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[Patch 1.0.0.134: Nautilus] General Discussion - Page 139

Forum Index > LoL General
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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.

Thanks. Happy Gaming.
MrEnzyme
Profile Joined September 2010
30 Posts
February 24 2012 23:07 GMT
#2761
all crit all the time
(old but hilarious)
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 24 2012 23:07 GMT
#2762
On February 25 2012 07:41 wei2coolman wrote:
Is it just me. or does Udyr just do a lot of damage in mid game without getting a lot of offensive items?

yea, he's a pretty unreasonable champion sometimes.
mogwaismusings.wordpress.com
qanik
Profile Joined May 2010
Denmark1899 Posts
February 24 2012 23:09 GMT
#2763
Lol did reginald just flash in when he was already in range for ulti just to focus down janna while clg is actually killing the people that matters on TSM's team?
Best Teemo World
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 24 2012 23:11 GMT
#2764
On February 25 2012 07:52 Requizen wrote:
Show nested quote +
On February 25 2012 07:05 Two_DoWn wrote:
On February 25 2012 06:57 UniversalSnip wrote:
it's supposed to be an argument against the crit

And suddenly you see the error of your ways. Come to the Down's side.

Req's signature is around here somewhere.

Sadly, I changed it.

I still respect your opinion!

Most depressing news ive heard all week.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
February 24 2012 23:12 GMT
#2765
On February 25 2012 08:09 qanik wrote:
Lol did reginald just flash in when he was already in range for ulti just to focus down janna while clg is actually killing the people that matters on TSM's team?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=314312
The legend of Darien lives on
HazMat
Profile Blog Joined October 2009
United States17077 Posts
February 24 2012 23:12 GMT
#2766
On February 25 2012 07:40 iCanada wrote:
Show nested quote +
On February 25 2012 06:52 HazMat wrote:
On February 25 2012 06:48 UniversalSnip wrote:
I think we should take that argument to the extreme. suppose you had a choice between a rune that would add 0.0002% crit chance and a rune that would add 0.00024 attack damage. You would take the crit rune, right, because because the chances of the ad rune benefiting you are so marginal? How far can you salami slice this up? There's no particular reason why another crit rune like this wouldn't be better than 0.00024 ad. How high do the values need to go before you switch to 'normal' valuation? Show your math.

I'd take crit just so I could go buy lottery tickets when I procced a crit.

Next question.


Wouldn't the fact that you got super lucky with crits make it less likely for you to get super lucky with the lottery? If they both have a 0.0002 percent chance then then both happening to you is like 0.00000004% chance.

I don't think that's how statistics work. I haven't taking a statistics class yet though so I don't know.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 24 2012 23:15 GMT
#2767
On February 25 2012 08:12 mr_tolkien wrote:
Show nested quote +
On February 25 2012 08:09 qanik wrote:
Lol did reginald just flash in when he was already in range for ulti just to focus down janna while clg is actually killing the people that matters on TSM's team?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=314312

We need to have a discussion about that. I was under the impression Neo gave us permission to use the GD to talk about streams and such. I have no problem with Beyonder's thread and actually think that might be a good idea to keep bumped when new scrims happen, but realistically I dont think there is anything wrong with discussing scrims here, especially since a lot of concepts from scrims tend to make good discussion.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
arb
Profile Blog Joined April 2008
Noobville17921 Posts
February 24 2012 23:20 GMT
#2768
On February 25 2012 01:54 Two_DoWn wrote:
Whats k?



watch and learn sir
Artillery spawned from the forges of Hell
petered
Profile Joined February 2010
United States1817 Posts
February 24 2012 23:21 GMT
#2769
On February 25 2012 07:57 Juicyfruit wrote:
I have a simple thought-experiment for you guys:

Suppose that there's a special option that says this:

For the next 99 games, you will start the game with 1 less AD
On the 100th game, you will start the game with 50 extra AD

Would you take it?


This is a good way to think about it to an extent, and yet it isn't quite accurate because so far everyone has only been calculation damage for auto attacks.

there are a lot of champs who have abilities that scale with AD and not with autos. I would take the crit rune with champs like gp, trynd, and most AD carries whose damage sources scale with crit.

On panth, jarv, talon, riven the extra AD goes a lot further than just autos since a lot of their damage scaling doesn't utilize crit.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
arnath
Profile Joined May 2010
United States1317 Posts
February 24 2012 23:31 GMT
#2770
On February 25 2012 07:36 Two_DoWn wrote:
Show nested quote +
On February 25 2012 07:34 arnath wrote:
Isn't this pretty easily math-able? 1 crit red is .93% crit chance, 1 crit AD rune is .95 attack damage. With .93% crit chance, the expected number of attacks to get a crit is around 107. In 107 attacks, .95 AD is giving you 102 total damage dealt. Assuming you have Lethality in the offense tree, this makes the crit rune worth it if you average > 92 damage on your attacks that can crit.

That said, there's always the possibility that you waste your crit on a creep or something.

We dont know exactly how crit works. I dunno about you guys, but it sure as shit felt like I crit a hell of a lot back when there was the 4% mastery.

Well I suspect that League normalizes its random number generation which would, in general, lead you to expect a crit faster.
gerd1022
Profile Joined August 2010
United States58 Posts
February 24 2012 23:35 GMT
#2771
On February 25 2012 08:12 HazMat wrote:
Show nested quote +
On February 25 2012 07:40 iCanada wrote:
On February 25 2012 06:52 HazMat wrote:
On February 25 2012 06:48 UniversalSnip wrote:
I think we should take that argument to the extreme. suppose you had a choice between a rune that would add 0.0002% crit chance and a rune that would add 0.00024 attack damage. You would take the crit rune, right, because because the chances of the ad rune benefiting you are so marginal? How far can you salami slice this up? There's no particular reason why another crit rune like this wouldn't be better than 0.00024 ad. How high do the values need to go before you switch to 'normal' valuation? Show your math.

I'd take crit just so I could go buy lottery tickets when I procced a crit.

Next question.


Wouldn't the fact that you got super lucky with crits make it less likely for you to get super lucky with the lottery? If they both have a 0.0002 percent chance then then both happening to you is like 0.00000004% chance.

I don't think that's how statistics work. I haven't taking a statistics class yet though so I don't know.


You are right, they don't work that way. Since winning the lottery and critting are independent, the probability of one happening after the other has happened is exactly the same as if the other didn't happen.

Unless there are mysterious forces at work here that link an unlikely crit and scratch tickets. Not sure about that.

(I actually am taking a probability class this semester.)
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
February 24 2012 23:45 GMT
#2772
On February 25 2012 08:35 gerd1022 wrote:
Show nested quote +
On February 25 2012 08:12 HazMat wrote:
On February 25 2012 07:40 iCanada wrote:
On February 25 2012 06:52 HazMat wrote:
On February 25 2012 06:48 UniversalSnip wrote:
I think we should take that argument to the extreme. suppose you had a choice between a rune that would add 0.0002% crit chance and a rune that would add 0.00024 attack damage. You would take the crit rune, right, because because the chances of the ad rune benefiting you are so marginal? How far can you salami slice this up? There's no particular reason why another crit rune like this wouldn't be better than 0.00024 ad. How high do the values need to go before you switch to 'normal' valuation? Show your math.

I'd take crit just so I could go buy lottery tickets when I procced a crit.

Next question.


Wouldn't the fact that you got super lucky with crits make it less likely for you to get super lucky with the lottery? If they both have a 0.0002 percent chance then then both happening to you is like 0.00000004% chance.

I don't think that's how statistics work. I haven't taking a statistics class yet though so I don't know.


You are right, they don't work that way. Since winning the lottery and critting are independent, the probability of one happening after the other has happened is exactly the same as if the other didn't happen.

Unless there are mysterious forces at work here that link an unlikely crit and scratch tickets. Not sure about that.

(I actually am taking a probability class this semester.)

Yup. That math is confusing two independent events. If you crit someone in a game, it's totally unrelated to buying a lottery ticket. Therefore if the probability of winning the lottery is some chance with p% of success, you still only have p% of success whatever happens in your game of LoL.

If you are concerned with the probability of both critting someone in a game AND winning the lottery concurrently, then yes you would multiply the two probabilities. If you're looking at "what's the probability I win the lottery given the fact I crit someone in a game of LoL" it's still p%. The lottery wo/man cares not for your GP crits.

Of course, this is a classical interpretation. A Bayesian or Epistemic analysis is beyond the scope of this General Discussion Thread and the author recommends further reading for those interested in these topics.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
gerd1022
Profile Joined August 2010
United States58 Posts
February 24 2012 23:47 GMT
#2773
On February 25 2012 08:45 Chiharu Harukaze wrote:
Show nested quote +
On February 25 2012 08:35 gerd1022 wrote:
On February 25 2012 08:12 HazMat wrote:
On February 25 2012 07:40 iCanada wrote:
On February 25 2012 06:52 HazMat wrote:
On February 25 2012 06:48 UniversalSnip wrote:
I think we should take that argument to the extreme. suppose you had a choice between a rune that would add 0.0002% crit chance and a rune that would add 0.00024 attack damage. You would take the crit rune, right, because because the chances of the ad rune benefiting you are so marginal? How far can you salami slice this up? There's no particular reason why another crit rune like this wouldn't be better than 0.00024 ad. How high do the values need to go before you switch to 'normal' valuation? Show your math.

I'd take crit just so I could go buy lottery tickets when I procced a crit.

Next question.


Wouldn't the fact that you got super lucky with crits make it less likely for you to get super lucky with the lottery? If they both have a 0.0002 percent chance then then both happening to you is like 0.00000004% chance.

I don't think that's how statistics work. I haven't taking a statistics class yet though so I don't know.


You are right, they don't work that way. Since winning the lottery and critting are independent, the probability of one happening after the other has happened is exactly the same as if the other didn't happen.

Unless there are mysterious forces at work here that link an unlikely crit and scratch tickets. Not sure about that.

(I actually am taking a probability class this semester.)

Yup. That math is confusing two independent events. If you crit someone in a game, it's totally unrelated to buying a lottery ticket. Therefore if the probability of winning the lottery is some chance with p% of success, you still only have p% of success whatever happens in your game of LoL.

If you are concerned with the probability of both critting someone in a game AND winning the lottery concurrently, then yes you would multiply the two probabilities. If you're looking at "what's the probability I win the lottery given the fact I crit someone in a game of LoL" it's still p%. The lottery wo/man cares not for your GP crits.

Of course, this is a classical interpretation. A Bayesian or Epistemic analysis is beyond the scope of this General Discussion Thread and the author recommends further reading for those interested in these topics.



However, if you don't buy a lottery ticket unless you crit, then your chance of winning the lottery goes up infinitely since you can't win if you don't play.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-02-24 23:52:08
February 24 2012 23:49 GMT
#2774
It was a joke..

On February 25 2012 08:07 Mogwai wrote:
Show nested quote +
On February 25 2012 07:41 wei2coolman wrote:
Is it just me. or does Udyr just do a lot of damage in mid game without getting a lot of offensive items?

yea, he's a pretty unreasonable champion sometimes.


Sometimes meaning times you get to auto hit people for a long time in fights. huehue (not a given on udyr unfortunately.)
arnath
Profile Joined May 2010
United States1317 Posts
February 24 2012 23:52 GMT
#2775
What's the general opinion on a mastery spec for support? I've been running 0/23/7 but it seems like some of the streamers I see playing support run some kind of utility spec. I don't really like utility in the new mastery trees personally.
epoc
Profile Joined December 2010
Finland1190 Posts
February 24 2012 23:55 GMT
#2776
How did the clg eu vs tsm scrims go?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 24 2012 23:55 GMT
#2777
On February 25 2012 08:35 gerd1022 wrote:
Show nested quote +
On February 25 2012 08:12 HazMat wrote:
On February 25 2012 07:40 iCanada wrote:
On February 25 2012 06:52 HazMat wrote:
On February 25 2012 06:48 UniversalSnip wrote:
I think we should take that argument to the extreme. suppose you had a choice between a rune that would add 0.0002% crit chance and a rune that would add 0.00024 attack damage. You would take the crit rune, right, because because the chances of the ad rune benefiting you are so marginal? How far can you salami slice this up? There's no particular reason why another crit rune like this wouldn't be better than 0.00024 ad. How high do the values need to go before you switch to 'normal' valuation? Show your math.

I'd take crit just so I could go buy lottery tickets when I procced a crit.

Next question.


Wouldn't the fact that you got super lucky with crits make it less likely for you to get super lucky with the lottery? If they both have a 0.0002 percent chance then then both happening to you is like 0.00000004% chance.

I don't think that's how statistics work. I haven't taking a statistics class yet though so I don't know.


You are right, they don't work that way. Since winning the lottery and critting are independent, the probability of one happening after the other has happened is exactly the same as if the other didn't happen.

Unless there are mysterious forces at work here that link an unlikely crit and scratch tickets. Not sure about that.

(I actually am taking a probability class this semester.)

LoL RNG doesn't care about statistics though. I'm not sure how it works, but it basically functions like this:

10% crit, first hit no crit. Now you have like 11% crit rate. No crit, your critrate keeps on rising until you crit. Then it lowers to like 6% or whatever. If you crit a second time it lowers down to like 2% or whatever. If you don't crit for like 40 hits in a row with 10% crit chance the crit chance's going to be really high, probably even at 50%.

Again I'm not sure about the exact numbers, but this is how the RNG in LoL works, still normalizing the numbers at the actual crit percentage over ~1000 attacks.

If you like thinking coinflip, it likes to make it more like HTHTHTHTHT instead of HHHHTTHTTT




Though its true that the chances of the lottery ticket and crit are independent, the overall chance of both happening can still be calculated in that way and it is correct
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
February 24 2012 23:56 GMT
#2778
how come we dont see Nidalee being played as AD carry in bot lane?
Nada's body is South Korea's greatest weapon.
arnath
Profile Joined May 2010
United States1317 Posts
February 24 2012 23:58 GMT
#2779
On February 25 2012 08:56 Kenpachi wrote:
how come we dont see Nidalee being played as AD carry in bot lane?

Because she needs levels to not suck ass. Also you can't build her standard AD build because then if you ever try to cougar form into a fight you'll get blown up instantly.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
February 25 2012 00:00 GMT
#2780
On February 25 2012 08:56 Kenpachi wrote:
how come we dont see Nidalee being played as AD carry in bot lane?

Crappy range.
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