• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:57
CEST 22:57
KST 05:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway112v2 & SC: Evo Complete: Weekend Double Feature2Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Weekly Cups (Aug 11-17): MaxPax triples again!5Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments7
StarCraft 2
General
Weekly Cups (Aug 11-17): MaxPax triples again! What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series LiuLi Cup - August 2025 Tournaments SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
New season has just come in ladder ASL 20 HYPE VIDEO! [ASL20] Ro24 Preview Pt1: Runway BW General Discussion Which top zerg/toss will fail in qualifiers?
Tourneys
[ASL20] Ro24 Group A BWCL Season 63 Announcement Cosmonarchy Pro Showmatches KCM 2025 Season 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Biochemical Cost of Gami…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1559 users

[D] Ignite

Forum Index > LoL General
Post a Reply
1 2 Next All
stargrave
Profile Joined February 2012
2 Posts
February 24 2012 19:45 GMT
#1
As we all know, Ignite is extremely popular both in normal and ranked on low/mid ELO. The question is - why is it picked over other, seemingly more useful spells?

Let's compare Exhaust with Ignite, for example:

In ganking/early 2v1
- The slow granted by Exhaust should allow you to get 1-2 nukes into a fleeing target, unless your cooldowns are truly ridiculous. If more than one person is attacking, this should always outdamage Ignite.
- Exhaust gives more opportunity for chaining stuns/slows
- Exhaust forces the target to flee instead of taking one of the attackers with them, ensuring safety

In early 2v2
- Exhaust shuts down physical carries. Thus, most of a duo lane's DPS is negated, while also preventing escape

In early 1v1
- Exhaust can win a duel the same way Ignite can; Ignite can guarantee a trade instead of a loss, but won't help you survive
- In case of a jungler gank, see above

In escaping
- Exhaust can slow the stunner/biggest DPS threat. Ignite won't help at all

In late game teamfights
- an exhausted carry's nullified damage output (even after squishy targets' armor) exceeds Ignite's damage after ~3 shots, and it can also assist in chasing after the fight

Personally, I play my nukers Flash/Teleport or Flash/Clarity. I've found even a chaser such as Katarina to benefit more from Ghost/Exhaust than Ignite/Exhaust.

I understand that Ignite has situational use, in synergies (Poppy, Mordekaiser) and countering (Mundo, Tryndamere, lifesteal in general). However, >2 ignites per team seem really ridiculous - or am I overlooking something important here?
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
February 24 2012 19:54 GMT
#2
you use ignite to counter healing spells, other than that its just a cheap ks skill.
Its grack
Navi
Profile Joined November 2009
5286 Posts
February 24 2012 20:00 GMT
#3
exhaust can't shut down flash in short lanes or over walls - for midlane in particular unless one side is very overextended exhaust usually won't secure a kill as reliably as ignite
its good for anti-heal

it finds its popularity in mid for aforementioned reasons
there tend to be a decent number of sustained toplanes or burst killers toplane, and ignite goes well against / with these kits

some more bursty ADs can also consider taking ignite, but heal provides more in terms of pure numbers (if an ignited person uses heal I believe it heals more than the ignite deals in damage at all levels) and is usable reliably so heal is a more popular option botlane

junglers who take exhaust instead of flash (due to lack of flash/ghost as a necessity in kit, additional jungling / counterjungling safety) often as mentioned have something in their kit to make up for the lack of an positioning summoner spell, and they are often in a position to use exhaust for the reasons you mentioned above - often in the front line and can apply exhaust to the enemy AD much more easily as well as being able to use it in ganks or in counterjungling - exhaust is stronger in 2v1s or 2v2 situations as the enemy is more likely to want to run away but is less likely to be able to in these situations
Hey! Listen!
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
February 24 2012 20:02 GMT
#4
Ignite adds burst damage, which is what most mid aps look for so you can 100-0. You don't want to give them time to escape or use flash, or if they flash out the ignite ticks can kill them off.
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 24 2012 20:02 GMT
#5
On February 25 2012 04:54 bokeevboke wrote:
you use ignite to counter healing spells, other than that its just a cheap ks skill.

Not really true. It's very useful for AP carries because they generally want to maximize their burst. Additionally, when they go for a kill in lane or small skirmishes, AP carries generally don't have much damage once they use their spell rotation (with a few exceptions). Their auto attacks are usually not very strong and don't do much damage; ignite allows them to do that extra little bit of damage to secure a kill. You also sometimes want to run it on champs with high kill potential in lane like Pantheon to maximize your 1v1 killing potential. Late game and during teamfights it's more for countering heals and for that extra edge.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 24 2012 20:05 GMT
#6
Typically you always need at least 1 ignite on a team just to counter lifesteal or vamp. Even if you're not facing a swain/mundo/ww you need an ignite for the ad carry to cut their lifesteal.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
gtrsrs
Profile Joined June 2010
United States9109 Posts
February 24 2012 20:20 GMT
#7
ignite > flash > exhaust > heal > ignite

that's how the quartet of popular summoners work in my mind

the suggestion in the OP that clarity is better than ignite is pretty :wtf:
i play ... hearthstone =\^.^/= Winterfox
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 24 2012 20:23 GMT
#8
On February 25 2012 05:20 gtrsrs wrote:
ignite > flash > exhaust > heal > ignite

that's how the quartet of popular summoners work in my mind

the suggestion in the OP that clarity is better than ignite is pretty :wtf:

I hope he meant cleanse.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Fredle
Profile Joined January 2011
Canada13 Posts
February 24 2012 20:35 GMT
#9
On February 25 2012 04:45 stargrave wrote:
Personally, I play my nukers Flash/Teleport or Flash/Clarity. I've found even a chaser such as Katarina to benefit more from Ghost/Exhaust than Ignite/Exhaust.


The fact you even mentionned Clarity makes your opinion invalid.
You can tell the same lie a thousand time, but it never gets any more true.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
February 24 2012 20:37 GMT
#10
On February 25 2012 05:35 Fredle wrote:
Show nested quote +
On February 25 2012 04:45 stargrave wrote:
Personally, I play my nukers Flash/Teleport or Flash/Clarity. I've found even a chaser such as Katarina to benefit more from Ghost/Exhaust than Ignite/Exhaust.


The fact you even mentionned Clarity makes your opinion invalid.

This sounds mean but it's true. There is no way clarity should ever be considered at any level.
koreasilver
Profile Blog Joined June 2008
9109 Posts
February 24 2012 20:41 GMT
#11
- The slow granted by Exhaust should allow you to get 1-2 nukes into a fleeing target, unless your cooldowns are truly ridiculous. If more than one person is attacking, this should always outdamage Ignite.

This kinda is the reason why you generally see ignite on AP midlaners. Almost all of them rely on skills to do the majority of their damage, and often these skills have long cooldowns. To compound this, the length of midlane is really short, so running to your tower for cover is really easy to do. This is the big reason why you see ignite on AP champs above exhaust almost all the time. They just can't really make use of exhaust. It doesn't really work too well defensively either, as generally if the opponent has come into range for you to exhaust, they probably have already blown all their cooldowns anyway.

You almost never see ignite on bot lane except on some champions like Tristana, for a lot of the reasons you already stated, and you don't see ignite on junglers either, as the junglers that can make do without flash usually take exhaust, for the reasons you stated.... (Lee Sin, Shyvana, Shaco, etc.). I just don't actually see ignite that much in my games at all and I'm a very low level player (1200). At most I'll see two on a team, but generally I usually only see one each team, almost always on their mid AP champ.
SagaZ
Profile Blog Joined May 2009
France3460 Posts
February 24 2012 21:14 GMT
#12
Ignite is very strong, the heal debuff is very important, and in mid lane, where you compete only with burst it makes the diference between kills and near kills.
On top lane, the anti heal is very usefull because of all the sustain monsters that go around.
It's not used as much bot or jungle because the damage scales with level and bot/jungle are usually the least leveled character on the team
Be nice, buy wards and don't feed double buff.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
February 24 2012 22:16 GMT
#13
When 2 bursty champs (read: most ap champs) meet, ignite plays a huge role in being able to 100-0 the enemy champ. Whoever doesn't bring ignite will lose a full exchange, so their opponent can play more aggressively.

There are certain mid champs that don't really benefit that much from ignite. Ryze and Karthus for example do enough sustained damage to not rely on a single combo killing their opponent, so I'd rather have exhaust or teleport on them unless facing swain or something like that. Cassio on the other hand does great sustained damage too, but you still want ignite to be able to kill someone during your ult stun.


While you can justify teleport in some scenarios (awesome to turn ganks around or to gank yourself, or just to split push more with TF), clarity is basically wasting a summoner.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
February 24 2012 22:19 GMT
#14
Ultimately, it's the much lower cooldown compared to exhaust/heal that makes Ignite the better choice for mid.
Navi
Profile Joined November 2009
5286 Posts
February 24 2012 22:40 GMT
#15
On February 25 2012 07:19 Juicyfruit wrote:
Ultimately, it's the much lower cooldown compared to exhaust/heal that makes Ignite the better choice for mid.

highly debatable and probably not true stated that way - i would avoid absolute statements like this lul
Hey! Listen!
Amui
Profile Blog Joined August 2010
Canada10567 Posts
February 24 2012 22:53 GMT
#16
TBH sometimes I'll ignite my opponent at the first trade just to gain the 5ad/ap for easier lasthitting and stronger trades later. This is champion dependant though.
Porouscloud - NA LoL
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-02-24 23:04:05
February 24 2012 23:00 GMT
#17
On February 25 2012 07:40 Navi wrote:
Show nested quote +
On February 25 2012 07:19 Juicyfruit wrote:
Ultimately, it's the much lower cooldown compared to exhaust/heal that makes Ignite the better choice for mid.

highly debatable and probably not true stated that way - i would avoid absolute statements like this lul


I don't know, I think if heal or exhaust cooldown was the same as ignite, I'd find it very hard to argue picking up ignite. But you're right I'm only thinking about the 1v1 aspect :x
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
February 24 2012 23:00 GMT
#18
On February 25 2012 07:53 Amui wrote:
TBH sometimes I'll ignite my opponent at the first trade just to gain the 5ad/ap for easier lasthitting and stronger trades later. This is champion dependant though.

Lol, I don't think this is ever worth it, and if it is, you picked the wrong summoners.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-02-24 23:04:13
February 24 2012 23:04 GMT
#19
Exhaust isn't that bad mid, but it depends on heroes. It's pretty good on heroes like cassio where you have sustained damage and just want to lay your e's into them as much as possible, but there aren't that many aps who don't have burst damage and rely on cds.
Dgiese
Profile Joined July 2010
United States2687 Posts
February 24 2012 23:49 GMT
#20
In addition to what has already been mentioned, ignite is somewhat popular bot lane as well. Obviously, if you're running a kill lane it's great, but it is sometimes picked in standard ad / support lanes. This goes for high elo as well, often you will see top NA teams running ignite bottom (albeit not as commonly as other spells, but it's still run). I'd say (as many already have) that the main reason to run ignite is for the extra burst. It's a tradeoff, would ignite give more damage, or would exhaust slow them long enough to be in range for another round of spells / a significant number of auto attacks.

Often lanes like sivir taric will take ignite. In fact, any lane with an aggressive support (ali, leona, taric) it's not all that uncommon to see an ignite, either on the support or on the AD
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 122
Nathanias 101
ProTech84
StarCraft: Brood War
Britney 17936
Calm 3301
Horang2 475
ggaemo 231
LaStScan 117
Stork 30
soO 25
Rock 20
Dota 2
syndereN552
Counter-Strike
fl0m2015
Stewie2K376
PGG 44
Super Smash Bros
hungrybox424
PPMD106
Heroes of the Storm
Liquid`Hasu475
Other Games
Grubby3406
FrodaN1056
RotterdaM644
Mlord465
mouzStarbuck373
C9.Mang0248
ZombieGrub77
SteadfastSC76
Trikslyr66
Sick25
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 319
• davetesta37
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Eskiya23 20
• Pr0nogo 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Counter-Strike
• Shiphtur296
Other Games
• imaqtpie1705
• WagamamaTV575
Upcoming Events
OSC
3h 3m
Replay Cast
13h 3m
Afreeca Starleague
13h 3m
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
14h 3m
PiGosaur Monday
1d 3h
Afreeca Starleague
1d 13h
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
1d 14h
Online Event
2 days
The PondCast
2 days
WardiTV Summer Champion…
2 days
[ Show More ]
Replay Cast
3 days
LiuLi Cup
3 days
BSL Team Wars
3 days
Team Hawk vs Team Dewalt
Korean StarCraft League
4 days
CranKy Ducklings
4 days
SC Evo League
4 days
WardiTV Summer Champion…
4 days
[BSL 2025] Weekly
4 days
Sparkling Tuna Cup
5 days
SC Evo League
5 days
BSL Team Wars
5 days
Team Bonyth vs Team Sziky
Afreeca Starleague
6 days
Queen vs HyuN
EffOrt vs Calm
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-08-13
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.