|
On January 11 2012 10:40 TheYango wrote:Show nested quote +On January 11 2012 10:36 Alzadar wrote: Blind effects a single champion, Jax will dodge attacks from ALL enemy champions. Because dodging Vayne's, Annie's, and Janna's autoattacks is really that different from dodging just Vayne's.
More importantly, Jax just has to cast the spell and the effect goes off, Teemo has to cast the spell on the person he wants to miss, and in the case of a ranged they'll have already hit him 1-3 times.
|
On January 11 2012 10:40 TheYango wrote:Show nested quote +On January 11 2012 10:36 Alzadar wrote: Blind effects a single champion, Jax will dodge attacks from ALL enemy champions. Because dodging Vayne's, Annie's, and Janna's autoattacks is really that different from dodging just Vayne's.
lichbane is a good item i heard :D
|
On January 11 2012 10:41 Shiv. wrote:Show nested quote +On January 11 2012 10:32 wei2coolman wrote:On January 11 2012 10:30 Shiv. wrote:On January 11 2012 10:27 wei2coolman wrote:On January 11 2012 10:10 arb wrote:On January 11 2012 10:04 yamato77 wrote:On January 11 2012 09:39 Chiharu Harukaze wrote:On January 11 2012 09:24 Mufaa wrote: Are there any jungle champs who can punish an overextended lanes with almost guaranteed results in solo q? I know rammus and Shaco but they're perm bans at my ELO and I usually jungle GP but before ulti his ganks are really lackluster and while I have no problems just jungling if ganks aren't going to accomplish anything, I run into a lot of "omfg noob GP can't gank, gg" which often results in whoever is raging throwing the game. Most of the time it feels like if I had gotten a positive early gank instead of turning a lane into a farmfest the game would be different (based off of the few games I can go Shaco or rammus). I've tried amumu but his seem to require too much team assistance when 9/10 times no lane is organized and I can't rely on them for anything but AA and using abilities if it'll net them the kb. Skarner and Udyr come to mind, especially if they have red buff. Probably Lee Sin or Noc could do it too but might be a bit harder. And if your name is SaintVicious, you can play Annie and Rumble too lol. Jax remake preview is out btw! Jax gonna be a boss jungler. I can't wait to play him remastered. dodge all incoming attacks that really made me cringe to think about How is this any different than teemo's blind?, If anything it's weaker than teemo's blind. It keeps you in place once it ends, and unlike Teemo, Jax actually hurts a lot. Well arb mentioned only the "dodge all incoming attacks", which is the part it looked that he was concerned about. Yeah, if you only want to take damage reduction into account, it will probably be similar, depending on numbers. Also: we're bumping heads a lot today :D I'm not trying to pick on you, sorry if I came across that way. Show nested quote +On January 11 2012 10:40 GeneralStan wrote:On January 11 2012 10:36 Alzadar wrote:On January 11 2012 10:27 wei2coolman wrote:On January 11 2012 10:10 arb wrote:On January 11 2012 10:04 yamato77 wrote:On January 11 2012 09:39 Chiharu Harukaze wrote:On January 11 2012 09:24 Mufaa wrote: Are there any jungle champs who can punish an overextended lanes with almost guaranteed results in solo q? I know rammus and Shaco but they're perm bans at my ELO and I usually jungle GP but before ulti his ganks are really lackluster and while I have no problems just jungling if ganks aren't going to accomplish anything, I run into a lot of "omfg noob GP can't gank, gg" which often results in whoever is raging throwing the game. Most of the time it feels like if I had gotten a positive early gank instead of turning a lane into a farmfest the game would be different (based off of the few games I can go Shaco or rammus). I've tried amumu but his seem to require too much team assistance when 9/10 times no lane is organized and I can't rely on them for anything but AA and using abilities if it'll net them the kb. Skarner and Udyr come to mind, especially if they have red buff. Probably Lee Sin or Noc could do it too but might be a bit harder. And if your name is SaintVicious, you can play Annie and Rumble too lol. Jax remake preview is out btw! Jax gonna be a boss jungler. I can't wait to play him remastered. dodge all incoming attacks that really made me cringe to think about How is this any different than teemo's blind?, If anything it's weaker than teemo's blind. Blind effects a single champion, Jax will dodge attacks from ALL enemy champions. And Tryndamere ignores all damage sources from all enemy champions on a 2 minute cooldown. Dude. C'mon. Nah, it's all good, i like a healthy discussion!
|
jax better not be nerfed!
|
On January 11 2012 10:45 turdburgler wrote:Show nested quote +On January 11 2012 10:40 TheYango wrote:On January 11 2012 10:36 Alzadar wrote: Blind effects a single champion, Jax will dodge attacks from ALL enemy champions. Because dodging Vayne's, Annie's, and Janna's autoattacks is really that different from dodging just Vayne's. lichbane is a good item i heard :D I'd rather dodge Tryndamere and Vayne instead of blinding Trynd and meanwhile getting raped by Vayne. It's not like there's not a lot scenarios where you have to be afraid of more than one autoattacker.
|
On January 11 2012 10:23 TheYango wrote:+ Show Spoiler +On January 11 2012 09:33 Attakijing wrote: This came from the post earlier where a guy said that dota is not changing (which i also thought was true) and someone told him that in fact dota is changing faster than LoL. That completely changes my idea of what dota is...i thought LoL was the one where the meta changes every week because of huge buffs/nerfs and new champions like xerath or riven that go beyond what any champion was capable of before them. TBH, one of the biggest forces of short-term change in recent times in DotA has been the rapid pace at which the Chinese DotA teams have pushed the game forward. Just as Koreans have made Starcraft extremely dynamic without any outside influence on the game, so have the Chinese done so with DotA. The game moves so quickly that over the course of a little over a month, the "must-ban" heroes in a competitive game have almost completely rotated TWICE, and are now in a state where there's pretty much no must-ban hero simply because of how many powerful and flexible options are available to a team. + Show Spoiler + @ WDC 2011 (early November): Invoker, Shadow Demon, and Batrider are essentially "must-ban" heroes that almost never get through the 1st ban phase. Lycanthrope and Syllabear get some bans but are generally a first-pick. Slardar, Pandaren Brewmaster, and Dragon Knight are virtually unseen.
@ SMM 2011 (December) Lycanthrope, Broodmother, and Syllabear are key bans from Chinese teams. Batrider and Invoker are still bannable, but are very often let through as high-priority picks. Shadow Demon is picked up by non-Chinese teams but virtually ignored by Chinese teams. iG makes big plays with Pandaren Brewmaster, Bounty Hunter, and Chaos Knight--heroes that have otherwise been somewhat uncommon.
@ G-League 2011 (Late December/Beginning January) Pandaren Brewmaster is one of the biggest bans in the pool. Chaos Knight is a strong ban/pick, and Lycanthrope is still banned. Bounty Hunter is rarely banned, but is seen reasonably often. The game has shifted to a much faster tempo, and strength carries that were previously not heavily played like Slardar and Dragon Knight are ban/first-pick material. Late-game oriented carries such as Anti-Mage and Faceless Void are already increasingly uncommon picks. Even the dreaded Syllabear often goes through all 10 bans and 10 picks without getting touched, as with Invoker. Shadow Demon has dropped off the face of the planet.
Icefrog is doing his best to make sweeping changes for the overall design of the game, but honestly most of the small-scale shifts come from the fact that the competitive community in DotA is much more dynamic and open-minded than in LoL, so that even when nothing changes for like 5 months (which is how long it's been since the last time the patch competitive games were played on had a significant change), people are trying new shit.
Well if I knew you were literally writing a post with the details I couldn't provide in my somewhat ambiguous one before it, I would've just not done anything. THANKS! =p (no really, thanks, I don't follow the competitive scene nearly close enough to give a breakdown, I am just aware that they shift the meta CONSTANTLY on their own, like Clockwork being god tier not too long ago, and now considered one of the worst picks in the pool I think?)
|
On January 11 2012 09:47 NeoIllusions wrote:Show nested quote +On January 11 2012 09:33 Attakijing wrote: Do you guys think I could just post a thread on the TL dota 2 forum and ask them what it's like for someone who has played a lot of LoL? I understand a lot of the basics, like the map is bigger, denying, moves are larger in scale do more damage and cost more mana, long lane short lane, carries carry harder, no ap, couriers...
what I want to know is what is actually different about the games, not little details. in LoL the meta is still very strict, and the people that stay in lanes basically ignore the rest of the map, focus intently on last hitting and using their spells to implicitly deny last hits and zone, and then the jungler has a giant responsibility w/r/t macro. each lane is essentially expected to stay aware of the map just so that they don't die, but most people don't do this even at high level play and it is almost impossible to kill someone under their tower without dying until at least level 6-8. (edit: i forgot to mention, after laning phase the game becomes this really boring warding/teamfight baiting game that i can never watch even if my two favorite teams are fighting each other)
From what I can tell about dota, it is a lot harder in general--maybe if you are facing 1 or 2 specific heroes they can just teleport in from off screen and kill you. So in general laning seems a lot more technical and skill/practice-based in dota while in LoL it is much more interesting, whereas the macro is dramatically more interesting than the macro of LoL. This makes dota a way better spectator sport but LoL is more immediate fun.
This came from the post earlier where a guy said that dota is not changing (which i also thought was true) and someone told him that in fact dota is changing faster than LoL. That completely changes my idea of what dota is...i thought LoL was the one where the meta changes every week because of huge buffs/nerfs and new champions like xerath or riven that go beyond what any champion was capable of before them.
If you guys have something to say it would be nice, but i also want to hear from people that like dota/dota 2 more than LoL...i'm just not sure if this would make a good thread or not. it would basically just be a copypaste of this post. Search function is your friend.
1. laning (and everything else) in dota has a lot more potential outcomes than LoL. examples of why: stunning right before the animation of enemy's attack or skill completes, blinking/windwalking to pop projectiles, better denying, pulling jungle creeps (to deny). in addition to all of the above, dota frequently plays varying number of people in lanes, ranging from 2 top 1 mid 2 bottom to trilane / solo / solo to some mix of jungler/2 solos/another solo+roamer
2. dota is infinitely harder than LoL as a direct consequence of point 1. all dota-type games reward good decisionmaking as well as execution. due to increased potential outcomes as explained in 1, decisionmaking gets harder in dota. execution is also more difficult due to varying hero animations / cast points/ turning points / presence of denying/ fog of war. if you're new to dota and playing against experienced players, expect to get raped super hard. if they're any decent. on the contrary, i argue that LoL as a game is a lot easier to pick up (given, say, 2 weeks of playing 5hrs/day, i reckon i could teach a girl how to jungle or play ad or play a certain solo top/mid champ in a certain way and get pretty gud elo).
3. if dota 1 is anything to go by, it blows as a spectator sport. dota 2 tournament was only interesting because teams weren't 100% used to dota2 / limited hero pools, resulting in unsure games where teams made mistakes etcetc. icefrog's recent changes are geared towards encouraging early aggression instead of the typical farmfest china has popularized and it's a step in the right direction but we'll see if it works out.
4. dota changes, but LoL changes as well. i think they're about even at this point. dota probably changes SLOWER, just by virtue of how often LoL patches its stuff.
5. bonus point even though you didn't ask for this. drafting and counterpicking in dota has a lot more value / meaning as compared to LoL. LoL has pretty little room for counterpicks if you compare to dota when a certain pick can totally shut down a whole strategy or proper lane assignment can counter a hero totally. for example, a lich pick counters melee carries (due to frost armor being gh3y. it particularly fucks up centaur since frost armor on a lich hitting centaur = free skadi), while lich can be countered by multiple units (chen, illusions, broodmother spiderlings etc), while multiple units are countered by high aoe / earthshaker while that is in turn countered by vision/long range initiation/zeus etcetc.
source: i've played dota for 7 years, dota2 beta and LoL for 2.5+
|
On January 11 2012 10:47 Shiv. wrote:Show nested quote +On January 11 2012 10:45 turdburgler wrote:On January 11 2012 10:40 TheYango wrote:On January 11 2012 10:36 Alzadar wrote: Blind effects a single champion, Jax will dodge attacks from ALL enemy champions. Because dodging Vayne's, Annie's, and Janna's autoattacks is really that different from dodging just Vayne's. lichbane is a good item i heard :D I'd rather dodge Tryndamere and Vayne instead of blinding Trynd and meanwhile getting raped by Vayne. It's not like there's not a lot scenarios where you have to be afraid of more than one autoattacker. I guess its a matter of, who benefits from it. If we're talking about a team fight, teemo's blind is more essential, especially if the enemy carry is focussing your squishies.
EDIT: Real question is, how does a jax v jax battle look like?
|
|
Jax is going to be better because of a reliable stun, not the damage evasion.
In fact, Im 100% sure this is a nerf on Jax overall. Try to remember what it is like to hit a jax with 30% dodge as an ad hero. You just literally cant kill him, and you are pretty much guaranteed to kill yourself because you will proc his stun, he jumps to you and kills you. Now all you have to do is bait his e, change targets or have someone cc him, then just turn back to him when his timer is up.
|
thanks guys, i read through the threads in the dota 2 forum and they just ended up turning into people talking about dota 2. all of those threads were posted right around when the forum was created. i might post my thread anyway but you guys are being very helpful.
i still dont get how dota can be fun with tp scrolls. it seems like you have to keep track of how many people on the other team have how many tp scrolls at all times in order to make sure you aren't getting into a long drawn out fight where their whole team and your whole team tp's in. It also seems like it would totally remove the LoL macro strategy, i.e. "cool theres 4 top lets defend it and push bot."
edit: also how the fuck could you ever coordinate strategy like this with strangers
|
That new Talon skin is Strider Hiryu.
|
Hey guys I need help finding the R on my keyboard..
@above isn't it Dragonblade Talon? according to Riot's post at least.
|
Depends on the new cooldown, but that really looks like a gigantic nerf to me. Jax is probably going to need to build tanky DPS now to avoid getting instantly focused down. If they keep his damage intact and don't buff him or add the AoE back to W, Jax is going to be trash tier along with volibear(though volibear at least can 1shot any champion he wants every 18 seconds)
|
On January 11 2012 10:58 Two_DoWn wrote: Jax is going to be better because of a reliable stun, not the damage evasion.
In fact, Im 100% sure this is a nerf on Jax overall. Try to remember what it is like to hit a jax with 30% dodge as an ad hero. You just literally cant kill him, and you are pretty much guaranteed to kill yourself because you will proc his stun, he jumps to you and kills you. Now all you have to do is bait his e, change targets or have someone cc him, then just turn back to him when his timer is up.
What? The exact same strategy would work now: don't attack him to proc his Counter-Strike and have someone CC him, how is that in any way changed?
Now Jax has the choice between pre-casting Counter-Strike to guarantee a stun as soon as his jump lands, losing the damage reduction or he can cast after he jumps, saving himself from damage but risking his target escaping before the stun.
|
On January 11 2012 11:17 Jaso wrote: Hey guys I need help finding the R on my keyboard..
@above isn't it Dragonblade Talon? according to Riot's post at least. Only because Strider Hiryu is copyrighted
|
On January 11 2012 11:23 seRapH wrote:Show nested quote +On January 11 2012 11:17 Jaso wrote: Hey guys I need help finding the R on my keyboard..
@above isn't it Dragonblade Talon? according to Riot's post at least. Only because Strider Hiryu is copyrighted
Oh. Didn't know it was an actual game, lol. Typical of Riot, haha.
|
If they are just gonna use copy written material under a different name anyways I want a Silent Hill Pyramid Head Trynadmere
|
Rainman needs to learn new champs. Teemo doesn't seem to be very good in the games he runs him. TSM scrimming EDG again. TSM: Teemo, Alistar, Skarner, Tristina, Gragas EDG:Vayne, Janna, Lee Sin, Ryze, GP
|
Connection Failure: Unable to connect to PVP.net server
ZzzZzzz I've done everything, updated my computer, repaired LoL, etcetc
After this patch it still won't fucking let me log on. No idea what happened, didn't really do anything.
|
|
|
|