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Public Service AnnouncementUse the Champion threads whenever appropriate. Don't use General Discussion simply out of ease. ===== If you want to whine about server lag, use the QQ thread. We all suffer alike when Riot servers kaput. No need to make a post about it in GD. |
hey i can write a 7 page paper using fancy headers and diagrams that looks smart and well thought out but is actually a bunch of bullshit too, can i get upvotes and a job offer
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game lagged so hard I had unlimited flashes....I would be one place then flash halfway across the map....
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Loss forgiven. Thank god.
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United States47024 Posts
Conspiracy theory: I have a vague suspicion that this is some DotA 2 fan who has concocted a very clever way to troll and satirize the LoL fanbase's disdain for the denying mechanic. And this troll seems to be working extremely well.
Related to the piece itself, I feel like this piece highlights some misplaced attitudes with regard to modern game design. In particular, looking at mechanics in isolation, and deeming them as not adding strategic depth to the game without looking at how they interact with other mechanics. Most mechanics in games are not simply for adding a physical skill barrier. Mechanical skills combine with one another to enhance other elements of the game, often adding strategic depth in ways that are not apparent through an isolated analysis of the mechanics themselves.
Take, for example, single-building selection in BW. This was a topic well-discussed when SC2 was about to come out. Both proponents, and detractors of the mechanic looked purely at the physical side of the mechanic, and completely ignored the strategic potential that a large number of mechanical actions, distributed across various aspects of the game can add.
Single-building selection, along with other attention-drawing mechanics in BW turn multitasking into a sort of "3rd resource" (well, 4th if you consider supply as a resource, 5th if you're zerg and consider larvae to be the 3rd resource). What, through surface analysis appears to be a purely mechanical and physical skill barrier to the game actually adds a completely new dimension of resource management. A macro-oriented player will divert more hotkeys to base management, spend more time looking at his base producing units, and thus be able to allocate less of this "attention" resource to controlling his army. A micro-oriented player will divert more hotkeys to army management, spend more time managing his army, and thus may miss some production cycles, causing his production to suffer. A mechanically-practiced player may have more of this resource to use, but a player who can manage his attention to the appropriate things at the right times will still be able to match, or exceed his performance. If you stop looking at "mechanics" and "APM" as isolated actions to be trained, and start looking at them as a fluid resource that's part of the game, you realize the types of interactions they promote.
Similarly, last-hitting (and denying as well, if we're talking about the genre as a whole) creates certain interactions between the two (or more) heroes in a lane. By putting constant, immediate opportunity costs on the actions that a player takes in lane, it adds to the strategic depth of laning interactions, and enables options that are not immediately apparent just from looking at the mechanic in isolation.
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It looks like CLG NA going to scrim MiG (Fire?)... The team Loco is on. Looks like Neo knows since he is in their lobby... As MiG's 5th?
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everyone on clg blows summoners to kill loco but he gets away. loco is op.
then something happens and they restart.
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On January 27 2012 12:20 BlackMagister wrote: It looks like CLG NA going to scrim MiG (Fire?)... The team Loco is on. And is that Neoillusions I spot in the MiG rooster? the plot thickens
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On January 27 2012 12:20 BlackMagister wrote: It looks like CLG NA going to scrim MiG (Fire?)... The team Loco is on. Looks like Neo knows since he is in their lobby... As MiG's 5th?
I thought Loco was on MiG Frost and thar other team was MiG Blaze. I could be wrong here..
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On January 27 2012 12:22 Parnage wrote:Show nested quote +On January 27 2012 12:20 BlackMagister wrote: It looks like CLG NA going to scrim MiG (Fire?)... The team Loco is on. Looks like Neo knows since he is in their lobby... As MiG's 5th? I thought Loco was on MiG Frost and thar other team was MiG Blaze. I could be wrong here..
It's MiG Ice and MiG Fire. Dunno which one Loco is actually on, though.
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On January 27 2012 12:22 Parnage wrote:Show nested quote +On January 27 2012 12:20 BlackMagister wrote: It looks like CLG NA going to scrim MiG (Fire?)... The team Loco is on. Looks like Neo knows since he is in their lobby... As MiG's 5th? I thought Loco was on MiG Frost and thar other team was MiG Blaze. I could be wrong here.. You are correct. Frost is like A-team and Blaze is like B-team iirc
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The game would lose so much credibility if they put this in. It would literally take zero mechanical skill.
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It's cloudtemplar not neo, or that's what saint said on stream
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On January 27 2012 12:24 schmutttt wrote:The game would lose so much credibility if they put this in. It would literally take zero mechanical skill.
I'd like to think that the reason it was put in a positive light by a red post was because while it's an opinion that should -never- be done and would pretty much cause me to quit and demand a refund. It's very much well written and organized. So I can understand how that may interest someone.
*shrug* No way it'll happen however. That'd be just crazy.
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I just looked at my ranked stats and saw "wins with 14/91 characters" (well i barely have more. I don't buy any and most of my IP go into runes somehow lol). Anyway when I thought about if I can name all I really felt like those pokemon nerds who could name all 150.
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On January 27 2012 12:35 emperorchampion wrote: neo with the kill :D If only it was actually neo
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On January 27 2012 12:30 0123456789 wrote: It's cloudtemplar not neo, or that's what saint said on stream Ah ok. was wondering if Neo hadnt told us something
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On January 27 2012 12:24 schmutttt wrote:The game would lose so much credibility if they put this in. It would literally take zero mechanical skill. It's not even the mechanical skill I'm worried about. The whole dynamic of harassing in lane is based on the need to come up to last hit a creep. The only reason we have aggression in lane is because the other person has to put themselves at risk to get farm, and you can punish it just like they can punish you for trying to get farm. If there's no strategic depth then requiring players to have good mechanics won't make it good gameplay.
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On January 27 2012 12:35 seRapH wrote:If only it was actually neo : (((((
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lol hotshot says sorry to loco before nomnomnom-ing him up. haha.
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