[Patch 1.0.0.130: Volibear] General Discussion - Page 28
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br0fivE
Canada349 Posts
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Phrost
United States4008 Posts
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Phrost
United States4008 Posts
On November 30 2011 12:52 Two_DoWn wrote: Im sorry, but you DO realize you just compared a "w" skill with a decently low cd to TWO FUCKING ULTIMATES. I mean, I dont necessarily think bearpig is op, but ffs phrost, at least THINK about what you are saying. I don't know what should be rethought? They accomplish the same thing and should be treated as such. Just because it's not his ultimate doesn't mean it can't be compared to one. The obvious difference for Cho's ult is that its got a longer cd and does TRUE damage at a much more consistent rate with much better scaling. That's why it's an ultimate. I'm not saying his W might not be too strong but given the amount of stipulations put on the best case scenerio I'm safely comparing it to usefulness of similar skills (most of which happen to be ults) | ||
Blitzkrieg0
United States13132 Posts
On November 30 2011 12:49 Phrost wrote: Well the only reason to complain about a 900 damage nuke that is only 900 damage when you're at 50% hp is because a) your health is super low max health OR you have a lot of health and both the scaling and damage become significantly less scary. This is 18 second cooldown, in LoL that might as well be an ultimate because it's basically an eternity. Honestly I don't think his W's activate is any more scary than cho'gath's feast or garen's ult. And in all honesty, I think takedown is a strong skiller overall, its attached to a much more mobile champion and has a much shorter cooldown. I think one thing people failed to realize is that his Q is not decisive strike, the bonus speed is only when you've right clicked on a nearby enemy champion and its a huge boost (45%) for 4 seconds. You can't really expect to run away with that skill so you're committing to a fight once you're in one. Except he can build pure health while doing good damage and he has the perfect initiate? If you just walk up and flip their carry into your team and gib them and then die I'm pretty sure you're doing a good job regardless. The fact that your passive might save you even after you do all that just makes it even better. You might only get one W in a fight, but during a chase you could probably get #2 and it's pretty much guaranteed to finish somebody off. Like he could probably just go up and fling somebody like Singed and be good, but he can also execute that person afterwards to finish them off and that isn't even all of his kit. I'm not sure what to think about his ultimate, but if you're going to give me some ice cream on top of my grandmother's homemade pie for free I'm not going to complain about it. Who needs to run away when you can build pure tank and still be a huge asset to your team? On November 30 2011 12:52 Cixah wrote: It made it in there, "Jungle creep XP and Gold Values changed.." I feel like this deserves it's own line though. | ||
Ryalnos
United States1946 Posts
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UniversalSnip
9871 Posts
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wei2coolman
United States60033 Posts
On November 30 2011 12:53 br0fivE wrote: sivir is sooooooo strong, so much better than b4 hahaha I was the only who said this back in the fizz patch thread. lol! I knew it! | ||
javy_
United States1677 Posts
On November 30 2011 13:05 Ryalnos wrote: I've been periodically checking streamers @clgaming.net to see if anyone's playing Volibear with no luck. Anyone happen to be trying him out right now? saint had played several games with him in the jungle, dunno if he still is now tho | ||
wei2coolman
United States60033 Posts
On November 30 2011 12:59 Blitzkrieg0 wrote: Except he can build pure health while doing good damage and he has the perfect initiate? If you just walk up and flip their carry into your team and gib them and then die I'm pretty sure you're doing a good job regardless. The fact that your passive might save you even after you do all that just makes it even better. You might only get one W in a fight, but during a chase you could probably get #2 and it's pretty much guaranteed to finish somebody off. Like he could probably just go up and fling somebody like Singed and be good, but he can also execute that person afterwards to finish them off and that isn't even all of his kit. I'm not sure what to think about his ultimate, but if you're going to give me some ice cream on top of my grandmother's homemade pie for free I'm not going to complain about it. Who needs to run away when you can build pure tank and still be a huge asset to your team? I feel like this deserves it's own line though. The icecream comment is fucking hilarious. I just shat my pants laughing. This is a new champion, it's bound to be op'd as tits. | ||
STS17
United States1817 Posts
Feelings after ~5 games in the jungle. | ||
Craton
United States17246 Posts
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Deltablazy
Canada580 Posts
On November 30 2011 13:16 STS17 wrote: New jungle changes are so meh. Don't feel like I can do anything when I'm in there. Even playing skarner/udyr I don't really feel like I have much gold unless I get ganks off (which are increasingly becoming a struggle to justify unless they are guaranteed kills) and overall I feel like I level much slower. Keeping up with or staying barely ahead of the duo-lane with about 1/2 (maybe less) the farm of a solo lane (despite 3/4 the cs) is not really a comfortable place. Feelings after ~5 games in the jungle. Dude I have no idea how can you be behind the solo lanes as Udyr now. I played a game with Udyr where I only jungled and didn't gank at all. I was keeping up with the solo lane's cs (although the gold worth might have been lower) and was even able to steal enemy's wraiths upon respawn almost every time, the only times I didn't steal them was cuz the enemy jungler did them already. It may be because I opened boots 3 and my first back was at 1.8k gold. Then I started falling behind in cs because my mid started taking my wraiths upon respawn. | ||
Craton
United States17246 Posts
There's also ~30-40 more creeps that go through solo lanes than you can clear at full speed jungling | ||
Lancer723
United States486 Posts
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Phrost
United States4008 Posts
On November 30 2011 12:59 Blitzkrieg0 wrote: Except he can build pure health while doing good damage and he has the perfect initiate? If you just walk up and flip their carry into your team and gib them and then die I'm pretty sure you're doing a good job regardless. The fact that your passive might save you even after you do all that just makes it even better. You might only get one W in a fight, but during a chase you could probably get #2 and it's pretty much guaranteed to finish somebody off. Like he could probably just go up and fling somebody like Singed and be good, but he can also execute that person afterwards to finish them off and that isn't even all of his kit. I'm not sure what to think about his ultimate, but if you're going to give me some ice cream on top of my grandmother's homemade pie for free I'm not going to complain about it. Who needs to run away when you can build pure tank and still be a huge asset to your team? Yeah he can build pure hp and be an asset to your team, or you could be playing against kogmaw and vayne and he can be the biggest liability. He suffers from the same weaknesses as Mundo, %health based attacks and healing reduction just shit on his day. His initiation is good, don't get me wrong, but he's not nearly as good as Singed or even Garen. Volibear has no innate resistance to cc and a pretty unreliable gap closer in most situations. His Q only gives movespeed when he is actively trying to target and attack an enemy champion. The problem here is he can't use it to get better positioning. He can't be like udyr or garen and use this ability to move quickly through the jungle or in a bush to a better angle to move in from. Singed has a ranged slow with a HUGE radius and an ult that reduces crowd control length and increases his speed. Volibear has a fling on a shortish cooldown that is attached to a very situational sprint and has an aoe slow that does damage but cannot be cast at range. In the damage department, Singed also has the upper hand. His poison trail does consistent damage without needing to stay in range of the target constantly, it's fairly easy to setup, and with his usually faster move speed, easy to keep on a single target if you want. Volibear must be in melee range, and stay in melee range to continue to do damage. He must also attack atleast 3 times before reaching maximum damage output. Singed has the option of leisurely running around and avoiding any bad fights while putting on pressure. Not to mention the fact that singed's poison trail is like light years better for farming than everything volibear has except lightning claws. Survival: Singed's passive gives him health all of the time, it's a flat rate based around another stat he rather likes and gives him better itemization choices. You cannot punish this passive with ignite or healing reduction effects. Volibear's passive is probably stronger in some situations, but in some not uncommon scenerios it is outright terrible. It has a 2 minute cooldown so it can't be used in lane for sustain and just like mundo's ult, is highly susceptible to ignites and healing reduction making it almost useless. Singed's ult passively gives him more armor and mr, volibear's W wants him to build more health making him easier to counter with %health based damage items. why you feel volibear is strong: If you can connect with everything in melee range then the syngery of all of his skills is amazing. He has very good follow ups to his abilities and they all work in tandem to make him a formidable tank. He also has a high rate of niche cases that seem extremely powerful. The problem is he isn't very consistent with those cases and can easily be exploited even in a best case scenario. However, his short comings are overlooked as people don't know how to deal with him and once they realize a slow or stun makes him useless i'm sure you wont be singing that hes too strong. | ||
Blitzkrieg0
United States13132 Posts
On November 30 2011 13:19 Deltablazy wrote: Dude I have no idea how can you be behind the solo lanes as Udyr now. I played a game with Udyr where I only jungled and didn't gank at all. I was keeping up with the solo lane's cs (although the gold worth might have been lower) and was even able to steal enemy's wraiths upon respawn almost every time, the only times I didn't steal them was cuz the enemy jungler did them already. It may be because I opened boots 3 and my first back was at 1.8k gold. Then I started falling behind in cs because my mid started taking my wraiths upon respawn. Buying Wit's End on your first back is pretty funny. Should have cleared one more time so you'd have 2k ^_^ | ||
OreoBoi
Canada1639 Posts
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gtrsrs
United States9109 Posts
NICE | ||
Bladeorade
United States1898 Posts
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javy_
United States1677 Posts
On November 30 2011 13:16 Craton wrote: His whole kit is basically ultimates from other champs. no, his kit is taken straight off ursa from dota plus singed fling. Even volibear's E is exactly the same as ursa's E (same hotkey LOL), except volibear can fear the creep, too. | ||
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