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[Patch 1.0.0.144: Diana] General Discussion - Page 73

Forum Index > LoL General
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MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
August 07 2012 16:28 GMT
#1441
Ionno mang ARAM pretty try hard, I see these players like GANDHISAUCE and MCMILO try so hard to kill me ;____;
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 07 2012 16:32 GMT
#1442
http://na.leagueoflegends.com/board/showthread.php?p=27923119#post27923119

Buffs to Varus coming in the future. Ult will be easier to hit, Q's hitbox is getting fixed (Apparently was hard to hit? I don't play him), and W is getting more AP scaling.

That last one bugs me. He said they want AP/hybrid builds to be good on him (not viable, good), but seriously, who aside from trolls picks a champ that's designed as an AD carry and decides to build AP on him? Besides, hybrid items are generally trash or get nerfed (Gunblade).

I'm glad he's getting buffed, but the AP thing just seems silly.
It's your boy Guzma!
JackDino
Profile Joined July 2010
Gabon6219 Posts
August 07 2012 16:33 GMT
#1443
On August 08 2012 01:32 Requizen wrote:
http://na.leagueoflegends.com/board/showthread.php?p=27923119#post27923119

Buffs to Varus coming in the future. Ult will be easier to hit, Q's hitbox is getting fixed (Apparently was hard to hit? I don't play him), and W is getting more AP scaling.

That last one bugs me. He said they want AP/hybrid builds to be good on him (not viable, good), but seriously, who aside from trolls picks a champ that's designed as an AD carry and decides to build AP on him? Besides, hybrid items are generally trash or get nerfed (Gunblade).

I'm glad he's getting buffed, but the AP thing just seems silly.

Scarra tries to build ap on everything atleast once, it's k.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 07 2012 16:33 GMT
#1444
I played Diana a couple of times, once laning and once jungling.

Her Q is SO DAMN SLOW. To ask for a confirmed Q hit then R -> R is awfully difficult. The range of it is also really sad.

Ganking with Diana is difficult before 6. Her only CC is her E, which is almost melee range.

I think if I practice more I might be better at her. Her skill ceiling is deceptively high.
https://twitter.com/SufficientStats
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
August 07 2012 16:44 GMT
#1445
On August 08 2012 01:33 Sufficiency wrote:
I played Diana a couple of times, once laning and once jungling.

Her Q is SO DAMN SLOW. To ask for a confirmed Q hit then R -> R is awfully difficult. The range of it is also really sad.

Ganking with Diana is difficult before 6. Her only CC is her E, which is almost melee range.

I think if I practice more I might be better at her. Her skill ceiling is deceptively high.


Was your jungle build more offensive or general tanky (as far as runes and masteries)?

I'm trying to learn as much about her from work as possible so I'm ready when I get home.

Also if my iPad corrects masteries to mysteries one more time I'm going to smash it.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Vaporized
Profile Joined July 2010
United States1471 Posts
August 07 2012 16:54 GMT
#1446
On August 08 2012 01:44 AsmodeusXI wrote:
Show nested quote +
On August 08 2012 01:33 Sufficiency wrote:
I played Diana a couple of times, once laning and once jungling.

Her Q is SO DAMN SLOW. To ask for a confirmed Q hit then R -> R is awfully difficult. The range of it is also really sad.

Ganking with Diana is difficult before 6. Her only CC is her E, which is almost melee range.

I think if I practice more I might be better at her. Her skill ceiling is deceptively high.


Was your jungle build more offensive or general tanky (as far as runes and masteries)?

I'm trying to learn as much about her from work as possible so I'm ready when I get home.

Also if my iPad corrects masteries to mysteries one more time I'm going to smash it.

im trying 9-12-9 masteries, i used 21-9-0 in my first game. the buff duration seems like it would be very important for her.

runes im using essentially what phreak said to use - as reds, armor yellow, i use scaling ap blues cuz i dont have flat, and flat ap quints.

i found hitting q's to be easier when i didnt use smartcast on it.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2012-08-07 17:06:12
August 07 2012 16:59 GMT
#1447
Varus buffs address none of his problems

honestly if I wanted to make Varus more played w/o overbuffing I'd reduce walkspeed reduction on q to 15% maaaaaaaaaaaybe 10, my personal issue with it as is, if they aren't in auto range when you start to charge it they can outrun the combination of how long it takes to charge up to max distance and you moving 20% slower.

and I'd give his e like 1 second lingering effects to make his lane a little safer.

hitting R isn't hard it's just you almost always are forced to use it for defense because he has no getaway and E radius is too small (not as in the area of damage but the slow isn't potent enough to keep them in that small of a circle for any amount of time.)
Carrilord has arrived.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
August 07 2012 17:07 GMT
#1448
On August 08 2012 01:54 Vaporized wrote:
Show nested quote +
On August 08 2012 01:44 AsmodeusXI wrote:
On August 08 2012 01:33 Sufficiency wrote:
I played Diana a couple of times, once laning and once jungling.

Her Q is SO DAMN SLOW. To ask for a confirmed Q hit then R -> R is awfully difficult. The range of it is also really sad.

Ganking with Diana is difficult before 6. Her only CC is her E, which is almost melee range.

I think if I practice more I might be better at her. Her skill ceiling is deceptively high.


Was your jungle build more offensive or general tanky (as far as runes and masteries)?

I'm trying to learn as much about her from work as possible so I'm ready when I get home.

Also if my iPad corrects masteries to mysteries one more time I'm going to smash it.

im trying 9-12-9 masteries, i used 21-9-0 in my first game. the buff duration seems like it would be very important for her.

runes im using essentially what phreak said to use - as reds, armor yellow, i use scaling ap blues cuz i dont have flat, and flat ap quints.

i found hitting q's to be easier when i didnt use smartcast on it.


After a few games I also prefer the 9-12-9 over the "recommended" 21/9 by phreak, buff duration and mana/movement speed too strong while 12 covers the essentials for jungling imo, maybe 21 defense when theres really heavy heavy cc
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 07 2012 17:15 GMT
#1449
On August 08 2012 01:19 LaNague wrote:
well, aram actually provides enough gameplay to "tryhard", but summoners rift is the main map, so most people play aram just to mess around.

you'd have to be insane to tryhard a mode that is 98% team comp and in which the picks are random :O
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
101toss
Profile Blog Joined April 2010
3232 Posts
August 07 2012 17:30 GMT
#1450
On August 08 2012 02:15 UniversalSnip wrote:
Show nested quote +
On August 08 2012 01:19 LaNague wrote:
well, aram actually provides enough gameplay to "tryhard", but summoners rift is the main map, so most people play aram just to mess around.

you'd have to be insane to tryhard a mode that is 98% team comp and in which the picks are random :O

Custom games r srs biz
Math doesn't kill champions and neither do wards
kainzero
Profile Blog Joined January 2009
United States5211 Posts
August 07 2012 17:34 GMT
#1451
sometimes when i animation cancel with an ADC, i see the projectile land on the enemy/minion but they take no damage.

is it just me?
Dgiese
Profile Joined July 2010
United States2687 Posts
August 07 2012 17:40 GMT
#1452
Conspiracy theory:
Riot nerf AP jungle Amumu, then release a new champion that happens to be an AP jungler.... HMMMMM.

Also, phreak's build in the spotlight, I know his builds normally suck but... "I go double gp5, boots 2 into Dcap from the jungle, just to make sure I'm completely irrelevant and can't contest objectives until 25 mins into the game". "Oh and I also make sure to buy HoG instead of kage's so that I can sell it later instead of getting beneficial stats and a viable item to upgrade into". Although, I haven't played the champ yet, so who knows, maybe gp5 into d cap is great, and she's strong enough early that she can forego stats and still contribute to early teamfights and objective contesting. I'm doubtful though.

I wanna try some of the ap amumu jungle builds on her.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
August 07 2012 17:40 GMT
#1453
On August 08 2012 02:15 UniversalSnip wrote:
Show nested quote +
On August 08 2012 01:19 LaNague wrote:
well, aram actually provides enough gameplay to "tryhard", but summoners rift is the main map, so most people play aram just to mess around.

you'd have to be insane to tryhard a mode that is 98% team comp and in which the picks are random :O



One team gets an ad carry and the other team doesn't? Pretty much an instant win. The only time I have seen it go otherwise was when my team had Jax and Poppy, we managed to stall long enough for them to get items and the enemy Vayne didn't kite properly.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
August 07 2012 17:46 GMT
#1454
HI GUYS

The big MLG Review has been published! Please have a read and leave feedback in the thread.

Also I would love it if you guys could upvote and comment on Reddit.
http://www.reddit.com/r/leagueoflegends/comments/xu0di/an_azubu_analysis_teamliquid_review_of_mlg/

<3
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
August 07 2012 17:47 GMT
#1455
On August 08 2012 02:34 kainzero wrote:
sometimes when i animation cancel with an ADC, i see the projectile land on the enemy/minion but they take no damage.

is it just me?

Happens if you cancel just a bit too early. Very annoying for lasthitting
A backwards poet writes inverse.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-08-07 17:50:23
August 07 2012 17:48 GMT
#1456
I've lost games that in which we have AD kog, and AP nidalee. Shit HAPPENS YO.

My favorite champion to play is Poppy, build health regen on her, NEVER DIE. Dat passive is so op'd. I seriously just build sheen+boots on her, then 4 regrowth pendants on her, and just go from there.

EDIT: talking about aram if you guys didn't notice*
liftlift > tsm
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 07 2012 17:52 GMT
#1457
On August 08 2012 02:15 UniversalSnip wrote:
Show nested quote +
On August 08 2012 01:19 LaNague wrote:
well, aram actually provides enough gameplay to "tryhard", but summoners rift is the main map, so most people play aram just to mess around.

you'd have to be insane to tryhard a mode that is 98% team comp and in which the picks are random :O


ARAM is 30% luck, 2% skill, 14% idiotic items you build, 4% killsteals, 50% pain, and 100% reasons to grumble and complain.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 07 2012 17:52 GMT
#1458
On August 08 2012 02:47 Dandel Ion wrote:
Show nested quote +
On August 08 2012 02:34 kainzero wrote:
sometimes when i animation cancel with an ADC, i see the projectile land on the enemy/minion but they take no damage.

is it just me?

Happens if you cancel just a bit too early. Very annoying for lasthitting

It happens to me on vayne, more than any other ad carry. I rage everytime it happens.
liftlift > tsm
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
August 07 2012 17:53 GMT
#1459
On August 08 2012 02:40 Dgiese wrote:
Conspiracy theory:
Riot nerf AP jungle Amumu, then release a new champion that happens to be an AP jungler.... HMMMMM.

Also, phreak's build in the spotlight, I know his builds normally suck but... "I go double gp5, boots 2 into Dcap from the jungle, just to make sure I'm completely irrelevant and can't contest objectives until 25 mins into the game". "Oh and I also make sure to buy HoG instead of kage's so that I can sell it later instead of getting beneficial stats and a viable item to upgrade into". Although, I haven't played the champ yet, so who knows, maybe gp5 into d cap is great, and she's strong enough early that she can forego stats and still contribute to early teamfights and objective contesting. I'm doubtful though.

I wanna try some of the ap amumu jungle builds on her.


I laughed for a good while on that
CUTE MAKES RIGHT
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
August 07 2012 17:54 GMT
#1460
On August 08 2012 02:52 wei2coolman wrote:
Show nested quote +
On August 08 2012 02:47 Dandel Ion wrote:
On August 08 2012 02:34 kainzero wrote:
sometimes when i animation cancel with an ADC, i see the projectile land on the enemy/minion but they take no damage.

is it just me?

Happens if you cancel just a bit too early. Very annoying for lasthitting

It happens to me on vayne, more than any other ad carry. I rage everytime it happens.

For me, it mostly happens on Ashe.
fkn fake arrows.

btw happens on any ranged champ, ADCs just spend the most time AAing
A backwards poet writes inverse.
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