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On January 12 2012 02:58 Sandster wrote: I turn on Dan's stream in time to watch him miss smite on baron, get aced, and lose.
Seriously what's up with "pro" junglers missing smite all the time? He got the smite on the first baron. I would say its the large amounts of damage coming from a lot of different sources though. Still, as a pro...
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On January 12 2012 02:58 Sandster wrote: I turn on Dan's stream in time to watch him miss smite on baron, get aced, and lose.
Seriously what's up with "pro" junglers missing smite all the time? Certain players (Dan is among the worst) have very poor mechanics, especially when it comes to smiting with precision. Many try to base it off the approximate size of the remaining HP bar rather than the actual amount, which often results in them missing by <100hp.
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Marshall Islands3404 Posts
its the only viable way to play cait now really. crit page and use headshots well or go home.
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On January 12 2012 02:56 Two_DoWn wrote:Show nested quote +On January 12 2012 02:46 TheYango wrote:On January 12 2012 02:43 Two_DoWn wrote: Ya, a late game morg ult hurts, but I would argue that an equally fed Karth or anivia is more useful for the aoe. Lategame Morg has the potential to just randomly win the game in solo queue because some idiot got hit by a Binding in an awkward place. But then again, late game kass and anivia can randomly win the game by hitting a wall. Most Ap carries tend to have that catch someone and they die aspect to them. Also- morg shield only blocks magic damage. Someone like graves, sivir, or cait would take a dump on morg in lane. But that would require people doing the unthinkable and adjusting their play style. So we dont have to worry about that.
HOW 2 WALL WITH KASS WOLOLOLOL
I really think the binding is only the beginning of random Morgana victories. Usually they go something like this:
1) Hit Binding + Puddle 2) Flash + R on enemy team running to helped trapped player 3) Profit!?!
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On January 12 2012 02:55 Alaric wrote:Show nested quote +On January 12 2012 02:45 jcarlsoniv wrote:On January 12 2012 02:30 barbsq wrote:On January 12 2012 01:30 Mogwai wrote:On January 12 2012 01:25 Two_DoWn wrote: Overrated is morg because no one understands how easy it is to counter her so they just assume she is unstoppable.
Underrated is Shyvana, simply because most people dont understand quite how tanky she can be, and her clear times are awesome, and her top lane isnt bad either. out of curiousity, how do you counter morg? seems completely impossible to stop her farm and she scales well into late game, so I don't see how you counter her. i'm going to have to second this. Morg has always seemed like a champion that you cannot really hard counter. She has some unfavorable matchups, but none that i know of where she outright loses. except maybe urgot, since grenade and lockon q's totally ignore the shield huehuehue edit: and even if you mean teamfights, like gragas ult or just scattering, well yes, you may have prevented her from a 3+ person ult stun, but it's really really hard for morg to not consistently get at least 1 and very often more. I agree somewhat that she's not really a champion you can HARD counter, but more deal with. Cass might be the hardest you can get for a hard counter (mage-wise, anyway). If Alaric says Viktor is good vs Morg, then I'll take his word for it, I haven't played the matchup yet. Although I'm very glad that someone else is having as much fun and success with the machine mage as I am. Level E first, 2 doran rings, maybe Death augment, clear the creep wave (minus maybe a hit on each melee minion) in one spell while they're all still lining. Morg can't W. Morg screwed. \o/ I played it before the patch so I noticed I couldn't harass her too much tho, because I wouldn't have enough mana to wear her down all while farming. Still managed to grab a kill but if she kills you you won't get her, since your ult will immediatly disappear on death (the same is true for the stun device, it's highly frustrating).
So basically, play it like I would any other Viktor vs X lane? =P
I'm loving the Viktor tweaks. He's definitely a lot better in lane now. Lvl 1 I have 11 Mp5. His laser is WAY more reliable now and seems to actually cover quite a large width of area.
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Overrated:
Kassadin Vayne
Underrated:
Kennen THEKAISERHUEHUEHUE
Seriously I'm terrified people are going to start playing morde again, the few games I've seen of him lately he was an absolute monster. And I'm pretty sure people know how good kennen is, but no one seems to play him that much so I'm not sure what to make of that.
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On January 12 2012 03:17 Lancer723 wrote: Underrated: Kennen I see Kennen in 50%+ of my games :o
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some of you guys mentioned kassadin to be overrated. Before my LoL break, kassadin was a very specific pick against burst AP carries and also against squishy teams (like any assassin though). So what has changed that people even consider him a 'overrated' champion at all? Did some 3k+ streamer play him lately in soloq?
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Beyonder
Netherlands15103 Posts
On January 12 2012 03:17 Lancer723 wrote: Overrated:
Kassadin Vayne
Underrated:
Kennen THEKAISERHUEHUEHUE
Seriously I'm terrified people are going to start playing morde again, the few games I've seen of him lately he was an absolute monster. And I'm pretty sure people know how good kennen is, but no one seems to play him that much so I'm not sure what to make of that. Had quite a few games vs. morde today.. not fun, hate the ulti ignite so much XD
Also, lets watch CLG own !
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Underestimating Morde is the cause of 99% of all deaths in Valoran.
True story.
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OddBro reading the blog about WetDream hacking on TL, smiling like he got laid last night. Huehiue.
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On January 12 2012 03:23 clickrush wrote:some of you guys mentioned kassadin to be overrated. Before my LoL break, kassadin was a very specific pick against burst AP carries and also against squishy teams (like any assassin though). So what has changed that people even consider him a 'overrated' champion at all? Did some 3k+ streamer play him lately in soloq? 
I think they consider him overrated because of his instaban status.
I think he's strong, but not always the strongest, and certainly not the first champion you want to select.
I just think that bans should be used for champions that are likely to ruin the game, and not necessarily the strongest/best picks.
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On January 12 2012 02:11 Requizen wrote:Show nested quote +On January 12 2012 01:19 phyvo wrote:On January 12 2012 00:09 Requizen wrote: So, I know we just had a jungle discussion a few pages back, but I don't really care about the numbers anymore, I find the fact that it's basically encouraging roaming very fun. As someone who prefers jungling for the ganking (and the fact that most of my favorite champs do well there), it's an extremely fun upgrade from the passive "just farm and sometimes gank if a lane is pushed" old jungle, at least in my opinion.
That said, I think this new jungle both opens up new junglers to see play (seeing troll picks like Malphite or Singed chosen pretty often seriously), but also makes the best junglers (Skarner, Udyr, Shaco, Lee Sin) so much better that it's almost terrible not to pick them. Any jungler who falls under the niche of "can AoE clear fast and gank unsuspecting lanes" immediately became the best in the game, almost ban status for some players.
Not that I mind (I jungle Skarner, Udyr, and Riven), but I just thought I'd give my $0.02 IDK why people keep on saying that old jungle was all about passive farming. It never was about passive farming and even with banking new jungle encourages passive farming more than old jungle did because of the increased opportunity cost of ganking and counterjungling becoming a terrible option aside from buff camps. I mean right now you can keep up with a successful ganking jungler in farm by just picking an AoE clearer and clearing 24/7 (something you could never do before). The only reason no one does it is because ganking wins your lanes harder than having a farmed jungler. Well, you're right, my wording was off. Not so much "passive jungling" as much as "jungling required more". Since the mobs were nerfed, the big mobs were given heals, and the banking system was introduced, it's easier for anyone to go in and jungle. You can't die to small camps unless you're pretty bad. Hell, it's hard to die to buff monsters unless you're pretty bad. So when I say "passive jungling", I mean the idea that they weren't camps you could kill in passing on your way to a gank. You could at level 10+, once you had items and what not, but full clears now are so much easier. And there's no real disincentive to not killing things. Previously, if you left a camp up for too long, it was the worst thing you could do. Now, you can leave them up for quite a bit and let the gold/xp build up while you kill a lane. I hate to say things like "easy" or "nerfed", but that's what it was. There doesn't seem to be as much of a skill requirement, you can jump in the jungle with pretty much any champ with any runes and do reasonably well given you know the champion. Pick any route and get a pull on blue and you'll do fine, for the most part. Not that I'm complaining. Like I said, I like the new jungle. It allows for a more aggressive playstyle with less punishment if you mess up your route or are gone for too long.
You are mistaken regarding a couple of your points.
Clearing camps "in passing" was done in the old jungle well before level 10, especially following the mastery remake. Skipping camps, both then and now, is almost entirely a matter of gank timing, not damage incurred.
Leaving a camp untouched is actually worse in the new jungle than the old, at least in terms of opportunity costs. Since you earlier stated you didn't care about the numbers I've spoilered the math/explanation.
+ Show Spoiler [Math] +Numbers and mechanics for the new jungle are drawn from my jungle compendium thread. Golem Camp Values:Old Golems: 282 exp, 60g New Golems: 155 exp (+ 2.63exp/min), 55g (+ .53g/min) To demonstrate we will be examining the opportunity cost of ignoring the golem camp for two minutes with no prior scaling for the new jungle. This scenario is chosen because it is the best case scenario for opportunity costs in the new jungle due to banking and the relatively high value of the golem camp in the old jungle. In the old jungle leaving the golems uncleared for two minutes is equivalent to missing 1.2 spawns (120 seconds / 100 seconds). Thus, the opportunity cost for the old jungle is 338.4 exp and 72g. In the new jungle leaving the golems uncleared for two minutes is equivalent to missing 2 spawns (120 seconds / 60 seconds). Scaling adds 2.63exp and .53g additional cost to the first missed spawn, and 5.26exp and 1.06g additional cost to the second missed spawn. We then subtract the 38exp and 6g gained through banking. The result is an opportunity cost of 280exp and 106g. These opportunity costs are roughly equal. As I stated before this is the best case scenario for the new jungle. If we subtract a minute from the scenario or examine a different camp the new jungle suffers considerably.
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What runes are Wickd using? His Irelia is just unreal; too bad I can't really watch at work.
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On January 12 2012 03:38 Sandster wrote: What runes are Wickd using? His Irelia is just unreal; too bad I can't really watch at work.
Full mr rofl.
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Beyonder
Netherlands15103 Posts
TSM starting horribly again, cassio failing mid badly lol
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On January 12 2012 03:36 Seuss wrote:Show nested quote +On January 12 2012 02:11 Requizen wrote:On January 12 2012 01:19 phyvo wrote:On January 12 2012 00:09 Requizen wrote: So, I know we just had a jungle discussion a few pages back, but I don't really care about the numbers anymore, I find the fact that it's basically encouraging roaming very fun. As someone who prefers jungling for the ganking (and the fact that most of my favorite champs do well there), it's an extremely fun upgrade from the passive "just farm and sometimes gank if a lane is pushed" old jungle, at least in my opinion.
That said, I think this new jungle both opens up new junglers to see play (seeing troll picks like Malphite or Singed chosen pretty often seriously), but also makes the best junglers (Skarner, Udyr, Shaco, Lee Sin) so much better that it's almost terrible not to pick them. Any jungler who falls under the niche of "can AoE clear fast and gank unsuspecting lanes" immediately became the best in the game, almost ban status for some players.
Not that I mind (I jungle Skarner, Udyr, and Riven), but I just thought I'd give my $0.02 IDK why people keep on saying that old jungle was all about passive farming. It never was about passive farming and even with banking new jungle encourages passive farming more than old jungle did because of the increased opportunity cost of ganking and counterjungling becoming a terrible option aside from buff camps. I mean right now you can keep up with a successful ganking jungler in farm by just picking an AoE clearer and clearing 24/7 (something you could never do before). The only reason no one does it is because ganking wins your lanes harder than having a farmed jungler. Well, you're right, my wording was off. Not so much "passive jungling" as much as "jungling required more". Since the mobs were nerfed, the big mobs were given heals, and the banking system was introduced, it's easier for anyone to go in and jungle. You can't die to small camps unless you're pretty bad. Hell, it's hard to die to buff monsters unless you're pretty bad. So when I say "passive jungling", I mean the idea that they weren't camps you could kill in passing on your way to a gank. You could at level 10+, once you had items and what not, but full clears now are so much easier. And there's no real disincentive to not killing things. Previously, if you left a camp up for too long, it was the worst thing you could do. Now, you can leave them up for quite a bit and let the gold/xp build up while you kill a lane. I hate to say things like "easy" or "nerfed", but that's what it was. There doesn't seem to be as much of a skill requirement, you can jump in the jungle with pretty much any champ with any runes and do reasonably well given you know the champion. Pick any route and get a pull on blue and you'll do fine, for the most part. Not that I'm complaining. Like I said, I like the new jungle. It allows for a more aggressive playstyle with less punishment if you mess up your route or are gone for too long. You are mistaken regarding a couple of your points. Clearing camps "in passing" was done in the old jungle well before level 10, especially following the mastery remake. Skipping camps, both then and now, is almost entirely a matter of gank timing, not damage incurred. Leaving a camp untouched is actually worse in the new jungle than the old, at least in terms of opportunity costs. Since you earlier stated you didn't care about the numbers I've spoilered the math/explanation. + Show Spoiler [Math] +Numbers and mechanics for the new jungle are drawn from my jungle compendium thread. Golem Camp Values:Old Golems: 282 exp, 60g New Golems: 155 exp (+ 2.63exp/min), 55g (+ .53g/min) To demonstrate we will be examining the opportunity cost of ignoring the golem camp for two minutes with no prior scaling for the new jungle. This scenario is chosen because it is the best case scenario for opportunity costs in the new jungle due to banking and the relatively high value of the golem camp in the old jungle. In the old jungle leaving the golems uncleared for two minutes is equivalent to missing 1.2 spawns (120 seconds / 100 seconds). Thus, the opportunity cost for the old jungle is 338.4 exp and 72g. In the new jungle leaving the golems uncleared for two minutes is equivalent to missing 2 spawns (120 seconds / 60 seconds). Scaling adds 2.63exp and .53g additional cost to the first missed spawn, and 5.26exp and 1.06g additional cost to the second missed spawn. We then subtract the 38exp and 6g gained through banking. The result is an opportunity cost of 280exp and 106g. These opportunity costs are roughly equal. As I stated before this is the best case scenario for the new jungle. If we subtract a minute from the scenario or examine a different camp the new jungle suffers considerably. Gah, as I thought, the math is scary.
But your point is good. I don't know why, but it just feels less important to stay in the jungle now as it did previously. Maybe it's the feeling that, on a surface level, the camps are worth less gold/xp per shot because of the fast respawn rate. However, as you show, they're worth the same over time.
I can't be the only one feeling this, though. For some reason, in the old jungle, I'd look at camps while off ganking/teamfighting and cringe a little bit about them sitting there. Now, I'll often just pass them by on my way to lanes without giving much thought to it. Maybe it's a shift in my playstyle and less of the jungle, though.
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On January 12 2012 03:42 Beyonder wrote: TSM starting horribly again, cassio failing mid badly lol I have no idea why chaox doesn't just play vayne/graves. I guess he likes losing.
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