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[Patch 1.0.0.129: Fizz] General Discussion - Page 36

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
November 17 2011 07:17 GMT
#701
On November 17 2011 15:15 Two_DoWn wrote:
Show nested quote +
On November 17 2011 15:11 AsianEcksDragon wrote:
On November 17 2011 15:08 Brees wrote:
why would they exhaust if you dont surge or ignite? not sure what you are saying


The Trist Combo: Activate Surge, Rocket Jump, Explosive Shot, Ignite, Buster Shot.

If they don't use exhaust before then they just took a bunch of burst to the face and has no chance to counterattack due to knockback.

Trist's AP Ratio is .8 wit rocket jump, .25 for explosive shot and a whooping 1.5 for buster shot. It's nothing to scoff at. She has both burst damage and DPS in the early game. It's nothing to scoff at.

If he does use exhaust then well...good for him. He used exhaust defensively.

Not only is it nothing to scoff at, its nothing to scoff at.

God damn I just snorted my water. Was thinking the same thing lol.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Sufinsil
Profile Joined January 2011
United States760 Posts
November 17 2011 07:20 GMT
#702
Just tried 11/10/9 to jungle with Riven. Worked pretty well.

Get 10% armor pen, bladed armor, and rune mastery.
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
Last Edited: 2011-11-17 07:35:18
November 17 2011 07:34 GMT
#703
RANDOM RANT / THOUGHT:

LoL needs more collision/blocking and better multiunit-control freedom to increase its viability as a competitive game. discuss
cool beans
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
November 17 2011 07:39 GMT
#704
On November 17 2011 16:34 nyxnyxnyx wrote:
RANDOM RANT / THOUGHT:

LoL needs more collision/blocking and better multiunit-control freedom to increase its viability as a competitive game. discuss


I definitely support multiunit-control. Perhaps a champion that has either multiple summons or summons with abilities. Something that utilizes multitasking on top of the usual LoL skillset.
dignity
Profile Blog Joined May 2010
Canada908 Posts
November 17 2011 07:53 GMT
#705
I don't think the game engine was created with multi unit control in mind. One of the reasons why the controls are locked down to your champion at all times is so new players will not get confused when they deselect their champion like in Dota. Dota only really had multiple unit selecting because it used the wc3 engine, and the game was made around that fact. Asking for multi-unit selection is like asking for a complete system rework, which is something they will never do simply because of the resource and time needed to complete such a project, not to mention they would have to change all projects that would be affected by such a system change.
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
November 17 2011 08:04 GMT
#706
Are they simply moving servers? Or any (non-planned) surprises coming?
Stuck.
locodoco
Profile Joined July 2010
Korea (South)1615 Posts
November 17 2011 08:07 GMT
#707
2108 elo yay~
can pratice other shit now other than fucking ad
i wish riot would give me better ping
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 17 2011 08:12 GMT
#708
On November 17 2011 17:07 locodoco wrote:
2108 elo yay~
can pratice other shit now other than fucking ad


Talon Renek Fizz
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
shinarit
Profile Joined May 2010
Hungary900 Posts
November 17 2011 08:13 GMT
#709
Not only they would need to rework their system, there is marginal benefit for it. Big work for low benefit and possible backlash (problems with the UI, people deselecting their champ by accident) is a no go.

Im not sure what you mean by "collision/blocking".
T for BoxeR, Z for IdrA, P because i have no self-respect
red_
Profile Joined May 2010
United States8474 Posts
November 17 2011 08:24 GMT
#710
On November 17 2011 17:13 shinarit wrote:
Im not sure what you mean by "collision/blocking".


Anivia wall, trundle pillar; or in dota terms: Fissure(yaaaa!), Invoker's wall, furion/clockworks surrounds, etc.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
JackDino
Profile Joined July 2010
Gabon6219 Posts
November 17 2011 08:27 GMT
#711
The game def needs more anivia walls.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
dooraven
Profile Joined December 2010
Australia2820 Posts
November 17 2011 08:42 GMT
#712
Speaking of Anivia, has anyone tried her after the patch?. In my shitty 1500 elo experience I found her laning phase to a lot smoother. The flash nerf hurts quite a lot though for me, really really frustrated with level 2 xin and shako ganks lol.
Go go Alliance.
shinarit
Profile Joined May 2010
Hungary900 Posts
November 17 2011 08:48 GMT
#713
Dunno. People complain about removing micro from SC2 with fungal and FF, yet they want them here? I think we have enough CC and TC (terrain control), not too little, not too much. Ofc new champions should bring their own stuff to the game, but we dont need one with 3 TCs. Thats just make it too hard to approach that champ. Positioning should be important, with these skills it makes it less of an issue.
T for BoxeR, Z for IdrA, P because i have no self-respect
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
November 17 2011 08:49 GMT
#714
For me as a mid laner I feel the flash nerfs hurt my really early laning. Usually I abuse Karthus range and spamability of his spells before I go back to buy wards on the 1st trip and when the enemy jungler is a threat for early ganks I don't feel as comfortable pushing the issue. Though it hasn't been that big of a problem as lately I have been getting last pick and haven't been able to pick him and lol stomp people as much (Like 65% winning with him and a little under 50 with everyone else lol).
Never Knows Best.
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
November 17 2011 09:04 GMT
#715
they could always make it an option in the UI and make all future new heroes with multi unit control come with a warning (NOT FOR NOOBS).

by blocking/collision i mean


would add another level of depth, i think? i dont know how this would translate into LoL though
cool beans
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
November 17 2011 09:10 GMT
#716
So whats the general thought about Fizz ? Tried a few builds myself and im not sure what will work best:

- tanky bruiser -> way not enough damage , combined with no real CC other then ulti makes this not viable imo
- hybrid ap bruiser (akalistyle) -> not sure about this, dominated toplanes but my opponents make it too easy on me to tell.
- ap dps build -> RoA etc, it works but you will become a little squishy when u start doing damage. I like the mobility tho so it could work.
KCCO!
TheYango
Profile Joined September 2008
United States47024 Posts
November 17 2011 09:21 GMT
#717
On November 17 2011 18:04 nyxnyxnyx wrote:
they could always make it an option in the UI and make all future new heroes with multi unit control come with a warning (NOT FOR NOOBS).

by blocking/collision i mean http://youtu.be/7gnnNPElrNQ?t=47s

would add another level of depth, i think? i dont know how this would translate into LoL though

Part of the problem is the significantly faster turning speed on units in LoL. Unit blocking is still possible, but without the comparatively cumbersome turning speeds of the WC3 engine, anything less than a complete block is much less effective.
Moderator
R04R
Profile Joined March 2009
United States1631 Posts
Last Edited: 2011-11-17 10:08:49
November 17 2011 09:33 GMT
#718
I open wriggle's on fizz. after that it's a smorgasbord of rageblade/atmas/abyssal/trinity/roa/wit's I don't get gunblade

surge/ghost 9/21/0

[image loading]
ô¿ô
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
November 17 2011 10:04 GMT
#719
even if we kept LoL turning speeds, blocking would still be an element of the game that caters to pros, more so if its not very effective

its always the small shit that pros do that differentiate them from noobs

e.g. in dota: small things like changing your treads to int before casting every spell, changing to str before taking damage, agi as you bottle. things like queueing shift moveforward after you tp so you dont stand around like a turd for 0.5 seconds, cancelling animations (huge, but some animations are small but still cancellable for a bit of advantage).

LoL just too easy atm imoimoimo, although i guess in a way its good since people focus on the actual gameplay and not on minimechanicsshit
cool beans
BlueBird.
Profile Joined August 2008
United States3890 Posts
November 17 2011 10:15 GMT
#720
On November 17 2011 18:10 ihasaKAROT wrote:
So whats the general thought about Fizz ? Tried a few builds myself and im not sure what will work best:

- tanky bruiser -> way not enough damage , combined with no real CC other then ulti makes this not viable imo
- hybrid ap bruiser (akalistyle) -> not sure about this, dominated toplanes but my opponents make it too easy on me to tell.
- ap dps build -> RoA etc, it works but you will become a little squishy when u start doing damage. I like the mobility tho so it could work.


I played him as a tanky bruiser with tri-force, and wits end, and had a lot of success.. However, I was super dominating all three games I played, and they were normals. I wouldn't discount it at all though, all four of his abilities are ridiculous good, and did I mention how much fun his kit is? I love the shark!
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
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