• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:29
CET 22:29
KST 06:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival12TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!8BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams7Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou22
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Could we add "Avoid Matchup" Feature for rankgame Smart servos says it affects liberators as well Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech!
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
[ASL20] Finals Preview: Arrival BSL Season 21 BSL Team A vs Koreans - Sat-Sun 16:00 CET ASL20 Pre-season Tier List ranking! ASL Runner-Up Race Stats
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help [ASL20] Semifinal A
Strategy
Current Meta Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Roaring Currents ASL final
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1687 users

[Patch 1.0.0.143: MidJuly-Zyra] General Discussion - Page…

Forum Index > LoL General
Post a Reply
Prev 1 128 129 130 131 132 137 Next
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 31 2012 17:27 GMT
#2581
On August 01 2012 02:20 kainzero wrote:
i don't understand what people are talking about when they say mechanics in LoL, can someone explain?

i can understand it in BW because i always assumed mechanics were doing what you want to do, doing it quickly, and doing it efficiently without wasting time. getting to a high mechanical level meant that you were able to organize and move your troops well and macro properly.

i dunno what it means in LoL though.

There obviously isn't macro in LoL, but it's more micro oriented. Things like last hitting, proper positioning (especially for AD carries and mages), harassing, mana management, etc. Then game mechanics like ward placement/timing, timing buffs, and just general minimap awareness.

There are many pro players who excel at all of these, yet at the same time, there are plenty that get caught without wards, overextend when they clearly can't see the mid laner/jungler, and will stand in front as the AD.
It's your boy Guzma!
AsnSensation
Profile Joined April 2011
Germany24009 Posts
Last Edited: 2012-07-31 17:40:47
July 31 2012 17:32 GMT
#2582
I ( 1700 elo player) have been smurfing in the 1200 with my friend who was 1100 until i carried him to almost 1500 now.

we play exclusively xin Zhao ( him) and Blitzcrank ( me) botlane and are 12 wins 0 losses so far.

Op shit! nuff said

+ Show Spoiler +
[image loading]
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 31 2012 17:33 GMT
#2583
On August 01 2012 02:32 AsnSensation wrote:
I ( 1700 elo player) have been smurfing in the 1200 with my friend who was 1100 until i carried him to almost 1500 now.

we play exclusively xin Zhao ( him) and Blitzcrank ( me) botlane and are 12 wins 0 losses so far.

Op shit! nuff said

If you want to have even more fun, do Ali+blitz. that lane is fucking AMAZING to play.
liftlift > tsm
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
July 31 2012 17:36 GMT
#2584
Xin Zhao has more damage though!
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Perplex
Profile Joined March 2011
United States1693 Posts
July 31 2012 17:43 GMT
#2585
I used to do something similar with my friend (we ran Leona/Jarvan). It stopped working at ~1600 though. We were only able to get 1 maybe 2 kills in lane phase, and then in team fights we just suffered from not having a real AD carry
http://www.lolking.net/summoner/na/24238059
AsnSensation
Profile Joined April 2011
Germany24009 Posts
July 31 2012 17:48 GMT
#2586
yeah getting galio or amumu in the enemy team is a real pain in the ass, i saw xpecial and dyrus going j4 leona once and wanted to try it with my friend but he never wanted to but after going blitz xin in a normal game he agreed to let me carry him ( he was one of those guys with elo/ladder anxiety)

I also heard of alistar/blitz but does that lane have enough dmg to kill?^^ bltz xin is like insta gib when grabbed and if they know how to avoid grab walk up to them powerfist force flash and scream NOOOPE grab ^^ so funny
hacpee
Profile Joined November 2007
United States752 Posts
July 31 2012 17:51 GMT
#2587
On August 01 2012 02:14 Gorsameth wrote:
For me the fact that soloQ is still an acceptable form of practice for tournaments shows the immaturity of the LoL scene.

The longer competitive LoL is around the less useless soloQ will become. Especialy now that asia who have actual training practices come on board.



There are over 100 champs, it is not possible to test every combination to see what works and doesn't. Soloque is a space where pro players can catch on to other people's innovations, see what works and what doesn't, and in the end, steal from those itterations.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-07-31 18:01:09
July 31 2012 17:55 GMT
#2588
On August 01 2012 02:19 Requizen wrote:
I really doubt LoL will ever get to the point of BW, where every single top player has near-perfect mechanics and practicing them in solo queue is a waste of time.

Why not?

On August 01 2012 02:24 wei2coolman wrote:
btw, i think it's safe to say, doublelift is the best ad carry in the world right now, especially w chau support.

Weixiao, Bebe, Tabe if he were still actually playing AD.

Not all that clear cut, especially when Doublelift himself admits to these players being as good as or better than him.

On August 01 2012 02:51 hacpee wrote:
There are over 100 champs, it is not possible to test every combination to see what works and doesn't. Soloque is a space where pro players can catch on to other people's innovations, see what works and what doesn't, and in the end, steal from those itterations.

Obviously pub play is still useful. But the point is that they shouldn't treat it as equivalent to practice.

Professional DotA just treats pub DotA as a separate game that most of the players enjoy playing in their free time--but it counts as their free time, and not as practice.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 31 2012 18:02 GMT
#2589
On August 01 2012 02:55 TheYango wrote:
Show nested quote +
On August 01 2012 02:19 Requizen wrote:
I really doubt LoL will ever get to the point of BW, where every single top player has near-perfect mechanics and practicing them in solo queue is a waste of time.

Why not?

Show nested quote +
On August 01 2012 02:24 wei2coolman wrote:
btw, i think it's safe to say, doublelift is the best ad carry in the world right now, especially w chau support.

Weixiao, Bebe, Tabe if he were still actually playing AD.

Not all that clear cut, especially when Doublelift himself admits to the strength of these players.

Show nested quote +
On August 01 2012 02:51 hacpee wrote:
There are over 100 champs, it is not possible to test every combination to see what works and doesn't. Soloque is a space where pro players can catch on to other people's innovations, see what works and what doesn't, and in the end, steal from those itterations.

Obviously pub play is still useful. But the point is that they shouldn't treat it as equivalent to practice.

Professional DotA just treats pub DotA as a separate game that most of the players enjoy playing in their free time--but it counts as their free time, and not as practice.

I don't know if you can really compare 5's dota to 5's league. as of now anyways. there's pretty limited mobility in terms of roaming/ganking in comparison of Dota to League~, so coordination plays a bigger part in Dota in early game, than in early game of League.
liftlift > tsm
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 31 2012 18:02 GMT
#2590
On August 01 2012 02:55 TheYango wrote:
Show nested quote +
On August 01 2012 02:19 Requizen wrote:
I really doubt LoL will ever get to the point of BW, where every single top player has near-perfect mechanics and practicing them in solo queue is a waste of time.

Why not?

Show nested quote +
On August 01 2012 02:24 wei2coolman wrote:
btw, i think it's safe to say, doublelift is the best ad carry in the world right now, especially w chau support.

CaptainJack, Weixiao, Bebe, Tabe if he were still actually playing AD.

Eh, I dunno. I really, really like LoL, both watching and playing, but I just don't think it has the sticking power that BW had for a handful of reasons. Team and player structure is so iffy (especially with the drama that crops up every bloody week), for one. And I've just never got the feeling of "oh man, I'm going to be watching this for the next 5 years and see how it evolves" that I got from BW or even get from SC2. Maybe that's a byproduct of the very stale meta right now, but /shrug.
It's your boy Guzma!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-07-31 18:09:37
July 31 2012 18:04 GMT
#2591
On August 01 2012 03:02 wei2coolman wrote:
I don't know if you can really compare 5's dota to 5's league. as of now anyways. there's pretty limited mobility in terms of roaming/ganking in comparison of Dota to League~, so coordination plays a bigger part in Dota in early game, than in early game of League.

The thing is, any skill that can be isolated as an "individual" skill can also be isolated and drilled in a controlled environment (such as 1v1 lane matchups). Which, all in all, is probably a more efficient way to practice those things than playing solo queue games where the probability of getting the role you want, the matchup you want, AND an opponent that's skilled enough to actually be worthwhile practice is insanely low.

On August 01 2012 03:02 Requizen wrote:
Eh, I dunno. I really, really like LoL, both watching and playing, but I just don't think it has the sticking power that BW had for a handful of reasons. Team and player structure is so iffy (especially with the drama that crops up every bloody week), for one. And I've just never got the feeling of "oh man, I'm going to be watching this for the next 5 years and see how it evolves" that I got from BW or even get from SC2. Maybe that's a byproduct of the very stale meta right now, but /shrug.

lol

Chinese DotA actually has WAY more drama than League ever has, with regard to teams buying and trading players around, and the scene is alive and kicking.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 31 2012 18:10 GMT
#2592
On August 01 2012 03:04 TheYango wrote:
Show nested quote +
On August 01 2012 03:02 wei2coolman wrote:
I don't know if you can really compare 5's dota to 5's league. as of now anyways. there's pretty limited mobility in terms of roaming/ganking in comparison of Dota to League~, so coordination plays a bigger part in Dota in early game, than in early game of League.

The thing is, any skill that can be isolated as an "individual" skill can also be isolated and drilled in a controlled environment (such as 1v1 lane matchups). Which, all in all, is probably a more efficient way to practice those things than playing solo queue games where the probability of getting the role you want, the matchup you want, AND an opponent that's skilled enough to actually be worthwhile practice is insanely low.


As far as getting the roles you want, at the highest elo, most players know which players get what position, it's pretty rare to see TOO not get jungle, just like it's pretty rare for me to see Scarra not get mid~

Also, the whole ELO system is there so you will play with opponents that are around your skill level.

Not to mention pro's can learn a lot in solo queue imo.
liftlift > tsm
Bladeorade
Profile Joined August 2010
United States1898 Posts
July 31 2012 18:11 GMT
#2593
Yeah because the brood war Meta was never stale for long periods of time.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2012-07-31 18:15:41
July 31 2012 18:14 GMT
#2594
On August 01 2012 03:11 Bladeorade wrote:
Yeah because the brood war Meta was never stale for long periods of time.

/shrug

At least you saw some variance in builds. It gets a bit grating seeing bruiser top, caster mid, AD bot with 0 farm support, and tanky/CC jungler every game. The only variation is like, occasionally you see an assassin mid or a high-damage jungler, and sometimes bot and top switch lanes to counter something. Not to mention the builds being nearly exactly the same for every single person for a given role every time.

I'll admit that it got stale for stretches, but at least the play was always exciting. For every cool composition we see in LoL, there are 10 more games playing "farm until late game and then protect the Kog/Vayne" for the umpteenth time.
It's your boy Guzma!
TheYango
Profile Joined September 2008
United States47024 Posts
July 31 2012 18:16 GMT
#2595
On August 01 2012 03:10 wei2coolman wrote:
Also, the whole ELO system is there so you will play with opponents that are around your skill level.

You really think that Jiji playing random solo queue opponents would be remotely comparable to him 1v1ing Froggen over and over again?
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 31 2012 18:18 GMT
#2596
On August 01 2012 03:16 TheYango wrote:
Show nested quote +
On August 01 2012 03:10 wei2coolman wrote:
Also, the whole ELO system is there so you will play with opponents that are around your skill level.

You really think that Jiji playing random solo queue opponents would be remotely comparable to him 1v1ing Froggen over and over again?

I think it'd be great if we saw more of this, random top end players calling one another and asking for a 1v1 practice lane.
It's your boy Guzma!
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 31 2012 18:19 GMT
#2597
On August 01 2012 03:14 Requizen wrote:
Show nested quote +
On August 01 2012 03:11 Bladeorade wrote:
Yeah because the brood war Meta was never stale for long periods of time.

/shrug

At least you saw some variance in builds. It gets a bit grating seeing bruiser top, caster mid, AD bot with 0 farm support, and tanky/CC jungler every game. The only variation is like, occasionally you see an assassin mid or a high-damage jungler, and sometimes bot and top switch lanes to counter something. Not to mention the builds being nearly exactly the same for every single person for a given role every time.

I'll admit that it got stale for stretches, but at least the play was always exciting. For every cool composition we see in LoL, there are 10 more games playing "farm until late game and then protect the Kog/Vayne" for the umpteenth time.

I disagree, There seems to be shift in meta right now, in high tourney play. 1v2 seems to be a popular lane choice now, sending someone like gangplank bot, to 1v2, while 2v1ing top, and trying to abuse that as hard as possible. I think by season 3 we'll see a huge evolution in the meta, and more well thought out team comps.


liftlift > tsm
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 31 2012 18:22 GMT
#2598
On August 01 2012 03:18 Requizen wrote:
Show nested quote +
On August 01 2012 03:16 TheYango wrote:
On August 01 2012 03:10 wei2coolman wrote:
Also, the whole ELO system is there so you will play with opponents that are around your skill level.

You really think that Jiji playing random solo queue opponents would be remotely comparable to him 1v1ing Froggen over and over again?

I think it'd be great if we saw more of this, random top end players calling one another and asking for a 1v1 practice lane.

I think jiji playing 1v1 againstt only froggen will make him play sloppy in some aspect (dont' get me wrong I think he'll learn a lot doing so), but then he'll try and take advantage of froggen habits, or what not, and he'll end up stuck playing anti-froggen style, against other types of mids, and that might not work against other types of mids.

solo queue is good for rounding out your play, just like SC2 players use the ladder to make their builds cheese proof, after initial prototyping.
liftlift > tsm
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 31 2012 18:24 GMT
#2599
On August 01 2012 03:19 wei2coolman wrote:
Show nested quote +
On August 01 2012 03:14 Requizen wrote:
On August 01 2012 03:11 Bladeorade wrote:
Yeah because the brood war Meta was never stale for long periods of time.

/shrug

At least you saw some variance in builds. It gets a bit grating seeing bruiser top, caster mid, AD bot with 0 farm support, and tanky/CC jungler every game. The only variation is like, occasionally you see an assassin mid or a high-damage jungler, and sometimes bot and top switch lanes to counter something. Not to mention the builds being nearly exactly the same for every single person for a given role every time.

I'll admit that it got stale for stretches, but at least the play was always exciting. For every cool composition we see in LoL, there are 10 more games playing "farm until late game and then protect the Kog/Vayne" for the umpteenth time.

I disagree, There seems to be shift in meta right now, in high tourney play. 1v2 seems to be a popular lane choice now, sending someone like gangplank bot, to 1v2, while 2v1ing top, and trying to abuse that as hard as possible. I think by season 3 we'll see a huge evolution in the meta, and more well thought out team comps.



It's not really a difference, though. I see the same thing a lot with Shen, Kayle, or Yorick switching lanes, but it's the exact same team comp, just abusing the fact that some solo laners can 1v2 safely and others can't. Actually, I'm sure that if WotA Nunu picks up steam, we'll see him do the lane switch as well.

The only awkward thing this does to the meta is that it moves a player away from dragon, but as long as your support/AD top wins lane (which they should against most non-godly tops), the support at least is free to roam for control.

Now a big meta shift would be like, bringing back actual roam supports as an actual thing, and not "oh my lane is winning, may as well roam". The days of picking Taric to just more or less never be in lane and constantly roam and stun was hilariously fun.
It's your boy Guzma!
QuakerOats
Profile Joined April 2009
United States1024 Posts
July 31 2012 18:24 GMT
#2600
On August 01 2012 03:16 TheYango wrote:
Show nested quote +
On August 01 2012 03:10 wei2coolman wrote:
Also, the whole ELO system is there so you will play with opponents that are around your skill level.

You really think that Jiji playing random solo queue opponents would be remotely comparable to him 1v1ing Froggen over and over again?


1v1s oversimplify laning though. I remember a while back Hotshot and Chauster got in an argument cuz they were doing a 1v1, and when Chauster went back to base early on (lvl 3 or so) Hotshot started farming past the turret. Chauster told him he would never be able to do that in a real game because the jungler/mid would come up and kill him; Hotshot disagreed, and from what I remember they never came to a consensus. You can get away with a lot more stuff when you know there is no jungler or other lanes to worry about, so I think solo queue is actually probably better practice (although you can definitely learn stuff from 1v1s).
Prev 1 128 129 130 131 132 137 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
Open Cup
Clem vs MaxPaxLIVE!
RotterdaM985
TKL 512
SteadfastSC261
IndyStarCraft 253
ZombieGrub242
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 985
TKL 512
SteadfastSC 261
IndyStarCraft 253
ZombieGrub242
MaxPax 204
UpATreeSC 108
ProTech96
StarCraft: Brood War
Britney 13301
Sea 565
Bonyth 82
NaDa 14
Dota 2
XaKoH 241
capcasts72
Counter-Strike
Foxcn173
PGG 108
kRYSTAL_36
Heroes of the Storm
Liquid`Hasu433
Other Games
Grubby3164
FrodaN2233
shahzam504
C9.Mang0132
Maynarde10
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 61
• StrangeGG 56
• davetesta6
• OhrlRock 1
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 49
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2886
• Noizen54
League of Legends
• TFBlade920
Other Games
• imaqtpie1600
• Shiphtur168
Upcoming Events
BSL 21
3h 31m
Replay Cast
12h 31m
Streamerzone vs Shopify Rebellion
Streamerzone vs Team Vitality
Shopify Rebellion vs Team Vitality
WardiTV Invitational
14h 31m
CrankTV Team League
15h 31m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
BSL 21
1d 3h
Replay Cast
1d 12h
BASILISK vs TBD
Team Liquid vs Team Falcon
OSC
1d 14h
CrankTV Team League
1d 15h
Replay Cast
2 days
The PondCast
2 days
[ Show More ]
CrankTV Team League
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
CrankTV Team League
3 days
Replay Cast
4 days
BSL Team A[vengers]
4 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
4 days
Sparkling Tuna Cup
5 days
BSL Team A[vengers]
5 days
Cross vs Motive
Sziky vs HiyA
BSL 21
5 days
Wardi Open
6 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.