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Heed these two simple warnings. It will help make our GD a better place. Consider this fair notice to all users. Warning will be dished out this patch. Thanks. Neo, 31.01.12 |
On February 08 2012 02:16 NeoIllusions wrote:Show nested quote +On February 08 2012 02:12 Two_DoWn wrote: But anyway, im 99% sure you guys gonna get yelled at for starting this discussion in the GD thread and not the Riven thread.
I mean, I was just a poor bystander pulled into the maelstrom of discussion. Fuck yes. You guys are doing it wrong. I am disappoint. -___________- tbh the lol community in TL is fairly small, and putting in stuff into specific thread usually don't get responses, ergo i prefer stuff like this in the GD. For example i placed a question about jungle TF a few days ago in TF thread, but no response yet.
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On February 08 2012 02:17 Seuss wrote:I've been thinking about Average Gatsby's "creep assist gold" idea for a while. I like the idea of trying to get some extra gold to supports, but I dislike the idea of forcing supports to auto-attack creeps to do so (it creates awkward coordination issues and penalizes melee supports like Alistar, Taric, Nunu, Leona etc.). After posting my issues with the idea on another forum a regular there proposed an alternative. Create a utility mastery which grants gold when a nearby ally last-hits an enemy minion. The gold could still function like assist gold in order to avoid weird abuses (e.g. five man push squads). This idea is obviously nascent, but I think it has considerable potential. I was curious what TL's thoughts were on the subject.
support don't really need gold, the only time I feel starved for gold when I'm playing support is the first 1-2 gp10 item, but the second I get my 2 gp10 items, I never run out of gold (for wards and oracles).
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zzz. pretty sure its known but it is so annoying to listen to trm in these scrims.
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If you have something like rumble/anivia/graves theres just no way riven can charge in and dance around without getting insta gipped. I've seen rivens do really well and carry but I've also seen ones who go even in lane and get outcarried hard by more useful tops. In general I don't like champions who have a lot of pressure to dominate lane, the higher you go the less likely you'll outright shut down a lane.
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The new champ is a very strong ap carry, though not the best
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On February 08 2012 02:50 wei2coolman wrote:Show nested quote +On February 08 2012 02:17 Seuss wrote:I've been thinking about Average Gatsby's "creep assist gold" idea for a while. I like the idea of trying to get some extra gold to supports, but I dislike the idea of forcing supports to auto-attack creeps to do so (it creates awkward coordination issues and penalizes melee supports like Alistar, Taric, Nunu, Leona etc.). After posting my issues with the idea on another forum a regular there proposed an alternative. Create a utility mastery which grants gold when a nearby ally last-hits an enemy minion. The gold could still function like assist gold in order to avoid weird abuses (e.g. five man push squads). This idea is obviously nascent, but I think it has considerable potential. I was curious what TL's thoughts were on the subject. support don't really need gold, the only time I feel starved for gold when I'm playing support is the first 1-2 gp10 item, but the second I get my 2 gp10 items, I never run out of gold (for wards and oracles).
This is.. right and not right. If all you want to be 35 minutes in is HoG/Philo/Oracle/Wards, getting no gold is fine. If you actually want to build items and be somewhat relevant in team fights, you need to get gold at some point. Supports (and jungles!) who get significant farm are just as capable of using it as other roles, it's just that you don't give it to them by default because they have better baselines.
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Also I wonder how long before Sona is first pick and first ban in every game. Frees up a pick for counterpicking and guarantees a win or even lane at bot.
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On February 08 2012 02:20 Two_DoWn wrote:Show nested quote +On February 08 2012 02:17 Seuss wrote:I've been thinking about Average Gatsby's "creep assist gold" idea for a while. I like the idea of trying to get some extra gold to supports, but I dislike the idea of forcing supports to auto-attack creeps to do so (it creates awkward coordination issues and penalizes melee supports like Alistar, Taric, Nunu, Leona etc.). After posting my issues with the idea on another forum a regular there proposed an alternative. Create a utility mastery which grants gold when a nearby ally last-hits an enemy minion. The gold could still function like assist gold in order to avoid weird abuses (e.g. five man push squads). This idea is obviously nascent, but I think it has considerable potential. I was curious what TL's thoughts were on the subject. That would be a good idea. I also think there should be a minion designator in the game, like instead of pinging a champ, you can mark a minion that you want as a support for the last hit and that way more efficiently farm without fighting the ad carry, because then they can just ignore that minion and focus on the other 5.
That seems like over-engineering a communication problem. If you're "fighting" your carry for CS they aren't going to care about some minion designation. Otherwise they'll understand if you tell them you want a couple CS for Philo/whatever and snipe a few.
On February 08 2012 02:22 TheYango wrote: Honestly, people just need to learn how to properly assign support CS.
A support that actually gets to finish a game with 50-ish CS is really strong---the 1000 gold turns into a lot of stuff for a support, and wouldn't be another big item for a carry anyway. People just need to be better about finding good times for support to GET that gold. 90% of the time they just yell at the support for taking ANY cs, and the other 10% of the time, the support is taking gold at the wrong time when the carries actually need it for something soon.
That works for the current popular support champions (e.g. Alistar, Soraka, Sona, Janna) but there are a lot of potential support champions who are avoided primarily because they don't function well without gold. 50 CS isn't going to make Karma or Leona a viable support.
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On February 08 2012 02:57 zulu_nation8 wrote: Also I wonder how long before Sona is first pick and first ban in every game. Frees up a pick for counterpicking and guarantees a win or even lane at bot.
If they would ever get around to fixing Taric, Sona wouldn't be such a necessary ban anymore. Taric counters Sona in lane mechanically (hard CC vs defensively weakest pre-6 support), but he's too weak in his current state to actually counter her (or anyone else, for that matter trololol~).
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there's no way whatsoever taric counters sona
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On February 08 2012 02:56 Niton wrote:Show nested quote +On February 08 2012 02:50 wei2coolman wrote:On February 08 2012 02:17 Seuss wrote:I've been thinking about Average Gatsby's "creep assist gold" idea for a while. I like the idea of trying to get some extra gold to supports, but I dislike the idea of forcing supports to auto-attack creeps to do so (it creates awkward coordination issues and penalizes melee supports like Alistar, Taric, Nunu, Leona etc.). After posting my issues with the idea on another forum a regular there proposed an alternative. Create a utility mastery which grants gold when a nearby ally last-hits an enemy minion. The gold could still function like assist gold in order to avoid weird abuses (e.g. five man push squads). This idea is obviously nascent, but I think it has considerable potential. I was curious what TL's thoughts were on the subject. support don't really need gold, the only time I feel starved for gold when I'm playing support is the first 1-2 gp10 item, but the second I get my 2 gp10 items, I never run out of gold (for wards and oracles). This is.. right and not right. If all you want to be 35 minutes in is HoG/Philo/Oracle/Wards, getting no gold is fine. If you actually want to build items and be somewhat relevant in team fights, you need to get gold at some point. Supports (and jungles!) who get significant farm are just as capable of using it as other roles, it's just that you don't give it to them by default because they have better baselines. >implying i don't have gp10 quints and yellows. with 2 gp10 items, you'll stock pile gold like no other, even if you're spamming wards everywhere. Eventually you'll end up building shurelya's, aotl, and other items, not to mention by the 20-30 min mark, is when teamfights usually happen, your assists are bound to increase dramatically, supplementing your lack of gp10 item (after converting them to other items), to buy even more items/wards.
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United States37500 Posts
OddOne's LS is so disappointing.
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On February 08 2012 03:04 zulu_nation8 wrote: there's no way whatsoever taric counters sona
Sona's got no hard CC pre-6, is stronger if she ignores her heal (which heals for 40 at rank 1), and is as squishy as Soraka. Sona and Soraka are way easier to kill-lane than other supports because of their squishiness and lack of hard CC, and Taric has one of the best burst combos available to a support in lane.
On February 08 2012 03:06 Requizen wrote: Didn't they try that once? His remake didn't go so well. Honestly, I like playing Taric, but he's just so meh past the laning phase, and even there he's not super dominant.
That's what I mean - his remake significantly lowered the power of 2 abilities and left the other 2 in a neutral state.
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United States33802 Posts
On February 08 2012 03:02 Niton wrote:Show nested quote +On February 08 2012 02:57 zulu_nation8 wrote: Also I wonder how long before Sona is first pick and first ban in every game. Frees up a pick for counterpicking and guarantees a win or even lane at bot. If they would ever get around to fixing Taric, Sona wouldn't be such a necessary ban anymore. Taric counters Sona in lane mechanically (hard CC vs defensively weakest pre-6 support), but he's too weak in his current state to actually counter her (or anyone else, for that matter trololol~). Didn't they try that once? His remake didn't go so well. Honestly, I like playing Taric, but he's just so meh past the laning phase, and even there he's not super dominant.
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On February 08 2012 03:02 Niton wrote:Show nested quote +On February 08 2012 02:57 zulu_nation8 wrote: Also I wonder how long before Sona is first pick and first ban in every game. Frees up a pick for counterpicking and guarantees a win or even lane at bot. If they would ever get around to fixing Taric, Sona wouldn't be such a necessary ban anymore. Taric counters Sona in lane mechanically (hard CC vs defensively weakest pre-6 support), but he's too weak in his current state to actually counter her (or anyone else, for that matter trololol~). The things they need to fix with taric is his, attack animation, they need to make this A LOT faster, so he can quickly hit a minion and walk out again (to lower cd on his heal). 2ndly his W needs fixing, needs a buff imo, and his ulti definitely needs a buff as well.
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you really dont need any items as support until maybe shurelias for when your team starts grouping, but still not necessary. If you get targeted and die then you're either pulling off sick baits that end up in 3 for 1s or youre fucking up positioning, or your team is weak and you die with your team which in that case no item would help. Most of the time even if your team loses the fight you shouldn't be dying.
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On February 08 2012 03:05 NeoIllusions wrote: OddOne's LS is so disappointing. Yeah ... every scrim I see him play Lee Sin he ends up 2-3 levels behind and just doesn't do anything useful.
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On February 08 2012 03:06 Niton wrote:Show nested quote +On February 08 2012 03:04 zulu_nation8 wrote: there's no way whatsoever taric counters sona Sona's got no hard CC pre-6, is stronger if she ignores her heal (which heals for 40 at rank 1), and is as squishy as Soraka. Sona and Soraka are way easier to kill-lane than other supports because of their squishiness and lack of hard CC, and Taric has one of the best burst combos available to a support in lane. Show nested quote +On February 08 2012 03:06 Requizen wrote: Didn't they try that once? His remake didn't go so well. Honestly, I like playing Taric, but he's just so meh past the laning phase, and even there he's not super dominant. That's what I mean - his remake significantly lowered the power of 2 abilities and left the other 2 in a neutral state.
The hard cc doesnt matter when sona has infinitely more burst. With heal, it should literally be impossible for the enemy duo to kill sona without getting 2 for 1ed.
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United States37500 Posts
On February 08 2012 03:08 arnath wrote:Show nested quote +On February 08 2012 03:05 NeoIllusions wrote: OddOne's LS is so disappointing. Yeah ... every scrim I see him play Lee Sin he ends up 2-3 levels behind and just doesn't do anything useful.
Gets Baron stolen no less.
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Who is this Dedrayon guy SK has jungling? Newest member, or some kind of replacement? Where has he been playing before this?
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