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Starters Guide to Items

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sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-08-13 00:49:46
April 10 2012 19:19 GMT
#1
When any newer player starts playing Leagues, items are really confusing and obnoxious. Not because they are tricky at all, but because you just have to know what is considered efficient and memorize what they all do.

I though I'd just throw out a quicky reference guide to allow less familiar players to start actually thinking and building their champ as needed instead of just mindlessly following a guide. The game is much more fun when you control the itemization.

This guide is intended to be very simple, so people can just tab in needing a defensive item and look to see what could be good. I am only pointing out more basic item choices, just trying to get newer players some idea of good builds. If I don't mention an item, it is probably a much more unconventional and situational pick, whereas this guide is designed to let people just go to a category and pick an item and have it turn out solid.

BOOTS:

+ Show Spoiler +
[image loading]Berserkers Greaves: Buy these if your damage is based on attack speed, and if they dont have a ton of stuns (if they do you might want Merc Treads).

[image loading] Mercury's Treads: Buy these if you are more tankish, or if you are fragile and really need to avoid specific disables. If in doubt, get these, you cannot go wrong with them and they are considered by most as the best boots in the game.

[image loading]Sorcerers Shoes: Buy these if you are AP and are mostly concerned with max damage.

[image loading]Ionian Boots of Lucidity: Buy these if you are mostly concerned with CD's that you wish you could spam. Mostly bought on support to allow more heals or on manaless champs.

[image loading]Ninja Tabi: Alternate tanky boots to merc treads, their main benefit is their low cost. Buy if you need to tank physical damage and need boots fast.

[image loading] Boots of Swiftness: DON'T BUY THESE. Community opinion is that they are very cost and slot inefficient.


MANA REGEN:

+ Show Spoiler +
[image loading]Doran's Ring: Buy this if you need mana and are AP. You can buy up to 3 if you want more regen. Also provides a nice buffer of health against burst damage and ganks.

[image loading] Philosopher's Stone: Buy this if you need mana but are not an AP. It gives gold so buy it earlygame if you are going to buy it.

[image loading]Chalice of Harmony: Buy this if you REALLY need mana and cant seem to get a blue buff from your jungler. I mean REALLLY need mana. If you do really need that mana though, it can be really good.


AP DAMAGE:

+ Show Spoiler +
[image loading] Rabadon's Deathcap: Buy this on pretty much every AP if you need pure damage.

[image loading] Rod of Ages: Buy this if you need less damage but also need a little bit of tankyness, such as if you have short range.

[image loading] Abyssal Scepter: Buy this if you need mostly damage and a bit of defense from magic and at least someone else on your team will benefit from the MR reducing aura.

[image loading] Rylai's Crystal Scepter: Buy this if you need tankyness and if you have some single target spells. Best if they have several melee champs without gap closers.

[image loading]Will of the Ancients: Buy this if you have another mage that will benefit from the aura, or if you have enough health to not die in one burst and need survivability, or if you are getting into poke wars.

[image loading]Void Staff: Buy this if important targets are getting high MR (~90)

[image loading]Athene's Grail: Buy this if you got a chalice early, or need lots of mana and some cooldown reduction.


AD DAMAGE:

+ Show Spoiler +

[image loading] Infinity Edge: Buy this if you need pure damage, usually on AD carrys.

[image loading] Bloodthirster: Buy this if you need pure damage and some sustain.

[image loading] Wit's End: Buy this if you need attack speed and a bit of tankyness. Extremely common on melee AD, ranged will usually buy Phantom Dancer so they can kite better.

[image loading]Phantom Dancer: Buy if you need attack speed and your survival depends on kiting or chasing. Ranged AD almost always buy one. Needs to be comboed with a damage item.

[image loading]Trinity Force: Buy this if you need tankyness and damage (you are probably a bruiser), and you have damage skills with short CD's to proc bonus damage.

[image loading]Atma's Impaler: Buy this if you are tanky damage (probably melee) and have over 2k health. The more health you have the better.

[image loading] Last Whisper: Buy this if important targets are approaching 200armor.

[image loading] Wriggles Lantern: Buy this if you need sustain and a ward for your lane. If you dont really need armor or the ward just buy a Vampiric Sceptre for sustain.


DEFENSIVE:

+ Show Spoiler +
[image loading] Randuin's Omen: Buy this if you need health and Armor and they have more than one autoattacker you want to shut down (which pretty much every team does). Remember to use the active ability. Buy Heart of Gold early and get money then build this.

[image loading] Warmogs: Buy this if you need pure health, buy it earlier so you have time to charge it up.

[image loading]
Frozen Heart: Buy this if you have some health already and need armor, and they have more than one champ who relys on autoattacks primarily. Also great if CDR is needed on important skills.

[image loading] Force of Nature: Buy if you need MR. Do not buy if you dont have any health to back up the MR.

[image loading] Guardian Angel: Buy this if you are carrying hard and need to avoid dying. Best if you have some sort of ability that you can use to get out of the thick of things after reviving.

[image loading] Banshee's Veil: Buy this if they have a powerful AP who can ruin your day in one spell. Or just need more magic damage survivability.

[image loading]
Spirit Visage: Buy this if you need a small survivability boost in midgame and have some sort of self heal (big lifesteal/heal).

[image loading] Frozen Mallet: Buy this if you need the slow to help your team catch someone or to slow down melee's with no gap closer trying to get to your teams squishies.


SUPPORT/UTILITY:

+ Show Spoiler +
[image loading]
Shurelya's Reverie: Buy this, its really good on anyone who isnt pure damage. Remember to use the active. Buy Philo stone early for money then build into this.

[image loading] Aegis of Legion:Buy this on anyone who isnt pure damage who will be taking a few hits, earlier you get it the better it is.

[image loading] Zekes Herald: Buy this if you have several autoattackers.

[image loading] Locket of the Iron Solari: Buy this as soon as early teamfighting at dragon starts, so you can use the HP5 in lane and the active. Also just good lategame.

[image loading] Quicksilver Sash: Buy this if you are squishy and cannot afford to be disabled at all. Remember to use it.






STARTING ITEMS:

Top:

+ Show Spoiler +
Boots 3 Healthpots: Go this if you will benefit from staying at range (if you have some ranged harass), or to avoid skillshots. This is an all around good start with good sustain and power, if you arent sure what to start, start boots3.

Regrowth Pendant 1 Health Potion: Go this if you arent as worried about just getting jumped on and dying early, maybe there will just be a bit of harass from both champs in lane. You probably wont go this unless you are planning on building a very fast Philo Stone to get gold and mana you need in lane.

Cloth 5 Health Potions: Go this if you are going to be extremely heavily harassed in lane.

After starting items, Top's will commonly pick up one or more rarely two GP5 items (Philo Stone and Heart of Gold), then maybe pick up a sustain item such as Wriggles or Vamp Sceptre if they don't have built in sustain and need it. Stacking one to three Dorans Blades is also common on more aggressive tops. Maybe they will buy either a Brutalizer for a bit of midgame damage boost, or spirit visage form a midgame survivability boost.


Mid:

+ Show Spoiler +
Boots 3 Healthpots: just do it, especially if they have skillshots you need to dodge.

After Starting items, Mids will commonly stack one or two (sometimes three) Doran's rings for mana regen/buffer health/lane presence with AP, before starting their first big item (usually Rabadons Deathcap or Rod of Ages). If you are planning on getting a Rod Of Ages, you will probably skip most or all of the rings and instead rush to buy a Catalyst as fast as possible.


Bot AD:

+ Show Spoiler +
Dorans Blade: Buy this if you have a healing support

Boots 3 Healthpots: Buy this if you have a non healing support, you need those potions to stay in lane.

After Starting items, AD bots will commonly stack one to three Dorans blade to allow lane presence and easy last hitting. A Vampiric Sceptre is very commonly bought as well to allow for more sustain, and you can also buy a Wriggles instead of the Dorans if you really need sustain. After this, AD will typically try to farm to either Infinity Edge or Bloodthirster, then pick up a Phantom Dancer.


Bot Support:

+ Show Spoiler +
Faerie Charm 2 Sight Wards Vision Ward 1Health Pot: Ward your lane and the bush if neccesary, pay attention to their support, and use your vision ward to clear their ward and allow for a nice gank.

After Starting Items, supports will typically try to rush and buy a Philosophers Stone and a Heart of Gold as fast as possible (along with basic boots) to get some sort of income (as they wont be last hitting creeps). The most important thing is to maintain ward coverage over the lane and dragon at all times. After GP5's, support will move on to buying aura items such as Shurelyas Reverie/Aegis of Legion/Zekes etc.

Jungle

+ Show Spoiler +
Jungle starts are usually either Cloth Armor 5 Healthpots, Vampiric Sceptre, Regrowth Pendant, or Boots3HealthPots. These starts are heavily champion and rune specific, so consult a real jungle guide for you champion, which should explain why a certain start is better than others.




In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 10 2012 19:23 GMT
#2
You should add a section on early item buys for each role. IE dorans stacks, gp10, wriggles, ect.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 10 2012 19:24 GMT
#3
On April 11 2012 04:23 Two_DoWn wrote:
You should add a section on early item buys for each role. IE dorans stacks, gp10, wriggles, ect.


oh yeah I was gonna do that but I forgot
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2012-04-10 19:26:22
April 10 2012 19:25 GMT
#4
I think for newer players it's better to always get RoA before Dcap on the vast majority of AP's. Many newer players don't know how to manage mana, so it's better to start with a big mana pool and shrink it, especially when you are unlikely to get blue any time during lane phase.

EDIT: Also Potions. Wards and stuff optional, because gold is unlikely to be in excess.
Porouscloud - NA LoL
Sabin010
Profile Joined September 2010
United States1892 Posts
April 10 2012 19:33 GMT
#5
Mobility boots are great on roamers. You completely left them out of the list.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-04-10 19:38:38
April 10 2012 19:38 GMT
#6
On April 11 2012 04:33 Sabin010 wrote:
Mobility boots are great on roamers. You completely left them out of the list.


Like I said, I would only go mobility on maybe Twitch/Shaco and Sion, very niche conditional pick so I left them off the list.

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 10 2012 19:41 GMT
#7
Few more thoughts:

You should make the priority of boots Mercs>everything else. I always start off in the position where I assume I will need mercs and move on from there if there arent enough stuns to justify the purchase.

Move Mallet ahead of Mogs. Mallet is the better buy in nearly every circumstance now.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Diks
Profile Joined January 2010
Belgium1880 Posts
Last Edited: 2012-04-10 19:55:35
April 10 2012 19:55 GMT
#8
I think you should put tear of the goddess in mana regen item.
Maybe it's just me, but I always buy that if I'm going to use a lot of mana abilities.
I agree that the items it transition into are kinda poor though
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 10 2012 20:20 GMT
#9
On April 11 2012 04:41 Two_DoWn wrote:
Few more thoughts:

You should make the priority of boots Mercs>everything else. I always start off in the position where I assume I will need mercs and move on from there if there arent enough stuns to justify the purchase.

Move Mallet ahead of Mogs. Mallet is the better buy in nearly every circumstance now.


I disagree on the Mallet vs Mogs. Mogs is flat out tank and mallet is actually more offensive. With Mallet you are paying 250 more gold for an eventual 570 less health. Thats a lot of health. For a newer player with bad team coordination the slow effect you really pay for on Mallet is going to be used less and less effectively.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 10 2012 20:28 GMT
#10
On April 11 2012 04:55 Diks wrote:
I think you should put tear of the goddess in mana regen item.
Maybe it's just me, but I always buy that if I'm going to use a lot of mana abilities.
I agree that the items it transition into are kinda poor though


I'm not adding Tear, Its a good idea on maybe Karthus, Anivia, Ryze, and can be built controversially on like 2 other champs. It leads to a very weak early game and the last thing I want to encourage starting players to begin getting is tear on every mid because ONE THOUSAND MANA.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 10 2012 20:29 GMT
#11
You do need to add chalice though.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 10 2012 20:31 GMT
#12
On April 11 2012 05:29 Two_DoWn wrote:
You do need to add chalice though.


I guess I'll add chalice considering how poorly blue is allocated in low level games, also I like chalice.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
April 10 2012 20:38 GMT
#13
Black Cleaver
Buy when playing with Shyvana/Taric? :p

For starting items for Bot AD I would always recommend Boots3pots, and Dblade only if you're with Soraka. Boots3pots just lets you be so much more mobile in comparison, and the pots gives you much more room for error, which is essential in soloqueue.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 10 2012 20:45 GMT
#14
On April 11 2012 05:38 3 Lions wrote:
Black Cleaver
Buy when playing with Shyvana/Taric? :p

For starting items for Bot AD I would always recommend Boots3pots, and Dblade only if you're with Soraka. Boots3pots just lets you be so much more mobile in comparison, and the pots gives you much more room for error, which is essential in soloqueue.


Dblade gives you much more room for error CSing though, which is also pretty important. Hell, look at all the pro Ad's running damage reds.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
April 10 2012 21:58 GMT
#15
On April 11 2012 04:38 sob3k wrote:
Show nested quote +
On April 11 2012 04:33 Sabin010 wrote:
Mobility boots are great on roamers. You completely left them out of the list.


Like I said, I would only go mobility on maybe Twitch/Shaco and Sion, very niche conditional pick so I left them off the list.




Jungle Alistars also often get these. You can get them on supports with roaming potential too when the situation calls for roaming. But I guess they are still kind of specific, just like TF and AP Ezreal must build a Lichbane, while it isn't really core for anyone else.

I would however put Zhonyas into the AP item list. Amazing item, players should learn that.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-04-10 22:04:00
April 10 2012 22:02 GMT
#16
Couple things. Regarding your solo top starting items you said "Sheen is a common early item in Champions that will use it in lane and to build Trinity Force." That's not exactly true. If a champion wants Triforce, the most common item that they'll get is Phage. I wouldn't ever go Sheen before Phage on my solo top bruisers. In fact, off the top of my head the only solo top champ that I would ever get Sheen before Phage on is Poppy.

Also, it's not as common, but if you plan on getting Wriggles opening cloth5 on AD bot isn't completely unheard of/bad. I know M5 did that a few times at IEM.

Additionally, Frozen Heart is also extremely good on bruisers that want CDR but don't want to go too far out of their way to itemize for it. Zhonyas should be in the AP items list. Frozen Mallet should also trump Warmogs. Part of the reason why you don't see many Warmogs builds nowadays is because after the nerf, Frozen Mallet is almost always a more useful pickup than Warmogs.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
April 10 2012 22:12 GMT
#17
LW's breakeven point against PD is about 200 armor once you get a IE and PD in terms of DPS. I wouldn't even consider it until two targets got 200 armor.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-04-10 22:25:36
April 10 2012 22:22 GMT
#18
On April 11 2012 06:58 h3r1n6 wrote:
Show nested quote +
On April 11 2012 04:38 sob3k wrote:
On April 11 2012 04:33 Sabin010 wrote:
Mobility boots are great on roamers. You completely left them out of the list.


Like I said, I would only go mobility on maybe Twitch/Shaco and Sion, very niche conditional pick so I left them off the list.




Jungle Alistars also often get these. You can get them on supports with roaming potential too when the situation calls for roaming. But I guess they are still kind of specific, just like TF and AP Ezreal must build a Lichbane, while it isn't really core for anyone else.

I would however put Zhonyas into the AP item list. Amazing item, players should learn that.


Lich core on Fizz too, but like you said its situational compared to the stuff I have up.

Zhonyas I also left off because its actually pretty rare when you think about it, we just see it alot because the champs that run it get a ton of tourney play. Who would you commonly buy Zhonyas on other than Morg/Kennen and maybe Swain/Fiddle.......Vlad? Thats pretty uncommon.

On April 11 2012 07:02 Ryuu314 wrote:
Couple things. Regarding your solo top starting items you said "Sheen is a common early item in Champions that will use it in lane and to build Trinity Force." That's not exactly true. If a champion wants Triforce, the most common item that they'll get is Phage. I wouldn't ever go Sheen before Phage on my solo top bruisers. In fact, off the top of my head the only solo top champ that I would ever get Sheen before Phage on is Poppy.

Also, it's not as common, but if you plan on getting Wriggles opening cloth5 on AD bot isn't completely unheard of/bad. I know M5 did that a few times at IEM.

Additionally, Frozen Heart is also extremely good on bruisers that want CDR but don't want to go too far out of their way to itemize for it. Zhonyas should be in the AP items list. Frozen Mallet should also trump Warmogs. Part of the reason why you don't see many Warmogs builds nowadays is because after the nerf, Frozen Mallet is almost always a more useful pickup than Warmogs.


Yeah, I removed that bit. The only champ I play who I build Tri on is Nasus and Fizz who I would build sheen first.

The Warmogs Mallet thing, like I said earlier I don't think they are tremendously overlapping items. Warmogs gives a huge amount more health and Mallet obviously a bit of AD and the slow. I think people just got turned off mogs after the tiny nerf. Warmogs is still very gold efficient.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
danana
Profile Joined March 2011
United States321 Posts
April 10 2012 22:41 GMT
#19
This is a good idea for a guide! I know I would have benefited a lot from this as a starting player. A few things to possibly include:
- waiting for a 4th pot w/ boots opening in top lane
- using the starting gold mastery (iirc the pink ward opening needs 1 point, so if it does you should mention that, but i'm not very sure)
- alternate support openings (i often go for 4 wards in passive lanes against aggressive brush control supports like alistar)
- more generally, thinking about what stats your champion scales with. i think reading navi's riven guide made my overall item choices better even on other champs because i started thinking more about what stats synergize the best with the champion's kit (i.e. favoring resists over health on champions with shields or heals, favoring AD and crit on champions with AS steroids)
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 10 2012 22:57 GMT
#20
On April 11 2012 07:41 danana wrote:
This is a good idea for a guide! I know I would have benefited a lot from this as a starting player. A few things to possibly include:
- waiting for a 4th pot w/ boots opening in top lane
- using the starting gold mastery (iirc the pink ward opening needs 1 point, so if it does you should mention that, but i'm not very sure)
- alternate support openings (i often go for 4 wards in passive lanes against aggressive brush control supports like alistar)
- more generally, thinking about what stats your champion scales with. i think reading navi's riven guide made my overall item choices better even on other champs because i started thinking more about what stats synergize the best with the champion's kit (i.e. favoring resists over health on champions with shields or heals, favoring AD and crit on champions with AS steroids)


Yeah, thats kind of getting into other areas of knowledge...I just want to keep this a brief item summary.

Basically I just hope I can prevent nubs from ending up building this:

[image loading][image loading][image loading][image loading][image loading][image loading]

and wondering why they suck so bad
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
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