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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.
Thanks. Happy Gaming. |
On March 09 2012 07:35 JBright wrote:Finally! I've always wanted to see something like this but I don't have the drive to get something started. Awesome.
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On March 09 2012 07:35 Hidden_MotiveS wrote:Show nested quote +On March 09 2012 07:33 Amui wrote:Go to leaguecraft and do the calculations yourslef. It's very likely amui didn't take into account things like runes and masteries and his standard build is different from your own. Then take out a calculator and do some more calculations with armor. From my own findings yesterday, I don't like the idea of building LW until after an IE and Pdancer. I did include both masteries and runing. Arpen marks, AD quints, and going down left side of offense, with a level 10 ashe for base stats. That's very impressive considering that a lot of the masteries apply at weird times in damage calculations. Curious, why lvl 10? edit: they're not that weird anymore. Maybe that was just for season 1.
I took level 10 because its sorta a middle of the road level. I don't play enough AD to know when you'd be able to get it. Only thing that would change is the damage from leveling up and the .5 per level from masteries.
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bloodrazor still sucks balls. 900 gold for the on hit. Wits end is 180 gold for the on hit with full stacks. You need to be hitting someone with like 5k hp before you get as much on hit damage per gold piece from razors as wits.
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Main problem I have with Bloodrazor is that it doesnt scale with anything. Damage+crit+As is just better than pure as on every ranged hero.
Melee heroes often only need wits to boost their damage, not to mention the BR cost point is prohibitive for jungle.
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What are some champions picks that actually do decently against Yorick? The only good results I've had so far were with Udyr, but I feel like there has to be some more that I'm missing due to not having the chance to try them, or from just complete overlooking.
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On March 09 2012 10:30 UniversalSnip wrote: bloodrazor still sucks balls. 900 gold for the on hit. Wits end is 180 gold for the on hit with full stacks. You need to be hitting someone with like 5k hp before you get as much on hit damage per gold piece from razors as wits.
i don't know, i think i've made a pretty convincing case for it being alright on udyr. gonna do some testing now
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On March 09 2012 10:35 Two_DoWn wrote: Main problem I have with Bloodrazor is that it doesnt scale with anything. Damage+crit+As is just better than pure as on every ranged hero.
Melee heroes often only need wits to boost their damage, not to mention the BR cost point is prohibitive for jungle.
It scales with the opponent's health. That makes it niche, but not necessarily bad item.
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On March 09 2012 06:44 spinesheath wrote: Well, Dragon/Baron could become less rewarding if you pick it up several times in succession, much like kill rewards on champions. If that really is a problem. that'd make getting them really a moot point after a certain point though. getting like 40g for risking dragon seems kinda stupid.
same with baron
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On March 09 2012 10:40 petered wrote:Show nested quote +On March 09 2012 10:35 Two_DoWn wrote: Main problem I have with Bloodrazor is that it doesnt scale with anything. Damage+crit+As is just better than pure as on every ranged hero.
Melee heroes often only need wits to boost their damage, not to mention the BR cost point is prohibitive for jungle. It scales with the opponent's health. That makes it niche, but not necessarily bad item. It descales with enemy mr though. And anyone with a decent health pool is going to throw some type of mr on. And unless you are fizz, you arent going to be getting BR and Mpen.
On March 09 2012 10:43 arb wrote:Show nested quote +On March 09 2012 06:44 spinesheath wrote: Well, Dragon/Baron could become less rewarding if you pick it up several times in succession, much like kill rewards on champions. If that really is a problem. that'd make getting them really a moot point after a certain point though. getting like 40g for risking dragon seems kinda stupid. same with baron Im not sure that is the answer. It still doesnt actually solve the problem: how do you get the game to not stagnate at the 30 minute mark. Most of the time that is the point where this whole dance around baron actually starts.
The main problem is atm you just have a situation where you lose the game by giving up baron to go do other stuff around the map, but you lose the game if you go for baron and get aced. So there is no right answer.
I actually think Dota has it right after playing and watching a bunch of games- their version drops a single item that functions like a GA that restores you to full health and mana. But it is only a single champion. The gold gain is good, but the actual reward isnt as gamebreaking as the aura is currently, which basically wins the game at a competitive level due to the pushing power (and the slight stat boost).
Now, I dont think that Riot would ever change to something like that cuz they have a hard on for auras, but then that leaves the question of how to solve the problem. One way could be to completely remove one part of the aura- either the regen or the damage boost so that there is still some form of counterplay with baron- ie if they keep regen the non baron team can force a fight, or if they keep the damage boost the non baron team can defend.
The other option is to make baron so beefy that he takes a good 20 seconds to kill, even with all 5 members of a team there. That way it isnt as punishing for a team to go try to push other lanes simply because there is time to get back. At the same time they could REALLY reduce the damage that baron did, to the point that it barely even hurts champions and the TIME becomes the limiting factor on baron, not the actual damage. That way if a team actually chooses to go for baron, they arent punished for taking the initiative.
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at the request of some of my friends i've been thinking about making a youtube series on teamfighting in league (its a really big topic and most of the 1-2-3 builds and guides wouldn't be able to cover it in enough depth imo) and maybe other topics if there is additional interest afterwards
would you guys be interested in this?
and does anybody know any good video making tutorials? For instance, for the first 1-2 videos i think i could probably get away without using any real video footage, but i would love to learn how to manipulate footage (like focus onto one champ in a teamfight with a black circle effect where everything but the target is in a slight shade of black) and compile it with audio and text commentary etc.
i have no video manipulation experience whatsoever but enough interest to try this out
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On March 09 2012 10:37 koreasilver wrote: What are some champions picks that actually do decently against Yorick? The only good results I've had so far were with Udyr, but I feel like there has to be some more that I'm missing due to not having the chance to try them, or from just complete overlooking.
according to smash xin shits on yorick.
i would imagine fiora does ok too.
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On March 09 2012 10:47 Navi wrote: at the request of some of my friends i've been thinking about making a youtube series on teamfighting in league (its a really big topic and most of the 1-2-3 builds and guides wouldn't be able to cover it in enough depth imo) and maybe other topics if there is additional interest afterwards
would you guys be interested in this?
personally i'd find this REALLY helpful! i think that's one of the biggest problems i have, and i've had some questions i've considered asking here but i think a video would be a much clearer way of addressing issues like positioning.
and on yorick: - i'm pretty sure someone mentioned in a gd thread a long time ago that maokai was a good counter (or at least a safe pick) because yorick ghoul spam will give maokai lots of healing on passive... it makes sense but i have no experience laning as either.
also how would chogath work?
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Trynd beats yorick too. Just get a wriggles and he cant do anything.
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On March 09 2012 10:49 turdburgler wrote:Show nested quote +On March 09 2012 10:37 koreasilver wrote: What are some champions picks that actually do decently against Yorick? The only good results I've had so far were with Udyr, but I feel like there has to be some more that I'm missing due to not having the chance to try them, or from just complete overlooking. according to smash xin shits on yorick. i would imagine fiora does ok too.
Xin Zhao actually, I remember playing 1 game vs a Yorick as Xin ages ago, I remember doing actually pretty well. At least I don't have a nightmare of ghouls killing me. Though rather I or the Yorick player where anygood at all at the time is most likely not the case.
I'd love to see Team Fight guides personally. I always feel kind of out of position or not in the fight as Ad carries(when I do dabble) and I'd be interested in seeing how such things are handled as trying to watch games of such is pretty rough to do with all the action/stuff going on. So include slow motions for such things!
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On March 09 2012 05:52 deskscaress wrote:Show nested quote +On March 09 2012 05:45 Mogwai wrote:On March 09 2012 05:39 deskscaress wrote: i'm going to make a bold statement here and say with the recent buff to it, madred's bloodrazor might be a usable or even rushable item on certain top lane champs.
i think since it now gives 40 AD (equivalent to the damage that wit's does), and builds out of razor, MBR might be a good first item on top-lane tiger-stance udyr. the AD scaling on tiger is pretty good, 40 AD is not meaningless, it builds out of a natural first item, it gives AS, AND the proc might just push it into viable territory. not sure who else could use it. perhaps cho'gath or warwick could make use of it too. (and by first item, i mean like cloth + 5, razer, boots, recurve, tank item, MBR)
what do you think? the 1800 gold difference between MBR and Wit's is tough to overlook, but I think it's secretly much more viable than most people are aware of after that buff. I think it might be very strong on Irelia tbh. yeah i agree, but on the right champs (i.e. wit's magic damage proc pales compared to 40 AD on tiger stance hits) or against the right opponents (the MR on wit's useless compared to the armor from madred's against panth) it's an item that now gives pretty dang good base stats and a damage component that's going to scale all game. definitely not a core item on anyone but i really think it's viable again.
On March 09 2012 10:40 deskscaress wrote:Show nested quote +On March 09 2012 10:30 UniversalSnip wrote: bloodrazor still sucks balls. 900 gold for the on hit. Wits end is 180 gold for the on hit with full stacks. You need to be hitting someone with like 5k hp before you get as much on hit damage per gold piece from razors as wits. i don't know, i think i've made a pretty convincing case for it being alright on udyr. gonna do some testing now
just build wriggles or wits or both. if you want ad you can even go wits and spend the 2k you save on a brutalizer or a wriggles or something
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On March 09 2012 10:37 koreasilver wrote: What are some champions picks that actually do decently against Yorick? The only good results I've had so far were with Udyr, but I feel like there has to be some more that I'm missing due to not having the chance to try them, or from just complete overlooking. Riven. EW ghouls = no harass. Full combo = big damage.
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On March 09 2012 10:47 Navi wrote: at the request of some of my friends i've been thinking about making a youtube series on teamfighting in league (its a really big topic and most of the 1-2-3 builds and guides wouldn't be able to cover it in enough depth imo) and maybe other topics if there is additional interest afterwards
would you guys be interested in this?
and does anybody know any good video making tutorials? For instance, for the first 1-2 videos i think i could probably get away without using any real video footage, but i would love to learn how to manipulate footage (like focus onto one champ in a teamfight with a black circle effect where everything but the target is in a slight shade of black) and compile it with audio and text commentary etc.
i have no video manipulation experience whatsoever but enough interest to try this out
I'd be interested too. And holy hell, I had a fed Skarner in the previous game (smurf pre-30, tried my first jungle WW myself), once warmogs completed he had something like 3600 HP, and hit me for almost 100 damage through my 200 armor. Had the "pleasure" to get jumped by him while on red buff, he managed to steal it, get a phage proc and then Q'd me. I don't think I even felt so slow while under the effect of wither. I had almost my full WW build (mercs, wriggles, wit's, randuin's, shroud, working on FH/FoN) but still couldn't do a thing against him other than maybe survive more than 10 seconds. Was it too much armor and not enough MRes (with glass cannon GP and Fiora fed two on our team, I couldn't skip armor either)?
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United States47024 Posts
The thing about Baron right now is that most reasonable trades you could conceivably make for Baron aren't worth it. It just suffocates the map in that nothing you could be doing instead of Baron is worth losing Baron, except getting an inhib or ending the game.
Rosh just isn't that huge in DotA. Towers are also worth more because of how they can be TP targets. So while its true that part of the overall map freedom comes from having TPs, it's also important to note that lategame, many teams don't feel bad about trading 1-2 towers for Roshan. It's just impossible to sensibly make those kinds of trades in LoL atm.
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It's even worse on twisted treeline. Most fucked up thing about the map. Dragon is about as good as baron and incredibly easy to take, anyone with a wriggles can solo it in seconds... so the bot lane ends up totally neglected as soon as the game gets to the point where someone has a lantern.
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I don't think that the problem is that Baron itself is too weak, it's more that Baron buff is just too damn strong. The regen portion of it lets a team with baron siege towers basically forever and the +40 ad/ap in itself is often easily a 20%+ damage boost for the entire team.
Even if they made baron stronger either with it doing more damage or making it harder to take down, the strength of the buff is still so high that there's really no reason for a team to do anything but camp baron lategame. this also makes champions with teleport/teleportation skills like shen/tf/pantheon ridiculously hard to deal with since they can just push the opposite side of the map, while the defending team has no choice but to either give up baron or let them splitpush.
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