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[Patch 1.0.0.131: Viktor] General Discussion - Page 159

Forum Index > LoL General
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NotSorry
Profile Blog Joined October 2002
United States6722 Posts
January 11 2012 04:16 GMT
#3161
How often are ladder seasons?
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
BlackMagister
Profile Joined October 2008
United States5834 Posts
January 11 2012 04:17 GMT
#3162
"Pick Graves pick graves, he's OP as shit"-SV
"No no not yet, Graves has bad matchups"- Double
"Don't listen to him, he's a lying piece of shit"-SV
"Maybe I should pick Ezreal"-Double
"Don't do it, I'll cut your balls off" -SV
dignity
Profile Blog Joined May 2010
Canada908 Posts
Last Edited: 2012-01-11 04:18:09
January 11 2012 04:17 GMT
#3163
So far seasons have been yearly. been yearly.

I feel SV has an irrational hate towards malphite and ezreal.
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2012-01-11 04:20:44
January 11 2012 04:19 GMT
#3164
Lol what SV and double forgot to switch? Jungle corki and doublelift with Skarner rofl. Double is going to jungle without smite and different runes. SV will smite blue for him.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 11 2012 04:20 GMT
#3165
Fully justified. Ezreal sucks balls. He is the only ad carry who doesnt scale into late game. At all. You want burst? Get graves. Harass? Cait. Or you can just get corki who does everything better than ezreal anyway.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2012-01-11 04:28:29
January 11 2012 04:21 GMT
#3166
On January 11 2012 12:34 UniversalSnip wrote:
Show nested quote +
On January 11 2012 09:23 Treadmill wrote:
On January 11 2012 09:16 UniversalSnip wrote:
Things I don't like about the new masteries:

- Highest half or so of defense tree blows
- Poor readability on utility tree, I have no idea what the value of the majority of these masteries are. We're talking about marginal advantages per point and since the benefits are basically invisible in game there's no opacity to point selection here. I suspect I would actually be using this on some non-supports if I had any idea what I was getting in game. Since 21 defense kind of evidently sucks this ends up making offense look crazy op.
- Still some 'trap' masteries like the 0.5% damage. There's more than enough customization options that distinguish new players from experienced ones in the items, why in the masteries too...? When you pick a shitty item in game somebody will educate you and you learn, when you pick a shitty mastery you will probably have it indefinitely.
- Summoner masteries, I don't understand the purpose of these. I'm really confused about this, why not just have the upgraded versions by default? Nothing more annoying than going back and having to reset everything for one mastery point switch, I don't see how I as a player am getting more fun out of putting one point in these things or not. It's not even a meaningful choice because the alternative is almost always worthless.

Things I do like:
- Pretty much everything else, the new trees are just more usable than the old ones, there's less garbage and i like having the offense tree be a viable caster option.

How is the defence tree bad exactly? Sure mercenary/honorguard are bad but initiator/enlightenment seem okay, and Juggernaut looks a lot stronger than the top offense mastery. Plus the lower tier masteries are good enough that you can easily get to 21 off them - 6 armour/mr, veterans scars, 3 hp5, then initiator/enlightenment/juggernaut. How is that bad?


just not that much gold value

Show nested quote +
On January 11 2012 09:53 Alzadar wrote:
On January 11 2012 09:16 UniversalSnip wrote:
Things I don't like about the new masteries:

- Highest half or so of defense tree blows
- Poor readability on utility tree, I have no idea what the value of the majority of these masteries are. We're talking about marginal advantages per point and since the benefits are basically invisible in game there's no opacity to point selection here. I suspect I would actually be using this on some non-supports if I had any idea what I was getting in game. Since 21 defense kind of evidently sucks (at least to me, I'm not sure if anyone else agrees with this) it ends up making offense look crazy op.
- Still some 'trap' masteries like the 0.5% damage. There's more than enough customization options that distinguish new players from experienced ones in the items, why in the masteries too...? When you pick a shitty item in game somebody will educate you and you learn, when you pick a shitty mastery you will probably have it indefinitely.
- Summoner masteries, I don't understand the purpose of these. I'm really confused about this, why not just have the upgraded versions by default? Nothing more annoying than going back and having to reset everything for one mastery point switch, I don't see how I as a player am getting more fun out of putting one point in these things or not. It's not even a meaningful choice because the alternative is almost always worthless.

Things I do like:
- Pretty much everything else, the new trees are just more usable than the old ones, there's less garbage and i like having the offense tree be a viable caster option.

I still don't understand the new jungle. I really feel there needs to be more math on this.

I suspect there actually is a paucity of gold in the jungle simply because gp10 is so attractive at the moment - this would point to gold being a giffen good out of the jungle. On the other hand it could simply be a result of less protracted combat coming out of the jungle and the creeps not really being a threat, which is the kind of thing that tends to make laners build gp10... or it could be something else. I don't know.


I have no clue what you're saying about the Utility tree, what do you mean by poor readability?


I'm referring to the concept of opacity, which in the sense I learned it is simply whether the rule set of a game indicates a clear path to optimal play. For example, imagine chess in which it becomes clear very quickly after you've learned the rules that you want to control the center of the board. Now imagine some incredibly complex hobby game in which you have no clear sense until you've played hundreds of games what indicates whether a move is good or bad. There might not even be a general guideline for the quality of a move, you might have to individually calculate each alternative according to a mathematical formula rather than narrowing it down by saying 'this kind of move tends to be good'.

That's a lot of text for what's actually a very small complaint but the gist is, look at a 21 offense hero and tell me exactly how much benefit they are getting and how good the masteries are, and look at a 21 utility hero and it'll be much harder to explain. Sage looks like garbage, but unless I look up the experience tables and see it'll take 15 kills/assists to go halfway from level 10 to 11 I'm basically just guessing that because 40 'looks' like a small number.


Mana, Mana regen, movement speed, buff duration, cooldown reduction, extra experience, base gold, gold per 5, summoner spell cooldown, they all seem pretty tangible (opaque if you like) to me. Just don't get the shitty masteries that give gold/exp on kill/assist.

I do agree that the summoner spell masteries are stupid and should be done away with, seems like a relic from the old system and now it's just a silly format that stifles variety in summoner spell choice.

On January 11 2012 13:20 Two_DoWn wrote:
Fully justified. Ezreal sucks balls. He is the only ad carry who doesnt scale into late game. At all. You want burst? Get graves. Harass? Cait. Or you can just get corki who does everything better than ezreal anyway.


How does he not scale into late game? He's got average range, a pretty strong attack speed steroid that is up perpetually in a fight, the best sustained poke of all the ranged ADs (Corki will run out of missiles, Kog will run out of mana and does less damage), tied for highest mobility, and an attack speed debuff that allows him to 1v1 any other ranged AD (except Vayne if she stuns).

I am the Town Medic.
Niton
Profile Blog Joined March 2009
United States2395 Posts
January 11 2012 04:22 GMT
#3167
On January 11 2012 13:17 dignity wrote:
So far seasons have been yearly. been yearly.

I feel SV has an irrational hate towards malphite and ezreal.


Malphite is kinda weak, but with the possible exception of Urgot (who might just be a bruiser outright) Ezreal is by far the worst-scaling AD carry.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
FR4CT4L
Profile Blog Joined March 2008
Australia697 Posts
January 11 2012 04:23 GMT
#3168
Speaking of dota 2 once that releases it'd be cool if one of our sub-forum members could show me the ropes as so far you've proven to be very cool guys.The dota 2 forum LoL 4 Fuknoobs hivemind scares me a bit .

Also how hard do you feel it would be to get to a reasonable level of play? I feel like the main burden is going to be match-up knowledge and game sense. I get the feeling I'm going to get 100-0 comboed by a lot of stuff if I don't have someone to explain that X+Y+Z champs can do the "omega manoeuvre" or whatever.

I'm going to reserve judgement on Jax until I get some playtime on the remake. 100% dodge sounds pretty neat.
Veni, vidi, vici!
dignity
Profile Blog Joined May 2010
Canada908 Posts
January 11 2012 04:26 GMT
#3169
Despite a lot of people complaining about the leveling up of your account and unlocking of characters, its actually a good way to learn all the champions. You start off your first days of LoL learning the champions that are free, and slowly build your way up. The one flaw with this system though is that most of the champions now cost a lot of IP to unlock, which is annoying for most people.
barbsq
Profile Joined November 2009
United States5348 Posts
January 11 2012 04:26 GMT
#3170
On January 11 2012 13:20 Two_DoWn wrote:
Fully justified. Ezreal sucks balls. He is the only ad carry who doesnt scale into late game. At all. You want burst? Get graves. Harass? Cait. Or you can just get corki who does everything better than ezreal anyway.


he's also the only champ who consistently crushes vayne in lane, and is probably the most slippery ranged AD making him a fantastic pick against hyper-initiation teams. He also very strong in a 1v1 ranged AD vs ranged AD fight due to his atkspeed reduction.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2012-01-11 04:39:00
January 11 2012 04:32 GMT
#3171
On January 11 2012 13:22 Niton wrote:
Show nested quote +
On January 11 2012 13:17 dignity wrote:
So far seasons have been yearly. been yearly.

I feel SV has an irrational hate towards malphite and ezreal.


Malphite is kinda weak, but with the possible exception of Urgot (who might just be a bruiser outright) Ezreal is by far the worst-scaling AD carry.


How does he scale worse than Corki, Caitlyn or Ashe? 10% true damage is good but not as good as 50% attack speed, double damage every 7th attack is pretty subpar, and Ashe has no steroid at all.

In terms of max items only auto attack damage, it probably goes
Kog = Vayne > Tristana > Twitch > Sivir > Graves > Ezreal = Miss Fortune > Corki > Caitlyn > Ashe = Urgot
I am the Town Medic.
Skithiryx
Profile Joined August 2010
Australia648 Posts
January 11 2012 04:34 GMT
#3172
On January 11 2012 13:26 dignity wrote:
Despite a lot of people complaining about the leveling up of your account and unlocking of characters, its actually a good way to learn all the champions. You start off your first days of LoL learning the champions that are free, and slowly build your way up. The one flaw with this system though is that most of the champions now cost a lot of IP to unlock, which is annoying for most people.


And it's a bit of skewed system with runes also costing IP, alot of people will want to buy more champions because they're fun/bigger pool is great/saw someone do good with them, but the problem is they won't have any of the runes for them and can be left feeling like a hero is subpar.

Good example is my friend who just bought Talon and then sits their wondering why he doesn't do that much damage, I explain that he needs runes and to at least get the two basic kits of runes, his answer "disregard runes, acquire heroes" and i don't honestly blame him, playing the same limited pool of heroes does get pretty boring and with the MASSIVE pool to choose from on play/style/looks/etc... it can be hard to not just spend all your ip on Lee Sin o_o
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 11 2012 04:36 GMT
#3173
Wow, I played some viktor today, and I actually like him.

I tried the augments and Death seems by far the best, Q is too short and slow. W is a great skill, basically a wall. The times I got fed as viktor I was carrying harder than I've ever carried, 2 shotting people and melting the entire team with ult.

His skills have like no synergy whatsoever, but his E is go good that it doesn't even matter. He farms so well that he's impossible to zone. I can definetely see him being played in a poking composition, as he can out-range anyone and strongly dissuade any jumps with W and be strong in teamfight with his shield and R. I see a ton of terrible Viktors missing every E, but if you smartcast it its really easy to use.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
January 11 2012 04:37 GMT
#3174
On January 11 2012 13:32 Alzadar wrote:
Show nested quote +
On January 11 2012 13:22 Niton wrote:
On January 11 2012 13:17 dignity wrote:
So far seasons have been yearly. been yearly.

I feel SV has an irrational hate towards malphite and ezreal.


Malphite is kinda weak, but with the possible exception of Urgot (who might just be a bruiser outright) Ezreal is by far the worst-scaling AD carry.


How does he scale worse than Corki, Caitlyn or Ashe? 10% true damage is good but not as good as 50% attack speed, double damage every 7th attack is pretty subpar, and Ashe has no steroid at all.


I'm pretty sure the reason he's viewed as scaling really poorly is because everyone buys items to synergize with his Q rather than his autoattacks, if you've ever seen infinity edge phantom dancer ezreal the damage is pretty unreal. Just other builds are stronger midgame so people go for that
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2012-01-11 04:48:12
January 11 2012 04:46 GMT
#3175
On January 11 2012 13:32 Alzadar wrote:
Show nested quote +
On January 11 2012 13:22 Niton wrote:
On January 11 2012 13:17 dignity wrote:
So far seasons have been yearly. been yearly.

I feel SV has an irrational hate towards malphite and ezreal.


Malphite is kinda weak, but with the possible exception of Urgot (who might just be a bruiser outright) Ezreal is by far the worst-scaling AD carry.


How does he scale worse than Corki, Caitlyn or Ashe? 10% true damage is good but not as good as 50% attack speed, double damage every 7th attack is pretty subpar, and Ashe has no steroid at all.


corki also has armor reduction and caitlyn has superior range (which, while hard to quantify as a 'steroid' is certainly a strong factor in damage output). So i would believe it if he didnt scale quite as well other ranged AD (ashe is also kinda weird, kus while she doesn't have the best dmg output, she has undeniably the best initiation skill of any ranged AD period). Ezreal still has the benefit of incredibly high mobility as well as that attackspeed debuff and his passive attackspeed. There's no way that he is convincingly the worst ranged AD by a significant margin.

edit: also in ur chart urgot is significantly worse than ashe in terms of auto attack dmg due to her + crit passive, and the fact that urgot doesn't itemize in crit.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Craton
Profile Blog Joined December 2009
United States17235 Posts
January 11 2012 04:51 GMT
#3176
On January 11 2012 13:17 dignity wrote:
So far seasons have been yearly. been yearly.

I feel SV has an irrational hate towards malphite and ezreal.

nah, malphite is a shitty jungle

he's a decent top in certain scenarios
twitch.tv/cratonz
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2012-01-11 04:53:41
January 11 2012 04:51 GMT
#3177
I also want to contest Malphite being weak, he has very fast jungling speed (slower than Skarner/Udyr but can keep up or beat anybody else), powerful ganks post-6 (although pretty weak before 6), some of the best initiation in the game (Reverie your team, ult in, Randuins their team), and he basically takes the enemy team's ranged AD out of the game by sitting on their face and reducing their attack speed by a massive amount perpetually.

On January 11 2012 13:46 barbsq wrote:
Show nested quote +
On January 11 2012 13:32 Alzadar wrote:
On January 11 2012 13:22 Niton wrote:
On January 11 2012 13:17 dignity wrote:
So far seasons have been yearly. been yearly.

I feel SV has an irrational hate towards malphite and ezreal.


Malphite is kinda weak, but with the possible exception of Urgot (who might just be a bruiser outright) Ezreal is by far the worst-scaling AD carry.


How does he scale worse than Corki, Caitlyn or Ashe? 10% true damage is good but not as good as 50% attack speed, double damage every 7th attack is pretty subpar, and Ashe has no steroid at all.


edit: also in ur chart urgot is significantly worse than ashe in terms of auto attack dmg due to her + crit passive, and the fact that urgot doesn't itemize in crit.


The passive seems pretty marginal since it probably gives about an extra 20% crit chance and only on the first hit. We're assuming for the sake of comparison that all of them have the same items.
I am the Town Medic.
Attakijing
Profile Joined June 2011
United States693 Posts
January 11 2012 04:55 GMT
#3178
On January 11 2012 13:51 Alzadar wrote:some of the best initiation in the game (Reverie your team, ult in, Randuins their team)

uhhh
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-01-11 05:00:58
January 11 2012 04:58 GMT
#3179
Lets have a little thought experiment with ezreal:

1- Corki or Ezreal, equal farm, who do you want (either build, triforce or standard ad carry items)
2- Vayne or Ezreal (standard items)
3- Graves or Ezreal
4- Kog or Ezreal
5- Cait or Ezreal. ect...

Time for some answers:
1- Corki. He does everything Ez does, only better. Even if you go for the mid game power build, corki does it better.
2- Vayne. Do I even need to explain this?
3- Graves. Post level 2 he has more lane power, can control the lane much better, and come teamfights he can melt an entire team in 2 abilities. His steroid is better, and his w is incredibly useful for controlling space.
4- Kog. See answer #2.
5- Cait. Her early game is better because she can control the wave and poke better than ez can, and her late game is better because her range is obscene. But of all the hypotheticals I listed, this is the closest, and even then ONLY if you go IE PD instead of the shitty midgame power build


And because you brought her up- I would rather have late game ashe because she wins games with her arrow, volly spam hurts like hell, and the ability to chase and slow bruisers is incredibly useful in fractured fights.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Bwaaaa
Profile Joined September 2011
Australia969 Posts
Last Edited: 2012-01-11 05:06:01
January 11 2012 04:59 GMT
#3180
I also think that Malphite is perfectly viable being 1 on the few counters to auto-attackers eg. Vayne, Tryn, ect.
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