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[Patch 1.0.0.147: Syndra] General Discussion - Page 102

Forum Index > LoL General
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Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 19 2012 04:03 GMT
#2021
On September 19 2012 13:01 GranDim wrote:
Show nested quote +
On September 19 2012 12:36 TheYango wrote:
On September 19 2012 12:35 Phrost wrote:
On September 19 2012 12:20 gtrsrs wrote:
on a related but still completely true note, when i started the game, soraka's ult had a 2.0 AP ratio, healed 100-150 more base heal, and had like 30s shorter cd at all levels.

and she was considered a trash tier champ h4h4h4


when I started the game heimer could have 5 turrets and you needed 3 other champions to stop him from pushing solo against every turret.

Also Twisted Fate's gold card was an aoe stun.

Also his ult was his E...

also that game looked fuuuuggllyy


Basically games were decided by which Twisted Fate locked gold card faster

Good times.


More like which Twisted Fate won the race to 20 mejai stack. There was also the fiddle meta and the Twitch + Kayle meta.

Eve + 6 Sunfire meta
It's your boy Guzma!
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
September 19 2012 04:03 GMT
#2022
On September 19 2012 08:32 Shiv. wrote:
Show nested quote +
On September 19 2012 08:30 Mogwai wrote:
On September 19 2012 07:25 Node wrote:
The difference is fuck you, nunu's awesome and yorick's a dick.

^ this guy gets it.

Okay, but except him being all cutesy and shit, they're practically the same assholes in lane, or am I missing something?

you're missing CDs and leveling paths. Omen of Famine can be powerleveled to level your damage and sustain at the same time, all going on a 6 second CD. The fact that Nunu has to power level consume to put consume on the same level of crazy lane sustain means he loses damage output, which is why they don't do it, which means that there are actually punishable gaps inbetween Nunu's CDs, as opposed to Yorrick.

Also, ghouls lag the game and make it impossible to click on anything without introducing any interesting or fun gameplay. Say what you will about Nunu, but at least what he's doing is simple and straight to the point and doesn't fuck with your basic mechanics by halving your framerate or making everything impossible to click on.

On September 19 2012 12:20 gtrsrs wrote:
on a related but still completely true note, when i started the game, soraka's ult had a 2.0 AP ratio, healed 100-150 more base heal, and had like 30s shorter cd at all levels.

and she was considered a trash tier champ h4h4h4

until people started playing tournaments and getting better and they had to nerf the tits off the kid.
mogwaismusings.wordpress.com
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
September 19 2012 04:04 GMT
#2023
On September 19 2012 12:42 Requizen wrote:
General question: when jungling: do you gank the lane that needs to be ganked, or the one that's easy to gank?

Situation. I'm Hec jungle. Top is overextended and not warded, but our Yorick is doing fine on farm and kills. Mid is getting shit on, but Annie is playing way safe and always seems to have her stun ready when I show up. Top doesn't need my help, mid does, but mid is nigh impossible to gank, while top is easy.

Opinions?

Gank top, mid is really hard to gank unless you come at the exact timing
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 19 2012 04:06 GMT
#2024
Patch Notes:

http://na.leagueoflegends.com/news/world-championship-hotfix-notes

Interesting to note:

Rengar
Rengar can no longer speak his VO lines when he is dead
Unseen Predator
After leaping, Rengar will now immediately attack the target if it is a Champion
Jumping between targets is now smoother
Unseen Predator now correctly shows up in death recap
Savagery
Damage increased to 30/60/90/120/150 from 30/55/80/105/130
The attack speed bonus now applies to his first attack after activation
Battle Roar
No longer has a cast time (can be cast while moving)
Ability power ratio reduced to 0.8 from 1
Rengar no longer loses his attack command after using Battle Roar
Bola Strike
Now procs Sheen/Trinity Force/Lich Bane

Thrill of the Hunt
Movement Speed bonus increased to 20/25/30% from 10/15/20%


AP Rengar gets nerfed in Shout damage, gains ranged Lichbane nuke.
It's your boy Guzma!
Dgiese
Profile Joined July 2010
United States2687 Posts
Last Edited: 2012-09-19 04:11:47
September 19 2012 04:11 GMT
#2025
On September 19 2012 13:01 Vingle wrote:
Show nested quote +
On September 19 2012 12:54 TheYango wrote:
On September 19 2012 12:41 Glaceau wrote:
the game was better and more exciting then it is now, they've taken a few step backwards by toning down the power level as much as they have now. Champs are so weak compared to what they used to be.

I think I enjoyed the game most around Spring/Summer of 2011, right around the releases of Rumble/Vayne/Orianna (and also coinciding with the remade GP and people discovering Lee Sin's strength). Junglers were powerful, laners wer powerful, everyone was powerful, and there were a good maybe 10+ picks amongst which people couldn't decide what was banworthy. Honestly speaking, I feel I enjoy the game less now than I did back then.


tl;dr this game has been getting worse ever since Yorick got added to the game


You took the words right out of my salivating mouth.

must've been while you were kissing him.

+ Show Spoiler +
meatloaf
Jumbled
Profile Joined September 2010
1543 Posts
September 19 2012 04:12 GMT
#2026
On September 19 2012 13:06 Requizen wrote:
Patch Notes:

http://na.leagueoflegends.com/news/world-championship-hotfix-notes

Interesting to note:

Show nested quote +
Rengar
Rengar can no longer speak his VO lines when he is dead
Unseen Predator
After leaping, Rengar will now immediately attack the target if it is a Champion
Jumping between targets is now smoother
Unseen Predator now correctly shows up in death recap
Savagery
Damage increased to 30/60/90/120/150 from 30/55/80/105/130
The attack speed bonus now applies to his first attack after activation
Battle Roar
No longer has a cast time (can be cast while moving)
Ability power ratio reduced to 0.8 from 1
Rengar no longer loses his attack command after using Battle Roar
Bola Strike
Now procs Sheen/Trinity Force/Lich Bane

Thrill of the Hunt
Movement Speed bonus increased to 20/25/30% from 10/15/20%


AP Rengar gets nerfed in Shout damage, gains ranged Lichbane nuke.

You're misreading it. Bola Strike doesn't deliver the damage from Sheen et al, they just fixed it so that it actually procs the effect correctly. The damage is still delivered on the next autoattack.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 19 2012 04:13 GMT
#2027
On September 19 2012 13:12 Jumbled wrote:
Show nested quote +
On September 19 2012 13:06 Requizen wrote:
Patch Notes:

http://na.leagueoflegends.com/news/world-championship-hotfix-notes

Interesting to note:

Rengar
Rengar can no longer speak his VO lines when he is dead
Unseen Predator
After leaping, Rengar will now immediately attack the target if it is a Champion
Jumping between targets is now smoother
Unseen Predator now correctly shows up in death recap
Savagery
Damage increased to 30/60/90/120/150 from 30/55/80/105/130
The attack speed bonus now applies to his first attack after activation
Battle Roar
No longer has a cast time (can be cast while moving)
Ability power ratio reduced to 0.8 from 1
Rengar no longer loses his attack command after using Battle Roar
Bola Strike
Now procs Sheen/Trinity Force/Lich Bane

Thrill of the Hunt
Movement Speed bonus increased to 20/25/30% from 10/15/20%


AP Rengar gets nerfed in Shout damage, gains ranged Lichbane nuke.

You're misreading it. Bola Strike doesn't deliver the damage from Sheen et al, they just fixed it so that it actually procs the effect correctly. The damage is still delivered on the next autoattack.

Ah, so it didn't even give you the proc before? Didn't play him, seems like a pretty shitty bug.
It's your boy Guzma!
Glaceau
Profile Joined February 2012
Wales333 Posts
September 19 2012 04:15 GMT
#2028
On September 19 2012 13:13 Requizen wrote:
Show nested quote +
On September 19 2012 13:12 Jumbled wrote:
On September 19 2012 13:06 Requizen wrote:
Patch Notes:

http://na.leagueoflegends.com/news/world-championship-hotfix-notes

Interesting to note:

Rengar
Rengar can no longer speak his VO lines when he is dead
Unseen Predator
After leaping, Rengar will now immediately attack the target if it is a Champion
Jumping between targets is now smoother
Unseen Predator now correctly shows up in death recap
Savagery
Damage increased to 30/60/90/120/150 from 30/55/80/105/130
The attack speed bonus now applies to his first attack after activation
Battle Roar
No longer has a cast time (can be cast while moving)
Ability power ratio reduced to 0.8 from 1
Rengar no longer loses his attack command after using Battle Roar
Bola Strike
Now procs Sheen/Trinity Force/Lich Bane

Thrill of the Hunt
Movement Speed bonus increased to 20/25/30% from 10/15/20%


AP Rengar gets nerfed in Shout damage, gains ranged Lichbane nuke.

You're misreading it. Bola Strike doesn't deliver the damage from Sheen et al, they just fixed it so that it actually procs the effect correctly. The damage is still delivered on the next autoattack.

Ah, so it didn't even give you the proc before? Didn't play him, seems like a pretty shitty bug.


more importantly, triforce is now much better on him
Cmon, swing it
Jumbled
Profile Joined September 2010
1543 Posts
September 19 2012 04:16 GMT
#2029
On September 19 2012 13:13 Requizen wrote:
Show nested quote +
On September 19 2012 13:12 Jumbled wrote:
On September 19 2012 13:06 Requizen wrote:
Patch Notes:

http://na.leagueoflegends.com/news/world-championship-hotfix-notes

Interesting to note:

Rengar
Rengar can no longer speak his VO lines when he is dead
Unseen Predator
After leaping, Rengar will now immediately attack the target if it is a Champion
Jumping between targets is now smoother
Unseen Predator now correctly shows up in death recap
Savagery
Damage increased to 30/60/90/120/150 from 30/55/80/105/130
The attack speed bonus now applies to his first attack after activation
Battle Roar
No longer has a cast time (can be cast while moving)
Ability power ratio reduced to 0.8 from 1
Rengar no longer loses his attack command after using Battle Roar
Bola Strike
Now procs Sheen/Trinity Force/Lich Bane

Thrill of the Hunt
Movement Speed bonus increased to 20/25/30% from 10/15/20%


AP Rengar gets nerfed in Shout damage, gains ranged Lichbane nuke.

You're misreading it. Bola Strike doesn't deliver the damage from Sheen et al, they just fixed it so that it actually procs the effect correctly. The damage is still delivered on the next autoattack.

Ah, so it didn't even give you the proc before? Didn't play him, seems like a pretty shitty bug.

I can't say for sure, since I don't usually build those items on him, but it seems pretty likely that's the patch notes what the patch notes are intended to say.
Korlin
Profile Joined March 2011
Canada142 Posts
September 19 2012 04:21 GMT
#2030
On September 19 2012 13:16 Jumbled wrote:
Show nested quote +
On September 19 2012 13:13 Requizen wrote:
On September 19 2012 13:12 Jumbled wrote:
On September 19 2012 13:06 Requizen wrote:
Patch Notes:

http://na.leagueoflegends.com/news/world-championship-hotfix-notes

Interesting to note:

Rengar
Rengar can no longer speak his VO lines when he is dead
Unseen Predator
After leaping, Rengar will now immediately attack the target if it is a Champion
Jumping between targets is now smoother
Unseen Predator now correctly shows up in death recap
Savagery
Damage increased to 30/60/90/120/150 from 30/55/80/105/130
The attack speed bonus now applies to his first attack after activation
Battle Roar
No longer has a cast time (can be cast while moving)
Ability power ratio reduced to 0.8 from 1
Rengar no longer loses his attack command after using Battle Roar
Bola Strike
Now procs Sheen/Trinity Force/Lich Bane

Thrill of the Hunt
Movement Speed bonus increased to 20/25/30% from 10/15/20%


AP Rengar gets nerfed in Shout damage, gains ranged Lichbane nuke.

You're misreading it. Bola Strike doesn't deliver the damage from Sheen et al, they just fixed it so that it actually procs the effect correctly. The damage is still delivered on the next autoattack.

Ah, so it didn't even give you the proc before? Didn't play him, seems like a pretty shitty bug.

I can't say for sure, since I don't usually build those items on him, but it seems pretty likely that's the patch notes what the patch notes are intended to say.


Yeah I remember when I played him on PBE before the bola didn't even give you the proc. I thought it was kind of odd at the time.
TheSinisterRed
Profile Joined September 2012
United States1546 Posts
September 19 2012 04:23 GMT
#2031
On September 19 2012 11:42 Jumbled wrote:
Show nested quote +
On September 19 2012 11:32 TheSinisterRed wrote:
I decided to try out maxing W first on Syndra after seeing a few comments here about it and I have to say I like it a lot more than Q first. Feels comfortable on just a chalice if you don't spam too much, and the slow is very nice for follow up harass.

I actually went the reverse route, switching from maxing W to maxing Q. W has nice range and good damage when you hit it, but it telegraphs itself so much that I feel it's unreliable against an alert opponent in lane.

Landing it can be a problem, but I find if I W the orb or minion close to my opponent it lands faster and is easier to hit.

Then again, I am pretty low elo so I don't have alert lane opponents often.
sylverfyre
Profile Joined May 2010
United States8298 Posts
September 19 2012 04:31 GMT
#2032
On September 19 2012 13:03 Mogwai wrote:
Show nested quote +
On September 19 2012 08:32 Shiv. wrote:
On September 19 2012 08:30 Mogwai wrote:
On September 19 2012 07:25 Node wrote:
The difference is fuck you, nunu's awesome and yorick's a dick.

^ this guy gets it.

Okay, but except him being all cutesy and shit, they're practically the same assholes in lane, or am I missing something?

you're missing CDs and leveling paths. Omen of Famine can be powerleveled to level your damage and sustain at the same time, all going on a 6 second CD. The fact that Nunu has to power level consume to put consume on the same level of crazy lane sustain means he loses damage output, which is why they don't do it, which means that there are actually punishable gaps inbetween Nunu's CDs, as opposed to Yorrick.

Also, ghouls lag the game and make it impossible to click on anything without introducing any interesting or fun gameplay. Say what you will about Nunu, but at least what he's doing is simple and straight to the point and doesn't fuck with your basic mechanics by halving your framerate or making everything impossible to click on.

Show nested quote +
On September 19 2012 12:20 gtrsrs wrote:
on a related but still completely true note, when i started the game, soraka's ult had a 2.0 AP ratio, healed 100-150 more base heal, and had like 30s shorter cd at all levels.

and she was considered a trash tier champ h4h4h4

until people started playing tournaments and getting better and they had to nerf the tits off the kid.

I dunno, it's fucking hard to CS when you're at -60% movespeed and -25% AS over half the time. I am walking up to the low health creep ahh snowball noooOOoooo... *starts auto animation as minions steal cs*

Soraka was trash tier what? I remember her consistently having one of the top winrates (bringing winrate into conversation... ugh i hate myself right now!) though this might be because most games, nobody would pick a real support for their duo lane, so when someone did, they were pretty heavily favored. (I remember doing a lot of soraka or sona + ANYTHING in bot lane and winning lane 90% of the time with pure faceroll, but it was always against things that people would consider trash bot lane comps now, since this was back when AD carry was usually mid.)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-09-19 04:44:50
September 19 2012 04:42 GMT
#2033
On September 19 2012 13:31 sylverfyre wrote:
Show nested quote +
On September 19 2012 13:03 Mogwai wrote:
On September 19 2012 08:32 Shiv. wrote:
On September 19 2012 08:30 Mogwai wrote:
On September 19 2012 07:25 Node wrote:
The difference is fuck you, nunu's awesome and yorick's a dick.

^ this guy gets it.

Okay, but except him being all cutesy and shit, they're practically the same assholes in lane, or am I missing something?

you're missing CDs and leveling paths. Omen of Famine can be powerleveled to level your damage and sustain at the same time, all going on a 6 second CD. The fact that Nunu has to power level consume to put consume on the same level of crazy lane sustain means he loses damage output, which is why they don't do it, which means that there are actually punishable gaps inbetween Nunu's CDs, as opposed to Yorrick.

Also, ghouls lag the game and make it impossible to click on anything without introducing any interesting or fun gameplay. Say what you will about Nunu, but at least what he's doing is simple and straight to the point and doesn't fuck with your basic mechanics by halving your framerate or making everything impossible to click on.

On September 19 2012 12:20 gtrsrs wrote:
on a related but still completely true note, when i started the game, soraka's ult had a 2.0 AP ratio, healed 100-150 more base heal, and had like 30s shorter cd at all levels.

and she was considered a trash tier champ h4h4h4

until people started playing tournaments and getting better and they had to nerf the tits off the kid.

I dunno, it's fucking hard to CS when you're at -60% movespeed and -25% AS over half the time. I am walking up to the low health creep ahh snowball noooOOoooo... *starts auto animation as minions steal cs*

Soraka was trash tier what? I remember her consistently having one of the top winrates (bringing winrate into conversation... ugh i hate myself right now!) though this might be because most games, nobody would pick a real support for their duo lane, so when someone did, they were pretty heavily favored. (I remember doing a lot of soraka or sona + ANYTHING in bot lane and winning lane 90% of the time with pure faceroll, but it was always against things that people would consider trash bot lane comps now, since this was back when AD carry was usually mid.)

Soraka was trash tier when roaming supports were powerful. Babysitting bottom lane didn't mean jack when roaming ganks were trashing top and mid and Soraka had no counter-roaming ability. So picking Soraka meant you had 1 winning lane and 2 losing lanes + losing jungle. It doesn't matter how well you babysit your carry in that scenario--if you're losing both other lanes and jungle, it's hard to carry from that situation.

When roaming essentially died, Soraka became god-tier because she was far and away the best support on lane, just with the tradeoff of zero roaming power (which instantly became irrelevant because nobody was roaming anymore).
Moderator
Cloud9157
Profile Joined December 2010
United States2968 Posts
September 19 2012 04:43 GMT
#2034
I like the little Wukong q buff. Hated when I couldn't get off my full damage from e>aa>q. Now if only q slowed...
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
sylverfyre
Profile Joined May 2010
United States8298 Posts
September 19 2012 04:50 GMT
#2035
On September 19 2012 13:42 TheYango wrote:
Show nested quote +
On September 19 2012 13:31 sylverfyre wrote:
On September 19 2012 13:03 Mogwai wrote:
On September 19 2012 08:32 Shiv. wrote:
On September 19 2012 08:30 Mogwai wrote:
On September 19 2012 07:25 Node wrote:
The difference is fuck you, nunu's awesome and yorick's a dick.

^ this guy gets it.

Okay, but except him being all cutesy and shit, they're practically the same assholes in lane, or am I missing something?

you're missing CDs and leveling paths. Omen of Famine can be powerleveled to level your damage and sustain at the same time, all going on a 6 second CD. The fact that Nunu has to power level consume to put consume on the same level of crazy lane sustain means he loses damage output, which is why they don't do it, which means that there are actually punishable gaps inbetween Nunu's CDs, as opposed to Yorrick.

Also, ghouls lag the game and make it impossible to click on anything without introducing any interesting or fun gameplay. Say what you will about Nunu, but at least what he's doing is simple and straight to the point and doesn't fuck with your basic mechanics by halving your framerate or making everything impossible to click on.

On September 19 2012 12:20 gtrsrs wrote:
on a related but still completely true note, when i started the game, soraka's ult had a 2.0 AP ratio, healed 100-150 more base heal, and had like 30s shorter cd at all levels.

and she was considered a trash tier champ h4h4h4

until people started playing tournaments and getting better and they had to nerf the tits off the kid.

I dunno, it's fucking hard to CS when you're at -60% movespeed and -25% AS over half the time. I am walking up to the low health creep ahh snowball noooOOoooo... *starts auto animation as minions steal cs*

Soraka was trash tier what? I remember her consistently having one of the top winrates (bringing winrate into conversation... ugh i hate myself right now!) though this might be because most games, nobody would pick a real support for their duo lane, so when someone did, they were pretty heavily favored. (I remember doing a lot of soraka or sona + ANYTHING in bot lane and winning lane 90% of the time with pure faceroll, but it was always against things that people would consider trash bot lane comps now, since this was back when AD carry was usually mid.)

Soraka was trash tier when roaming supports were powerful. Babysitting bottom lane didn't mean jack when roaming ganks were trashing top and mid and Soraka had no counter-roaming ability. So picking Soraka meant you had 1 winning lane and 2 losing lanes + losing jungle. It doesn't matter how well you babysit your carry in that scenario--if you're losing both other lanes and jungle, it's hard to carry from that situation.

When roaming essentially died, Soraka became god-tier because she was far and away the best support on lane, just with the tradeoff of zero roaming power (which instantly became irrelevant because nobody was roaming anymore).

Oh yeah, I remember the hard-roam meta. Ali / Taric all day every day.
gaizka
Profile Blog Joined August 2008
United States991 Posts
September 19 2012 04:53 GMT
#2036
On September 19 2012 13:43 Cloud9157 wrote:
I like the little Wukong q buff. Hated when I couldn't get off my full damage from e>aa>q. Now if only q slowed...


And dealt 20% of max hp as magic damage, and was 0 mana... fuck jayce, Fuck taht guy.
TheYango
Profile Joined September 2008
United States47024 Posts
September 19 2012 04:59 GMT
#2037
On September 19 2012 13:50 sylverfyre wrote:
Show nested quote +
On September 19 2012 13:42 TheYango wrote:
On September 19 2012 13:31 sylverfyre wrote:
On September 19 2012 13:03 Mogwai wrote:
On September 19 2012 08:32 Shiv. wrote:
On September 19 2012 08:30 Mogwai wrote:
On September 19 2012 07:25 Node wrote:
The difference is fuck you, nunu's awesome and yorick's a dick.

^ this guy gets it.

Okay, but except him being all cutesy and shit, they're practically the same assholes in lane, or am I missing something?

you're missing CDs and leveling paths. Omen of Famine can be powerleveled to level your damage and sustain at the same time, all going on a 6 second CD. The fact that Nunu has to power level consume to put consume on the same level of crazy lane sustain means he loses damage output, which is why they don't do it, which means that there are actually punishable gaps inbetween Nunu's CDs, as opposed to Yorrick.

Also, ghouls lag the game and make it impossible to click on anything without introducing any interesting or fun gameplay. Say what you will about Nunu, but at least what he's doing is simple and straight to the point and doesn't fuck with your basic mechanics by halving your framerate or making everything impossible to click on.

On September 19 2012 12:20 gtrsrs wrote:
on a related but still completely true note, when i started the game, soraka's ult had a 2.0 AP ratio, healed 100-150 more base heal, and had like 30s shorter cd at all levels.

and she was considered a trash tier champ h4h4h4

until people started playing tournaments and getting better and they had to nerf the tits off the kid.

I dunno, it's fucking hard to CS when you're at -60% movespeed and -25% AS over half the time. I am walking up to the low health creep ahh snowball noooOOoooo... *starts auto animation as minions steal cs*

Soraka was trash tier what? I remember her consistently having one of the top winrates (bringing winrate into conversation... ugh i hate myself right now!) though this might be because most games, nobody would pick a real support for their duo lane, so when someone did, they were pretty heavily favored. (I remember doing a lot of soraka or sona + ANYTHING in bot lane and winning lane 90% of the time with pure faceroll, but it was always against things that people would consider trash bot lane comps now, since this was back when AD carry was usually mid.)

Soraka was trash tier when roaming supports were powerful. Babysitting bottom lane didn't mean jack when roaming ganks were trashing top and mid and Soraka had no counter-roaming ability. So picking Soraka meant you had 1 winning lane and 2 losing lanes + losing jungle. It doesn't matter how well you babysit your carry in that scenario--if you're losing both other lanes and jungle, it's hard to carry from that situation.

When roaming essentially died, Soraka became god-tier because she was far and away the best support on lane, just with the tradeoff of zero roaming power (which instantly became irrelevant because nobody was roaming anymore).

Oh yeah, I remember the hard-roam meta. Ali / Taric all day every day.

Practically speaking, that's probably one of the best examples of perceived champion strength being skewed by the popular styles of play. Soraka and Sona were actually quite good at the time, it's just the most common styles of play on NA didn't favor supports with no roaming power, so they were perceived as trash tier. Realistically, roaming supports and babysitting supports were probably balanced relative to one another (as evidenced by roaming's popularity on NA and babysitting supports' popularity on EU), with the particulars dictated by the draft in a given game (e.g. drafting a safe jungler and hard to gank laners discourages roaming).

Then Riot decided they just didn't like roaming (which I do not understand, as I think the dynamic between having a roaming support vs. having a lane support is an interesting one) so they essentially gutted some of the core champions to roaming's viability (remade Alistar, nerfed Eve into the ground, severely nerfed the 1v2-ing ability of various core bot lane champions like Cho'gath). This killed roaming and thrust Soraka and Sona into "OP" status because suddenly their tradeoff for strong laning power was no longer a drawback anymore.
Moderator
Vanka
Profile Blog Joined April 2010
China1336 Posts
September 19 2012 05:01 GMT
#2038
I've interrupted jax and panth's jumps with Alistar q and janna tornado, can anyone confirm any other gap closers they stop? Jayce, irelia, amumu?
Skithiryx
Profile Joined August 2010
Australia648 Posts
September 19 2012 05:07 GMT
#2039
On September 19 2012 14:01 Vanka wrote:
I've interrupted jax and panth's jumps with Alistar q and janna tornado, can anyone confirm any other gap closers they stop? Jayce, irelia, amumu?


I know it stops Amumu at whatever point he was in flight same with Irelia.

Not sure of them all but if you ever interupt Corki/Trist jumps with Tornado every now and again it seems to just freak out and launch them into space for about 20 seconds.
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
September 19 2012 05:08 GMT
#2040
This yorick discussion again.......

Repeating this since it got ignored T_T:
Can plat/diamond players explain to me armor quints vs hp/5 top lane? I want to hear how lane mechanics would work in high level play. All I know is the basics that hp/5 is better to heal up and armor quints wins you trades.
HS: cascades#1595 || LoL: stoppin
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