On November 17 2011 15:15 Two_DoWn wrote:
Not only is it nothing to scoff at, its nothing to scoff at.
Not only is it nothing to scoff at, its nothing to scoff at.
God damn I just snorted my water. Was thinking the same thing lol.
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WaveofShadow
Canada31494 Posts
On November 17 2011 15:15 Two_DoWn wrote: Show nested quote + On November 17 2011 15:11 AsianEcksDragon wrote: On November 17 2011 15:08 Brees wrote: why would they exhaust if you dont surge or ignite? not sure what you are saying The Trist Combo: Activate Surge, Rocket Jump, Explosive Shot, Ignite, Buster Shot. If they don't use exhaust before then they just took a bunch of burst to the face and has no chance to counterattack due to knockback. Trist's AP Ratio is .8 wit rocket jump, .25 for explosive shot and a whooping 1.5 for buster shot. It's nothing to scoff at. She has both burst damage and DPS in the early game. It's nothing to scoff at. If he does use exhaust then well...good for him. He used exhaust defensively. Not only is it nothing to scoff at, its nothing to scoff at. God damn I just snorted my water. Was thinking the same thing lol. | ||
Sufinsil
United States760 Posts
Get 10% armor pen, bladed armor, and rune mastery. | ||
nyxnyxnyx
Indonesia2978 Posts
LoL needs more collision/blocking and better multiunit-control freedom to increase its viability as a competitive game. discuss | ||
Chairman Ray
United States11903 Posts
On November 17 2011 16:34 nyxnyxnyx wrote: RANDOM RANT / THOUGHT: LoL needs more collision/blocking and better multiunit-control freedom to increase its viability as a competitive game. discuss I definitely support multiunit-control. Perhaps a champion that has either multiple summons or summons with abilities. Something that utilizes multitasking on top of the usual LoL skillset. | ||
dignity
Canada908 Posts
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Wala.Revolution
7579 Posts
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locodoco
Korea (South)1615 Posts
can pratice other shit now other than fucking ad | ||
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NeoIllusions
United States37500 Posts
On November 17 2011 17:07 locodoco wrote: 2108 elo yay~ can pratice other shit now other than fucking ad Talon Renek Fizz | ||
shinarit
Hungary900 Posts
Im not sure what you mean by "collision/blocking". | ||
red_
United States8474 Posts
On November 17 2011 17:13 shinarit wrote: Im not sure what you mean by "collision/blocking". Anivia wall, trundle pillar; or in dota terms: Fissure(yaaaa!), Invoker's wall, furion/clockworks surrounds, etc. | ||
JackDino
Gabon6219 Posts
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dooraven
Australia2820 Posts
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shinarit
Hungary900 Posts
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Slaughter
United States20254 Posts
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nyxnyxnyx
Indonesia2978 Posts
by blocking/collision i mean would add another level of depth, i think? i dont know how this would translate into LoL though | ||
ihasaKAROT
Netherlands4730 Posts
- tanky bruiser -> way not enough damage , combined with no real CC other then ulti makes this not viable imo - hybrid ap bruiser (akalistyle) -> not sure about this, dominated toplanes but my opponents make it too easy on me to tell. - ap dps build -> RoA etc, it works but you will become a little squishy when u start doing damage. I like the mobility tho so it could work. | ||
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TheYango
United States47024 Posts
On November 17 2011 18:04 nyxnyxnyx wrote: they could always make it an option in the UI and make all future new heroes with multi unit control come with a warning (NOT FOR NOOBS). by blocking/collision i mean http://youtu.be/7gnnNPElrNQ?t=47s would add another level of depth, i think? i dont know how this would translate into LoL though Part of the problem is the significantly faster turning speed on units in LoL. Unit blocking is still possible, but without the comparatively cumbersome turning speeds of the WC3 engine, anything less than a complete block is much less effective. | ||
R04R
United States1631 Posts
surge/ghost 9/21/0 ![]() | ||
nyxnyxnyx
Indonesia2978 Posts
its always the small shit that pros do that differentiate them from noobs e.g. in dota: small things like changing your treads to int before casting every spell, changing to str before taking damage, agi as you bottle. things like queueing shift moveforward after you tp so you dont stand around like a turd for 0.5 seconds, cancelling animations (huge, but some animations are small but still cancellable for a bit of advantage). LoL just too easy atm imoimoimo, although i guess in a way its good since people focus on the actual gameplay and not on minimechanicsshit | ||
BlueBird.
United States3889 Posts
On November 17 2011 18:10 ihasaKAROT wrote: So whats the general thought about Fizz ? Tried a few builds myself and im not sure what will work best: - tanky bruiser -> way not enough damage , combined with no real CC other then ulti makes this not viable imo - hybrid ap bruiser (akalistyle) -> not sure about this, dominated toplanes but my opponents make it too easy on me to tell. - ap dps build -> RoA etc, it works but you will become a little squishy when u start doing damage. I like the mobility tho so it could work. I played him as a tanky bruiser with tri-force, and wits end, and had a lot of success.. However, I was super dominating all three games I played, and they were normals. I wouldn't discount it at all though, all four of his abilities are ridiculous good, and did I mention how much fun his kit is? I love the shark! | ||
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