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[Patch 1.0.0.126: Xerath] General Discussion - Page 152

Forum Index > LoL General
Post a Reply
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mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
October 18 2011 18:55 GMT
#3021
On October 19 2011 03:51 NeoIllusions wrote:
Show nested quote +
On October 19 2011 03:49 mr_tolkien wrote:
If 2 teams had to play blind pick against each others, what would you expect the picks to be ?


...

No retarded posts please.

If we can't bait a little bit of trolling when it goes into balance discussion, where goes the world >.<
The legend of Darien lives on
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2011-10-18 18:57:33
October 18 2011 18:57 GMT
#3022
Considering he said he just started LoL, I'm cutting him some slack. Hopefully he gets a clue that balance posts are not well liked in this subforum asaply. ;_;

Edit: tbh, I did miss out on your hyperbole. >_>
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 18 2011 18:58 GMT
#3023
On October 19 2011 03:11 NeoIllusions wrote:
Show nested quote +
On October 19 2011 03:08 daemir wrote:
MR runes, null magic opening on cass, shrug at the null sphere and autoattack back, probably end up winning that trade. Not to mention if you get in range to Q as kass, you are in range to eat Q from cass. It's gonna cast before she gets silenced.


That's a laughablely weak Cass for the first 15 min of the game then. No AP Cass is not going to hurt a Kass with Q.


I want to add that the base damage on Cass' Q is quite low and since it is dodgeable it should hit you as little as possible. The good thing about her Q is the high AP scaling. So anything from flat to /lvl ap depending on your opponent is gonna synergize the most with her.

that said: I'am often using flat ap on kassadin. The reasoning behind it is the following: I force every Q on my opponent from lvl 1 so I can push the lane from lvl 2/3 with 1 point in W to get mana back. This works against alot of opponents that have skillshots, since you can dodge them with boots+3.

If I manage to get a little aggressive due to my flat ap and aggressive playstile I get every possible lasthit on the early levels which really really helps kassadin alot. One of the worst things for this toon is when you get pushed constantly. Opponents with skillshots then can lead the flow and this makes every lasthit much more dangerous for kassadin since a pushing wave has only like 1-2 lasthittable minions at the same time so its fairly easy to punish you attempting to get those or simply zone you out of em. My mastery set for this is 3/6/21 btw.

In one hand you can say that the flat ap glyphs aren't that amazing since they only give you a couple of points in your Q's damage. If you do not trust this (without trying) then go ahead and play a 1on1 kassadin vs kassadin and trade Q's. You'll notice it very fucking fast that your leading the lane. (I experienced this in a normal game).
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2011-10-18 19:00:23
October 18 2011 18:59 GMT
#3024
V1.0.0.121:

Updated autoattack animation to be more responsive.
Updated Caustic Spittle animation to be more responsive.
Bio-Arcane Barrage:
Updated animation to be more responsive.
Duration increased to 10 seconds from 6.
Cooldown increased to 17 from 15.
Living Artillery: projectile drop time reduced slightly to improve consistency.
Fixed a bug where Void Ooze Void Ooze was not flagged as an area-of-effect spell.


This was the patch that went largely unnoticed for about a month or two and then Kog got busted out at IEM Cologne and people started playing him a ton. Now he's super OP flavor of the month from previously being, "omg worst champ ever don't pick him u fuckin baddie i h8 u."

The only really notable change to his mechanics was his W duration. Did 4 seconds really make him go from "FUCKING AWFUL OMGS" to "SO FUCKIN' BROKE!" I like to think it's just the LoL community being bipolar with champions. Though I will say that if they decide to nerf him (and they probably will) they should start by changing his W's duration time and then see if he still gets played when it isn't a 10 second duration.

Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-10-18 19:01:02
October 18 2011 18:59 GMT
#3025
If you want early level dominance, flat CDR blues would be better than flat AP blues.

Not that I think either are all that great.

And yes, 4 seconds is bloody huge when it's a boost from 6 to 10
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2011-10-18 19:34:43
October 18 2011 19:03 GMT
#3026
On October 19 2011 03:59 overt wrote:
Show nested quote +
V1.0.0.121:

Updated autoattack animation to be more responsive.
Updated Caustic Spittle animation to be more responsive.
Bio-Arcane Barrage:
Updated animation to be more responsive.
Duration increased to 10 seconds from 6.
Cooldown increased to 17 from 15.
Living Artillery: projectile drop time reduced slightly to improve consistency.
Fixed a bug where Void Ooze Void Ooze was not flagged as an area-of-effect spell.


This was the patch that went largely unnoticed for about a month or two and then Kog got busted out at IEM Cologne and people started playing him a ton. Now he's super OP flavor of the month from previously being, "omg worst champ ever don't pick him u fuckin baddie i h8 u."

The only really notable change to his mechanics was his W duration. Did 4 seconds really make him go from "FUCKING AWFUL OMGS" to "SO FUCKIN' BROKE!" I like to think it's just the LoL community being bipolar with champions. Though I will say that if they decide to nerf him (and they probably will) they should start by changing his W's duration time and then see if he still gets played when it isn't a 10 second duration.



The LoL community is general is so fucking knee jerk about a ton of shit. It's pretty disgusting.

On October 19 2011 03:59 Juicyfruit wrote:
If you want early level dominance, flat CDR blues would be better than flat AP blues.

Not that I think either are all that great.


I don't think so... ;x
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
October 18 2011 19:07 GMT
#3027
that AD ratio on his ult is sillytarded too.
mogwaismusings.wordpress.com
red_
Profile Joined May 2010
United States8474 Posts
October 18 2011 19:11 GMT
#3028
On October 19 2011 03:59 overt wrote:
Show nested quote +
V1.0.0.121:

Updated autoattack animation to be more responsive.
Updated Caustic Spittle animation to be more responsive.
Bio-Arcane Barrage:
Updated animation to be more responsive.
Duration increased to 10 seconds from 6.
Cooldown increased to 17 from 15.
Living Artillery: projectile drop time reduced slightly to improve consistency.
Fixed a bug where Void Ooze Void Ooze was not flagged as an area-of-effect spell.


This was the patch that went largely unnoticed for about a month or two and then Kog got busted out at IEM Cologne and people started playing him a ton. Now he's super OP flavor of the month from previously being, "omg worst champ ever don't pick him u fuckin baddie i h8 u."

The only really notable change to his mechanics was his W duration. Did 4 seconds really make him go from "FUCKING AWFUL OMGS" to "SO FUCKIN' BROKE!" I like to think it's just the LoL community being bipolar with champions. Though I will say that if they decide to nerf him (and they probably will) they should start by changing his W's duration time and then see if he still gets played when it isn't a 10 second duration.



I don't remember Kog being in a state of 'OMG SO AWFUL DON'T EVER PICK HIM' since his Q/W buffs a year ago or so. Balance changes/meta changes knocked him off the 'very popular pick/ban' perch, but I don't think he was ever 'bad' since they made AD Kog viable.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-10-18 19:15:27
October 18 2011 19:13 GMT
#3029
Edit: .
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
October 18 2011 19:13 GMT
#3030
i dunno, they almost doubled the duration of his w in teamfights. It's not like people weren't trying to play him after the previous round of buffs, i saw a lottttt of losing kogmaws on stream...
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 18 2011 19:14 GMT
#3031
On October 19 2011 04:07 Mogwai wrote:
that AD ratio on his ult is sillytarded too.

So where was this commentary during free Kog week?
It's your boy Guzma!
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2011-10-18 19:17:35
October 18 2011 19:15 GMT
#3032
On October 19 2011 04:03 NeoIllusions wrote:
Show nested quote +
On October 19 2011 03:59 overt wrote:
V1.0.0.121:

Updated autoattack animation to be more responsive.
Updated Caustic Spittle animation to be more responsive.
Bio-Arcane Barrage:
Updated animation to be more responsive.
Duration increased to 10 seconds from 6.
Cooldown increased to 17 from 15.
Living Artillery: projectile drop time reduced slightly to improve consistency.
Fixed a bug where Void Ooze Void Ooze was not flagged as an area-of-effect spell.


This was the patch that went largely unnoticed for about a month or two and then Kog got busted out at IEM Cologne and people started playing him a ton. Now he's super OP flavor of the month from previously being, "omg worst champ ever don't pick him u fuckin baddie i h8 u."

The only really notable change to his mechanics was his W duration. Did 4 seconds really make him go from "FUCKING AWFUL OMGS" to "SO FUCKIN' BROKE!" I like to think it's just the LoL community being bipolar with champions. Though I will say that if they decide to nerf him (and they probably will) they should start by changing his W's duration time and then see if he still gets played when it isn't a 10 second duration.



The LoL community is general is so fucking knee jerk about a ton of shit. It's pretty disgusting.



Yeah, it's pretty annoying. My friend and I used to run double jungle a lot because it was pretty hysterical to make the other team rage and have our team bitch at us in champ select/for the first five minutes of the game. Now Reginald/Dyrus are trying to do it and if it becomes viable and everyone does it I'll be so annoyed. It's like it's heresy to try champions or strategies that aren't in Elementz top tier.

edit:
I was mostly referring to the general LoL community when I was talking about Kog. I think he's been good since forever ago. I got raged at so often when I would play Kog'Maw until after IEM Cologne.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-10-18 19:22:09
October 18 2011 19:19 GMT
#3033
On October 19 2011 04:14 Requizen wrote:
Show nested quote +
On October 19 2011 04:07 Mogwai wrote:
that AD ratio on his ult is sillytarded too.

So where was this commentary during free Kog week?

Is it hugely surprising that people don't immediately figure out how strong things are?

I'm betting that for a long time, people were still building him like old Kog with Bloodrazor, and hence not taking advantage of the fact that his ult now is basically like Corki's R except with no ammo system, twice the range, and you always fire Big Ones.

That said, I think Kog nerfs are kind of silly, seeing as I don't think it's going to help anything. Every time in the past the top dog AD carry has been nerfed, and it hasn't helped to even out the power level at all. Prior to this Kog/Cait craze, Corki, Ashe, and Vayne were all strong, but they got nerfed one after another.
Moderator
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-10-18 19:25:09
October 18 2011 19:24 GMT
#3034
Don't nerf Kog. Re-buff Corki :D

I want my blind back goddamit! And 200% dmg big ones are nice too :D
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2011-10-18 19:37:24
October 18 2011 19:33 GMT
#3035
On October 19 2011 04:14 Requizen wrote:
Show nested quote +
On October 19 2011 04:07 Mogwai wrote:
that AD ratio on his ult is sillytarded too.

So where was this commentary during free Kog week?

Free weeks don't matter to people who just own all the champs. Kog's resurgence is relatively recent and now that everyone's playing him, I feel fine bitching about his bullshit.


On October 19 2011 04:19 TheYango wrote:
Show nested quote +
On October 19 2011 04:14 Requizen wrote:
On October 19 2011 04:07 Mogwai wrote:
that AD ratio on his ult is sillytarded too.

So where was this commentary during free Kog week?

Is it hugely surprising that people don't immediately figure out how strong things are?

I'm betting that for a long time, people were still building him like old Kog with Bloodrazor, and hence not taking advantage of the fact that his ult now is basically like Corki's R except with no ammo system, twice the range, and you always fire Big Ones.

That said, I think Kog nerfs are kind of silly, seeing as I don't think it's going to help anything. Every time in the past the top dog AD carry has been nerfed, and it hasn't helped to even out the power level at all. Prior to this Kog/Cait craze, Corki, Ashe, and Vayne were all strong, but they got nerfed one after another.

mmm, I disagree. I think the game is a lot more interesting when every piece of the ranged DPS puzzle comes with the tradeoff of another. The problem I have with Kog is that he has like, by far the highest damage and range of any ranged DPS. One or the other is fine, but both together is just sooooo frustrating and makes his late game quite absurd when he's just 5-shotting farmed tanks from 750 range.
mogwaismusings.wordpress.com
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
October 18 2011 19:48 GMT
#3036
I wonder if Riot does like Blizzard and takes into account the times each champ gets banned, if they win games or not, at what ELOs, etc...

Would shut up so many people and would lead to interesting discussions! (I lie, people in SC2 whine a lot, LoLers would whine even more )
Moderator<:3-/-<
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2011-10-18 19:49:39
October 18 2011 19:48 GMT
#3037
Zileas says they do but it's for internal use only.

Edit: I dunno about LoL community whining more. All I know is tournament threads get shit on my racial imba whine. At least our tournament threads are awsum
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Phrost
Profile Blog Joined May 2010
United States4008 Posts
October 18 2011 19:50 GMT
#3038
On October 19 2011 04:48 IntoTheWow wrote:
I wonder if Riot does like Blizzard and takes into account the times each champ gets banned, if they win games or not, at what ELOs, etc...

Would shut up so many people and would lead to interesting discussions! (I lie, people in SC2 whine a lot, LoLers would whine even more )


Zileas is the kind of numbers. I am certain they do.

He has mentioned atleast that there is a very sharp curve of playability and popularity on very specific champions.

IE one very general thing is that human champions are a lot more popular than all others (most of the time)

There are exceptions (such as nocturne who is super popular and not human and Karma who is human and super unpopular) but they do not generally increase or decrease with power level of champion.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 18 2011 19:50 GMT
#3039
On October 19 2011 03:59 overt wrote:
Show nested quote +
V1.0.0.121:

Updated autoattack animation to be more responsive.
Updated Caustic Spittle animation to be more responsive.
Bio-Arcane Barrage:
Updated animation to be more responsive.
Duration increased to 10 seconds from 6.
Cooldown increased to 17 from 15.
Living Artillery: projectile drop time reduced slightly to improve consistency.
Fixed a bug where Void Ooze Void Ooze was not flagged as an area-of-effect spell.


This was the patch that went largely unnoticed for about a month or two and then Kog got busted out at IEM Cologne and people started playing him a ton. Now he's super OP flavor of the month from previously being, "omg worst champ ever don't pick him u fuckin baddie i h8 u."

The only really notable change to his mechanics was his W duration. Did 4 seconds really make him go from "FUCKING AWFUL OMGS" to "SO FUCKIN' BROKE!" I like to think it's just the LoL community being bipolar with champions. Though I will say that if they decide to nerf him (and they probably will) they should start by changing his W's duration time and then see if he still gets played when it isn't a 10 second duration.


I played Kog a bit right after that buff (iirc he was free) and he felt very strong immediately.
The W change was really noticeable, but all the other animation fixes contributed quite a bit as well (compared to what I remembered Kog being like, I had him on my EU acc I think).
Then I had to grab enough IP to afford him, which took forever.
Was doing extremely well with him, but my allies were flaming and trolling me for the Kog pick a good 50% of the time which made it REALLY hard to maintain a good winratio. At some point I got so frustrated by all the flames that I stopped playing Kog until he got popular (which was only a matter of time anyways).
If you have a good reason to disagree with the above, please tell me. Thank you.
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2011-10-18 19:59:59
October 18 2011 19:54 GMT
#3040
What I don't understand is people were saying Kog is the only one who can stand up to Cait in lane. That made absolutely no sense to me at the time, because Cait has the least lategame damage of all the AD carries (not counting Ashe), and Kog has the best. If they are roughly equal early game I was confused why you wouldn't want Kog, assuming you can protect him of course.

EDIT: Of course, it's extremely hard to playtest in LoL, especially since teams don't skirmish enough. Compare it to other games like sc, wow, and any fps, where if you want to test a build/team comp or whatnot, you can run tons of games. However in LoL, you have to find a team, find a competent opponent team, run through the laning phase with dozens of combinations, and then team fights (but only team fights where neither team was ahead too early). And even then you have to figure out if it's the changes to YOUR champion, or if someone else was simply carrying. The sheer amount of time to playtest something makes it very inaccessible to most people, even pros.
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