[Patch 1.0.0.136: Lulu] General Discussion - Page 160
Forum Index > LoL General |
Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks! | ||
NSANE.hydra
United States644 Posts
| ||
arb
Noobville17921 Posts
| ||
Node
United States2159 Posts
On April 02 2012 11:26 NSANE.hydra wrote: normally i'm not one to complain about stream quality, but it's actually becoming difficult to tell what's going on -.- frustrating. What's weird is that it looks like they have the resolution cranked all the way up but not enough bandwidth or something to support it -- there's a lot of sharp edges and small effects, but everything gets blurry as fuck when the camera moves. If it was just set to 720p instead of 1080 or allotted more bandwidth it would probably be fine. Whoever is running the stream doesn't really know what they're doing. | ||
daSilvaz
809 Posts
On April 02 2012 11:30 arb wrote: I think that DC is really what killed 4Not in that game Top got stomped and so did mid, dont really think it would have mattered. | ||
BlackMagister
United States5834 Posts
On April 02 2012 11:23 StUfF wrote: What was the pick order? It's probably the best AP for what seems like a peel for Kog'Maw comp, Anivia might be better but not sure about Regi's ability to play Anivia. He also uses the ult every CD to secure a kill. Yeah nvm. Don't know what the pick order was, but Galio good vs double AP. It was a very one sided game, but still Regi could just go into the enemy team and there was nothing they could do. Also can't you just turn it to HD is stream quality is a problem. | ||
NSANE.hydra
United States644 Posts
On April 02 2012 11:32 BlackMagister wrote: Yeah nvm. Don't know what the pick order was, but Galio good vs double AP. It was a very one sided game, but still Regi could just go into the enemy team and there was nothing they could do. Also can't you just turn it to HD is stream quality is a problem. it was on highest quality, and the stream looked amazing when the camera was being relatively still. once they started moving it around for like when teamfights broke out though, the quality would go to shit and the stream would get jumpy. ![]() edit: On April 02 2012 11:32 daSilvaz wrote: Top got stomped and so did mid, dont really think it would have mattered. also the dc rdefinitely did fuck things up for 4not. mid didnt exactly get stomped, he was outfarming regi and most likely wouldve been fine if chaox hadn't been able to roam. bot same thing, wouldve been okay if dc hadnt completely ruined their lane. ali/trist is great early, and which they couldnt capitalize on. top and jungle got legitimately beaten tho. | ||
Craton
United States17250 Posts
On April 02 2012 11:32 daSilvaz wrote: Top got stomped and so did mid, dont really think it would have mattered. You guys really have a narrow view on how games play out. When someone d/cs in a lane, the jungler no longer has to go to that lane. The jungler of the d/ced team needs to come to that lane more often to try and make up for the time lost during the d/c. This places additional pressure on both solo lanes of the d/ced team (who were already losing in this case) and reduces pressure on the solo lanes of the other team. It also makes it easier for the d/ced team to be invaded with either jungle steals or deep warding. Moreover, the d/c happened right when 4Not was in position to pick up first blood. Had there not been a d/c, parol might have gotten FB and used that to snowball into winning bot lane while Mao focused on helping the solos (especially top since Dyrus was very overextended without wards for large periods of time). It could've also opened up Alistar to roam a little and gank or ward against the counterjungling. Little things have big impacts. | ||
daSilvaz
809 Posts
On April 02 2012 11:43 Craton wrote: You guys really have a narrow view on how games play out. When someone d/cs in a lane, the jungler no longer has to go to that lane. The jungler of the d/ced team needs to come to that lane more often to try and make up for the time lost during the d/c. This places additional pressure on both solo lanes of the d/ced team (who were already losing in this case) and reduces pressure on the solo lanes of the other team. It also makes it easier for the d/ced team to be invaded with either jungle steals or deep warding. Moreover, the d/c happened right when 4Not was in position to pick up first blood. Had there not been a d/c, parol might have gotten FB and used that to snowball into winning bot lane while Mao focused on helping the solos (especially top since Dyrus was very overextended without wards for large periods of time). It could've also opened up Alistar to roam a little and gank or ward against the counterjungling. Little things have big impacts. Dyrus got FB, i saw it from it's pov and they even said it after. And blaming the loss on that dc is pretty dumb as they were getting rolled everywhere from the start except maybe bot (couldn't tell from dyrus stream). | ||
StUfF
Australia1437 Posts
Any idea why they don't? They have it working fine on the Tournament realm right? DC definitely had an impact on the game and you can't really say otherwise, it's pointless to argue what ifs but neither side can do much except keep playing, especially when one side is not notified of the DC. | ||
GhandiEAGLE
United States20754 Posts
On April 02 2012 11:55 StUfF wrote: Until Riot put a pause feature into regular realms this is going to just keep happening. Any idea why they don't? They have it working fine on the Tournament realm right? DC definitely had an impact on the game and you can't really say otherwise, it's pointless to argue what ifs but neither side can do much except keep playing, especially when one side is not notified of the DC. Then jerks who are losing or raging pause and then leave the comp. The Blizzard solution was to have everyone be able to unpause, but that relies on an honor code from the other team, something I NEVER count on in LoL. | ||
Juicyfruit
Canada5484 Posts
| ||
arb
Noobville17921 Posts
On April 02 2012 11:50 daSilvaz wrote: Dyrus got FB, i saw it from it's pov and they even said it after. And blaming the loss on that dc is pretty dumb as they were getting rolled everywhere from the start except maybe bot (couldn't tell from dyrus stream). the way it looked was if alistar had stayed Trist would have easily FB'd Kog, and that easily coulda changed the game | ||
overt
United States9006 Posts
On April 02 2012 11:19 UniversalSnip wrote: deathcap first doesn't really give you more damage than abyssal, there's a math post somewhere about it. I only build my ap guys tanky pretty much and I always prioritize wota This seems incredibly unlikely. Dcap gives you double the AP and that's before the 30% AP boost. Abyssal gives -20 MR but it seems really really doubtful that 20 less MR makes Abyssal deal more damage than Deathcap. Or even Zhonya's. | ||
daSilvaz
809 Posts
On April 02 2012 12:32 arb wrote: the way it looked was if alistar had stayed Trist would have easily FB'd Kog, and that easily coulda changed the game Unless that possible fb gave trist full build i don't see how it would change anything considering how much stronger every other lane and the jungler were. | ||
UniversalSnip
9871 Posts
On April 02 2012 12:33 overt wrote: This seems incredibly unlikely. Dcap gives you double the AP and that's before the 30% AP boost. Abyssal gives -20 MR but it seems really really doubtful that 20 less MR makes Abyssal deal more damage than Deathcap. Or even Zhonya's. for the money I assume. I don't know, google it. edit: http://rog.clgaming.net/blogs/a-different-view/5495-debunked-is-rabadon-s-deathcap-significantly-stronger-than-abyssal-scepter-as-a-first-rush-item-part-2 was that so hard | ||
StUfF
Australia1437 Posts
On April 02 2012 12:33 overt wrote: This seems incredibly unlikely. Dcap gives you double the AP and that's before the 30% AP boost. Abyssal gives -20 MR but it seems really really doubtful that 20 less MR makes Abyssal deal more damage than Deathcap. Or even Zhonya's. The comparison was between Abyssal + Blasting rod vs Death Cap I believe, which are fairly equivalent on gold. http://rog.clgaming.net/blogs/a-different-view/5494-debunked-is-rabadon-s-deathcap-significantly-stronger-than-abyssal-scepter-as-a-first-rush-item-part-1 | ||
StUfF
Australia1437 Posts
On April 02 2012 12:29 GhandiEAGLE wrote: Then jerks who are losing or raging pause and then leave the comp. The Blizzard solution was to have everyone be able to unpause, but that relies on an honor code from the other team, something I NEVER count on in LoL. I don't mind the implementation in HoN/LoL/SC2. I don't expect it would work 100% in public games but I don't really care, the instant unpause for griefers doesn't really cause issues, and the standard implementation is the users only have x amount of pauses. Worst case you lost less than 30 seconds of your time, because it's such a useless griefing tool more often than not when you ask nicely people will take a bit. Otherwise can they implement it for custom games, referees only? I know, programming = time and money, but seriously no pause in a online competitive game. | ||
Ryuu314
United States12679 Posts
| ||
dooraven
Australia2820 Posts
| ||
Scip
Czech Republic11293 Posts
| ||
| ||