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On September 20 2012 06:41 sung_moon wrote: Dumb question but are Teemo's shrooms also affected with the MPen? Or is just everything that deals magic damage from a champ apply MPen? for the most part, i think champion summons inherit the pen stats of the champion.
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zzzz syndra at least had the chance to be exciting and fun
this guy looks boring as hell
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On September 20 2012 06:19 Mondieu wrote:Show nested quote +On September 20 2012 04:28 clickrush wrote:On September 20 2012 04:00 kainzero wrote:On September 20 2012 03:39 TheYango wrote: TBH, after watching/reading iG's DotA team's interviews after The International, the thing that struck me most about their practice schedule is how much time is allotted to replay analysis. According to their captain, a typical practice day leading up to the International would be 2-3 Bo3 scrims, and then the rest of the day entirely allocated to team discussion and replay analysis for those games. Given that they were operating on a 14-16 hour practice day in those weeks before the tournament, that means that upwards of 1/3, and on some days as much as 1/2 of their practice time might be allocated just to discussion/replay analysis.
Obviously many of the top teams in LoL are making time for this sort of analysis, but I don't think I've seen any that allocate such a LARGE percentage of their time to it. I'm trying to learn DotA 2 (and failing badly while I'm at it, lol) but I think that because it's more chaotic and there are generally more plays being made so you have a chance to learn more from your replays. The game is also longer, with each phase having a large impact. With LoL I don't think there's as many moments that you need to analyze and watch. When I watch my own replays I find that there are not many moments that I can deeply analyze. I feel like laning phase is more typical of something like Street Fighter, in which you need to develop experience, intuition, and mechanics more than broad strategy. same goes for dota if you analyze the game from a solo perspective. If you specifically try out stuff as a team and want to know where the weaknesses and strengths of your strategy and teamplay is, then you will find alot of stuff to talk about. soloq 'strategy' atm is limited to picking a different top laner, which results in you having either a aoe'ish comp with double ap or a zoneing comp with double bruiser. lol has much more potential though as far as strategic depth goes, but the way even the most skilled players are talking about the game right now did not yet tap that potential as fully as one could imagine. there is alot of build analysis around but no real champion-role and synergy analysis for example which is very common in dota even at lower levels. for example there are classical duo/tri lanes/combinations that people know. there is also more talk about the powerlevel of a whole teamcomp and how to make use of that. Man; if you're gonna say, I quote: ''lol has much more potential though as far as strategic depth goes'' you better be giving one example at least. Dota is so much more developed right and I also agree the laning in LoL is what makes this game bad. Basically just a stale farm fest where levels barely don't mean anything if you don't have the items. I like LoL but dota2 right now is a much more captivating game for me because of the way the laning phase doesn't matter as much.
He did. He pointed out that most of LoL analysis is focused on champions and their builds, not on team synergy, strategy, and execution. That's a very obvious area where LoL can grow, and we'll likely see a lot more of that (amongst other things) in Season 3.
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either oddone's stream or chauster stream, chaox and chauster will lane together.
yeah ok they give double kill after being in lane for 15seconds, no comment
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I don't really see the mix. You have incentives to hide in brush, a stealth, and a gap-closer, but those are all general concepts. The actual gameplay/mechanics are distinctly different.
For example, the primary use for Rengar's ultimate is to stealth into combat and murder an unsuspecting victim. Assuming I read his ultimate correctly, Kha'Zix'Stan can use his ultimate to stealth multiple times within the 12 second time period, meaning he has a greater incentive to use it in-combat with a more Vayne-like misdirection and slipperiness. Similarly, Rengar's incentive to hide in bushes is to ambush enemies, but Kha'Zix'Stan needs only to pop into a bush to proc his passive, at which point he can immediately leave again. Though both champions have stealth and like to hide in bushes, they really aren't all that similar.
I really have no idea why you think Kha'Zix'Stan is like Diana at all. :/
He seems fairly interesting to me. It looks like you have to choose three out of four abilities to evolve, or at least have to prioritize which comes first. All of the evolved effects are huge, so it's a fairly critical choice.
His true worth, however, will be entirely based on whether or not he has a Zergling or Hydralisk skin.
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On September 20 2012 07:08 AsnSensation wrote: either oddone's stream or chauster stream, chaox and chauster will lane together.
yeah ok they give double kill after being in lane for 15seconds, no comment Against OddOne's little brother apparantly + Show Spoiler +I just assume it's true what they said because I don't think they are capable of sarcasm
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On September 20 2012 06:54 CeriseCherries wrote: zzzz syndra at least had the chance to be exciting and fun
this guy looks boring as hell i think he LOOKS cool, but those skills are like Rengar v1.1. Or maybe Rengar ME.
but he still doesn't even look that cool when he looks like a modified Scyther Pokemon.
On September 20 2012 04:28 clickrush wrote: same goes for dota if you analyze the game from a solo perspective. If you specifically try out stuff as a team and want to know where the weaknesses and strengths of your strategy and teamplay is, then you will find alot of stuff to talk about. I'm still unconvinced that there is THAT much to talk about to the point where analyzing 2-3 games would take more than half your day. Even if I watch my solo DotA games there are a billion choices, from itemization to TP usage to positioning, and any of them could've changed how it unfolded, from not just my play but the play of my teammates as well.
Not to open the Pandora's Box that is DotA vs. LoL, I just don't think reviewing replays will help that much.
I still think LoL really needs a practice mode, where you can modify gold, heroes, towers, etc. in a custom game so you can set up situations and play them out.
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Christ. Spare me your "DotA is so much harder" bullshit.
Objective replay reviews ALWAYS help you improve.
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His true worth, however, will be entirely based on whether or not he has a Zergling or Hydralisk skin. Agreed. Also someone commented somewhere that he looks like a Space Pirate from Metroid. Cannot unsee.
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And then people wonder why Corki, Ez and Graves are popular as AD Carries. Like every new champion has a stupid blink/flash/dash/leap whatever. <_<
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On September 20 2012 07:24 kainzero wrote:Show nested quote +On September 20 2012 06:54 CeriseCherries wrote: zzzz syndra at least had the chance to be exciting and fun
this guy looks boring as hell i think he LOOKS cool, but those skills are like Rengar v1.1. Or maybe Rengar ME. but he still doesn't even look that cool when he looks like a modified Scyther Pokemon. Show nested quote +On September 20 2012 04:28 clickrush wrote: same goes for dota if you analyze the game from a solo perspective. If you specifically try out stuff as a team and want to know where the weaknesses and strengths of your strategy and teamplay is, then you will find alot of stuff to talk about. I'm still unconvinced that there is THAT much to talk about to the point where analyzing 2-3 games would take more than half your day. Even if I watch my solo DotA games there are a billion choices, from itemization to TP usage to positioning, and any of them could've changed how it unfolded, from not just my play but the play of my teammates as well. Not to open the Pandora's Box that is DotA vs. LoL, I just don't think reviewing replays will help that much. I still think LoL really needs a practice mode, where you can modify gold, heroes, towers, etc. in a custom game so you can set up situations and play them out.
Would love a practice mode so much. I've always wanted to try the 6 infinity edge build on AD carries. In all seriousness, I don't know much about actual game design, but how hard would it be for Riot to set something like that up? It's not really creating a brand new map, just creating a few unique options for each map.
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So Syndra is getting buffs. I wish they would wait a little until the champ had some time to settle in, but I guess that's the Riot approach. Also, I'm really fucking tired of them releasing champs as fast as they do. Gets old.
Is GW2 any good btw? Was an avid PvPer in WoW up to including season 4 when shit just got really, really stupid, and I'm sort of tempted to try it out.
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i'm actually quite interested in this upcoming champ. I don't really get how the evolving system works, but it looks interesting, and it looks like it changes his character model as well, which is kinda neat.
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On September 20 2012 07:47 barbsq wrote: i'm actually quite interested in this upcoming champ. I don't really get how the evolving system works, but it looks interesting, and it looks like it changes his character model as well, which is kinda neat. If I got it right, at 6/11/16 you get to decide which skill gets his additional feature.
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On September 20 2012 07:45 Shiv. wrote:So Syndra is getting buffs. I wish they would wait a little until the champ had some time to settle in, but I guess that's the Riot approach. Also, I'm really fucking tired of them releasing champs as fast as they do. Gets old. Is GW2 any good btw? Was an avid PvPer in WoW up to including season 4 when shit just got really, really stupid, and I'm sort of tempted to try it out. sad how they insta buff champions who got just released without even proper testing while old champions wait for their changes for months
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Ok so is like no one else having problems on NA? Everyone in this ranked game has been going in and out for like the past 20 minutes (5 minutes in game time) and it's basically us coming back because our players load back in faster and were taking towers.
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On September 20 2012 07:24 kainzero wrote:Show nested quote +On September 20 2012 06:54 CeriseCherries wrote: zzzz syndra at least had the chance to be exciting and fun
this guy looks boring as hell i think he LOOKS cool, but those skills are like Rengar v1.1. Or maybe Rengar ME. but he still doesn't even look that cool when he looks like a modified Scyther Pokemon. Show nested quote +On September 20 2012 04:28 clickrush wrote: same goes for dota if you analyze the game from a solo perspective. If you specifically try out stuff as a team and want to know where the weaknesses and strengths of your strategy and teamplay is, then you will find alot of stuff to talk about. I'm still unconvinced that there is THAT much to talk about to the point where analyzing 2-3 games would take more than half your day. Even if I watch my solo DotA games there are a billion choices, from itemization to TP usage to positioning, and any of them could've changed how it unfolded, from not just my play but the play of my teammates as well. Not to open the Pandora's Box that is DotA vs. LoL, I just don't think reviewing replays will help that much. I still think LoL really needs a practice mode, where you can modify gold, heroes, towers, etc. in a custom game so you can set up situations and play them out.
those billion choices you mentioned are all from a solo perspective which is from my experience about the same as in LoL except that itemization is less variable. but that will only cover a small chunk of their discussion. the bigger chunk comes from actual strategy and teamplay. as I mentioned there is not much discussion in lol strategy as even the most skilled players are still very lane and champion focussed. real depth comes from playing the game as a team.
dota had a similar stage like this, i believe it was previous or just about version 6, when the chinese teams started to popularize slow pushing farming strategies with alot of tanks/tank casters and phase boots still gave armor and you could instantly TP with as many people you wanted to your turrets. that time around you didn't see much variation nor strategic discussion. the dota we see now is a very balanced one that leaves open many possibilities for teams to win games. from pushing to ganking to turtling everything is in there, so you can/have to talk about that stuff.
id say half of the reason why lol isn't as strategically developed is that the balancing favors turtling heavily. turrets deal way too much damage, and alot of the champions have streamlined powercurves so taking risks and picking compositions that have earlyer timings is not as common. that said, there is still some movement and strategy as we know. the other half is probably soloq mindset as most competitive players have alot more soloq experience than scrim experience. as this shifts more towards the latter I expect competitive games will look more and more differently and also more strategic.
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Rofl no matter how bad his numbers/scaling are, I'm so gonna instabuy Kha'Zix. That guys kit SCREAMS soloqueue smackdown. Also, leap as a targetted ground effect instead of champion/minion/ward targetted. How nice is that? Also: Camp the enemy jungler ALL DAY. I love it.
Edit: Also, given the HUGE advantage brushes give him he might actually be decent top. If you improve his tank/sustain. Or maybe kill lane bot.
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On September 20 2012 07:45 Shiv. wrote:So Syndra is getting buffs. I wish they would wait a little until the champ had some time to settle in, but I guess that's the Riot approach. Also, I'm really fucking tired of them releasing champs as fast as they do. Gets old. Is GW2 any good btw? Was an avid PvPer in WoW up to including season 4 when shit just got really, really stupid, and I'm sort of tempted to try it out.
I am enjoyign gw2 pvp spvp and wvw for the funsies. The non killing people side is also pretty fun, but with all games like this it's best done with some friends so if you have friends playing or can get some friends to play with it's pretty fun.
Syndra buffs seems way too soon but that's stating the obvious, I am more interested in Rengar's changes as he's one of those champions who I want to get but I don't want to get because I am unsure he'll be worth it same with the bug/alien guy coming up.
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On September 20 2012 07:54 kongoline wrote:Show nested quote +On September 20 2012 07:45 Shiv. wrote:So Syndra is getting buffs. I wish they would wait a little until the champ had some time to settle in, but I guess that's the Riot approach. Also, I'm really fucking tired of them releasing champs as fast as they do. Gets old. Is GW2 any good btw? Was an avid PvPer in WoW up to including season 4 when shit just got really, really stupid, and I'm sort of tempted to try it out. sad how they insta buff champions who got just released without even proper testing while old champions wait for their changes for months
I think it's premature to say that Riot's buffs are premature. Recently Riot's been extremely good about letting a champ run its course before they take action. Even Zyra took two weeks before they hotfixed her, and it's taken a month for Rengar to get buffs. Just as sometimes a champion is as overpowered as they seem at launch, sometimes a champion is really as underpowered as they seem.
The nerfs/buffs that Riot implements are not always on the mark, but aside from the slap on the wrist they gave Ezreal I've been fairly happy with them.
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