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[Patch 1.0.0.131: Viktor] General Discussion - Page 133

Forum Index > LoL General
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Alaric
Profile Joined November 2009
France45622 Posts
January 09 2012 12:30 GMT
#2641
Turns out I'm doing a lot better as Ashe than as Caitlyn. I don't know, I can't cs with her, always miss. Can't get used to her aa animation. :/
Cant take LMS hipsters serious.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 09 2012 12:36 GMT
#2642
Play more, get used to it. All champs just lasthit differently, you will get used to it.
KCCO!
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
January 09 2012 12:42 GMT
#2643
Oh man evil walrus is pulling a locodoco.
rob.au
Profile Joined May 2010
1087 Posts
January 09 2012 12:42 GMT
#2644
On January 09 2012 19:31 JackDino wrote:
Show nested quote +
On January 09 2012 19:10 daemir wrote:
On January 09 2012 18:59 Kickboxer wrote:
If these 1800 players can't win a 1100 player heads up, with all their supposed knowledge and mechanics, he absolutely proved the rating system is a complete joke. That's like high masters vs silver league in sc... hello?


He playes a 1v1 lane with "cheesy" runes and masteries aimed at simply beating someone in a purely 1v1 situation lane.

In a real game, there'd be this thing called jungler who woulda become legendary on his expense. That's why these 1v1s really don't count for shit, all these fancy harass tacs and stuff won't work if there's a threat of a jungler to interfere. Herpa derp level 1 chase past mid river to drop a Q and auto on the enemy and the shaco jungler is suddenly sitting on your ass with red buff and oops what then?

If you're an 1800 player against an 1100 player you should know the matchup, possible cheese and counterplays, you should have far more experience at 1800, it's entirely possible however that you'd never encountered said champ/setup before. And you can't just figure it out on the go because once you get behind, you're behind.
The only thing it proves is not that the rating system is a joke, it's that there is a lot more to rating other than mechanics, and high elo players don't have the best knowledge.


Part of the reason they nerfed the jungle was to try lower its influence on lanes since it can really negate lanes winning convincingly. For example in solo queue when you solo top if you completely destroy the guy early you end up getting ganked over and over making it so you can't really do much in your lane and have to rely on your team to pull something off elsewhere. If there was no jungle then you really would have people coming out of laning as real monsters compared to their opponents

Solo queue rating is just an indicator of player skill, it doesn't mean they are going to be 1800 level at every aspect of the game and it's entirely possible to get there without playing certain roles or many different heroes. Most people will tell you there's tons of morons that have no idea what they are doing at 1800+ even though you'd expect that people would have mastered the vast majority of things.

Also if you're 1800 going vs a 1100, you probably aren't bothered to cheese them with runes and other plays.
Craton
Profile Blog Joined December 2009
United States17303 Posts
Last Edited: 2012-01-09 13:19:22
January 09 2012 13:19 GMT
#2645
They didn't change the ability for an early top gank to decide the matchup.

They nerfed the jungle for the sake of making it weaker.
twitch.tv/cratonz
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2012-01-09 14:35:23
January 09 2012 14:34 GMT
#2646
Mhh, what would you do as GP top against Shen?
I had never encoutered the matchup before and i would have got crushed pretty hard if he wasn't terrible and didn't farm at all. He just spammed his Q on me, so I shot him back with parley, it was kinda even until I started to run out of mana and potions then he could just endlessly zone me.
Still ended winning because he was really terrible and didnt farm at all and I managed to kill him after coming back from base, but if did anything better or their jungle would have ganked I'm pretty sure I would have gotten crushed. really hard.

I started cloth+5 because I had no real idea of what to expect, he had rejuv pendant + 1 pot. I had to use pretty much all my potions before he even had to use his.
Romanes eunt domus
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
Last Edited: 2012-01-09 15:16:01
January 09 2012 15:15 GMT
#2647
On January 09 2012 23:34 BobMcJohnson wrote:
Mhh, what would you do as GP top against Shen?
I had never encoutered the matchup before and i would have got crushed pretty hard if he wasn't terrible and didn't farm at all. He just spammed his Q on me, so I shot him back with parley, it was kinda even until I started to run out of mana and potions then he could just endlessly zone me.
Still ended winning because he was really terrible and didnt farm at all and I managed to kill him after coming back from base, but if did anything better or their jungle would have ganked I'm pretty sure I would have gotten crushed. really hard.

I started cloth+5 because I had no real idea of what to expect, he had rejuv pendant + 1 pot. I had to use pretty much all my potions before he even had to use his.

You could go cheezey and build MR and level oranges. Also if you're faster than him his q range is only 475.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 09 2012 15:16 GMT
#2648
I really don't know what shen would be supposed to be able to do against reju -> philo and lantern, if he tries to trade autos he gets pwned by your passive and creeps and you can handle q spam easily, just need to lasthit with q and it's an easy win
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
January 09 2012 15:34 GMT
#2649
On January 10 2012 00:16 Shikyo wrote:
I really don't know what shen would be supposed to be able to do against reju -> philo and lantern, if he tries to trade autos he gets pwned by your passive and creeps and you can handle q spam easily, just need to lasthit with q and it's an easy win

lvl 1 100 damage Q's hurt. Before magic resist of course. But if you don't expect it suddenly it's been only 10 seconds and you're at half health.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
January 09 2012 15:52 GMT
#2650
How do I get better at positioning in teamfights?

I mostly play either tanky characters or characters that do stuff from a long range (Gragas), but when I play a character like Ashe, I am always out of position in teamfights and get killed very quickly.
Survival is winning, everything else is bullshit.
Shiv.
Profile Joined January 2011
3534 Posts
January 09 2012 16:06 GMT
#2651
Regarding the whole AD vs ArP discussion we had a while ago:
click me.

So, eh, do junglers run ArP for mid-late game team fights? For early ganks, the damage difference is practically inexistant and the increased clear speed would be appreciated a lot for everyone. I'm currently trying to add J4 to my roster of junglers and I've been running Smash's rune page (7 ArP 2 AS red, 9 Armor Yellow, 9 MR/lvl Blue, 1 AS 2 AD Quint) and it really got me thinking if I should consider swapping the ArP reds for AD reds, just because I like clearing stuff fast.
currently rooting for myself.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 09 2012 16:06 GMT
#2652
On January 10 2012 00:52 57 Corvette wrote:
How do I get better at positioning in teamfights?

I mostly play either tanky characters or characters that do stuff from a long range (Gragas), but when I play a character like Ashe, I am always out of position in teamfights and get killed very quickly.

Keep playing squishies until you stop dying.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
Last Edited: 2012-01-09 16:12:06
January 09 2012 16:10 GMT
#2653
Play something squishy with an escape, that way when you do get caught you can stay alive, instead of losing games until you've learned where you should be.
On January 10 2012 01:06 Shiv. wrote:
Regarding the whole AD vs ArP discussion we had a while ago:
click me.

So, eh, do junglers run ArP for mid-late game team fights? For early ganks, the damage difference is practically inexistant and the increased clear speed would be appreciated a lot for everyone. I'm currently trying to add J4 to my roster of junglers and I've been running Smash's rune page (7 ArP 2 AS red, 9 Armor Yellow, 9 MR/lvl Blue, 1 AS 2 AD Quint) and it really got me thinking if I should consider swapping the ArP reds for AD reds, just because I like clearing stuff fast.

The damage difference might as well be non existent. Pick which ever one makes you jungle faster (aka safer, and gives you more gold). I use janky ass masteries for jungling because they keep me alive the longest.
Promises
Profile Joined February 2004
Netherlands1821 Posts
January 09 2012 16:15 GMT
#2654
Holy hell I just played Trundle for the first time since the new jungle and forgot how awesome he is. My #1 jungler from now on =)
I'm a man of my word, and that word is "unreliable".
novalight
Profile Joined December 2011
United States20 Posts
January 09 2012 16:26 GMT
#2655
is trundle still very good with new jungle? never bothered playing him post jungle rework because i assumed his clear time was too gimped/baron change, but i would be happy if i were wrong about this
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2012-01-09 16:39:27
January 09 2012 16:32 GMT
#2656
I found him awfully slow the first time I tried him, but the opposing jungler was Skarner. Tried him once again a bit more recently and I did really well, his kit's still amazing, good ganks and if you get some ward coverage you should be able to roam their jungler without never ever getting caught. His clears are single target so quite slow, but if you somehow manage not to fall behind and they've got the right teamcomp (aka a tank relying on resists and a bruiser/carry relying on raw AD ; even better a team lacking escape moves) his midgame is still amazing, you're unkillable during your ult and contaminate, and so disruptive to their whole team.
Trundle doesn't need to kill anybody to do his job in the midgame, he can scare away/isolate the AD carry while reducing his damage output. Also, he's a great aegis carrier if your support's aiming at something else (or you want double aegis for even more tanky goodness).
Cant take LMS hipsters serious.
TheYango
Profile Joined September 2008
United States47024 Posts
January 09 2012 16:51 GMT
#2657
On January 10 2012 01:06 Shiv. wrote:
Regarding the whole AD vs ArP discussion we had a while ago:
click me.

So, eh, do junglers run ArP for mid-late game team fights? For early ganks, the damage difference is practically inexistant and the increased clear speed would be appreciated a lot for everyone. I'm currently trying to add J4 to my roster of junglers and I've been running Smash's rune page (7 ArP 2 AS red, 9 Armor Yellow, 9 MR/lvl Blue, 1 AS 2 AD Quint) and it really got me thinking if I should consider swapping the ArP reds for AD reds, just because I like clearing stuff fast.

He, like many others, groups ArPen marks and ArPen quints together against AD marks and AD quints, ignoring the very significant cost-effectiveness gap between AD marks and AD quints.

The only junglers that I'd run a full ArPen for though are junglers that have high-base damage physical damage abilities (e.g. Olaf), or junglers that have innate AD steroids (e.g. Nocturne, Trundle), which puts them at 100+ AD well before ganking time.
Moderator
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
January 09 2012 16:57 GMT
#2658
On January 10 2012 00:52 57 Corvette wrote:
How do I get better at positioning in teamfights?

I mostly play either tanky characters or characters that do stuff from a long range (Gragas), but when I play a character like Ashe, I am always out of position in teamfights and get killed very quickly.



for starters, hit the nearest guy from your max range. After that you can learn when its good to go in more and hit a more valuable target.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 09 2012 16:58 GMT
#2659
Speaking of shen though i really want to try him though, i guess i should buy him if he doesnt become free soon, really want to try my full warmog atmas build on him because he scales so nicely with extra health.

By the way it tried playing jungle twitch and it went allright and I managed to carry half decently even though I think that he doesn't quite get the farm he requires, I think he would probably be better off on the bottomlane babysat by someone like soraka, as his lategame is still insanely strong if he gets decent amounts of farm in the early game. He also has reasonably safe farming as he can stealth to escape though extra care is required to make sure that the enemies don't have a pink ward alongside or worse, oracles elixir.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Cloud9157
Profile Joined December 2010
United States2968 Posts
January 09 2012 17:27 GMT
#2660
On January 10 2012 01:26 novalight wrote:
is trundle still very good with new jungle? never bothered playing him post jungle rework because i assumed his clear time was too gimped/baron change, but i would be happy if i were wrong about this


Hes not the fastest, but Contaminate in combination with Bite will help a lot. He still has stronger ganks than anyone except Skarner and maybe Lee Sin.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
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