[Patch 1.0.0.147: Syndra] General Discussion - Page 136
Forum Index > LoL General |
zulu_nation8
China26351 Posts
| ||
NEOtheONE
United States2233 Posts
On September 21 2012 12:22 xes wrote: I'm looking for a Jungler who can initiate a fight. I enjoy the fast clearly and counterganing/map control of Mundo but sometimes you see the enemy team out of position while your team is in position and you want to engage but your Ashe refuses to arrow. Basically down to Shyv, Skarner, Hecarim, and maybe Naut/Maokai. Any thoughts/suggestions? Shyv or skarner. Shyv for super fast clears and the roar I'm a dragon in your face factor. Skarner for those epic clutch ults. | ||
Perplex
United States1693 Posts
On September 21 2012 12:50 zulu_nation8 wrote: if you know something can happen but still let it happen aka getting flash ulted by skarner, you only have yourself to blame. Skarner is #1 idiot catcher and gamebreaker in solo queue. So any time skarner is within 750 range of you while you're laning, you should burn flash immediately? pretty smart man. A champion with a 350 range ult should have his ult cancelled if you're further than 350 units away when it goes off. it's not that hard to understand. | ||
Lmui
Canada6213 Posts
| ||
UniversalSnip
9871 Posts
On September 21 2012 12:41 AleKSei23 wrote: Sorry to ask this here but it is pretty anoying, has anyone seen an increase in Bug Splat errors in the last couple of patches, holy shit they are killing me ![]() somebody told me in this thread it's related to running xp | ||
zulu_nation8
China26351 Posts
On September 21 2012 12:53 Perplex wrote: So any time skarner is within 750 range of you while you're laning, you should burn flash immediately? pretty smart man. A champion with a 350 range ult should have his ult cancelled if you're further than 350 units away when it goes off. it's not that hard to understand. You shouldn't ever be within his flash ult range if you're a squishy. If you are outside of his ult range you can't get ulted, his ult range is pretty small. Are you really whining about getting pulled when it's 10000% your fault and nothing else? | ||
Requizen
United States33802 Posts
Holy fuck, I literally just max W, build TF/Rengar item, and slap buttons, it's so fucking dumb. I can only imagine how stupid this will be once I actually learn how to play him. | ||
Craton
United States17246 Posts
Initiators are Maokai, Rammus, Jarvan, Skarner, Alistar, Amumu, Malphite, Nautilus, Sejuani, and Shen. Hecarim might be that category, too. The common theme is hard CC and generally also gap closing. You want to fight? You're there NOW and they CAN'T move. Things like Mundo can at most soft initiate, wherein the enemy can just walk away from it and can still use any blink or flash if your team appears to have a position to engage on. This is an enormous difference and is pivotal to what differentiates an initiating jungler from a non-initiating jungler. Nocturne can sort of initiate, too, but that's more of a "okay let's all in now" kind of thing. He plays better as a counter initiator / follow up, imo. On September 21 2012 12:53 Perplex wrote: So any time skarner is within 750 range of you while you're laning, you should burn flash immediately? pretty smart man. A champion with a 350 range ult should have his ult cancelled if you're further than 350 units away when it goes off. it's not that hard to understand. Yep, precisely. You should be rewarded for having quick reflexes to counter his flash with a flash or blink of your own, not punished because of Riot's netcode that allows things to happen that clearly never should. The same buggy netcode also has this effect on flings like that of Volibear and Singed, but it is much less pronounced because it's significantly more rare and generally less impactful. It's inane to believe that someone should be rewarded for glitchy code over than superior play. | ||
Simberto
Germany11469 Posts
On September 21 2012 12:59 zulu_nation8 wrote: You shouldn't ever be within his flash ult range if you're a squishy. If you are outside of his ult range you can't get ulted, his ult range is pretty small. Are you really whining about getting pulled when it's 10000% your fault and nothing else? Also, those posts are a very good reason to play Skarner in my opinion. If people are complaining about something, it is probably worth playing. | ||
upperbound
United States2300 Posts
| ||
arb
Noobville17921 Posts
On September 21 2012 12:25 gtrsrs wrote: wow fuck you elementz you used to be one of my favorite players but now you went and made this so when i get featured i can't pick wukong worst day ever i feel so betrayed why didn't you pick blitzcrank elementz why didn't you pick blitzcraaaaaaaaaaaank maybe cause it isn't his favorite champion? cause you know its.. a favorite champion video | ||
thenexusp
United States3721 Posts
On September 21 2012 13:13 Craton wrote:It's inane to believe that someone should be rewarded for glitchy code over than superior play. A counterargument is that the code, with all its bugs, is part of the game, and people should learn how to play around it (e.g.: wavedashing in SSBM, glitching units through mineral walls in BW, etc). Although I agree that since LoL is actually getting regularly patched they should fix this at some point. | ||
zulu_nation8
China26351 Posts
On September 21 2012 13:13 Craton wrote: Nunu does NOT initiate fights. Nunu is a counter initiator and follow up champion like Mundo or Shyvana. He is good for poke/kite teams especially, but he cannot function as your primary initiator. Yep, precisely. You should be rewarded for having quick reflexes to counter his flash with a flash or blink of your own, not punished because of Riot's netcode that allows things to happen that clearly never should. The same buggy netcode also has this effect on flings like that of Volibear and Singed, but it is much less pronounced because it's significantly more rare and generally less impactful. It's inane to believe that someone should be rewarded for glitchy code over than superior play. lol how is it having quick reflexes if you fail to flash skarner's ult? You CAN flash his flash ult if you flash fast enough, when you get dragged after you flash it's called being punished for bad positioning and bad reactions. | ||
Craton
United States17246 Posts
On September 21 2012 13:22 thenexusp wrote: A counterargument is that the code, with all its bugs, is part of the game, and people should learn how to play around it (e.g.: wavedashing in SSBM, glitching units through mineral walls in BW, etc). Although I agree that since LoL is actually getting regularly patched they should fix this at some point. I doubt they can. They made their game on the cheap initially and it's probably intractable at this point. They may be able to special case Skarner, but probably to fix something like this would require extreme amounts of developer time. While there are occasionally glitches that are beneficial to a game because they increase the skillcap, this is not one of them. This is purely a detractor that should be excised. | ||
Navi
5286 Posts
| ||
Node
United States2159 Posts
| ||
Perplex
United States1693 Posts
On September 21 2012 12:59 zulu_nation8 wrote: You shouldn't ever be within his flash ult range if you're a squishy. If you are outside of his ult range you can't get ulted, his ult range is pretty small. Are you really whining about getting pulled when it's 10000% your fault and nothing else? The situation i'm talking about is usually when i'm playing mid. I get flash ulted from one of the side brushes, and I flash out just in time. However, because of the way his ult works I get pulled back 750 units and die. It's just dumb and I doubt that's how the ability was intended to work when it was designed. | ||
cLutZ
United States19574 Posts
On September 21 2012 13:34 Perplex wrote: The situation i'm talking about is usually when i'm playing mid. I get flash ulted from one of the side brushes, and I flash out just in time. However, because of the way his ult works I get pulled back 750 units and die. It's just dumb and I doubt that's how the ability was intended to work when it was designed. Honestly, that sort of thing absolutely cannot be fixed because of latency. Even if you have 100% quick reflexes you are still flashing like 50 MS after Skarner Ulted. What Riot should fix is you should not flash (thus burning your flash and giving a kill). | ||
zulu_nation8
China26351 Posts
On September 21 2012 13:34 Perplex wrote: The situation i'm talking about is usually when i'm playing mid. I get flash ulted from one of the side brushes, and I flash out just in time. However, because of the way his ult works I get pulled back 750 units and die. It's just dumb and I doubt that's how the ability was intended to work when it was designed. if you get ulted then you didn't flash out just in time lol.. my point is it's your fault and not the game's that you die. | ||
zulu_nation8
China26351 Posts
On September 21 2012 14:13 cLutZ wrote: Honestly, that sort of thing absolutely cannot be fixed because of latency. Even if you have 100% quick reflexes you are still flashing like 50 MS after Skarner Ulted. What Riot should fix is you should not flash (thus burning your flash and giving a kill). you can flash out of range if do it early enough and anticipate skarner's flash a tiny bit, plz stop blaming the game for bad play. | ||
| ||