clicking. Higher damage than her auto attacks... doubling her damage... Every third hit. Just chill out with the balance whine, please :/ Do you want to turn this into the SC2 strat forum? ![]() | ||
Zess
Adun Toridas!9144 Posts
Basically down to Shyv, Skarner, Hecarim, and maybe Naut/Maokai. Any thoughts/suggestions? | ||
gtrsrs
United States9109 Posts
you used to be one of my favorite players but now you went and made this so when i get featured i can't pick wukong worst day ever i feel so betrayed why didn't you pick blitzcrank elementz why didn't you pick blitzcraaaaaaaaaaaank | ||
Simberto
Germany11469 Posts
I have started to play him pretty much every time the enemy does not take or ban him, and i love it. You can win 1v1 against anyone at pretty much any stage of the game, no one can escape from you, you can escape from everyone, and you can abduct people for pretty much 100% kills if you manage to get close to them. Naut is very nice, too, but has the problem that he has the tendency to lose every 1v1 and that he is very easy to counterjungle because of that. | ||
Perplex
United States1693 Posts
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Craton
United States17246 Posts
On September 21 2012 12:22 sylverfyre wrote: Higher damage than her auto attacks... doubling her damage... Every third hit. Yes, as in when you look at the death screen you see things like "Basic attack: 350, Silver Bolts: 400." She is a hypercarry in the truest sense of the word because she has scaling true damage. On September 21 2012 12:04 NEOtheONE wrote: So focus the true damage user, then the carry, problem solved. This might work in the case of Vayne, assuming you can deal with her stealth, but if you try to focus Cho or Darius you're going to get crushed in team fights. On September 21 2012 12:12 UniversalSnip wrote: craton i hope it doesn't upset you that i agree with you completely. EDIT: your first post on the page. Yes, fuming. On September 21 2012 12:27 Simberto wrote: Skarner. I have started to play him pretty much every time the enemy does not take or ban him, and i love it. You can win 1v1 against anyone at pretty much any stage of the game, no one can escape from you, you can escape from everyone, and you can abduct people for pretty much 100% kills if you manage to get close to them. You definitely can't escape from everyone or stick to everyone. Anyone with a leap can get away from you with ease and if you don't have ult most things can get away from you if they have a CC. Those who waste don't time their CC to prevent slow reapplication will probably not escape, yes. Skarner is hugely FotM right now in my games, though not as much as Ezreal. Skarner is picked in probably 70% of my games and that's counting the fact that I don't like Skarner and frequently jungle (i.e. the enemy team picks it a disproportionate amount of the time). I attribute it primarily to his ult being broken (I don't care if it's "working as intended" based on some antiquated net code, it should fizzle or not cast once you're >200 range away. There's no way they designed it intending for that interaction). Ezreal is literally 100% pick or ban right now. There's too many other OP things to keep banned out generally (i.e. the globals, Alistar, Blitz) so even though Ezreal is ridiculous you have to suffer through him. Based on my recent games, Rengar may need to be added to the ban list. Not sure yet, but he remains obnoxious as hell. I have seen a few Shaco and Vaynes recently, though. | ||
AleKSei23
Mexico75 Posts
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Perplex
United States1693 Posts
You definitely can't escape from everyone or stick to everyone. Anyone with a leap can get away from you with ease and if you don't have ult most things can get away from you if they have a CC. Those who waste don't time their CC to prevent slow reapplication will probably not escape, yes. Skarner is hugely FotM right now in my games, though not as much as Ezreal. Skarner is picked in probably 70% of my games and that's counting the fact that I don't like Skarner and frequently jungle (i.e. the enemy team picks it a disproportionate amount of the time). I attribute it primarily to his ult being broken (I don't care if it's "working as intended" based on some antiquated net code, it should fizzle or not cast once you're >200 range away. There's no way they designed it intending for that interaction). Ezreal is literally 100% pick or ban right now. There's too many other OP things to keep banned out generally (i.e. the globals, Alistar, Blitz) so even though Ezreal is ridiculous you have to suffer through him. Based on my recent games, Rengar may need to be added to the ban list. Not sure yet, but he remains obnoxious as hell. I have seen a few Shaco and Vaynes recently, though. The part about skarner having a broken ult I agree with completely. It's absolutely infuriating to get flash ulted by him even though I reactively flash out of his ulti range. I still get pulled back like 600 range every time. 2gud. | ||
SnK-Arcbound
United States4423 Posts
On September 21 2012 12:22 xes wrote: I'm looking for a Jungler who can initiate a fight. I enjoy the fast clearly and counterganing/map control of Mundo but sometimes you see the enemy team out of position while your team is in position and you want to engage but your Ashe refuses to arrow. Basically down to Shyv, Skarner, Hecarim, and maybe Naut/Maokai. Any thoughts/suggestions? Nunu. | ||
sylverfyre
United States8298 Posts
On September 21 2012 12:27 Perplex wrote: Next patch syndra is getting lower mana costs on Q, higher base damage, and higher scaling. She's also getting more scaling on her ultimate. It's gonna be like pre-nerf orianna all over again. Once people figure her out, she's gonna be a terror. You heard it here first. What? Why does she need a better ultimate? That's like the ONLY PART OF HER KIT that actually does what it's supposed to right now. She needs more responsive W & E, doesn't she? I thought? | ||
jadoth
694 Posts
On September 21 2012 12:42 Perplex wrote: The part about skarner having a broken ult I agree with completely. It's absolutely infuriating to get flash ulted by him even though I reactively flash out of his ulti range. I still get pulled back like 600 range every time. 2gud. I hope it never changes. By far the most satisfying part of playing skarner is timing your ult on people about to flash. | ||
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