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[Patch 1.0.0.130: Volibear] General Discussion - Page 28

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
br0fivE
Profile Joined January 2011
Canada349 Posts
November 30 2011 03:53 GMT
#541
sivir is sooooooo strong, so much better than b4
Phrost
Profile Blog Joined May 2010
United States4008 Posts
November 30 2011 03:53 GMT
#542
when zilean is on the opposite team of volibear he gets a buff

[image loading]
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Phrost
Profile Blog Joined May 2010
United States4008 Posts
November 30 2011 03:57 GMT
#543
On November 30 2011 12:52 Two_DoWn wrote:
Show nested quote +
On November 30 2011 12:49 Phrost wrote:
On November 30 2011 10:49 turdburgler wrote:
On November 30 2011 10:39 Phrost wrote:
On November 30 2011 10:32 Two_DoWn wrote:
On November 30 2011 10:30 Phrost wrote:
On November 30 2011 10:21 Juicyfruit wrote:
Wait.. so suppose that volibear has 1400 bonus health (warmogs), and he hits a 50% HP target with W, the resulting damage would be:

(290 + 280) * 1.5 = 855 damage?

physical damage yes. Keep in mind those numbers are also after he attacks 3 times, gets 3k gold, and then has to wait 18 seconds before doing it again

So basically your saying anyone who can farm decently well can do 855 damage by ~20 minutes. By building pure health.


Seems fair.


Garen's been doing a ton of damage with no items for years and nobody complained about that.


The thing with your example is it is extremely specific and the chances of it mattering are extremely slow.


If you're hitting a high hp target then getting them to 50% itself is a chore, and then chances are the 900 damage will kill them are slim to none anyway. If its a low hp target, chances are if they get to 50% hp they will be dead even if it only did 400 damage.

If you rush warmogs sure you can hit like a truck with 1 skill but you'll just basically bumble around the rest of the time.

your argument assumes is only 2 kinds of people, those with 2k hp and those with 5k

theres a whole range of hps to get at in between that, its not as simple as you either have a frozen mallet and stacked warmoggs or you dont.



Well the only reason to complain about a 900 damage nuke that is only 900 damage when you're at 50% hp is because a) your health is super low max health OR you have a lot of health and both the scaling and damage become significantly less scary.

This is 18 second cooldown, in LoL that might as well be an ultimate because it's basically an eternity.

Honestly I don't think his W's activate is any more scary than cho'gath's feast or garen's ult.

And in all honesty, I think takedown is a strong skiller overall, its attached to a much more mobile champion and has a much shorter cooldown.



I think one thing people failed to realize is that his Q is not decisive strike, the bonus speed is only when you've right clicked on a nearby enemy champion and its a huge boost (45%) for 4 seconds. You can't really expect to run away with that skill so you're committing to a fight once you're in one.

Im sorry, but you DO realize you just compared a "w" skill with a decently low cd to TWO FUCKING ULTIMATES.

I mean, I dont necessarily think bearpig is op, but ffs phrost, at least THINK about what you are saying.


I don't know what should be rethought? They accomplish the same thing and should be treated as such. Just because it's not his ultimate doesn't mean it can't be compared to one. The obvious difference for Cho's ult is that its got a longer cd and does TRUE damage at a much more consistent rate with much better scaling. That's why it's an ultimate.

I'm not saying his W might not be too strong but given the amount of stipulations put on the best case scenerio I'm safely comparing it to usefulness of similar skills (most of which happen to be ults)
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2011-11-30 04:02:59
November 30 2011 03:59 GMT
#544
On November 30 2011 12:49 Phrost wrote:
Show nested quote +
On November 30 2011 10:49 turdburgler wrote:
On November 30 2011 10:39 Phrost wrote:
On November 30 2011 10:32 Two_DoWn wrote:
On November 30 2011 10:30 Phrost wrote:
On November 30 2011 10:21 Juicyfruit wrote:
Wait.. so suppose that volibear has 1400 bonus health (warmogs), and he hits a 50% HP target with W, the resulting damage would be:

(290 + 280) * 1.5 = 855 damage?

physical damage yes. Keep in mind those numbers are also after he attacks 3 times, gets 3k gold, and then has to wait 18 seconds before doing it again

So basically your saying anyone who can farm decently well can do 855 damage by ~20 minutes. By building pure health.


Seems fair.


Garen's been doing a ton of damage with no items for years and nobody complained about that.


The thing with your example is it is extremely specific and the chances of it mattering are extremely slow.


If you're hitting a high hp target then getting them to 50% itself is a chore, and then chances are the 900 damage will kill them are slim to none anyway. If its a low hp target, chances are if they get to 50% hp they will be dead even if it only did 400 damage.

If you rush warmogs sure you can hit like a truck with 1 skill but you'll just basically bumble around the rest of the time.

your argument assumes is only 2 kinds of people, those with 2k hp and those with 5k

theres a whole range of hps to get at in between that, its not as simple as you either have a frozen mallet and stacked warmoggs or you dont.



Well the only reason to complain about a 900 damage nuke that is only 900 damage when you're at 50% hp is because a) your health is super low max health OR you have a lot of health and both the scaling and damage become significantly less scary.

This is 18 second cooldown, in LoL that might as well be an ultimate because it's basically an eternity.

Honestly I don't think his W's activate is any more scary than cho'gath's feast or garen's ult.

And in all honesty, I think takedown is a strong skiller overall, its attached to a much more mobile champion and has a much shorter cooldown.



I think one thing people failed to realize is that his Q is not decisive strike, the bonus speed is only when you've right clicked on a nearby enemy champion and its a huge boost (45%) for 4 seconds. You can't really expect to run away with that skill so you're committing to a fight once you're in one.


Except he can build pure health while doing good damage and he has the perfect initiate? If you just walk up and flip their carry into your team and gib them and then die I'm pretty sure you're doing a good job regardless. The fact that your passive might save you even after you do all that just makes it even better. You might only get one W in a fight, but during a chase you could probably get #2 and it's pretty much guaranteed to finish somebody off. Like he could probably just go up and fling somebody like Singed and be good, but he can also execute that person afterwards to finish them off and that isn't even all of his kit. I'm not sure what to think about his ultimate, but if you're going to give me some ice cream on top of my grandmother's homemade pie for free I'm not going to complain about it.

Who needs to run away when you can build pure tank and still be a huge asset to your team?

On November 30 2011 12:52 Cixah wrote:
Show nested quote +
On November 30 2011 12:35 Blitzkrieg0 wrote:
Baron only gives 200 gold now missed the patchnotes?


It made it in there, "Jungle creep XP and Gold Values changed.."


I feel like this deserves it's own line though.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Ryalnos
Profile Joined July 2010
United States1946 Posts
November 30 2011 04:05 GMT
#545
I've been periodically checking streamers @clgaming.net to see if anyone's playing Volibear with no luck. Anyone happen to be trying him out right now?
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 30 2011 04:06 GMT
#546
wth what happened to regi's video
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 30 2011 04:12 GMT
#547
On November 30 2011 12:53 br0fivE wrote:
sivir is sooooooo strong, so much better than b4

hahaha I was the only who said this back in the fizz patch thread. lol! I knew it!
liftlift > tsm
javy_
Profile Joined July 2010
United States1677 Posts
November 30 2011 04:14 GMT
#548
On November 30 2011 13:05 Ryalnos wrote:
I've been periodically checking streamers @clgaming.net to see if anyone's playing Volibear with no luck. Anyone happen to be trying him out right now?


saint had played several games with him in the jungle, dunno if he still is now tho
♪~( ̄。 ̄)
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 30 2011 04:14 GMT
#549
On November 30 2011 12:59 Blitzkrieg0 wrote:
Show nested quote +
On November 30 2011 12:49 Phrost wrote:
On November 30 2011 10:49 turdburgler wrote:
On November 30 2011 10:39 Phrost wrote:
On November 30 2011 10:32 Two_DoWn wrote:
On November 30 2011 10:30 Phrost wrote:
On November 30 2011 10:21 Juicyfruit wrote:
Wait.. so suppose that volibear has 1400 bonus health (warmogs), and he hits a 50% HP target with W, the resulting damage would be:

(290 + 280) * 1.5 = 855 damage?

physical damage yes. Keep in mind those numbers are also after he attacks 3 times, gets 3k gold, and then has to wait 18 seconds before doing it again

So basically your saying anyone who can farm decently well can do 855 damage by ~20 minutes. By building pure health.


Seems fair.


Garen's been doing a ton of damage with no items for years and nobody complained about that.


The thing with your example is it is extremely specific and the chances of it mattering are extremely slow.


If you're hitting a high hp target then getting them to 50% itself is a chore, and then chances are the 900 damage will kill them are slim to none anyway. If its a low hp target, chances are if they get to 50% hp they will be dead even if it only did 400 damage.

If you rush warmogs sure you can hit like a truck with 1 skill but you'll just basically bumble around the rest of the time.

your argument assumes is only 2 kinds of people, those with 2k hp and those with 5k

theres a whole range of hps to get at in between that, its not as simple as you either have a frozen mallet and stacked warmoggs or you dont.



Well the only reason to complain about a 900 damage nuke that is only 900 damage when you're at 50% hp is because a) your health is super low max health OR you have a lot of health and both the scaling and damage become significantly less scary.

This is 18 second cooldown, in LoL that might as well be an ultimate because it's basically an eternity.

Honestly I don't think his W's activate is any more scary than cho'gath's feast or garen's ult.

And in all honesty, I think takedown is a strong skiller overall, its attached to a much more mobile champion and has a much shorter cooldown.



I think one thing people failed to realize is that his Q is not decisive strike, the bonus speed is only when you've right clicked on a nearby enemy champion and its a huge boost (45%) for 4 seconds. You can't really expect to run away with that skill so you're committing to a fight once you're in one.


Except he can build pure health while doing good damage and he has the perfect initiate? If you just walk up and flip their carry into your team and gib them and then die I'm pretty sure you're doing a good job regardless. The fact that your passive might save you even after you do all that just makes it even better. You might only get one W in a fight, but during a chase you could probably get #2 and it's pretty much guaranteed to finish somebody off. Like he could probably just go up and fling somebody like Singed and be good, but he can also execute that person afterwards to finish them off and that isn't even all of his kit. I'm not sure what to think about his ultimate, but if you're going to give me some ice cream on top of my grandmother's homemade pie for free I'm not going to complain about it.

Who needs to run away when you can build pure tank and still be a huge asset to your team?

Show nested quote +
On November 30 2011 12:52 Cixah wrote:
On November 30 2011 12:35 Blitzkrieg0 wrote:
Baron only gives 200 gold now missed the patchnotes?


It made it in there, "Jungle creep XP and Gold Values changed.."


I feel like this deserves it's own line though.

The icecream comment is fucking hilarious. I just shat my pants laughing.

This is a new champion, it's bound to be op'd as tits.
liftlift > tsm
STS17
Profile Joined April 2010
United States1817 Posts
November 30 2011 04:16 GMT
#550
New jungle changes are so meh. Don't feel like I can do anything when I'm in there. Even playing skarner/udyr I don't really feel like I have much gold unless I get ganks off (which are increasingly becoming a struggle to justify unless they are guaranteed kills) and overall I feel like I level much slower. Keeping up with or staying barely ahead of the duo-lane with about 1/2 (maybe less) the farm of a solo lane (despite 3/4 the cs) is not really a comfortable place.

Feelings after ~5 games in the jungle.
Platinum Level Terran - Take my advice from that perspective
Craton
Profile Blog Joined December 2009
United States17274 Posts
November 30 2011 04:16 GMT
#551
His whole kit is basically ultimates from other champs.
twitch.tv/cratonz
Deltablazy
Profile Joined November 2010
Canada580 Posts
November 30 2011 04:19 GMT
#552
On November 30 2011 13:16 STS17 wrote:
New jungle changes are so meh. Don't feel like I can do anything when I'm in there. Even playing skarner/udyr I don't really feel like I have much gold unless I get ganks off (which are increasingly becoming a struggle to justify unless they are guaranteed kills) and overall I feel like I level much slower. Keeping up with or staying barely ahead of the duo-lane with about 1/2 (maybe less) the farm of a solo lane (despite 3/4 the cs) is not really a comfortable place.

Feelings after ~5 games in the jungle.

Dude I have no idea how can you be behind the solo lanes as Udyr now. I played a game with Udyr where I only jungled and didn't gank at all. I was keeping up with the solo lane's cs (although the gold worth might have been lower) and was even able to steal enemy's wraiths upon respawn almost every time, the only times I didn't steal them was cuz the enemy jungler did them already.

It may be because I opened boots 3 and my first back was at 1.8k gold. Then I started falling behind in cs because my mid started taking my wraiths upon respawn.
Craton
Profile Blog Joined December 2009
United States17274 Posts
Last Edited: 2011-11-30 04:22:48
November 30 2011 04:22 GMT
#553
your cs is 100% worth less exp and gold than theirs

There's also ~30-40 more creeps that go through solo lanes than you can clear at full speed jungling
twitch.tv/cratonz
Lancer723
Profile Joined September 2011
United States486 Posts
November 30 2011 04:23 GMT
#554
cs means little when the creeps you kill are worth 4 gold and the laners' are worth 20.
LoL ID - Lancer723 Gold III
Phrost
Profile Blog Joined May 2010
United States4008 Posts
November 30 2011 04:25 GMT
#555
On November 30 2011 12:59 Blitzkrieg0 wrote:
Show nested quote +
On November 30 2011 12:49 Phrost wrote:
On November 30 2011 10:49 turdburgler wrote:
On November 30 2011 10:39 Phrost wrote:
On November 30 2011 10:32 Two_DoWn wrote:
On November 30 2011 10:30 Phrost wrote:
On November 30 2011 10:21 Juicyfruit wrote:
Wait.. so suppose that volibear has 1400 bonus health (warmogs), and he hits a 50% HP target with W, the resulting damage would be:

(290 + 280) * 1.5 = 855 damage?

physical damage yes. Keep in mind those numbers are also after he attacks 3 times, gets 3k gold, and then has to wait 18 seconds before doing it again

So basically your saying anyone who can farm decently well can do 855 damage by ~20 minutes. By building pure health.


Seems fair.


Garen's been doing a ton of damage with no items for years and nobody complained about that.


The thing with your example is it is extremely specific and the chances of it mattering are extremely slow.


If you're hitting a high hp target then getting them to 50% itself is a chore, and then chances are the 900 damage will kill them are slim to none anyway. If its a low hp target, chances are if they get to 50% hp they will be dead even if it only did 400 damage.

If you rush warmogs sure you can hit like a truck with 1 skill but you'll just basically bumble around the rest of the time.

your argument assumes is only 2 kinds of people, those with 2k hp and those with 5k

theres a whole range of hps to get at in between that, its not as simple as you either have a frozen mallet and stacked warmoggs or you dont.



Well the only reason to complain about a 900 damage nuke that is only 900 damage when you're at 50% hp is because a) your health is super low max health OR you have a lot of health and both the scaling and damage become significantly less scary.

This is 18 second cooldown, in LoL that might as well be an ultimate because it's basically an eternity.

Honestly I don't think his W's activate is any more scary than cho'gath's feast or garen's ult.

And in all honesty, I think takedown is a strong skiller overall, its attached to a much more mobile champion and has a much shorter cooldown.



I think one thing people failed to realize is that his Q is not decisive strike, the bonus speed is only when you've right clicked on a nearby enemy champion and its a huge boost (45%) for 4 seconds. You can't really expect to run away with that skill so you're committing to a fight once you're in one.


Except he can build pure health while doing good damage and he has the perfect initiate? If you just walk up and flip their carry into your team and gib them and then die I'm pretty sure you're doing a good job regardless. The fact that your passive might save you even after you do all that just makes it even better. You might only get one W in a fight, but during a chase you could probably get #2 and it's pretty much guaranteed to finish somebody off. Like he could probably just go up and fling somebody like Singed and be good, but he can also execute that person afterwards to finish them off and that isn't even all of his kit. I'm not sure what to think about his ultimate, but if you're going to give me some ice cream on top of my grandmother's homemade pie for free I'm not going to complain about it.

Who needs to run away when you can build pure tank and still be a huge asset to your team?


Yeah he can build pure hp and be an asset to your team, or you could be playing against kogmaw and vayne and he can be the biggest liability. He suffers from the same weaknesses as Mundo, %health based attacks and healing reduction just shit on his day.

His initiation is good, don't get me wrong, but he's not nearly as good as Singed or even Garen. Volibear has no innate resistance to cc and a pretty unreliable gap closer in most situations. His Q only gives movespeed when he is actively trying to target and attack an enemy champion. The problem here is he can't use it to get better positioning. He can't be like udyr or garen and use this ability to move quickly through the jungle or in a bush to a better angle to move in from.
Singed has a ranged slow with a HUGE radius and an ult that reduces crowd control length and increases his speed. Volibear has a fling on a shortish cooldown that is attached to a very situational sprint and has an aoe slow that does damage but cannot be cast at range.

In the damage department, Singed also has the upper hand. His poison trail does consistent damage without needing to stay in range of the target constantly, it's fairly easy to setup, and with his usually faster move speed, easy to keep on a single target if you want. Volibear must be in melee range, and stay in melee range to continue to do damage. He must also attack atleast 3 times before reaching maximum damage output. Singed has the option of leisurely running around and avoiding any bad fights while putting on pressure. Not to mention the fact that singed's poison trail is like light years better for farming than everything volibear has except lightning claws.

Survival:
Singed's passive gives him health all of the time, it's a flat rate based around another stat he rather likes and gives him better itemization choices. You cannot punish this passive with ignite or healing reduction effects.
Volibear's passive is probably stronger in some situations, but in some not uncommon scenerios it is outright terrible. It has a 2 minute cooldown so it can't be used in lane for sustain and just like mundo's ult, is highly susceptible to ignites and healing reduction making it almost useless. Singed's ult passively gives him more armor and mr, volibear's W wants him to build more health making him easier to counter with %health based damage items.


why you feel volibear is strong:
If you can connect with everything in melee range then the syngery of all of his skills is amazing. He has very good follow ups to his abilities and they all work in tandem to make him a formidable tank. He also has a high rate of niche cases that seem extremely powerful. The problem is he isn't very consistent with those cases and can easily be exploited even in a best case scenario. However, his short comings are overlooked as people don't know how to deal with him and once they realize a slow or stun makes him useless i'm sure you wont be singing that hes too strong.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 30 2011 04:27 GMT
#556
On November 30 2011 13:19 Deltablazy wrote:
Show nested quote +
On November 30 2011 13:16 STS17 wrote:
New jungle changes are so meh. Don't feel like I can do anything when I'm in there. Even playing skarner/udyr I don't really feel like I have much gold unless I get ganks off (which are increasingly becoming a struggle to justify unless they are guaranteed kills) and overall I feel like I level much slower. Keeping up with or staying barely ahead of the duo-lane with about 1/2 (maybe less) the farm of a solo lane (despite 3/4 the cs) is not really a comfortable place.

Feelings after ~5 games in the jungle.

Dude I have no idea how can you be behind the solo lanes as Udyr now. I played a game with Udyr where I only jungled and didn't gank at all. I was keeping up with the solo lane's cs (although the gold worth might have been lower) and was even able to steal enemy's wraiths upon respawn almost every time, the only times I didn't steal them was cuz the enemy jungler did them already.

It may be because I opened boots 3 and my first back was at 1.8k gold. Then I started falling behind in cs because my mid started taking my wraiths upon respawn.


Buying Wit's End on your first back is pretty funny. Should have cleared one more time so you'd have 2k ^_^
I'll always be your shadow and veil your eyes from states of ain soph aur.
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
November 30 2011 04:27 GMT
#557
Duo top lane seems much better than jungle at the moment. Even if they split the farm, they still end up with more gold than the jungler and they can deny your solo top. Jungle gold gain is so shit, the big wolf/wraith is like 1 minion kill worth of gold and the small one is like 1/4 of a minion.
gtrsrs
Profile Joined June 2010
United States9109 Posts
November 30 2011 04:28 GMT
#558
i love how creep values are supposed to scale in the jungle and yet here i am at the 17 minute mark getting a whole whopping 4 gold for killing the small creeps

NICE
i play ... hearthstone =\^.^/= Winterfox
Bladeorade
Profile Joined August 2010
United States1898 Posts
November 30 2011 04:34 GMT
#559
I also open boots+3 pots on Udyr and Skarner. No reason to open anything else.

javy_
Profile Joined July 2010
United States1677 Posts
November 30 2011 04:42 GMT
#560
On November 30 2011 13:16 Craton wrote:
His whole kit is basically ultimates from other champs.


no, his kit is taken straight off ursa from dota plus singed fling. Even volibear's E is exactly the same as ursa's E (same hotkey LOL), except volibear can fear the creep, too.
♪~( ̄。 ̄)
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