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[Patch 1.0.0.134: Nautilus] General Discussion - Page 138

Forum Index > LoL General
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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.

Thanks. Happy Gaming.
speKter
Profile Joined February 2011
31 Posts
February 24 2012 22:28 GMT
#2741
I think the argument is definitely in favor of 1 crit glyph because a small chance to crit, no matter how small, is still infinitely more % chance to crit than 0%.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
February 24 2012 22:29 GMT
#2742
They should make LoL like pokemon where when you crit you ignore defense lolol.
Then whenever you crit it's like they have 0 armor. :D
"Your full potential does not matter if you do not use all 100% of it."
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-02-24 22:32:52
February 24 2012 22:31 GMT
#2743
On February 25 2012 07:28 speKter wrote:
I think the argument is definitely in favor of 1 crit glyph because a small chance to crit, no matter how small, is still infinitely more % chance to crit than 0%.

Thats basically the crux of the argument. But people are slow to grasp my genius. Dont worry, they will come around. Just like they always do.

Until then I will toil away in the shadows, accepting all of your derision and ignorance, protecting the subforum the only way I know how.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
gtrsrs
Profile Joined June 2010
United States9109 Posts
February 24 2012 22:32 GMT
#2744
On February 25 2012 07:29 BlackPaladin wrote:
They should make LoL like pokemon where when you crit you ignore defense lolol.
Then whenever you crit it's like they have 0 armor. :D



they should also add super effective! and not very effective... spells
i would like that very much
it would bring a whole new meaning to counterpicking
i play ... hearthstone =\^.^/= Winterfox
arnath
Profile Joined May 2010
United States1317 Posts
February 24 2012 22:34 GMT
#2745
Isn't this pretty easily math-able? 1 crit red is .93% crit chance, 1 crit AD rune is .95 attack damage. With .93% crit chance, the expected number of attacks to get a crit is around 107. In 107 attacks, .95 AD is giving you 102 total damage dealt. Assuming you have Lethality in the offense tree, this makes the crit rune worth it if you average > 92 damage on your attacks that can crit.

That said, there's always the possibility that you waste your crit on a creep or something.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 24 2012 22:36 GMT
#2746
On February 25 2012 07:34 arnath wrote:
Isn't this pretty easily math-able? 1 crit red is .93% crit chance, 1 crit AD rune is .95 attack damage. With .93% crit chance, the expected number of attacks to get a crit is around 107. In 107 attacks, .95 AD is giving you 102 total damage dealt. Assuming you have Lethality in the offense tree, this makes the crit rune worth it if you average > 92 damage on your attacks that can crit.

That said, there's always the possibility that you waste your crit on a creep or something.

We dont know exactly how crit works. I dunno about you guys, but it sure as shit felt like I crit a hell of a lot back when there was the 4% mastery.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
koreasilver
Profile Blog Joined June 2008
9109 Posts
February 24 2012 22:37 GMT
#2747
I'm really not a fan of the idea of taking crit reds but I don't think there's much drawback to putting in a crit blue. Losing like 2 mr so that you open up the possibility of landing a crit seems more than worth it to me.
iCanada
Profile Joined August 2010
Canada10660 Posts
February 24 2012 22:40 GMT
#2748
On February 25 2012 06:52 HazMat wrote:
Show nested quote +
On February 25 2012 06:48 UniversalSnip wrote:
I think we should take that argument to the extreme. suppose you had a choice between a rune that would add 0.0002% crit chance and a rune that would add 0.00024 attack damage. You would take the crit rune, right, because because the chances of the ad rune benefiting you are so marginal? How far can you salami slice this up? There's no particular reason why another crit rune like this wouldn't be better than 0.00024 ad. How high do the values need to go before you switch to 'normal' valuation? Show your math.

I'd take crit just so I could go buy lottery tickets when I procced a crit.

Next question.


Wouldn't the fact that you got super lucky with crits make it less likely for you to get super lucky with the lottery? If they both have a 0.0002 percent chance then then both happening to you is like 0.00000004% chance.
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 24 2012 22:41 GMT
#2749
Is it just me. or does Udyr just do a lot of damage in mid game without getting a lot of offensive items?
liftlift > tsm
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2012-02-24 22:42:35
February 24 2012 22:42 GMT
#2750
nvm
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-02-24 22:51:59
February 24 2012 22:44 GMT
#2751
On February 25 2012 07:34 arnath wrote:
Isn't this pretty easily math-able? 1 crit red is .93% crit chance, 1 crit AD rune is .95 attack damage. With .93% crit chance, the expected number of attacks to get a crit is around 107. In 107 attacks, .95 AD is giving you 102 total damage dealt. Assuming you have Lethality in the offense tree, this makes the crit rune worth it if you average > 92 damage on your attacks that can crit.

That said, there's always the possibility that you waste your crit on a creep or something.


Well you wouldn't consider the attacks on creeps at all either way.

The main issue is that you can't add up all those 100 attacks together. Mathematically, your overall damage output is indeed higher with AD red over crit red, but it's not a valid comparison since you're comparing the effect of 100 damage over the span of 100 attacks vs 50-70 damage over the span of 1 attack.

Over the course of laning, you can hit your opponent maybe...20 times before someone backs. Once they go back to base, the extra damage applied to them from your AD rune gets reset. Furthermore, those 20 hits occur over the period of maybe 5 minutes of laning which dilutes the significance of those accumulated 20damage even more. In contrast, landing a crit even at a low rate is usually a guaranteed advantage (not saying that advantage will translate into a win, however).

Now, you can't just keep subsituting more and more AD reds for crit reds using the same logic because you'll very quickly hit a critical point where the lost AD/MR will actually start mattering.
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
February 24 2012 22:50 GMT
#2752
Where can I find CLG.eu postgame analysis?
HS: cascades#1595 || LoL: stoppin
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 24 2012 22:52 GMT
#2753
On February 25 2012 07:05 Two_DoWn wrote:
Show nested quote +
On February 25 2012 06:57 UniversalSnip wrote:
it's supposed to be an argument against the crit

And suddenly you see the error of your ways. Come to the Down's side.

Req's signature is around here somewhere.

Sadly, I changed it.

I still respect your opinion!
It's your boy Guzma!
koreasilver
Profile Blog Joined June 2008
9109 Posts
February 24 2012 22:53 GMT
#2754
On February 25 2012 07:41 wei2coolman wrote:
Is it just me. or does Udyr just do a lot of damage in mid game without getting a lot of offensive items?

This is kinda the point of pheonix udyr.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
February 24 2012 22:55 GMT
#2755
I think I have an idea. I'll try 1v0 with 1% crit to hit creeps and see how many crits I get on 2k+ hits.

Maybe the crit mechanic is flawed for small numbers, right ?
The legend of Darien lives on
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
February 24 2012 22:57 GMT
#2756
I have a simple thought-experiment for you guys:

Suppose that there's a special option that says this:

For the next 99 games, you will start the game with 1 less AD
On the 100th game, you will start the game with 50 extra AD

Would you take it?
Xevious
Profile Joined February 2011
United States2086 Posts
Last Edited: 2012-02-24 23:01:14
February 24 2012 23:00 GMT
#2757
TOO 20k viewers, holy shit fuck

edit: he's 0/1, team score is 0/0. guess he died to jungle lol?
Ziken
Profile Joined August 2010
Ghana1743 Posts
February 24 2012 23:00 GMT
#2758
On February 25 2012 07:22 gtrsrs wrote:
you guys are all getting it wrong

the reason any number of crit runes (be it 1 crit blue, or all crit quints + reds) is good is because when you DO get a crit, your opponent is required by the unwritten laws of LoL to stop laning for a second and type "/all wow real rng are you running crit runes crit more plz lol noob" and you can kill them during that time period


This is so true, happens 90% of the time.
Every misfortune is a blessing in disguise.
Alaric
Profile Joined November 2009
France45622 Posts
February 24 2012 23:01 GMT
#2759
I'd petition for it to be removed of the game.
Cant take LMS hipsters serious.
Vanka
Profile Blog Joined April 2010
China1336 Posts
February 24 2012 23:06 GMT
#2760
On February 25 2012 08:00 Xevious wrote:
TOO 20k viewers, holy shit fuck

edit: he's 0/1, team score is 0/0. guess he died to jungle lol?


He was caught invading so he ran to tower to execute himself
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