And really really fun.
[Patch 1.0.0.134: Nautilus] General Discussion - Page 62
Forum Index > LoL General |
Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content. Thanks. Happy Gaming. | ||
Two_DoWn
United States13684 Posts
And really really fun. | ||
Mogwai
United States13274 Posts
| ||
gtrsrs
United States9109 Posts
On February 18 2012 04:47 Shiv. wrote: It's baus and it's been for a good while now, people don't use it because of the flawed argument that Cho is better off top. Speaking of top, why does nobody play Skarner top anymore? he is easily countered if you firstpick him, and his mana costs are prohibitive to constant harass he's not bad top lane, he's just a lot worse than other picks top lane, and a lot better than a lot of picks in the jungle same reason you don't see AP yi a ton. viable? sure, in a sense. impossible to beat in lane? yep. completely outclassed by both AD yi and most "real" AP champs? absolutely | ||
Seuss
United States10536 Posts
On February 18 2012 05:27 Shiv. wrote: So to cut it short, people are sheep and incapable of researching functioning setups on their own. Meh, it's really sad. I think this game still has so much stuff left to be discovered, yet the community is incapable of accepting non-standard choices even in normals. That's a cynical way to look at it. I prefer to look at it another way. What makes someone a "sheep" isn't the act of copying, but willful, incurious ignorance. When someone learns painting or other arts it's extremely common to copy the masters as a way of learning their techniques and reasoning. So the sin of the "sheep" is avoiding the lessons they could be learning, not copying better players. The problem with the community isn't that it consists mostly of "sheep", but mostly of people who are still learning the game. Yes, you have your players who actively refuse to improve themselves, but most players aren't like that. They may be slow learners, or they may not be dedicating huge amounts of time and mental energy into their play, but they are nonetheless interested and participating in improving themselves and the game. It's an issue whose solution is time and patience. 2 years seems like forever, but it's a flash in the pan when it comes to building a knowledgeable community. It will take a long time, but eventually the playerbase will mature past the current phase where explorers, tinkers, and thinkers are few, far between, and lost in the sea of the internet. | ||
mordek
United States12704 Posts
| ||
Celial
2602 Posts
| ||
![]()
TheYango
United States47024 Posts
On February 18 2012 05:53 Seuss wrote: It's an issue whose solution is time and patience. 2 years seems like forever, but it's a flash in the pan when it comes to building a knowledgeable community. It will take a long time, but eventually the playerbase will mature past the current phase where explorers, tinkers, and thinkers are few, far between, and lost in the sea of the internet. TBH I also don't think that the "explorers, tinkers, and thinkers" with the right mindset about exploring new ideas are that uncommon. It's just that the majority of them (and of the playerbase in general) don't have the proper fundamentals on which to build their ideas. This is especially true with regards to the fundamentals of champion selection, because outside the top few teams scrimming against one another, nobody practices the skill of drafting team compositions with any regularity (solo queue is hardly proper practice when everyone else just picks what they want, and ranked 5s is still woefully underplayed). | ||
Seuss
United States10536 Posts
On February 18 2012 06:04 TheYango wrote: TBH I also don't think that the "explorers, tinkers, and thinkers" with the right mindset about exploring new ideas are that uncommon. It's just that the majority of them (and of the playerbase in general) don't have the proper fundamentals on which to build their ideas. I agree, I could have qualified that last statement a little better. The reason we'll see more of them in the future isn't because they'll magically pop into existence between now and then, but because the ones who already exist will get good enough at the game to have a strong foundation for their talents. Edit: Figuring out how to make ranked 5s more important/prominent than solo queue is probably the holy grail for LoL as an esport, equally if not more important than replays. | ||
Two_DoWn
United States13684 Posts
On February 18 2012 06:08 Seuss wrote: I agree, I could have qualified that last statement a little better. The reason we'll see more of them in the future isn't because they'll magically pop into existence between now and then, but because the ones who already exist will get good enough at the game to have a strong foundation for their talents. Like once I learn how to play top lane without losing my tower every game! Oh and CLG.EU/US scrim. | ||
BlackMagister
United States5834 Posts
On February 18 2012 06:03 Celial wrote: I havent seen the TSM streams online for a few days now, is there a tournament going on that I can watch? Also, where do you keep yourself updated on current tournaments and stuff? TSM going underground until the CRS tournament where they play CLG at 6est. I'm sure you could find info about the CRS tournament elsewhere but twitter seems the only place where TSM has said they're not streaming even if their reason wasn't stated explicitly. I don't know if there one good place for finding info about tournaments, I check multiple sources and don't always find about every tournament. Twitter, reddit, TL and Riot LoL news is what I check, but I'm guessing some LoL dedicated sites might be better for just news. | ||
Terranasaur
United States2085 Posts
Kog Nocturne Ryze Cho Janna EU: Sona Irelia Urgot Ali Brand http://solomid.net/livestream.php?s=5 | ||
Craton
United States17235 Posts
| ||
Alaric
France45622 Posts
| ||
phyvo
United States5635 Posts
On February 18 2012 06:08 Seuss wrote: Edit: Figuring out how to make ranked 5s more important/prominent than solo queue is probably the holy grail for LoL as an esport, equally if not more important than replays. I think I said something akin to this ages ago and people laughed at me on GD. On February 18 2012 05:27 Shiv. wrote: So to cut it short, people are sheep and incapable of researching functioning setups on their own. Meh, it's really sad. I think this game still has so much stuff left to be discovered, yet the community is incapable of accepting non-standard choices even in normals. I'm pretty sure that people don't experiment in LoL partialy because of the current community but mostly because of the structure of LoL itself. -> It's a team game so your teammates, random internet people you don't know, need to be OK with the experiment. -> They're usually not because they want to tryhard and care too much about a number next to their name. -> Many experiments actually require a team with some kind of coordination or ability to adjust to a different style. -> When they do deviate from this in solo queue it's less because there's a solid underlying principle or reason and more because they just feel like it. -> Both ranked 5s and solo queue have no real incentives behind them except making your number go up, but queuing as 5 is much harder for the lazy and/or time deprived. | ||
Navi
5286 Posts
| ||
Terranasaur
United States2085 Posts
I don't think you should be able to Knock Up a fully feasted Cho. He takes up half the screen. Your ground slam can REALLY knock him in the air? | ||
Navi
5286 Posts
or seeding in monthly tournaments as hosted by riot, etc. lots of opportunities, its only up to riot and the constraints of their system or management to deal with :o | ||
Terranasaur
United States2085 Posts
On February 18 2012 06:38 Navi wrote: giving some RP incentive to the top X places in ranked 5s seems simple and a easy way to generate casual interest in 5s, perhaps wouldn't get the top 10 or so teams to play any more than they already do but for the general playerbase there are many that would appreciate a little RP or seeding in monthly tournaments as hosted by riot, etc. lots of opportunities, its only up to riot and the constraints of their system or management to deal with :o There are a lot of ways they could make ranked 5s more fun. Remember War3 daily tournaments? Something like that with a cool skin on the line would be awesome. I love the idea of prizes for the ladder. They don't even have to make new Skins. They can just award Retired Skins or give RP or something. There is a lot Riot can do to make their ladder more interesting. Right now, I could care less about ELO because its something that I don't feel is 100% in my control. A ranked team league with a Prize would motivate to do some ranked 5s and get a whole lot better at the game... | ||
turdburgler
England6749 Posts
On February 18 2012 06:08 Seuss wrote: I agree, I could have qualified that last statement a little better. The reason we'll see more of them in the future isn't because they'll magically pop into existence between now and then, but because the ones who already exist will get good enough at the game to have a strong foundation for their talents. Edit: Figuring out how to make ranked 5s more important/prominent than solo queue is probably the holy grail for LoL as an esport, equally if not more important than replays. give a small amount of rp based on ladder rank to people who have played atleast 10 ranked 5 games in the last week | ||
red_
United States8474 Posts
Real classic CLG moments. | ||
| ||