[Patch 1.0.0.131: Viktor] General Discussion - Page 146
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phyvo
United States5635 Posts
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turdburgler
England6749 Posts
On January 11 2012 02:17 rizzla wrote: I agree that it was created with the goal of everything StarCraft in mind. However, TL has become an extremely large eSports community that houses many different groups (EVE, LoL, DoTa, etc). Encompassing more than just SC allows for more traffic and thus more ad revenue. I don't think that the powers that be would argue against something that has absolutely no negative impact. I believe it purely exists on the will to branch out and grow the TL community. Food for thought. i asked neo like 3 months ago why theres no info on the side about famous lol streamers and stuff. now loci + others are featured i think and some lol tourney streams get posted there? so there is progress ![]() | ||
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Beyonder
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Netherlands15103 Posts
Meh, also need good 5s :o | ||
Requizen
United States33802 Posts
On January 11 2012 02:42 Alaric wrote: Regarding Skarner I noticed that TOO doesn't get E before level... at least not before 8 or 9. That's the kind of build I aim for too, but I was seeing two problems with that: - weak mp5, and the Gravity Field unusable except for counter-initiation/fleeing push me to augment Gravity, and I tended never to OS minions before the late game, putting them all at 50 hp was kind of annoying - slot efficiency. A single slot doesn't look like much in the early game, but Hex Core + boots + wards + pots, and if you ever start doran ring you'll be short on space if you build something expensive like Rylai. I guess I'll try boots first into amp. tome and then proceed to rylai, with the mp5 boost. Perhaps a dr, but not two. Yeah, I did DRing openings for a while. It makes you much stronger early (obviously, as it's meant to), but lacking that slot means every DR you buy is painful. Gravity augment is situational. Power is, imo, more or less worthless. I like Death if I know I'm playing with good people, because then I can just do damage. Gravity feels more like your utility augment. It's very nice for lane (W becomes a complete gank ward, and you can stay in longer), but by late game you don't really need the mana since you should have blue/enough base mana. Death just feels like it's more useful all game round, making your poke stronger, helping clear waves, and, of course, just straight damage. The only part of Gravity that makes me want it badly is the CDR, but even then you get blue if your jungler is competent. | ||
Treadmill
Canada2833 Posts
On January 11 2012 02:05 Requizen wrote: Except every other Featured and Approved guide on Solomid says to get it at 2 or 3. You just max it last because the damage/heal scaling isn't that high. I remember watching TheOddOne's stream when he was talking about this. Apparently Dan Dinh was the first person to try to do this (not get any levels in e), and then TOO decided to try to copy it and found he really liked it. It's become what I do on jungle skarner and its a lot better imo. The reasoning is: skarner will always run out of mana before he runs out of health, unless you have blue buff. Skarner's 'e' costs a lot of mana conisdering his smaller mana pool (205 + 40/lvl) and doesn't do much damage compared to its cost, expecially compared to the damage/mana of his 'q'. So his e is a trap. If you use it clearing jungle then, yes, you will be at a higher amount of health but you will have to recall earlier anyways because you will run out of mana (unless you get all the blue buffs but you should be giving them to others). In contrast extra levels in his 'w' are super useful (I'm assuming levelling q first anyways). You are going ot be using your 'w' to clear camps anyways since the as makes your clear significantly faster (unless you are conserving mana but then no 'e' either). Extra levels in it will give you more shield, and therefore keep you at higher health, without costing any extra mana like adding 'e' would. It also makes you a little faster for ganks, which is nice. Most significantly and attack speed is really good on skarner; it'll increase your clear significantly (not just by attacking faster but by having your cds up more) and also help with keeping up your Q on ganks. | ||
wei2coolman
United States60033 Posts
I remember a few weeks back, everyone was ridiculing how the new jungle was going to be a farm fest, (I even said this myself). Damn was I wrong. | ||
mr_tolkien
France8631 Posts
On January 11 2012 02:56 Beyonder wrote: Time to get active on the LoL forums! Got 30 a bit ago and steamrolled to 1555 right now on EU West. Watching LoL is actually quite fun, guess ill watching CLG vs mTl some ^_^ Meh, also need good 5s :o If one day you want to play with somebody, I'm MrTolkien on EUW ![]() On January 11 2012 02:59 wei2coolman wrote: Did anyone notice that after the jungle changes that the frequency of ganks have actually gone up? I remember a few weeks back, everyone was ridiculing how the new jungle was going to be a farm fest, (I even said this myself). Damn was I wrong. Looks more linked to the new masteries to me. Early game is way more agressive now, because you have more killing pressure. | ||
-Kato-
Spain1146 Posts
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Treadmill
Canada2833 Posts
On January 11 2012 02:59 wei2coolman wrote: Did anyone notice that after the jungle changes that the frequency of ganks have actually gone up? I remember a few weeks back, everyone was ridiculing how the new jungle was going to be a farm fest, (I even said this myself). Damn was I wrong. I'm gonna be impressed how all the "riot are morons who are ruining their own game" crowd are gonna contort themselves to neither admit they were wrong nor give riot any credit. | ||
Requizen
United States33802 Posts
On January 11 2012 02:59 Treadmill wrote: I remember watching TheOddOne's stream when he was talking about this. Apparently Dan Dinh was the first person to try to do this (not get any levels in e), and then TOO decided to try to copy it and found he really liked it. It's become what I do on jungle skarner and its a lot better imo. The reasoning is: skarner will always run out of mana before he runs out of health, unless you have blue buff. Skarner's 'e' costs a lot of mana conisdering his small mana pool (205 + 40/lvl) and doesn't do much damage compared to its cost, expecially compared to the damage/mana of his 'q'. So his e is a trap. If you use it clearing jungle then, yes, you will be at a higher amount of health but you will have to recall earlier anyways because you will run out of mana (unless you get all the blue buffs but you should be giving them to others). In contrast extra levels in his 'w' are super useful (I'm assuming levelling q first anyways). You are going ot be using your 'w' to clear camps anyways since the as makes your clear significantly faster (unless you are conserving mana but then no 'e' either). Extra levels in it will give you more shield, and therefore keep you at higher health, without costing any extra mana like adding 'e' would. It also makes you a little faster for ganks, which is nice. Most significantly and attack speed is really good on skarner; it'll increase your clear significantly (not just by attacking faster but by having your cds up more) and also help with keeping up your Q on ganks. Hm, that's rather good reasoning. I remember watching a jungler at one point (don't remember who) talking about taking it early to clear your jungle faster, since that's what Skarner does really well. However, you are extremely correct in talking about it's mana cost. You can basically spam Q with no thought, and W is reasonable as well. I've never done a game putting off E until mid/late game like that, but it may be worth a look. | ||
NotSorry
United States6722 Posts
MTL: Skarner/Cait/Taric/Lb/Tyrn CLG EU: Noc/Janna/Cassio/Vayne/Riven | ||
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TheYango
United States47024 Posts
On January 11 2012 03:06 Treadmill wrote: I'm gonna be impressed how all the "riot are morons who are ruining their own game" crowd are gonna contort themselves to neither admit they were wrong nor give riot any credit. It's still the case that both the frequency and the effectiveness of non-buff counterjungling has gone down, which I still strongly dislike. There's nothing to "give riot credit" for on that aspect. | ||
Craton
United States17235 Posts
On January 11 2012 02:59 wei2coolman wrote: Did anyone notice that after the jungle changes that the frequency of ganks have actually gone up? Not even a little. | ||
rizzla
United States45 Posts
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Craton
United States17235 Posts
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Brees
Marshall Islands3404 Posts
the farm you get is so little all they did was change it from 1 hurpdurp 0 cs position to 2 hurpdurp 0 cs positions. All the popular junglers now are the ones you get philo/hog and spam ganks afterwards except lee sin, but i find him really weak right now in the jungle so thats another story. Jungling went from my favorite role to my 2nd least favorite role, if that isnt a testament to how shitty the changes were i dont know what is. | ||
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TheYango
United States47024 Posts
On January 11 2012 02:59 Treadmill wrote: I remember watching TheOddOne's stream when he was talking about this. Apparently Dan Dinh was the first person to try to do this (not get any levels in e), and then TOO decided to try to copy it and found he really liked it. It's become what I do on jungle skarner and its a lot better imo. The reasoning is: skarner will always run out of mana before he runs out of health, unless you have blue buff. Skarner's 'e' costs a lot of mana conisdering his smaller mana pool (205 + 40/lvl) and doesn't do much damage compared to its cost, expecially compared to the damage/mana of his 'q'. So his e is a trap. If you use it clearing jungle then, yes, you will be at a higher amount of health but you will have to recall earlier anyways because you will run out of mana (unless you get all the blue buffs but you should be giving them to others). In contrast extra levels in his 'w' are super useful (I'm assuming levelling q first anyways). You are going ot be using your 'w' to clear camps anyways since the as makes your clear significantly faster (unless you are conserving mana but then no 'e' either). Extra levels in it will give you more shield, and therefore keep you at higher health, without costing any extra mana like adding 'e' would. It also makes you a little faster for ganks, which is nice. Most significantly and attack speed is really good on skarner; it'll increase your clear significantly (not just by attacking faster but by having your cds up more) and also help with keeping up your Q on ganks. I suggested QWQW on Skarner back in October. People said I was crazy, despite my giving the exact same logic. | ||
57 Corvette
Canada5941 Posts
Unsurprisingly, the most banned champion is.. ![]() | ||
wei2coolman
United States60033 Posts
Really? I've seen a shit ton more level 2 ganks, than ever before. Not to mention lanes have become a lot more aggressive, and lanes tend to be pushed a lot more than it was before, that means ganks are usually more successful as well. Now this might have to do with teh fact that i've been getting better, and getting paired with better players, but I think the new jungle and mastery changes. though tbh, I think masteries still need a lot of tweaking, especially for the offensive tree. | ||
Sandster
United States4054 Posts
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