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[Patch 1.0.0.147: Syndra] General Discussion - Page 115

Forum Index > LoL General
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HazMat
Profile Blog Joined October 2009
United States17077 Posts
September 19 2012 23:57 GMT
#2281
Wow froggen is a feeder. I quit life.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
TheYango
Profile Joined September 2008
United States47024 Posts
September 20 2012 00:00 GMT
#2282
On September 20 2012 08:52 Gorsameth wrote:
Shows you adding random ratios because you can is a bad way to design a champion.

I don't know why you would consider it a bad thing when your community innovates and comes up with a fresh and interesting way to play the champion.

It shows that they're thinking and interacting with your game.
Moderator
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 20 2012 00:06 GMT
#2283
On September 20 2012 09:00 TheYango wrote:
Show nested quote +
On September 20 2012 08:52 Gorsameth wrote:
Shows you adding random ratios because you can is a bad way to design a champion.

I don't know why you would consider it a bad thing when your community innovates and comes up with a fresh and interesting way to play the champion.

It shows that they're thinking and interacting with your game.


But the Rengar W ratio WAS randomly inserted.
https://twitter.com/SufficientStats
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-09-20 00:09:55
September 20 2012 00:08 GMT
#2284
On September 20 2012 08:41 Seuss wrote:
There are separate debates to be had about slowing down Riot's pace as a whole or the accuracy of Riot's nerfs/buffs (e.g. Ezreal's "nerf"), but Riot is definitely far better about letting a champion sit a while than they were in the past.

The thing I am most curious about Riot's buffing/nerfing mentality (and if Moonbear is around maybe he can answer) is why is Riot so averse to doing reverts of changes that they know were unnecessary and overkill?

For example, why was the mana cost reduction on Ezreal's W not reverted? It was known that W-max Ezreal was good before that patch (Doublelift and the Chinese teams were already using it then, it just didn't become FotM until after the patch), and that the buff was pretty much unnecessary. Why did riot not simply start with a straight revert of that change, rather than trying to find some other convoluted way to nerf Ezreal?
Moderator
HazMat
Profile Blog Joined October 2009
United States17077 Posts
September 20 2012 00:09 GMT
#2285
On September 20 2012 09:08 TheYango wrote:
Show nested quote +
On September 20 2012 08:41 Seuss wrote:
There are separate debates to be had about slowing down Riot's pace as a whole or the accuracy of Riot's nerfs/buffs (e.g. Ezreal's "nerf"), but Riot is definitely far better about letting a champion sit a while than they were in the past.

The thing I am most curious about Riot's buffing/nerfing mentality (and if Moonbear is around maybe he can answer) is why is Riot so averse to doing reverts of changes that they know were unnecessary and overkill?

For example, why was the mana cost reduction on Ezreal's W not reverted? It was known that W-max Ezreal was good before that patch (Doublelift and the Chinese teams were already using it then, it just didn't become FotM until after the patch), and that the buff was pretty much unnecessary. Why did riot not simply start with a straight revert of that change, rather than trying to find some other convoluted way to nerf Ezreal?

Maybe they don't want to admit to their mistakes? It seems they rarely go "oh shit we fucked up" like they had done with Zyra. Not sure.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2012-09-20 00:20:15
September 20 2012 00:12 GMT
#2286
On September 20 2012 08:55 overt wrote:
Show nested quote +
On September 20 2012 08:52 Gorsameth wrote:
Shows you adding random ratios because you can is a bad way to design a champion.


I disagree. I don't think AD Rengar was as awful as some people said pre-buff and now he's even better while AP Rengar is worse. I think the ability to choose whether you build a champion as AD or AP is interesting and if anything Riot should encourage it more imo.

lol ad rengar was fine, you should have watched dyrius stream yestarday he whined alot how people are clueless about rengar (ap and ad) and that the buffs by riot are retarded, im pretty sure we will see him perm banned (he already is at euw 2.2k+) on all elos and nerfed soon
Craton
Profile Blog Joined December 2009
United States17296 Posts
September 20 2012 00:13 GMT
#2287
On September 20 2012 08:55 overt wrote:
Show nested quote +
On September 20 2012 08:52 Gorsameth wrote:
Shows you adding random ratios because you can is a bad way to design a champion.


I disagree. I don't think AD Rengar was as awful as some people said pre-buff and now he's even better while AP Rengar is worse. I think the ability to choose whether you build a champion as AD or AP is interesting and if anything Riot should encourage it more imo.

Interesting? Maybe. Good for balance? Never.
twitch.tv/cratonz
ManyCookies
Profile Joined December 2010
1164 Posts
September 20 2012 00:16 GMT
#2288
...explain, how is having two build paths related to balance?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-09-20 00:22:01
September 20 2012 00:20 GMT
#2289
On September 20 2012 09:16 ManyCookies wrote:
...explain, how is having two build paths related to balance?

Because the power level of either build is affected by the baseline power of his skills. Its very hard to balance the kit such that both builds are reasonable, and very easy for one build to be too strong or the other too weak.

That said, I hope Riot decides to encourage the new way to play the hero that the community discovered, rather than just killing it because it wasn't their idea (they were OK with AP Gragas before when they intended for him to be a tank, so I should hope that they are fine with AP Rengar).
Moderator
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
September 20 2012 00:23 GMT
#2290
On September 20 2012 09:08 TheYango wrote:
Show nested quote +
On September 20 2012 08:41 Seuss wrote:
There are separate debates to be had about slowing down Riot's pace as a whole or the accuracy of Riot's nerfs/buffs (e.g. Ezreal's "nerf"), but Riot is definitely far better about letting a champion sit a while than they were in the past.

The thing I am most curious about Riot's buffing/nerfing mentality (and if Moonbear is around maybe he can answer) is why is Riot so averse to doing reverts of changes that they know were unnecessary and overkill?

For example, why was the mana cost reduction on Ezreal's W not reverted? It was known that W-max Ezreal was good before that patch (Doublelift and the Chinese teams were already using it then, it just didn't become FotM until after the patch), and that the buff was pretty much unnecessary. Why did riot not simply start with a straight revert of that change, rather than trying to find some other convoluted way to nerf Ezreal?


Wait, wasn't Ezreal's W max only good after the mana cost reduction? I remember reading an article about it, and then soon after everyone playing Ez was W maxing.
CUTE MAKES RIGHT
TheYango
Profile Joined September 2008
United States47024 Posts
September 20 2012 00:26 GMT
#2291
On September 20 2012 09:23 Dark_Chill wrote:
Show nested quote +
On September 20 2012 09:08 TheYango wrote:
On September 20 2012 08:41 Seuss wrote:
There are separate debates to be had about slowing down Riot's pace as a whole or the accuracy of Riot's nerfs/buffs (e.g. Ezreal's "nerf"), but Riot is definitely far better about letting a champion sit a while than they were in the past.

The thing I am most curious about Riot's buffing/nerfing mentality (and if Moonbear is around maybe he can answer) is why is Riot so averse to doing reverts of changes that they know were unnecessary and overkill?

For example, why was the mana cost reduction on Ezreal's W not reverted? It was known that W-max Ezreal was good before that patch (Doublelift and the Chinese teams were already using it then, it just didn't become FotM until after the patch), and that the buff was pretty much unnecessary. Why did riot not simply start with a straight revert of that change, rather than trying to find some other convoluted way to nerf Ezreal?


Wait, wasn't Ezreal's W max only good after the mana cost reduction? I remember reading an article about it, and then soon after everyone playing Ez was W maxing.

It was good before. Chinese teams were doing it before, Doublelift already learned it from them before and was using it before.

It only became FotM after because NA players don't interact that much with the Asian scene, so it had to wait for DL to bring it back to an NA tournament before everyone saw how strong it was.
Moderator
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
September 20 2012 00:27 GMT
#2292
On September 20 2012 08:52 Gorsameth wrote:
Shows you adding random ratios because you can is a bad way to design a champion.

Two wrongs dont make a right
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Ziken
Profile Joined August 2010
Ghana1743 Posts
September 20 2012 00:29 GMT
#2293
Wow, CLG is absolutely destroying TD in MLG prizefights. Not even funny. wp by hotshot.
Every misfortune is a blessing in disguise.
gtrsrs
Profile Joined June 2010
United States9109 Posts
September 20 2012 00:30 GMT
#2294
On September 20 2012 09:16 ManyCookies wrote:
...explain, how is having two build paths related to balance?


old champs having AP ratios was not a bad thing, because older champs weren't built with a very specific niche/purpose in mind. it was nice that sion/trist/master yi/gragas had different build paths, because they don't all have 4 skills specifically tailored to a certain playstyle. they all have defensive skills and offensive skills. back in the day, riot didn't have a real sense of direction with their champ designs. they just cobbled some cool abilities together and made a champ. it really shows with gragas, whose kit really has basically no cohesion (but is still really cool! don't get me wrong!). they made a great champ with multiple build paths there BECAUSE they didn't intend for him to have any certain role. well they kinda wanted him as a tank, but not like, set in stone.

but now, with champs being released with very specific skillsets and strengths (you do not look at rengar and say, 'hey i think this guy could be a good tank. let's throw aegis FH FoN on this bitch and call it a day.' it's quite obvious he's an assasin. just like it's obvious that riven is a mobile fighter, not a tank. or that leona IS a tank/y support, not an ap carry), riot has very specific roles for them. so when they throw in a stray additive (like dianna's incredibly tanky base stats, or rengar's W AP ratio), they create counterintuitive gameplay/counterplay based on what the champ is INTENDED to do. dianna should not be able to deal AP-burst levels of damage and live longer than your frontline. nor should rengar be able to do whatever people complain he can do (still havent seen a rengar in game x_x). it creates abuse cases because of the specific way that riot designs champs now

i'm not really sure where champs turned around from cool abilities to set designs. i would say vlad/xin were still just examples of cool abilities without inherently directed design. leblanc was definitely a design, but irelia is pretty clearly just cobbled-together skills that worked (a little too well?). i think yorick was the last really poorly-designed champ, and leona marks the start of champs that have an idea behind them, rather than just snippets from here and there
i play ... hearthstone =\^.^/= Winterfox
qanik
Profile Joined May 2010
Denmark1899 Posts
September 20 2012 00:33 GMT
#2295
Chauster + doublelift 2v5 team dynamik. rofl.
Best Teemo World
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 20 2012 00:34 GMT
#2296
On September 20 2012 09:20 TheYango wrote:
Show nested quote +
On September 20 2012 09:16 ManyCookies wrote:
...explain, how is having two build paths related to balance?

Because the power level of either build is affected by the baseline power of his skills. Its very hard to balance the kit such that both builds are reasonable, and very easy for one build to be too strong or the other too weak.

That said, I hope Riot decides to encourage the new way to play the hero that the community discovered, rather than just killing it because it wasn't their idea (they were OK with AP Gragas before when they intended for him to be a tank, so I should hope that they are fine with AP Rengar).


I think the fact that they only nerfed W's ratio to 0.8 shows they aren't completely averse to the AP build. I would have expected them to drop it as low as 0.5 if they were.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
little fancy
Profile Joined August 2011
Germany2504 Posts
September 20 2012 00:34 GMT
#2297
On September 20 2012 09:29 Ziken wrote:
Wow, CLG is absolutely destroying TD in MLG prizefights. Not even funny. wp by hotshot.


I think it is a stupid idea to let them play again after TD already got crushed two days ago at playhem or what it was called. I mean, it's pretty boring to watch although it gives new players an idea on how to press an 'early advantage' (game won at 6 minutes counts, too ).
Gorsameth
Profile Joined April 2010
Netherlands22485 Posts
September 20 2012 00:36 GMT
#2298
On September 20 2012 09:00 TheYango wrote:
Show nested quote +
On September 20 2012 08:52 Gorsameth wrote:
Shows you adding random ratios because you can is a bad way to design a champion.

I don't know why you would consider it a bad thing when your community innovates and comes up with a fresh and interesting way to play the champion.

It shows that they're thinking and interacting with your game.


I agree with you but that doesnt change that fact that they literately spammed a random number on there as an AP ratio. The designer said that very thing in an interview and tbh that is wrong. regardless of how it happened to have "saved" the champion in this case.
It ignores such insignificant forces as time, entropy, and death
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-09-20 00:40:29
September 20 2012 00:39 GMT
#2299
On September 20 2012 09:36 Gorsameth wrote:
Show nested quote +
On September 20 2012 09:00 TheYango wrote:
On September 20 2012 08:52 Gorsameth wrote:
Shows you adding random ratios because you can is a bad way to design a champion.

I don't know why you would consider it a bad thing when your community innovates and comes up with a fresh and interesting way to play the champion.

It shows that they're thinking and interacting with your game.


I agree with you but that doesnt change that fact that they literately spammed a random number on there as an AP ratio. The designer said that very thing in an interview and tbh that is wrong. regardless of how it happened to have "saved" the champion in this case.

I don't get how it's wrong to get lucky and happen to make an interesting design choice without intending to.

God knows an overwhelming amount of what made BW great was random arbitrary design choices.

On September 20 2012 09:30 gtrsrs wrote:
i'm not really sure where champs turned around from cool abilities to set designs. i would say vlad/xin were still just examples of cool abilities without inherently directed design. leblanc was definitely a design, but irelia is pretty clearly just cobbled-together skills that worked (a little too well?). i think yorick was the last really poorly-designed champ, and leona marks the start of champs that have an idea behind them, rather than just snippets from here and there

It's like I said, everything started to go downhill after Yorick came out.

It's all his fault. Yorick's ruining the game.
Moderator
HazMat
Profile Blog Joined October 2009
United States17077 Posts
September 20 2012 00:45 GMT
#2300
How do people skill AD rengar this patch? I'm interested in picking him up since he's fun and the buffs seem like quite a lot. W and Q max?
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
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