[Patch 1.0.0.127: Graves] General Discussion - Page 74
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overt
United States9006 Posts
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Requizen
United States33802 Posts
On October 25 2011 02:40 Mogwai wrote: That's always what it is though... it's like, you walk to wraiths, 5 jitbs fear you and rape you silly -> shiv to the face, you die before you're out of fear. why would he stack boxes without being nearby to seal the deal? My friend who jungles AP Shaco is a dick and just will go and put piles of them in the enemy jungle, then go back and continue jungling. Slows the fuck out of their path, acts as an offensive ward (5 near dragon stops a dragon attempt and lets you take it instead), and gets the random kill every now and then. I tell him it's really inefficient to interrupt his route to go do that, but then he kills a random person and makes them ragequit. So silly. | ||
Mogwai
United States13274 Posts
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Requizen
United States33802 Posts
On October 25 2011 02:41 overt wrote: I'm just gonna call it right now. Riot is gonna end up nerfing Shaco again after all the buffs and bug fixes he's been getting. Next patch: Shaco: Returned the bugs back to the boxes. Working as intended. On October 25 2011 02:44 Mogwai wrote: if he just stayed there, he'd get a kill every time though. He does, from time to time. I don't really pay attention to him jungling while I lane, though. | ||
overt
United States9006 Posts
On October 25 2011 02:41 NeoIllusions wrote: Epik Gaming's new lineup: Westrice: solo top (most likely bruiser a la Voyboy) Salce: AP mid Dyrus: jungle Dan Dinh: AD Nhat Nguyen: Support Is this serious? Any reason why? | ||
AwayFromLife
United States441 Posts
On October 25 2011 02:25 Cixah wrote: Vayne is most likely the stronger choice, as most people seem to think Graves will be getting some kind of nerf. I suggest Graves though, easily one of the most flavorful champions riot has ever released. Vayne gets crushed if you deny her farm, which is easy with any champion that outranges/outbursts her. Cait, Kog, Ez, Corki, and maybe Trist can all manhandle her in lane with little to no repercussion unless you stand by a wall and open yourself for a stun. Graves has the same range, but E right into their faces and Q for huge burst. Once you hit 6, QR burst with E steroid follow up will drop most AD lane opponents faster than is reasonable. W also makes it impossible for them to do anything while you position yourself. Basically, Graves' kit doesn't really allow for a numbers nerf unless they completely break him. His stuff just works together too well. | ||
Sabin010
United States1892 Posts
I totally want to do some ap counter jungle shaco now, but with my luck, I'll play it in a normal and end up facing a janna, soraka, sona, tryn, anivia team with no jungler. | ||
Sandster
United States4054 Posts
On October 25 2011 02:57 AwayFromLife wrote: Vayne gets crushed if you deny her farm, which is easy with any champion that outranges/outbursts her. Cait, Kog, Ez, Corki, and maybe Trist can all manhandle her in lane with little to no repercussion unless you stand by a wall and open yourself for a stun. Graves has the same range, but E right into their faces and Q for huge burst. Once you hit 6, QR burst with E steroid follow up will drop most AD lane opponents faster than is reasonable. W also makes it impossible for them to do anything while you position yourself. Basically, Graves' kit doesn't really allow for a numbers nerf unless they completely break him. His stuff just works together too well. Graves' burst feels like what Caitlyn would be like if her Q and R were instant cast (well, maybe slightly decreased). Imagine Caitlyn auto->Q+R->auto->E into your face->auto with all casts being instant and extremely fast projectile path. | ||
AwayFromLife
United States441 Posts
On October 25 2011 03:05 Sandster wrote: Graves' burst feels like what Caitlyn would be like if her Q and R were instant cast (well, maybe slightly decreased). Imagine Caitlyn auto->Q+R->auto->E into your face->auto with all casts being instant and extremely fast projectile path. And Q not losing damage by passing through units, and R having an AoE component. Plus, if she had an AS steroid. You can see why he has a currently "OP as fuck" stigma. | ||
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TheYango
United States47024 Posts
On October 25 2011 03:11 AwayFromLife wrote: And Q not losing damage by passing through units, and R having an AoE component. Plus, if she had an AS steroid. You can see why he has a currently "OP as fuck" stigma. Q loses damage by passing through units. EDIT: Unless I'm misreading the skill? | ||
Sandster
United States4054 Posts
On October 25 2011 03:17 TheYango wrote: Q loses damage by passing through units. EDIT: Unless I'm misreading the skill? Graves' Q doesn't lose damage if it passes through units and hits more than one unit. The tooltip refers to the fact that if you hit the same target 2-3 times (at close range), additional hits to the same target deal less damage. | ||
dismiss
United Kingdom3341 Posts
On October 25 2011 03:17 TheYango wrote: Q loses damage by passing through units. EDIT: Unless I'm misreading the skill? I think if you get hit by more than one bullet the damage of these subsequent ones is reduced. E: Whoops, ninja'd. ![]() | ||
AwayFromLife
United States441 Posts
On October 25 2011 03:21 Sandster wrote: Graves' Q doesn't lose damage if it passes through units and hits more than one unit. The tooltip refers to the fact that if you hit the same target 2-3 times (at close range), additional hits to the same target deal less damage. Exactly. Which means that, IMO, Graves' Q is straight better than Cait's. No cast time, can harass through units very well, and the cone makes it actually pretty hard to dodge. The base damage is higher too, though Cait's scales better. Edit: Actually, the scaling is about similar. If you hit with 2 bullets (pretty normal, 3 is lucky and 1 is unlikely), you do 324 + 1.8 AD, while Cait's Q does 200 + 1.3 AD. | ||
billy5000
United States865 Posts
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unichan
United States4223 Posts
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Requizen
United States33802 Posts
On October 25 2011 03:30 unichan wrote: Why can bullets go through more than one person. If you shoot someone the bullet doesn't go through the next 5 people in a row if they're standing close together. And even if it does the projectile speed should be decreased so it should do less damage. Magic gun. A wizard did it. Manliness. | ||
tyCe
Australia2542 Posts
On October 25 2011 03:21 Sandster wrote: Graves' Q doesn't lose damage if it passes through units and hits more than one unit. The tooltip refers to the fact that if you hit the same target 2-3 times (at close range), additional hits to the same target deal less damage. Well it's a question of semantics really. Graves' Q still does more damage when fired closer to the target. It's still quite similar to Cait's Q but I agree that the number should be toned down so that it's a wasted Q if only 1 shell hits the target. Right now, it feels like a Talon rake but with damage scaling on shells. | ||
billy5000
United States865 Posts
or at least add 2 more bans in draft mode. they seem to be adding more op champs on top of the numerous op champs we already have. AND WHY THE FUCK ARE ALL THE ABOVE AVERAGE AD RANGED CARRIES 6300??? | ||
Requizen
United States33802 Posts
On October 25 2011 03:39 billy5000 wrote: why can't riot release champs who are slightly lower than average and buff them through the upcoming patches? or at least add 2 more bans in draft mode. they seem to be adding more op champs on top of the numerous op champs we already have. AND WHY THE FUCK ARE ALL THE ABOVE AVERAGE AD CHAMPS 6300??? They did, Riven and Skarner were both pretty good when released, are now secretly (or not so) OP as all get out. I carry games as Riven and Skarner with his buffs can 1v1 near anyone and has stupid sustain, and is one of the best junglers. | ||
Brees
Marshall Islands3404 Posts
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