[Patch 1.0.0.131: Viktor] General Discussion - Page 144
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seRapH
United States9756 Posts
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Slayer91
Ireland23335 Posts
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JackDino
Gabon6219 Posts
On January 11 2012 01:22 TheYango wrote: It's called "Dragon Fist Lee Sin"--"Dragon Fist" is actually the name of an old Jackie Chan movie. You so smart, totally unreleated, jackie chan is quite underrated. How do you build jungle shyv anyways? Wriggles, wit's and just tanky items? | ||
Attakijing
United States693 Posts
wtf. | ||
Requizen
United States33802 Posts
On January 11 2012 01:29 Attakijing wrote: -fixed a bug where viktor's augments displayed a cost of 1200g instead of 1000g wtf. They hotfixed it to be 1000 rather than 1200, but the store still said 1200, so now it matches the actual price. The original drop actually makes it pretty cost efficient. | ||
seRapH
United States9756 Posts
I forgot to mention full AS runes on red quint blue :3 | ||
jcarlsoniv
United States27922 Posts
On January 11 2012 01:27 Requizen wrote: Viktor changes in lunar patch, only balance bits: Viktor -base mana regen per 5 seconds increased to 6.9 from 4.3 -basic attack frame has been improved to be more responsive -fixed a bug with chaos storm where the opposing viktor could control your storm -fixed a bug where gravity field's stun effect could not be cleansed -improved death ray to be more responsive -fixed a bug where viktor's augments displayed a cost of 1200g instead of 1000g I haven't played him in a few days, but here's my thoughts. There are really only two noticeable things, manga regen and Death Ray. Mana regen is nice, should make his early game a bit less risky to cast during. However, it also devalues Gravity a bit more, I think Death is probably the better augment right now. When they responsiveness, I hope they mean Death Ray actually hitting the whole breadth of it's range, which it doesn't right now. I guess the attack frame thing is a buff, but I never really had a problem with that. That said, I don't think it'll make him super desirable in one patch. He's still good, but I almost just feel that other casters (including Swain prominently) do his job better. He's not really a bursty mage outside of his Ult, and he doesn't really have sustained damage outside the fact that Q and E are somewhat short CDs. His biggest use right now is dropping W for team fights and Ulting squishy targets. Better buffs would be increasing Q's missile speed (or making the shield instant), and/or increasing it's damage. Q is very underwhelming, overall. --- Edit: For speed, Skarner, Phoenixdyr, and probably Shyvana. Shy really lacks ganks, though. These changes make me a very happy Viktor player. I never really had too many mana issues early, so the extra regen will just make me more confident early. I haven't had too many issues with his attack animation. Death Ray being more responsive will be AWESOME. So many times the ray has gone through things and not damaged it. I never realized his augment was only 1000g, derpity derp, but I'll consider it a buff since I've been assuming I spend 1200 on it :3 I agree that his Q is fairly underwhelming on a survivability point, but it does a good amount of damage. Also, the burst on his level 3 ult is AWESOME. Last night, even T_D was like "holy shit where did all that burst come from?" | ||
Craton
United States17250 Posts
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JackDino
Gabon6219 Posts
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Mogwai
United States13274 Posts
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Requizen
United States33802 Posts
Conversely, whenever I see all lanes pushed and decide to go steal a jungle camp is exactly when the enemy jungler and one of the laners decide to walk through the jungle at the same time and kill me before I can Deceive over the wall. Too squishy for my playstyle, I guess. | ||
Shifft
Canada1085 Posts
On January 11 2012 01:40 Mogwai wrote: afk jungle farming is stupid nowadays. junglers are just roamers with the ability to take buff camps. if you're not camping lanes like a giant asshole, you're doing it wrong. What? Pretty sure every pro jungler disagrees. | ||
Alaric
France45622 Posts
On January 11 2012 01:38 jcarlsoniv wrote: These changes make me a very happy Viktor player. I never really had too many mana issues early, so the extra regen will just make me more confident early. I haven't had too many issues with his attack animation. Death Ray being more responsive will be AWESOME. So many times the ray has gone through things and not damaged it. I never realized his augment was only 1000g, derpity derp, but I'll consider it a buff since I've been assuming I spend 1200 on it :3 I agree that his Q is fairly underwhelming on a survivability point, but it does a good amount of damage. Also, the burst on his level 3 ult is AWESOME. Last night, even T_D was like "holy shit where did all that burst come from?" Could you go into a bit more details about how you play him? I haven't been able to pick him a lot, and I mainly tried him top as I felt his mp5 would make him weak against pushers. I generally got more or less destroyed as his stun is nowhere near as good as Swain's Q, W, or Ryze's W (it's better on ganks, but not when some sustainable bruiser rushes you, esp against gap closers). Mid... mid I had a Gragas. 'nuff said. | ||
wei2coolman
United States60033 Posts
On January 10 2012 16:36 deskscaress wrote: garen is somewhat analagous to a 4pool in starcraft he's extremely strong out of the gate, but he's a bit of an all-in his lategame scaling is terrible/nonexistent and he doesn't bring a ton of utility to a team in the lategame phase his whole role is to get far enough ahead of his lane (and in turn, the other lanes) that you can end the game during his peak of power, before enemy champs catch up. with that in mind, good picks against garen are those that can (a) match his early game power (b) farm safely, negating his early game power (c) scale harder off less farm champs that fall into the category of (a) might be pantheon, shen. they can trade harass with him early and possibly even kill him, and scale about equally as well as he does champs that fall into (b) are the ones that people listed above: teemo, swain, ryze. they're essentially safe against garen, making him a poor choice because his role is nullified champs that are in (c) might get harassed and pushed around a bit but they won't get killed or completely shut down. somewhat of a mix between (a) and (c). riven is infinitely better lategame and with her mobility can be really hard for garen to lock up. pirate can play passively, never die to garen thanks to oranges, and farm up with parrrley, completely ignoring garen. nidalee. that being said, i don't feel like any of these champions are "hardcounters" as you asked for - these are just things to think about when going against garen I agree completely, I have a friend who has like a shit ton of games with him, easily one of the best garen players of all time. If you want to lane against a garen, here are some big tips. Garen's cooldowns are super long, abuse it. Bait his combo, and avoid the silence and the spin damage. Then burst all up in his shizznet, then back up and just farm again. | ||
wei2coolman
United States60033 Posts
On January 11 2012 01:40 Mogwai wrote: afk jungle farming is stupid nowadays. junglers are just roamers with the ability to take buff camps. if you're not camping lanes like a giant asshole, you're doing it wrong. Even if you get dragon at 5min? | ||
rizzla
United States45 Posts
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mordek
United States12704 Posts
Level 13 gets his first level of E. | ||
Requizen
United States33802 Posts
On January 11 2012 01:45 Alaric wrote: Could you go into a bit more details about how you play him? I haven't been able to pick him a lot, and I mainly tried him top as I felt his mp5 would make him weak against pushers. I generally got more or less destroyed as his stun is nowhere near as good as Swain's Q, W, or Ryze's W (it's better on ganks, but not when some sustainable bruiser rushes you, esp against gap closers). Mid... mid I had a Gragas. 'nuff said. I generally tried to build him a bit tankier, something like Rylai's or WotA first -> Death Augment -> Rabadoodle/[WotA or Rylai's (whichever I didn't get)]. Death as augment, level E first, means you get some cheap AP and Death Ray hits like a bitch. Worked pretty well for me. I'm not a great AP player, but I had mild to good success with this. You really only have 4 item slots (augment and boots taking the others, natch), so I found through trying all of them a handful of times that getting damage from Death and getting WotA and Rylai's for sustain/beef is nice. DC naturally, then Void Staff/DFG for damage, or Abyssal Scepter/Zhonya's for more defense. Edit: On January 11 2012 01:55 mordek wrote: So I thought you were suppose to get a level of E on Skarner pre-4, at least that's what I had seen in all the guides but SV is level ten and has yet to level it. Level 13 gets his first level of E. Hell, I get it at 2, makes clearing quicker and gives sustain when farming. I guess if you're only ganking, you might want QW maxed first, but E is still pretty decent as far as damage goes. | ||
kepael
United States177 Posts
For speed, Skarner, Phoenixdyr, and probably Shyvana. Shy really lacks ganks, though. These and Cho | ||
RandomAccount#49059
United States2140 Posts
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