|
On July 27 2012 17:07 HazMat wrote: Lee Sin op. Especially if you don't use a skin.
Also, has anyone noticed a bug where right before an enemy shows up on your minimap, you'll see them for a split second somewhere else on your minimap? It's hard to explain. Just started happening to me and my friend this patch.
Yes it's annoying it's like you suddenly see the junlger at wolves and say to your team mate, "their jungler is at wolves" and then 'An ally has been slain' because apparently he was top ganking.
|
On July 27 2012 17:35 Zhiroo wrote:Show nested quote +On July 27 2012 17:07 HazMat wrote: Lee Sin op. Especially if you don't use a skin.
Also, has anyone noticed a bug where right before an enemy shows up on your minimap, you'll see them for a split second somewhere else on your minimap? It's hard to explain. Just started happening to me and my friend this patch. Yes it's annoying it's like you suddenly see the junlger at wolves and say to your team mate, "their jungler is at wolves" and then 'An ally has been slain' because apparently he was top ganking. Yeah it's always wolves lol.
|
ooomfg that bug has fucked me over so many times. also i bait my teammates on accident like "malphite is top" and 2 seconds later he destroys our botlane lol.
|
Baa?21242 Posts
On July 27 2012 17:50 De4ngus wrote: ooomfg that bug has fucked me over so many times. also i bait my teammates on accident like "malphite is top" and 2 seconds later he destroys our botlane lol.
YES ALL THE TIME LOL
I always feel terrible too haha.
|
I haven't made any bad calls because of the bug, but I've certainly noticed it.
|
How the hell do you play against Zyra?
I just got totally destroyed as Anivia against Zyra. Her burst is so huge, and the fact that her ult damage is unavoidable too makes it even worse. Not to mention that her root moves super quick and roots all targets in a line.
Am I doing something wrong or is she just hard to play against as Anivia?
I suppose an AP with movement skills will have an easier time (Leblanc/Kennen/Ori), but damn. It was the first game of the day, but I haven't been annihilated like that in a long time.
|
Baa?21242 Posts
Zyra is quite strong, yes;
Her ult damage actually is avoidable there's a delay on it, just not as long as the knock-up.
|
On July 27 2012 19:10 Carnivorous Sheep wrote: Zyra is quite strong, yes;
Her ult damage actually is avoidable there's a delay on it, just not as long as the knock-up.
It doesn't feel like there's a delay on the damage, it seems to hit right when you see the animation start although I could be wrong. If there is a delay it's pretty tiny, similar to how orianna's ulti is now. The doubleseed snare ulti ignite combo feels a little too strong though. You can't realistically kill the plants before the knockup from the ultimate, guaranteeing 3-4 attacks from each plant which is a pretty hefty amount of damage which in combination with ignite and some autos is a guaranteed kill if you can pull off the combo.
|
I was theorycrafting around a little on this slow work-friday and thinking about new potential champions. I had the idea for a "medieval knight" style champion. When thinking about his potential ultimate i had the idea of a significant trade-off skill and noticed that there aren't really any in the game. Yes, there is the occasional "the active of this skill disables the passive for a short duration", but nothing where you really have to think "do i want A at the cost of B?"
My idea was something along the lines of "open/close visor" toggle skill giving a huge boost in armor/mres but does something like "blinds yourself for everything except an arc in front of you" or "... except for a small area around the target", much like a reverse nocturne ult. Another alternative would be armor/mres boost but reduces your own movement speed by X%.
Are skills that nerf yourself frowned upon in general or is it just Riot wanting to keep the game as easy as possible?
|
On July 27 2012 19:58 Lmui wrote:Show nested quote +On July 27 2012 19:10 Carnivorous Sheep wrote: Zyra is quite strong, yes;
Her ult damage actually is avoidable there's a delay on it, just not as long as the knock-up. It doesn't feel like there's a delay on the damage, it seems to hit right when you see the animation start although I could be wrong. If there is a delay it's pretty tiny, similar to how orianna's ulti is now. The doubleseed snare ulti ignite combo feels a little too strong though. You can't realistically kill the plants before the knockup from the ultimate, guaranteeing 3-4 attacks from each plant which is a pretty hefty amount of damage which in combination with ignite and some autos is a guaranteed kill if you can pull off the combo.
There is a slight delay. The damage comes as the vines extend out, so if you're further from the center, you have more of a chance to run out before the vines reach you, although they are fast and it's very difficult.
|
On July 27 2012 20:03 Morfildur wrote: I was theorycrafting around a little on this slow work-friday and thinking about new potential champions. I had the idea for a "medieval knight" style champion. When thinking about his potential ultimate i had the idea of a significant trade-off skill and noticed that there aren't really any in the game. Yes, there is the occasional "the active of this skill disables the passive for a short duration", but nothing where you really have to think "do i want A at the cost of B?"
My idea was something along the lines of "open/close visor" toggle skill giving a huge boost in armor/mres but does something like "blinds yourself for everything except an arc in front of you" or "... except for a small area around the target", much like a reverse nocturne ult. Another alternative would be armor/mres boost but reduces your own movement speed by X%.
Are skills that nerf yourself frowned upon in general or is it just Riot wanting to keep the game as easy as possible?
I think RIOT is generally against tradeoff abilities. Tarics shatter used to have a tradeoff, so did Blitz steroid. They changed it so the abilities would be easier to use.
|
There are a couple of tradeoff skills in the game. Janna W (loses speed+unitwalking), taric shatter (loses passive armor bonus to self only), Mundo (health for damage), Master yi E (Loses damage when on cd). There's probably a few others I'm missing.
On July 27 2012 20:07 jcarlsoniv wrote:Show nested quote +On July 27 2012 19:58 Lmui wrote:On July 27 2012 19:10 Carnivorous Sheep wrote: Zyra is quite strong, yes;
Her ult damage actually is avoidable there's a delay on it, just not as long as the knock-up. It doesn't feel like there's a delay on the damage, it seems to hit right when you see the animation start although I could be wrong. If there is a delay it's pretty tiny, similar to how orianna's ulti is now. The doubleseed snare ulti ignite combo feels a little too strong though. You can't realistically kill the plants before the knockup from the ultimate, guaranteeing 3-4 attacks from each plant which is a pretty hefty amount of damage which in combination with ignite and some autos is a guaranteed kill if you can pull off the combo. There is a slight delay. The damage comes as the vines extend out, so if you're further from the center, you have more of a chance to run out before the vines reach you, although they are fast and it's very difficult.
That's nice to know. If you're close enough for them to burst with seeds, they're guaranteed to hit the damage on their ultimate.
|
Baa?21242 Posts
On July 27 2012 20:18 Lmui wrote:There are a couple of tradeoff skills in the game. Janna W (loses speed+unitwalking), taric shatter (loses passive armor bonus to self only), Mundo (health for damage), Master yi E (Loses damage when on cd). There's probably a few others I'm missing. Show nested quote +On July 27 2012 20:07 jcarlsoniv wrote:On July 27 2012 19:58 Lmui wrote:On July 27 2012 19:10 Carnivorous Sheep wrote: Zyra is quite strong, yes;
Her ult damage actually is avoidable there's a delay on it, just not as long as the knock-up. It doesn't feel like there's a delay on the damage, it seems to hit right when you see the animation start although I could be wrong. If there is a delay it's pretty tiny, similar to how orianna's ulti is now. The doubleseed snare ulti ignite combo feels a little too strong though. You can't realistically kill the plants before the knockup from the ultimate, guaranteeing 3-4 attacks from each plant which is a pretty hefty amount of damage which in combination with ignite and some autos is a guaranteed kill if you can pull off the combo. There is a slight delay. The damage comes as the vines extend out, so if you're further from the center, you have more of a chance to run out before the vines reach you, although they are fast and it's very difficult. That's nice to know. If you're close enough for them to burst with seeds, they're guaranteed to hit the damage on their ultimate.
He means a positive/negative tradeoff; Blitz used to be slower when overdrive went on CD. Now it's more of a positive/neutral tradeoff...
Also yeah the ult damage is supposed to apply when the vines hit you, but I found it seems to be a bit disjointed sometimes, so the visual cue might not always be 100% reliable...
|
Wow, I thought I was seeing things with the jungle bug. I saw noct at wolves (top side) and then 3 seconds later double kill bot. Was like wtf....
|
On July 27 2012 20:19 Carnivorous Sheep wrote:Show nested quote +On July 27 2012 20:18 Lmui wrote:There are a couple of tradeoff skills in the game. Janna W (loses speed+unitwalking), taric shatter (loses passive armor bonus to self only), Mundo (health for damage), Master yi E (Loses damage when on cd). There's probably a few others I'm missing. On July 27 2012 20:07 jcarlsoniv wrote:On July 27 2012 19:58 Lmui wrote:On July 27 2012 19:10 Carnivorous Sheep wrote: Zyra is quite strong, yes;
Her ult damage actually is avoidable there's a delay on it, just not as long as the knock-up. It doesn't feel like there's a delay on the damage, it seems to hit right when you see the animation start although I could be wrong. If there is a delay it's pretty tiny, similar to how orianna's ulti is now. The doubleseed snare ulti ignite combo feels a little too strong though. You can't realistically kill the plants before the knockup from the ultimate, guaranteeing 3-4 attacks from each plant which is a pretty hefty amount of damage which in combination with ignite and some autos is a guaranteed kill if you can pull off the combo. There is a slight delay. The damage comes as the vines extend out, so if you're further from the center, you have more of a chance to run out before the vines reach you, although they are fast and it's very difficult. That's nice to know. If you're close enough for them to burst with seeds, they're guaranteed to hit the damage on their ultimate. He means a positive/negative tradeoff; Blitz used to be slower when overdrive went on CD. Now it's more of a positive/neutral tradeoff...
There are only 4 active skills. Originality isn´t really a reason to have a skill that at least somethimes best used by being not used at all. There is also the "funtradeoff" it feels shitty to die to your own skill and not as awesome to benefit from a "suicide". No one actually wants a selfharm effect, the only reason it´s even bought up is "we don´t have it now".
|
|
On July 27 2012 13:57 Dark_Chill wrote:Show nested quote +On July 27 2012 13:21 ticklishmusic wrote: alright, how the hell do you stop varus? his q is a frikking 1500 range nuke. its even more annoying that jayce's e+q because its piercing. im getting to the point where i'm inclined to autoban him. -___-" Ward the brush I guess? I bought Varus a while back because I wanted an ADC to play. His early game is good, but he drops off kind of hard late game. His Q, unless the brush is warded, can be difficult, but not impossible to dodge. He also doesn't have the burst to really do well early game imo, compared to other champs (f*** you Graves). His ult is definitely good though  I really don't think he's that bad in teamfights, one of my go-to ADs. You have 2 decent-to-great AoE nukes (especially if you can get them to proc your %HP thing) and an amazing teamfight ult. He's not that bursty and he's a bit more difficult to play than most, but he's really good if you play him a lot.
Only real downside is the lack of good escape outside of his ult, but I usually remedy that by having my support go Ali/Blitz/Leona.
|
Btw, anyone else think that Gunblade could use a rework/buff?
From using it quite often on a broad selection of champs (Jax/Akali/Kat) I've stopped building it altogether. On most champions I just feel like it isn't worth the massive amount of money. For 4k I'd rather have a Deathcap on Akali/Kat or a Triforce on Jax.
Also, has anyone started using Ionic Spark yet, after the small buff?
|
why cant i /mute or /ignore someone ingame? I have some kind of strange bug so that everytime I write /mute all, I get a message that these people dont exist ingame or in my friendslist, its fucking annoying...
|
Gunblade got nerfed a lot because it was a really strong item for champions like Jax and Akali, it used to give twice as much AD and lifesteal IIRC. I think its still okay but it really gets outshined by Trinity but still viable if you get fed enough.
I like Ionic Spark on split pushers like Shen, Shaco, Shyvana but its also the same price as Wits End so you have a choice to either buy a better single target + MR or AOE + HP
|
|
|
|