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[Patch 1.0.0.135: Fiora] General Discussion - Page 120

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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.

Thanks. Happy Gaming.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-03-12 20:25:05
March 12 2012 19:59 GMT
#2381
Meh not really important.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 12 2012 19:59 GMT
#2382
On March 13 2012 04:57 Node wrote:
Show nested quote +
On March 13 2012 02:45 red_ wrote:
On March 13 2012 01:10 BlueSpace wrote:
What kills me is the first sentence:

It's not elitism when you want to preserve the continued success of your beloved, more challenging and stimulating game.


If somebody asks me from now on to define elitism in computer games I will just quote that. Absolutely priceless.

I have yet to see an SC2 pro stream LoL or DotA2 that didn't look mediocre at best, and some of them have a ton of games played. I'm sure they'd be quick to defend themselves as 'not trying' but that's the point, they act as if they shouldn't have to try because the game is so easy, then still suck.


I remember I was pretty impressed back when Tyler streamed LoL, but I was substantially worse back then. Man, I haven't seen him post here since... the Riven GD, I think? Too bad, he's entertaining at everything he does.

I think I've only played with Tyler and Jinro. Tyler's good, Jinro... not so much, lol.
mogwaismusings.wordpress.com
red_
Profile Joined May 2010
United States8474 Posts
March 12 2012 20:10 GMT
#2383
On March 13 2012 04:59 Two_DoWn wrote:
I just realized why it was so painful to try to explain why it might be a good thing for Dota 2 to embrace being slightly more accessable to new players in the Dota 2 General Dicussion thread: it is the very definition of an insulated community that bristles at the first sign of either A) new interest or B) ideas that are contrary to their own beliefes.

The best example I can give is the MMA community- back before UFC took off and fights were anything goes. At some point someone must have gone up to a fan and said: "Ya know, this could really be a big thing, but you might want to get rid of the eye gouges and biting, and put people in weight classes." Just to get laughed at. Thats how I feel right now.


Or perhaps your suggestion just wasn't very good.

The general idea behind it is fine, and actually wasn't rejected(only by some people, that's going to happen anywhere), but you kept referring back to your original proposal as if attack animations will make or break the game's accessibility to a casual audience.

Also running back to the LoL forum to bitch about it and try to form up your daisy chain is silly.

You're also pretending that the LoL community has accepted proposed changed well, I mean the entire game is built inside the protective wall of 'anti-fun' from which Zileas(and thus the majority of the community who follows to his beat) refuses to budge.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-03-12 20:25:23
March 12 2012 20:17 GMT
#2384
Still not really important.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
March 12 2012 20:21 GMT
#2385
man this is a pretty bad GD thread so far. we've had dorans vs gp5, lol vs other games, people from other games talking about lol, and a discussion about what a tank is. fuckkkkk
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 12 2012 20:24 GMT
#2386
NEW TRAIN OF THOUGHT=

How to improve as an ad carry. Cuz I suck. And its really complicated cuz not only do I need to learn what ad carrys beat what, but what supports beat what.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
.AK
Profile Joined September 2010
United States561 Posts
March 12 2012 20:29 GMT
#2387
Note: This is all my opinion so I present it as fact, if it makes you feel any better at IMO to the end of every line. I also usually suck badly at presenting my opinion on the internet so if someone needs clarification please PM me.

On the topic of LoL vs. Dota. This is probably my favorite quote:
On February 02 2012 Shirolol wrote:
Let me just leave a few things here.

Mcdonalds is popular.
Justin bieber is popular.
Reality TV is popular.
Paris Hilton is popular.

Do you see where i'm going with this? For some reason the fact is the MAJORITY of the world are complete fucking retards.

League of legends is an atrocius game, dota 2 is better in every way - hell dota 1 is better in every way. The ONLY way that LoL has the upper hand is in how fucking easy it is to pickup and even how easy it is to play - at any level, honestly. Oh and it's free, which means all the urchins of the world can play it too - and since there's a lot of them as previously mentioned, it becomes very popular. That doesn't mean we should accept that and start praising it, because really let me just say it again - this game is fucking terrible.

By calling the majority of the world "complete fucking retards", he somehow thinks people are going to switch games.


What really gets me is that some of these people really think they are helping their game grow. They think that by insulting and demeaning other games people will switch over. But honestly how many people have switched games because of these internet arguments? Whether for LoL or against it, in reality I would wager that these arguments have very, very little effect on growing the scene. The only people I really see it affecting would be people like this, who are on the fence about playing LoL or dota, but at the end of the day people will play what they enjoy so spewing insults at other games isn't going to help.

I would argue that these arguments we see on TL actually hurt whichever game they are trying to promote. Take this example.

Say I'm a relatively newbie LoL player. I don't play a whole lot but I do enjoy the game whenever I get to play. I like playing LoL but I am not set on it being my one "main" game. I know what the pro-scene and I follow it sometimes, watching a major tournament every so often. Now one day I get introduced to a guy called Day9 on a podcast. This Day guy seems like a pretty cool dude but he plays Starcraft 2. He then tells me that if I am interested I should check out a site called Teamliquid.net. I go to the site and holy shit this is pretty cool. They have streams going on 24/7, there an entire liquipedia full of information on the game, the pro-scene is very easy to follow with articles written often, and best of all, the community is nice and mannered for the most part. Now I am a LoL player that is at least interested in SC2. After I get a little familiar with the site I see a thread titled SC2 vs LoL. I go into the thread and, to my displeasure, find there is a fair bit on TL who absolutely despise LoL. While I may not be hugely offended, I am at the very least put off. I may not be a progamer but I do think that LoL is a pretty damn good game. Each hateful comment I read leaves my mouth a little more sour, some of the time its pretty mindless bashing that is not logical at all. Luckily I find the LoL sub forum and go on my merry way watching/playing both LoL and SC2.

While this exact example probably does not happen very often, the effect remains the same. Posts that needlessly hate on another game only serve to alienate people who play that game. If these people are interested in LoL, what makes them not like SC2? Sure the majority of them will probably not like it but there are some people who will and hateful posts completely push them off. I feel that a lot of people in the gaming community think that you can only like/play one game at a time. You are a SC2 player, or a LoL player, or a Dota player, when people traverse multiple games all of the time. Additionally just because I only like and play LoL right now does not mean that in the future I might like SC2 or BW as well.

Another excellent example of this phenomenon is a series of posts between Ack1027 representing the BW community and UltraDavid representing the FGC. Full thread here. David is a well-known figure in the FGC and has some weight to throw around (read: he can promote BW if he wanted to) and Ack, as far as I know, is a relative TL veteran that plays BW.

Ack argues that BW should not be compared to any other game because its bigger/harder/better. While he has some good points he presents his entire argument wrong, imo. He picks the wrong fight trying to go against David who has been around the scene for a while and knows his shit. David replies in the usual way bringing up how each game requires skill, different skill sets, etc. The argument isn't a huge deal until David replies that one of Ack's comments is going on twitter, presumably so that his followers can laugh at him. A don't even play BW and this was HUGE red flag that Ack should stop talking. He is making him, and more importantly the scene he represents, look like elitist assholes to a lot of the FGC. I feel that a lot of hte FGC and BW community could probably get along but this conversation only serves to divide the two even more.

One post in particular really got me irked:
On December 14 2011 Ack1027 wrote:
Show nested quote +
On December 14 2011 08:11 UltraDavid wrote:
Hm, I'd love to read something like that lol. I also kept very close tabs on BW back in the day, it's not like I'm new to this. I played it a ton and watched it a ton. In very early WC3, before I got tired of the game, I contributed significantly to a couple of the major online communities, posting a lot about strategy and digging in deep to dps and stuff.


Again, that's great that you prefer a particular game. But you clearly don't know jack about mine. Personally, I feel that fighting games are better spectator games than RTS. Presumably you feel the opposite, and that's great, there should be no hate or haughtiness on either side. But you'd do better to try to inform yourself first. I hope other people are willing to spend 10 minutes at least heh, cause I'm not gonna be interested in keeping this going if you're not willing to get outta your shell during the free time it takes to boil up some pasta.


I'm admitting that I don't know about your game. And I don't hate your fighting game genre or think that somehow RTS is better.

I'm just stating that objectively, factually, there's nothing that exists in the real world that shows that street fighter players are doing something more difficult, or even as close to as difficult as what the most top tier broodwar progamers do. That's it. It's not even to say hey my pros are better than your pros. It's just the way it is. If you want to listen to pop music, ok that's cool. But don't pretend like classical music isn't better in almost every way to any educated individual in regards to MUSIC.

Broodwar as a professional sport in korea [ not esport ] is more important that any fighting game ever will be to any nation is what my argument is. It's the nature of the game itself..

+ Show Spoiler +
Broodwar as a professional sport in korea [ not esport ] is more important that any fighting game ever will be to any nation is what my argument is. It's the nature of the game itself.
..... are you kidding me? I did not realize Nostradamus browsed TL.
Skies the limit man! In the future I want entire planets to be good a particular game. I realize this will not happen in my lifetime but come on.


TLDR: hating ESPORTS is killing ESPORTS
All hail the glorious I sell T.Vs at Best Buy || #1 REQUIZEN FANBOI || IGN: .AK/BEST ANTIMAGE NA || Plat IV ADC Main
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
Last Edited: 2012-03-12 20:36:34
March 12 2012 20:33 GMT
#2388
On March 13 2012 05:10 red_ wrote:
The general idea behind it is fine, and actually wasn't rejected(only by some people, that's going to happen anywhere), but you kept referring back to your original proposal as if attack animations will make or break the game's accessibility to a casual audience.

Also running back to the LoL forum to bitch about it and try to form up your daisy chain is silly.

You're also pretending that the LoL community has accepted proposed changed well, I mean the entire game is built inside the protective wall of 'anti-fun' from which Zileas(and thus the majority of the community who follows to his beat) refuses to budge.

I'm going to allow myself to get baited temporarily and respond to this. So. MoonBear Haruharu talks about targeted design.

The Riot Design Team intentionally uses philosophies such as Zileas' design principles because their target audience is everyone. Literally, they want as many people to be able to play LoL as possible. That means they need to be able to cater for all cultures, ages, etc. This also includes however, that people who may have never played any "proper" computer game before. (I use this term loosely to describe people who would not necessarily be "gamers" so to speak for lack of a better phrase. Don't read too much into it lol.)

However, this means they need to accommodate the expected skillset that these people have. This means simplifying mechanics so they are intuitive as well as having strict design principles to prevent unnecessary artificial difficulty or barriers. It's important to note that intuitive not only means intuitive to play, but also intuitive to play against. For example, if you've never played against Lux before you can quickly figure out that those sparkly things she puts on you let her hurt you more. Ease of access is built into the entire aesthetic of LoL. Indeed, the art style is purposefully bright and cartoony so it's easy for people to see what's going on. When MF and Kennen both overlap their utls, you can immediately differentiate them. In other games (such as HoN), unless you already know the game it can be confusing to figure out what's actually even happening on your screen.

That's not to say that they can't create more complicated champions or mechanics that appeal to "veterans" (here I use this more to denote people with lots of experience with games and either have pre-existing RTS-style mechanics, or the ability to pick them up quickly than a LoL veteran). Champions such as Orianna and Anivia really reward strong mechanics and foresight. However, that also means that it's necessary to tone down many aspects if they start becoming too clunky or complex. Wukong is an example where this happened, for better or for worse.

Drawing a benchmark of what is acceptable or not is an arbitrary decision. Is it necessarily a good or a bad thing? Well, again, it comes down to the audience. LoL wants to be a game where anyone can pick it up and at least enjoy it, even if they're terrible. That's not a bad thing mind you. However, by having such a streamlined system (AP and AD is the most obvious form of streamlining) it also means it has to sacrifice elements somewhere else. A game such as DotA on the other hand is more than happy to have myriads of more complex interactions (Orb Effects anyone?). By doing so however, it also makes itself less open to newer players.

Which is better? The answer is neither. Again, it all comes down to what you want your game to achieve.

Does that make either game less suitable to be an E-Sport? Again, the answer is no. So long as there can be meaningful competitive play that people are willing to watch, anything can be an E-Sport. It's not like the changes in American Football compared to Rugby make either sport less meaningful competitively.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 12 2012 20:38 GMT
#2389
Stop with the LoL v X comparisons. I expect better from our subforum.

Yes, our game is very popular and it will only get more popular in 2012.
Yes, our game will garner a lot of unwarranted hate.

Having a thick skin comes with the territory. We enjoy LoL. That should suffice. Screw the detractors.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-03-12 20:49:57
March 12 2012 20:46 GMT
#2390
Honestly, my biggest issue with Zileas' design principles isn't necessarily the idea behind them, but how they're used by Riot in their design. Essentially, Zileas' design principles as they're laid out are just a very narrow philosophy piece. But the thing is, as a philosophy, there are limits to what you should practically be using it for. There's not any sort of empirical backing to the principles that Zileas uses, so practically speaking, they really shouldn't be as strict as they are insofar as how Riot adheres to them. ESPECIALLY since the PBE exists to attack these problems in a more concrete way than philosophizing certain potentially cool ideas out of the game. So far, I've been fairly unimpressed by what the PBE has been used for--the vast majority of its use has been for testing balance tweaks, rather than really experimenting with ideas that are really out there.

Also, Moonbear, you never got back to me about the 2-week patch cycle thing. Any word?
Moderator
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
Last Edited: 2012-03-12 20:59:10
March 12 2012 20:58 GMT
#2391
On March 13 2012 05:46 TheYango wrote:
Also, Moonbear, you never got back to me about the 2-week patch cycle thing. Any word?

K. Didn't get much since most of the people I normally speak to on leave/at events. But basically, Riot works on a 2-week schedule from tradition. As they expanded, they used it as a basis to formalise production and development for standardisation and consistency in deployment, oversight, etc. Everything from QA, Tech, Marketting, Art, etc. has sign-off dates they have to meet each cycle if they want something to be released. So, for example, even if a bug is fixed before a patch goes out, it won't be added if it misses the sign-off date unless it's considered to be critical. Mainly for QA and assurance purposes. Part of it is because ever since LoL expanded and they had a dedicated patch team, they like to check thing on all sorts of hardware and software configurations to make sure things work. It's also why patching is (generally) so smooth and quick these days. (Remember when they had to take the servers down for ages and then you had login queues?)

As for the PBE I can't answer that sadly. That sort of strategic decision is something I don't know about.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
bosiddon
Profile Joined September 2010
308 Posts
March 12 2012 21:11 GMT
#2392
On March 13 2012 05:24 Two_DoWn wrote:
NEW TRAIN OF THOUGHT=

How to improve as an ad carry. Cuz I suck. And its really complicated cuz not only do I need to learn what ad carrys beat what, but what supports beat what.


good luck chaox and xpecial don't even understand this shit
2035
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 12 2012 21:14 GMT
#2393
On March 13 2012 06:11 bosiddon wrote:
Show nested quote +
On March 13 2012 05:24 Two_DoWn wrote:
NEW TRAIN OF THOUGHT=

How to improve as an ad carry. Cuz I suck. And its really complicated cuz not only do I need to learn what ad carrys beat what, but what supports beat what.


good luck chaox and xpecial don't even understand this shit

And somewhere Metallica's Sad But True is playing.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
daemir
Profile Joined September 2010
Finland8662 Posts
March 12 2012 21:15 GMT
#2394
On March 13 2012 05:33 Chiharu Harukaze wrote:
Show nested quote +
On March 13 2012 05:10 red_ wrote:
The general idea behind it is fine, and actually wasn't rejected(only by some people, that's going to happen anywhere), but you kept referring back to your original proposal as if attack animations will make or break the game's accessibility to a casual audience.

Also running back to the LoL forum to bitch about it and try to form up your daisy chain is silly.

You're also pretending that the LoL community has accepted proposed changed well, I mean the entire game is built inside the protective wall of 'anti-fun' from which Zileas(and thus the majority of the community who follows to his beat) refuses to budge.

I'm going to allow myself to get baited temporarily and respond to this. So. MoonBear Haruharu talks about targeted design.

However, this means they need to accommodate the expected skillset that these people have. This means simplifying mechanics so they are intuitive as well as having strict design principles to prevent unnecessary artificial difficulty or barriers. It's important to note that intuitive not only means intuitive to play, but also intuitive to play against. For example, if you've never played against Lux before you can quickly figure out that those sparkly things she puts on you let her hurt you more. Ease of access is built into the entire aesthetic of LoL. Indeed, the art style is purposefully bright and cartoony so it's easy for people to see what's going on. When MF and Kennen both overlap their utls, you can immediately differentiate them. In other games (such as HoN), unless you already know the game it can be confusing to figure out what's actually even happening on your screen.


I just want to chip into this part and say this is originally that got me the slightest bit interested in the game and the streams. I can look at the screen not knowing a thing about the game and still differentiate easily at a glance champions from each other and most attacks or abilities. I tried glancing at HoN and Dota2 streams and I just can't say the same about them. As I have no inclination to get into another game that requires memorizing ~100 champs with different abilities and items to boot, it was quite the turn off to ever watching streams from those games.
Woony
Profile Blog Joined August 2010
Germany6657 Posts
March 12 2012 21:16 GMT
#2395
I'm not an botlane expert but I don't think you can think in terms of carry A beats carry B, you need to think in terms of 2v2 matchups.
BlueSpace
Profile Joined May 2011
Germany2182 Posts
March 12 2012 21:18 GMT
#2396
On March 13 2012 06:14 Two_DoWn wrote:
Show nested quote +
On March 13 2012 06:11 bosiddon wrote:
On March 13 2012 05:24 Two_DoWn wrote:
NEW TRAIN OF THOUGHT=

How to improve as an ad carry. Cuz I suck. And its really complicated cuz not only do I need to learn what ad carrys beat what, but what supports beat what.


good luck chaox and xpecial don't even understand this shit

And somewhere Metallica's Sad But True is playing.

It's like classical mechanics. You're going from a two body problem (solo lane) to a four body problem (double) lane. You have no more analytical solutions.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
March 12 2012 21:24 GMT
#2397
On March 13 2012 06:18 BlueSpace wrote:
Show nested quote +
On March 13 2012 06:14 Two_DoWn wrote:
On March 13 2012 06:11 bosiddon wrote:
On March 13 2012 05:24 Two_DoWn wrote:
NEW TRAIN OF THOUGHT=

How to improve as an ad carry. Cuz I suck. And its really complicated cuz not only do I need to learn what ad carrys beat what, but what supports beat what.


good luck chaox and xpecial don't even understand this shit

And somewhere Metallica's Sad But True is playing.

It's like classical mechanics. You're going from a two body problem (solo lane) to a four body problem (double) lane. You have no more analytical solutions.


Needs more rotating reference frames and spherical co-oridinates!
TRUEESPORTS || your days as a respected member of team liquid are over
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
March 12 2012 21:26 GMT
#2398
On March 13 2012 06:15 daemir wrote:
Show nested quote +
On March 13 2012 05:33 Chiharu Harukaze wrote:
On March 13 2012 05:10 red_ wrote:
The general idea behind it is fine, and actually wasn't rejected(only by some people, that's going to happen anywhere), but you kept referring back to your original proposal as if attack animations will make or break the game's accessibility to a casual audience.

Also running back to the LoL forum to bitch about it and try to form up your daisy chain is silly.

You're also pretending that the LoL community has accepted proposed changed well, I mean the entire game is built inside the protective wall of 'anti-fun' from which Zileas(and thus the majority of the community who follows to his beat) refuses to budge.

I'm going to allow myself to get baited temporarily and respond to this. So. MoonBear Haruharu talks about targeted design.

However, this means they need to accommodate the expected skillset that these people have. This means simplifying mechanics so they are intuitive as well as having strict design principles to prevent unnecessary artificial difficulty or barriers. It's important to note that intuitive not only means intuitive to play, but also intuitive to play against. For example, if you've never played against Lux before you can quickly figure out that those sparkly things she puts on you let her hurt you more. Ease of access is built into the entire aesthetic of LoL. Indeed, the art style is purposefully bright and cartoony so it's easy for people to see what's going on. When MF and Kennen both overlap their utls, you can immediately differentiate them. In other games (such as HoN), unless you already know the game it can be confusing to figure out what's actually even happening on your screen.


I just want to chip into this part and say this is originally that got me the slightest bit interested in the game and the streams. I can look at the screen not knowing a thing about the game and still differentiate easily at a glance champions from each other and most attacks or abilities. I tried glancing at HoN and Dota2 streams and I just can't say the same about them. As I have no inclination to get into another game that requires memorizing ~100 champs with different abilities and items to boot, it was quite the turn off to ever watching streams from those games.


I do think that LoL will be less accessible to newer players as more and more champions are released.
- TEAM LIQUID - doctorbeat on LoL
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 12 2012 21:35 GMT
#2399
On March 13 2012 06:26 Doctorbeat wrote:
Show nested quote +
On March 13 2012 06:15 daemir wrote:
On March 13 2012 05:33 Chiharu Harukaze wrote:
On March 13 2012 05:10 red_ wrote:
The general idea behind it is fine, and actually wasn't rejected(only by some people, that's going to happen anywhere), but you kept referring back to your original proposal as if attack animations will make or break the game's accessibility to a casual audience.

Also running back to the LoL forum to bitch about it and try to form up your daisy chain is silly.

You're also pretending that the LoL community has accepted proposed changed well, I mean the entire game is built inside the protective wall of 'anti-fun' from which Zileas(and thus the majority of the community who follows to his beat) refuses to budge.

I'm going to allow myself to get baited temporarily and respond to this. So. MoonBear Haruharu talks about targeted design.

However, this means they need to accommodate the expected skillset that these people have. This means simplifying mechanics so they are intuitive as well as having strict design principles to prevent unnecessary artificial difficulty or barriers. It's important to note that intuitive not only means intuitive to play, but also intuitive to play against. For example, if you've never played against Lux before you can quickly figure out that those sparkly things she puts on you let her hurt you more. Ease of access is built into the entire aesthetic of LoL. Indeed, the art style is purposefully bright and cartoony so it's easy for people to see what's going on. When MF and Kennen both overlap their utls, you can immediately differentiate them. In other games (such as HoN), unless you already know the game it can be confusing to figure out what's actually even happening on your screen.


I just want to chip into this part and say this is originally that got me the slightest bit interested in the game and the streams. I can look at the screen not knowing a thing about the game and still differentiate easily at a glance champions from each other and most attacks or abilities. I tried glancing at HoN and Dota2 streams and I just can't say the same about them. As I have no inclination to get into another game that requires memorizing ~100 champs with different abilities and items to boot, it was quite the turn off to ever watching streams from those games.


I do think that LoL will be less accessible to newer players as more and more champions are released.

I'm not entirely sure I agree with that.

Although the whole process of buying champions is something the vast majority of players hate, it does help the game bring in new players. The fact that there's a free week rotation of diverse roles but with a small set of champions means that for the very new players, they aren't instantly bombarded with all ~90 champions the moment they start playing. They can learn the game with just the 10 champions that are free, which is quite simple. Then as they get better and more invested, they also get exposed to more and more champions. Although this process of acquiring champions and leveling up your summoner can be quite arduous for players who are already invested into the game, it's great for newer players as it lets them learn the game at their own pace.
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-03-12 21:46:30
March 12 2012 21:39 GMT
#2400
On March 13 2012 06:24 emperorchampion wrote:


Needs more rotating reference frames and spherical co-oridinates!


The jungles, in effect, rotates the Momentum of Lane vector away from the natural incidient, chaotically influencing the torque of trading (which creates the "back and forth effect") and ... yeah I got nothing.


Bottom lane is complicated not only because there are numerous matchups, but the nature of AD carries (usually lack of early burst, thus loss of kill power, and a focus on farming) and the protective factor of supports tend to even out power curves. In other words, most matchups are relatively close by LoL standards, require more knowledge to properly exploit an advantage, and less of a lead is gained with success. Which is all, in turn, exacerbated by the sheer number of match ups.
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