[Patch 1.0.0.144: Diana] General Discussion - Page 73
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MooMooMugi
United States10531 Posts
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Requizen
United States33802 Posts
Buffs to Varus coming in the future. Ult will be easier to hit, Q's hitbox is getting fixed (Apparently was hard to hit? I don't play him), and W is getting more AP scaling. That last one bugs me. He said they want AP/hybrid builds to be good on him (not viable, good), but seriously, who aside from trolls picks a champ that's designed as an AD carry and decides to build AP on him? Besides, hybrid items are generally trash or get nerfed (Gunblade). I'm glad he's getting buffed, but the AP thing just seems silly. | ||
JackDino
Gabon6219 Posts
On August 08 2012 01:32 Requizen wrote: http://na.leagueoflegends.com/board/showthread.php?p=27923119#post27923119 Buffs to Varus coming in the future. Ult will be easier to hit, Q's hitbox is getting fixed (Apparently was hard to hit? I don't play him), and W is getting more AP scaling. That last one bugs me. He said they want AP/hybrid builds to be good on him (not viable, good), but seriously, who aside from trolls picks a champ that's designed as an AD carry and decides to build AP on him? Besides, hybrid items are generally trash or get nerfed (Gunblade). I'm glad he's getting buffed, but the AP thing just seems silly. Scarra tries to build ap on everything atleast once, it's k. | ||
Sufficiency
Canada23833 Posts
Her Q is SO DAMN SLOW. To ask for a confirmed Q hit then R -> R is awfully difficult. The range of it is also really sad. Ganking with Diana is difficult before 6. Her only CC is her E, which is almost melee range. I think if I practice more I might be better at her. Her skill ceiling is deceptively high. | ||
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AsmodeusXI
United States15536 Posts
On August 08 2012 01:33 Sufficiency wrote: I played Diana a couple of times, once laning and once jungling. Her Q is SO DAMN SLOW. To ask for a confirmed Q hit then R -> R is awfully difficult. The range of it is also really sad. Ganking with Diana is difficult before 6. Her only CC is her E, which is almost melee range. I think if I practice more I might be better at her. Her skill ceiling is deceptively high. Was your jungle build more offensive or general tanky (as far as runes and masteries)? I'm trying to learn as much about her from work as possible so I'm ready when I get home. ![]() Also if my iPad corrects masteries to mysteries one more time I'm going to smash it. | ||
Vaporized
United States1471 Posts
On August 08 2012 01:44 AsmodeusXI wrote: Was your jungle build more offensive or general tanky (as far as runes and masteries)? I'm trying to learn as much about her from work as possible so I'm ready when I get home. ![]() Also if my iPad corrects masteries to mysteries one more time I'm going to smash it. im trying 9-12-9 masteries, i used 21-9-0 in my first game. the buff duration seems like it would be very important for her. runes im using essentially what phreak said to use - as reds, armor yellow, i use scaling ap blues cuz i dont have flat, and flat ap quints. i found hitting q's to be easier when i didnt use smartcast on it. | ||
Slusher
United States19143 Posts
honestly if I wanted to make Varus more played w/o overbuffing I'd reduce walkspeed reduction on q to 15% maaaaaaaaaaaybe 10, my personal issue with it as is, if they aren't in auto range when you start to charge it they can outrun the combination of how long it takes to charge up to max distance and you moving 20% slower. and I'd give his e like 1 second lingering effects to make his lane a little safer. hitting R isn't hard it's just you almost always are forced to use it for defense because he has no getaway and E radius is too small (not as in the area of damage but the slow isn't potent enough to keep them in that small of a circle for any amount of time.) | ||
AsnSensation
Germany24009 Posts
On August 08 2012 01:54 Vaporized wrote: im trying 9-12-9 masteries, i used 21-9-0 in my first game. the buff duration seems like it would be very important for her. runes im using essentially what phreak said to use - as reds, armor yellow, i use scaling ap blues cuz i dont have flat, and flat ap quints. i found hitting q's to be easier when i didnt use smartcast on it. After a few games I also prefer the 9-12-9 over the "recommended" 21/9 by phreak, buff duration and mana/movement speed too strong while 12 covers the essentials for jungling imo, maybe 21 defense when theres really heavy heavy cc | ||
UniversalSnip
9871 Posts
On August 08 2012 01:19 LaNague wrote: well, aram actually provides enough gameplay to "tryhard", but summoners rift is the main map, so most people play aram just to mess around. you'd have to be insane to tryhard a mode that is 98% team comp and in which the picks are random :O | ||
101toss
3232 Posts
On August 08 2012 02:15 UniversalSnip wrote: you'd have to be insane to tryhard a mode that is 98% team comp and in which the picks are random :O Custom games r srs biz | ||
kainzero
United States5211 Posts
is it just me? | ||
Dgiese
United States2687 Posts
Riot nerf AP jungle Amumu, then release a new champion that happens to be an AP jungler.... HMMMMM. Also, phreak's build in the spotlight, I know his builds normally suck but... "I go double gp5, boots 2 into Dcap from the jungle, just to make sure I'm completely irrelevant and can't contest objectives until 25 mins into the game". "Oh and I also make sure to buy HoG instead of kage's so that I can sell it later instead of getting beneficial stats and a viable item to upgrade into". Although, I haven't played the champ yet, so who knows, maybe gp5 into d cap is great, and she's strong enough early that she can forego stats and still contribute to early teamfights and objective contesting. I'm doubtful though. I wanna try some of the ap amumu jungle builds on her. | ||
h3r1n6
Iceland2039 Posts
On August 08 2012 02:15 UniversalSnip wrote: you'd have to be insane to tryhard a mode that is 98% team comp and in which the picks are random :O One team gets an ad carry and the other team doesn't? Pretty much an instant win. The only time I have seen it go otherwise was when my team had Jax and Poppy, we managed to stall long enough for them to get items and the enemy Vayne didn't kite properly. | ||
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MoonBear
Straight outta Johto18973 Posts
The big MLG Review has been published! Please have a read and leave feedback in the thread. Also I would love it if you guys could upvote and comment on Reddit. http://www.reddit.com/r/leagueoflegends/comments/xu0di/an_azubu_analysis_teamliquid_review_of_mlg/ <3 | ||
Dandel Ion
Austria17960 Posts
On August 08 2012 02:34 kainzero wrote: sometimes when i animation cancel with an ADC, i see the projectile land on the enemy/minion but they take no damage. is it just me? Happens if you cancel just a bit too early. Very annoying for lasthitting | ||
wei2coolman
United States60033 Posts
My favorite champion to play is Poppy, build health regen on her, NEVER DIE. Dat passive is so op'd. I seriously just build sheen+boots on her, then 4 regrowth pendants on her, and just go from there. EDIT: talking about aram if you guys didn't notice* | ||
Seuss
United States10536 Posts
On August 08 2012 02:15 UniversalSnip wrote: you'd have to be insane to tryhard a mode that is 98% team comp and in which the picks are random :O ARAM is 30% luck, 2% skill, 14% idiotic items you build, 4% killsteals, 50% pain, and 100% reasons to grumble and complain. | ||
wei2coolman
United States60033 Posts
On August 08 2012 02:47 Dandel Ion wrote: Happens if you cancel just a bit too early. Very annoying for lasthitting It happens to me on vayne, more than any other ad carry. I rage everytime it happens. | ||
Dark_Chill
Canada3353 Posts
On August 08 2012 02:40 Dgiese wrote: Conspiracy theory: Riot nerf AP jungle Amumu, then release a new champion that happens to be an AP jungler.... HMMMMM. Also, phreak's build in the spotlight, I know his builds normally suck but... "I go double gp5, boots 2 into Dcap from the jungle, just to make sure I'm completely irrelevant and can't contest objectives until 25 mins into the game". "Oh and I also make sure to buy HoG instead of kage's so that I can sell it later instead of getting beneficial stats and a viable item to upgrade into". Although, I haven't played the champ yet, so who knows, maybe gp5 into d cap is great, and she's strong enough early that she can forego stats and still contribute to early teamfights and objective contesting. I'm doubtful though. I wanna try some of the ap amumu jungle builds on her. I laughed for a good while on that ![]() | ||
Dandel Ion
Austria17960 Posts
On August 08 2012 02:52 wei2coolman wrote: It happens to me on vayne, more than any other ad carry. I rage everytime it happens. For me, it mostly happens on Ashe. fkn fake arrows. btw happens on any ranged champ, ADCs just spend the most time AAing | ||
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