Makes farming for him much faster with more aoe. Might be a bit too expensive for a first jungle item though, which means it won't help his quite lackluster jungle.
[Patch 1.0.0.131: Viktor] General Discussion - Page 206
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dignity
Canada908 Posts
Makes farming for him much faster with more aoe. Might be a bit too expensive for a first jungle item though, which means it won't help his quite lackluster jungle. | ||
JackDino
Gabon6219 Posts
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anmolsinghmzn2009
India1783 Posts
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dignity
Canada908 Posts
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JackDino
Gabon6219 Posts
On January 14 2012 17:41 dignity wrote: Ever since the range nerf people think she got overnerfed and stopped playing her. Happens to every champ thats nerfed until some pro picks it back up again. Ya, it could be a 2mp5 nerf and people wouldn't touch the champ anymore because OMG NERF. | ||
wussleeQ
United States3130 Posts
On January 14 2012 17:43 JackDino wrote: Ya, it could be a 2mp5 nerf and people wouldn't touch the champ anymore because OMG NERF. talon? | ||
JackDino
Gabon6219 Posts
I think the talon nerf was a bit bigger, he went from always spamming rake to actually using rake only when he can. He's still perfectly playable though it's just that top lanes can just pick armour, just put him mid and farm kills lol. | ||
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TheYango
United States47024 Posts
On January 14 2012 16:24 r.Evo wrote: Oh and, about Ionic spark.. Ionic Spark: +50% attack speed +250 health Passive: Every fourth basic attack unleashes a chain lightning, dealing 110 magic damage to up to 4 targets. (400 Bounce Range) Item cost: 2300g (775g) Wit's End: +40% attack speed +30 magic resistance Passive: Your basic attacks deal 42 bonus magic damage and you gain +5 magic resistance for 5 seconds (maximum 4 stacks). Item cost: 2000g (550g) -Ionic Spark scales harder with AS (the mres has a cap, the dmg doesn't) -Both give a defensive stat, either +250 health or 30-50 mres. -Both cost roughly the same (300 gold diff, Ionic Spark has slightly more AS) When do we want which on who? (I'd definitly vote for Spark on stuff like Teemo and erh... Vayne usually has no MPen, I can see it working on Kog. Guys like Skarner, Udyr or Irelia could like it but, again, usually no mpen and resists are awesum on those guys.) Edit: Anyone got an example about what 400 range is exactly? I know it's shorter than most (?) ranged autos but I got no skillshot example in mind. The difference is farming power. For practical purposes in fights, they'll be pretty similar (Wit's arguably slightly better). Spark is going to be better on the guys for whom AoE creep-clearing is an issue because Wit's doesn't help with that and Spark does. | ||
Lancer723
United States486 Posts
http://na.leagueoflegends.com/board/showthread.php?t=1704584 | ||
anmolsinghmzn2009
India1783 Posts
Talon is so freaking fun tho. He's got one of the coolest ults tied with nocturne, pantheon and jarmander I'm trying to save up IP for him but I always just spend it on something else >.> hopefully he goes on sale soon Edit:who is grackis? | ||
sob3k
United States7572 Posts
On January 14 2012 11:13 Chiharu Harukaze wrote: Since no one else has posted this yet, may as well. Man, everytime I see this champ all I can think of is this: ![]() ![]() And then I get all confused because all her abilities are ice and szechuan is supposed to be hot. | ||
Chrispy
Canada5878 Posts
Still, can't say his perma ban upsets me... he had it coming there can be no denying that. Years of rage finally caught up to him. | ||
r.Evo
Germany14080 Posts
On January 14 2012 17:57 TheYango wrote: The difference is farming power. For practical purposes in fights, they'll be pretty similar (Wit's arguably slightly better). Spark is going to be better on the guys for whom AoE creep-clearing is an issue because Wit's doesn't help with that and Spark does. I'm not exactly sure whether Wits will definitly be better in fights, imo it depends on how those Ionic Procs work out in praxis. People I don't see stopping building Wits End: Udyr, Irelia. People I can see preferring Ionic Spark: Teemo, Kog, Skarner, Cho Gath. A part of me also wants to try it on Maokai. My Treestincts say that it should be pretty damn awesome actually. | ||
JackDino
Gabon6219 Posts
On January 14 2012 18:27 r.Evo wrote: I'm not exactly sure whether Wits will definitly be better in fights, imo it depends on how those Ionic Procs work out in praxis. People I don't see stopping building Wits End: Udyr, Irelia. People I can see preferring Ionic Spark: Teemo, Kog, Skarner, Cho Gath. A part of me also wants to try it on Maokai. My Treestincts say that it should be pretty damn awesome actually. Wit's is way better on cho since the MR scales far better with his HP than the HP on ionic. Wits should be better on skarner aswell since the mr scales better with his shield, it should also be way better on teemo since you usually get a frozen mallet and I wouldn't get either on kog. Maybe a wit's end late if they're very Magic heavy but I'd probs prefer a banshees. | ||
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TheYango
United States47024 Posts
On January 14 2012 18:27 r.Evo wrote: People I don't see stopping building Wits End: Udyr, Irelia. People I can see preferring Ionic Spark: Teemo, Kog, Skarner, Cho Gath. A part of me also wants to try it on Maokai. My Treestincts say that it should be pretty damn awesome actually. Why Kog, Skarner, or Cho'gath? Also, IMO Spark will be good for AD TF, AD Kennen, and Xin Zhao. Warwick might also like it in matchups where his lack of AoE creep clearing/pushing really burns him, but given his amazing synergy with Wit's, this is not a choice to be made lightly. | ||
r.Evo
Germany14080 Posts
On January 14 2012 18:36 TheYango wrote: Why Kog, Skarner, or Cho'gath? Also, IMO Spark will be good for AD TF, AD Kennen, and Xin Zhao. Warwick might also like it in matchups where his lack of AoE creep clearing/pushing really burns him, but given his amazing synergy with Wit's, this is not a choice to be made lightly. Kog because he, like Teemo, gains less from the resists due to being ranged and enjoys trading those resists for more dmg total (assuming you would have wanted a Wits End in the first place - yes, I know that on hit builds are out of flavor on Kog). Cho because, despite not being ranged usually ends up being tanky as fuck without really itemizing for it so imo the resists are worth less on him (especially cause his passive doesn't heal that much in actual teamfights). So, trading more damage for less resists seems like a cool trade. Skarner is a tricky case but since he has a shield (like Udyr) but no innate heal (unlike Udyr / Irelia) I'd be willing to trade some resists for, again, moar damage. All of this is assuming that the 110 damage that sparks to other enemies every 4th hit (can anyone tell me if it can hit the same guy multiple times?) turns out to be more damage than 42 per hit. Also can anyone tell if it sparks 400 from each person it hits or only from the original person it hit? (Aka can it, in theory bounce over 3 people hitting the 4th guy at 1600 range?) | ||
JackDino
Gabon6219 Posts
On January 14 2012 18:47 r.Evo wrote: Kog because he, like Teemo, gains less from the resists due to being ranged and enjoys trading those resists for more dmg total (assuming you go would have wanted a Wits End in the first place - yes, I know that on hit builds are out of flavor on Kog). Cho because, despite not being ranged usually ends up being tanky as fuck without really itemizing for it so imo the resists are worth less on him (especially cause his passive doesn't heal that much in actual teamfights). So, trading more damage for less resists seems like a cool trade. Skarner is a tricky case but since he has a shield (like Udyr) but no innate heal (unlike Udyr / Irelia) I'd be willing to trade some resists for, again, moar damage. All of this is assuming that the 110 damage that sparks to other enemies every 4th hit (can anyone tell me if it can hit the same guy multiple times?) turns out to be more damage than 42 per hit. Also can anyone tell if it sparks 400 from each person it hits or only from the original person it hit? (Aka can it, in theory bounce over 3 people hitting the 4th guy at 1600 range?) I've never seen a cho been tanky as fuck without itemizing for it, never. Any cho that doesn't build tanky will just get melted down regardless of his ult giving him HP. Skarner's job isn't to do damage and he does have an innate heal, and with the shield being up very often resists are way better. If you want to do more damage, there are other items which are way better. Like stark's, stark's will make your entire team do more damage and pretty much makes you just as tanky. | ||
r.Evo
Germany14080 Posts
On January 14 2012 18:51 JackDino wrote: I've never seen a cho been tanky as fuck without itemizing for it, never. Any cho that doesn't build tanky will just get melted down regardless of his ult giving him HP. Skarner's job isn't to do damage and he does have an innate heal, and with the shield being up very often resists are way better. If you want to do more damage, there are other items which are way better. So you're trying to say that Cho Gath needs to build tanky MORE than an Irelia or Udyr? What I'm saying is that 50 mres on Cho are like "wtf idc ima buy a negatron". It is not crucial to get that mres on him if you intend to build any negatron item later in the game. Irelia/Udyr however might sit on Mercs+Wits for a pretty damn long time without feeling the need for even more mres. Skarners heal is crap. In fact so crap that more and more people don't even level it before lvl 10ish+. Yes, for the shield it helps. But that's literally the ONLY reason. Udyr has shield+sustain, Irelia has more sustain than both. On Skarner it's pretty damn borderline. Keep in mind for someone like Skarner/Cho/Udyr we're talking about that recurve item as their only offensive item most of the time so I think I'd rather have that single cheap item do more damage than make me tankier, if I can afford to do so. Edit: If anyone can answer to the questions above (bounce range mechanics & can it hit the same guy multiple times &, totally forgot, if it triggers spellvamp) please go ahead and shoot. Imo it's all gonna depend on how high the damage will turn out to be in an actual teamfight. | ||
JackDino
Gabon6219 Posts
What I'm saying is that 50 mres on Cho are like "wtf idc ima buy a negatron". If you buy a negatron yoget 48MR. That's all you get. If you buy a wits you get 50MR and lots of damage. If you don't need to be tanky(if it's a 3ad team wit's should be all you need, if it's a double ap team more mr always better) and want to do single target damage a malady should give you a bigger dps output. If you have 900 free hp wit's should make you tankier than 250 additional hp, just not sure about void staff. If a recurve is your only offensive item, you're better off getting stark's on cho/skarner over an ionic spark imo, it helps your team, gives you lifesteal and hp5 which should make you tankier than 250hp, you're alive longer, you do more damage. Same with wit's. Ionic spark can't bounce to the same target more than once, wit's is better for single target output. | ||
wei2coolman
United States60033 Posts
its extremely lulzies to land that ult on squishies. items, were 3 dorans + boots + dcap + 2nd dcap. so many lulz were had. | ||
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