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[Patch 1.0.0.129: Fizz] General Discussion - Page 87

Forum Index > LoL General
Post a Reply
Prev 1 85 86 87 88 89 158 Next
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
gtrsrs
Profile Joined June 2010
United States9109 Posts
November 22 2011 18:37 GMT
#1721
On November 23 2011 03:35 Mogwai wrote:
Show nested quote +
On November 23 2011 03:27 emucxg wrote:
On November 23 2011 03:24 gtrsrs wrote:
i'm not really sure what riot was thinking when they made it so you can create 3 teams, be a member of 5, and they cost no RP/IP to create

RP for name change and no RP for creating a team

real riot

you don't need a name change to play arranged teams. you need a team to play arranged teams. this isn't a discrepency, teams are now a piece of the core behavior of the arranged ranked system. It would be bullshit for them to charge for it.


orrrr... it allows someone who happened to log on immediately after the patch to snag up a bunch of team names so that those teams can't use them

i just can't wait to get the PM that says "hey if you give me 30 bucks i will disband severity gaming and let you create it"

even a TINY barrier to entry like 100 RP would have circumvented this
i play ... hearthstone =\^.^/= Winterfox
Brambled
Profile Joined July 2010
United States750 Posts
November 22 2011 18:37 GMT
#1722
So would a new thread for people looking for teams or teams looking for members be an option? I would love to get into something because playing with a team would really be fun and refreshing for me.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
November 22 2011 18:39 GMT
#1723
On November 23 2011 03:35 Mogwai wrote:
Show nested quote +
On November 23 2011 03:27 emucxg wrote:
On November 23 2011 03:24 gtrsrs wrote:
i'm not really sure what riot was thinking when they made it so you can create 3 teams, be a member of 5, and they cost no RP/IP to create

RP for name change and no RP for creating a team

real riot

you don't need a name change to play arranged teams. you need a team to play arranged teams. this isn't a discrepency, teams are now a piece of the core behavior of the arranged ranked system. It would be bullshit for them to charge for it.


Welllll, it's obviously wrong to charge RP for it, but having reasonable ip cost for making team would be nice just so that people can't spam make a crapton of teams without ever intending to play as part of them.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2011-11-22 18:42:52
November 22 2011 18:42 GMT
#1724
I'd like teams to be able to have more than 5 people, like a wide roster, but I guess that isn't the case (plus that'd be awkward with regard to grinding games for ranking).

W/o transition, do I get spellvamp right when I think Garen's spin heals him, physical damage or not, and wit's end/malady on-hit damage don't, even tho they're magic?
Cant take LMS hipsters serious.
JBright
Profile Joined September 2010
Vancouver14381 Posts
November 22 2011 18:43 GMT
#1725
On November 23 2011 03:01 infinitestory wrote:
rofl
neoillusions now member of teabag :O

EDIT: Why are Aphromoo and Copp wearing the BG tag? Did Aphromoo leave v8?


Isn't v8 also called Blight Gaming?
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 22 2011 18:46 GMT
#1726
On November 23 2011 03:42 Alaric wrote:
I'd like teams to be able to have more than 5 people, like a wide roster, but I guess that isn't the case (plus that'd be awkward with regard to grinding games for ranking).

W/o transition, do I get spellvamp right when I think Garen's spin heals him, physical damage or not, and wit's end/malady on-hit damage don't, even tho they're magic?

It's an 8 man roster

and yes, that's how spell vamp works.
mogwaismusings.wordpress.com
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
November 22 2011 18:49 GMT
#1727
Volibear:

Passive: Unbearable damage - gains 1 AD for every 10 bonus health
Q: Nomnom - Consumes an enemy champion whole (killing them), upon a kill you gain 150 hp, stacks 50 times. 8 sec CD
W: Furrrrocious Charge - Charges in selected direction until you collide with terrain/towers, knocking down any champion you come into contact with for 5 seconds. 12 sec CD
E: Growl - Reduces the foe's attack. 40 PP
R: Dungpile - Every 30 seconds Volibear leaves behind a pile of waste that damages and slows anyone who walks over it.
Hey! How you doin'?
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
November 22 2011 18:50 GMT
#1728
On November 23 2011 03:43 JBright wrote:
Show nested quote +
On November 23 2011 03:01 infinitestory wrote:
rofl
neoillusions now member of teabag :O

EDIT: Why are Aphromoo and Copp wearing the BG tag? Did Aphromoo leave v8?


Isn't v8 also called Blight Gaming?

Oh.

Well that makes sense, I guess just not all of v8 has switched tags. Is Copp new on their roster, then?
Translator:3
barbsq
Profile Joined November 2009
United States5348 Posts
November 22 2011 18:50 GMT
#1729
On November 23 2011 03:42 Alaric wrote:
I'd like teams to be able to have more than 5 people, like a wide roster, but I guess that isn't the case (plus that'd be awkward with regard to grinding games for ranking).

W/o transition, do I get spellvamp right when I think Garen's spin heals him, physical damage or not, and wit's end/malady on-hit damage don't, even tho they're magic?


i think the idea of spellvamp is not to do vamp based on magic dmg, but to get vamp off of abilities, regardless of dmg type. Onhits wouldn't really fit in this scheme of things (altho i dont kno how all of the built in champ onhits like kog w interact with spellvamp)
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
BlackPaladin
Profile Joined May 2010
United States9316 Posts
November 22 2011 18:53 GMT
#1730
On November 23 2011 03:37 gtrsrs wrote:
Show nested quote +
On November 23 2011 03:35 Mogwai wrote:
On November 23 2011 03:27 emucxg wrote:
On November 23 2011 03:24 gtrsrs wrote:
i'm not really sure what riot was thinking when they made it so you can create 3 teams, be a member of 5, and they cost no RP/IP to create

RP for name change and no RP for creating a team

real riot

you don't need a name change to play arranged teams. you need a team to play arranged teams. this isn't a discrepency, teams are now a piece of the core behavior of the arranged ranked system. It would be bullshit for them to charge for it.


orrrr... it allows someone who happened to log on immediately after the patch to snag up a bunch of team names so that those teams can't use them

i just can't wait to get the PM that says "hey if you give me 30 bucks i will disband severity gaming and let you create it"

even a TINY barrier to entry like 100 RP would have circumvented this


okay, i'll willingly spend 100 RP to make team "SG" and sell it to you for $30.

Such things don't actually work to prevent that, yo.
"Your full potential does not matter if you do not use all 100% of it."
Takkara
Profile Blog Joined April 2010
United States2503 Posts
November 22 2011 19:01 GMT
#1731
On November 23 2011 03:53 BlackPaladin wrote:
Show nested quote +
On November 23 2011 03:37 gtrsrs wrote:
On November 23 2011 03:35 Mogwai wrote:
On November 23 2011 03:27 emucxg wrote:
On November 23 2011 03:24 gtrsrs wrote:
i'm not really sure what riot was thinking when they made it so you can create 3 teams, be a member of 5, and they cost no RP/IP to create

RP for name change and no RP for creating a team

real riot

you don't need a name change to play arranged teams. you need a team to play arranged teams. this isn't a discrepency, teams are now a piece of the core behavior of the arranged ranked system. It would be bullshit for them to charge for it.


orrrr... it allows someone who happened to log on immediately after the patch to snag up a bunch of team names so that those teams can't use them

i just can't wait to get the PM that says "hey if you give me 30 bucks i will disband severity gaming and let you create it"

even a TINY barrier to entry like 100 RP would have circumvented this


okay, i'll willingly spend 100 RP to make team "SG" and sell it to you for $30.

Such things don't actually work to prevent that, yo.


Except that if they don't buy it for $30, you're out 100 RP. It's risk-reward. There's far fewer people willing to take the risk to squat a name for 100RP than there are willing to squat a name for 0 RP and 0 IP.

Just because it doesn't completely fix a problem doesn't mean it won't alleviate the issues.
Gee gee gee gee baby baby baby
gtrsrs
Profile Joined June 2010
United States9109 Posts
November 22 2011 19:06 GMT
#1732
On November 23 2011 03:53 BlackPaladin wrote:
Show nested quote +
On November 23 2011 03:37 gtrsrs wrote:
On November 23 2011 03:35 Mogwai wrote:
On November 23 2011 03:27 emucxg wrote:
On November 23 2011 03:24 gtrsrs wrote:
i'm not really sure what riot was thinking when they made it so you can create 3 teams, be a member of 5, and they cost no RP/IP to create

RP for name change and no RP for creating a team

real riot

you don't need a name change to play arranged teams. you need a team to play arranged teams. this isn't a discrepency, teams are now a piece of the core behavior of the arranged ranked system. It would be bullshit for them to charge for it.


orrrr... it allows someone who happened to log on immediately after the patch to snag up a bunch of team names so that those teams can't use them

i just can't wait to get the PM that says "hey if you give me 30 bucks i will disband severity gaming and let you create it"

even a TINY barrier to entry like 100 RP would have circumvented this


okay, i'll willingly spend 100 RP to make team "SG" and sell it to you for $30.

Such things don't actually work to prevent that, yo.


ok, how many skins that have ever been on sale do you own? because those go as low as like 260 RP
not all of them? so 250 RP is enough of a barrier to entry?

then make team creation cost 250 RP boom problem solved
i play ... hearthstone =\^.^/= Winterfox
Treadmill
Profile Joined July 2010
Canada2833 Posts
November 22 2011 19:06 GMT
#1733
The more I see stuff like this the more I realize that Blizzard's policy of just allowing people to duplicate names makes so much sense.
Alaric
Profile Joined November 2009
France45622 Posts
November 22 2011 19:06 GMT
#1734
Oh, more than 8 people? That's quite neat. And thanks for the confirmation on spellvamp.
Cant take LMS hipsters serious.
Terranasaur
Profile Joined May 2011
United States2085 Posts
November 22 2011 19:10 GMT
#1735
On November 23 2011 03:37 Brambled wrote:
So would a new thread for people looking for teams or teams looking for members be an option? I would love to get into something because playing with a team would really be fun and refreshing for me.


I'd be down to find/join a team. Should we make the thread?
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 22 2011 19:14 GMT
#1736
On November 23 2011 04:06 Alaric wrote:
Oh, more than 8 people? That's quite neat. And thanks for the confirmation on spellvamp.

...

I already answered you, you were right.

it doesn't care about the damage type, only whether it comes from an activatable ability. wit's end, blood razor, SotD don't proc spell vamp. vorpal spikes, poison trail, spear shot, and judgement do.
mogwaismusings.wordpress.com
Brambled
Profile Joined July 2010
United States750 Posts
November 22 2011 19:16 GMT
#1737
On November 23 2011 04:10 Terranasaur wrote:
Show nested quote +
On November 23 2011 03:37 Brambled wrote:
So would a new thread for people looking for teams or teams looking for members be an option? I would love to get into something because playing with a team would really be fun and refreshing for me.


I'd be down to find/join a team. Should we make the thread?



I don't feel responsible to create a thread that might need to be updated often. I think It would be a great idea though if we had a thread in this layout.

Looking for Team:
scrub - 1200
scrub - 1700
scrub - unranked

Looking for Members
scrubteam - 1500s
scrubteam - 1700s

Just something to start getting TL people to make teams and start working together. I think this has a lot of potential to really up the overall skill level of our members.
Takkara
Profile Blog Joined April 2010
United States2503 Posts
November 22 2011 19:18 GMT
#1738
On November 23 2011 04:14 Mogwai wrote:
Show nested quote +
On November 23 2011 04:06 Alaric wrote:
Oh, more than 8 people? That's quite neat. And thanks for the confirmation on spellvamp.

...

I already answered you, you were right.

it doesn't care about the damage type, only whether it comes from an activatable ability. wit's end, blood razor, SotD don't proc spell vamp. vorpal spikes, poison trail, spear shot, and judgement do.


He wasn't being sarcastic. He was actually thanking you for the confirmation...
Gee gee gee gee baby baby baby
Craton
Profile Blog Joined December 2009
United States17274 Posts
November 22 2011 19:19 GMT
#1739
There already are threads for putting together teams.
twitch.tv/cratonz
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-11-22 19:21:36
November 22 2011 19:19 GMT
#1740
Okay so I spend 250 RP and can make $30 in return, ($35 buys you 5k RP anyway, $20 buys you 2800, and Riot often gives out RP for fuck ups anyway) and if that still doesn't work I just play as 5 with friends and watch everyone on the forum bitch about you need to "pay to play a free game now with your friends in ranked." Personally I still don't have a problem with it since I have some extra RP that Riot apparently likes to give out (I just logged on and have randomly got 1k+ more for some reason lol wtf?), but I still think it's wrong to charge to make a team to play in what is supposed to be a free to play game.

What I do think they should do is allow you to create multiple names like blizzard did where there can be 10 SG's. Then it doesn't matter instead of trying to get people to pay for shit and regulate it like the retarded gov't tries to do. ;o
"Your full potential does not matter if you do not use all 100% of it."
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