[Patch 1.0.0.134: Nautilus] General Discussion - Page 138
Forum Index > LoL General |
Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content. Thanks. Happy Gaming. | ||
speKter
31 Posts
| ||
BlackPaladin
United States9316 Posts
Then whenever you crit it's like they have 0 armor. :D | ||
Two_DoWn
United States13684 Posts
On February 25 2012 07:28 speKter wrote: I think the argument is definitely in favor of 1 crit glyph because a small chance to crit, no matter how small, is still infinitely more % chance to crit than 0%. Thats basically the crux of the argument. But people are slow to grasp my genius. Dont worry, they will come around. Just like they always do. Until then I will toil away in the shadows, accepting all of your derision and ignorance, protecting the subforum the only way I know how. | ||
gtrsrs
United States9109 Posts
On February 25 2012 07:29 BlackPaladin wrote: They should make LoL like pokemon where when you crit you ignore defense lolol. Then whenever you crit it's like they have 0 armor. :D they should also add super effective! and not very effective... spells i would like that very much it would bring a whole new meaning to counterpicking | ||
arnath
United States1317 Posts
That said, there's always the possibility that you waste your crit on a creep or something. | ||
Two_DoWn
United States13684 Posts
On February 25 2012 07:34 arnath wrote: Isn't this pretty easily math-able? 1 crit red is .93% crit chance, 1 crit AD rune is .95 attack damage. With .93% crit chance, the expected number of attacks to get a crit is around 107. In 107 attacks, .95 AD is giving you 102 total damage dealt. Assuming you have Lethality in the offense tree, this makes the crit rune worth it if you average > 92 damage on your attacks that can crit. That said, there's always the possibility that you waste your crit on a creep or something. We dont know exactly how crit works. I dunno about you guys, but it sure as shit felt like I crit a hell of a lot back when there was the 4% mastery. | ||
koreasilver
9109 Posts
| ||
iCanada
Canada10660 Posts
On February 25 2012 06:52 HazMat wrote: I'd take crit just so I could go buy lottery tickets when I procced a crit. Next question. Wouldn't the fact that you got super lucky with crits make it less likely for you to get super lucky with the lottery? If they both have a 0.0002 percent chance then then both happening to you is like 0.00000004% chance. | ||
wei2coolman
United States60033 Posts
| ||
barbsq
United States5348 Posts
| ||
Juicyfruit
Canada5484 Posts
On February 25 2012 07:34 arnath wrote: Isn't this pretty easily math-able? 1 crit red is .93% crit chance, 1 crit AD rune is .95 attack damage. With .93% crit chance, the expected number of attacks to get a crit is around 107. In 107 attacks, .95 AD is giving you 102 total damage dealt. Assuming you have Lethality in the offense tree, this makes the crit rune worth it if you average > 92 damage on your attacks that can crit. That said, there's always the possibility that you waste your crit on a creep or something. Well you wouldn't consider the attacks on creeps at all either way. The main issue is that you can't add up all those 100 attacks together. Mathematically, your overall damage output is indeed higher with AD red over crit red, but it's not a valid comparison since you're comparing the effect of 100 damage over the span of 100 attacks vs 50-70 damage over the span of 1 attack. Over the course of laning, you can hit your opponent maybe...20 times before someone backs. Once they go back to base, the extra damage applied to them from your AD rune gets reset. Furthermore, those 20 hits occur over the period of maybe 5 minutes of laning which dilutes the significance of those accumulated 20damage even more. In contrast, landing a crit even at a low rate is usually a guaranteed advantage (not saying that advantage will translate into a win, however). Now, you can't just keep subsituting more and more AD reds for crit reds using the same logic because you'll very quickly hit a critical point where the lost AD/MR will actually start mattering. | ||
cascades
Singapore6122 Posts
| ||
Requizen
United States33802 Posts
On February 25 2012 07:05 Two_DoWn wrote: And suddenly you see the error of your ways. Come to the Down's side. Req's signature is around here somewhere. Sadly, I changed it. I still respect your opinion! | ||
koreasilver
9109 Posts
On February 25 2012 07:41 wei2coolman wrote: Is it just me. or does Udyr just do a lot of damage in mid game without getting a lot of offensive items? This is kinda the point of pheonix udyr. | ||
mr_tolkien
France8631 Posts
Maybe the crit mechanic is flawed for small numbers, right ? | ||
Juicyfruit
Canada5484 Posts
Suppose that there's a special option that says this: For the next 99 games, you will start the game with 1 less AD On the 100th game, you will start the game with 50 extra AD Would you take it? | ||
Xevious
United States2086 Posts
edit: he's 0/1, team score is 0/0. guess he died to jungle lol? | ||
Ziken
Ghana1743 Posts
On February 25 2012 07:22 gtrsrs wrote: you guys are all getting it wrong the reason any number of crit runes (be it 1 crit blue, or all crit quints + reds) is good is because when you DO get a crit, your opponent is required by the unwritten laws of LoL to stop laning for a second and type "/all wow real rng are you running crit runes crit more plz lol noob" and you can kill them during that time period This is so true, happens 90% of the time. | ||
Alaric
France45622 Posts
| ||
Vanka
China1336 Posts
On February 25 2012 08:00 Xevious wrote: TOO 20k viewers, holy shit fuck edit: he's 0/1, team score is 0/0. guess he died to jungle lol? He was caught invading so he ran to tower to execute himself | ||
| ||